// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DesktopPlatform : ModuleRules { public DesktopPlatform(TargetInfo Target) { PrivateIncludePaths.Add("Developer/DesktopPlatform/Private"); PrivateDependencyModuleNames.Add("Core"); if (Target.Platform == UnrealTargetPlatform.Linux) { AddThirdPartyPrivateStaticDependencies(Target, "LinuxNativeDialogs"); AddThirdPartyPrivateStaticDependencies(Target, "SDL2"); } } }