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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Conditions/StateTreeCommonConditions.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AITypes.h"
#include "InstancedStruct.h"
#include "StateTreeConditionBase.h"
#include "StateTreeAnyEnum.h"
#include "StateTreeCommonConditions.generated.h"
/**
* Condition comparing two integers.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeCompareIntConditionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Input)
int32 Left = 0;
UPROPERTY(EditAnywhere, Category = Parameter)
int32 Right = 0;
};
STATETREE_POD_INSTANCEDATA(FStateTreeCompareIntConditionInstanceData);
USTRUCT(DisplayName="Integer Compare")
struct STATETREEMODULE_API FStateTreeCompareIntCondition : public FStateTreeConditionCommonBase
{
GENERATED_BODY()
typedef FStateTreeCompareIntConditionInstanceData InstanceDataType;
FStateTreeCompareIntCondition() = default;
explicit FStateTreeCompareIntCondition(const EGenericAICheck InOperator, const EStateTreeCompare InInverts = EStateTreeCompare::Default)
: bInvert(InInverts == EStateTreeCompare::Invert)
, Operator(InOperator)
{}
virtual const UStruct* GetInstanceDataType() const override { return FStateTreeCompareIntConditionInstanceData::StaticStruct(); }
virtual bool TestCondition(FStateTreeExecutionContext& Context) const override;
UPROPERTY(EditAnywhere, Category = Parameter)
bool bInvert = false;
UPROPERTY(EditAnywhere, Category = Parameter)
EGenericAICheck Operator = EGenericAICheck::Equal;
};
/**
* Condition comparing two floats.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeCompareFloatConditionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Input)
double Left = 0.0;
UPROPERTY(EditAnywhere, Category = Parameter)
double Right = 0.0;
};
STATETREE_POD_INSTANCEDATA(FStateTreeCompareFloatConditionInstanceData);
USTRUCT(DisplayName = "Float Compare")
struct STATETREEMODULE_API FStateTreeCompareFloatCondition : public FStateTreeConditionCommonBase
{
GENERATED_BODY()
typedef FStateTreeCompareFloatConditionInstanceData InstanceDataType;
FStateTreeCompareFloatCondition() = default;
explicit FStateTreeCompareFloatCondition(const EGenericAICheck InOperator, const EStateTreeCompare InInverts = EStateTreeCompare::Default)
: bInvert(InInverts == EStateTreeCompare::Invert)
, Operator(InOperator)
{}
virtual const UStruct* GetInstanceDataType() const override { return FStateTreeCompareFloatConditionInstanceData::StaticStruct(); }
virtual bool TestCondition(FStateTreeExecutionContext& Context) const override;
UPROPERTY(EditAnywhere, Category = Parameter)
bool bInvert = false;
UPROPERTY(EditAnywhere, Category = Parameter)
EGenericAICheck Operator = EGenericAICheck::Equal;
};
/**
* Condition comparing two booleans.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeCompareBoolConditionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Input)
bool bLeft = false;
UPROPERTY(EditAnywhere, Category = Parameter)
bool bRight = false;
};
STATETREE_POD_INSTANCEDATA(FStateTreeCompareBoolConditionInstanceData);
USTRUCT(DisplayName = "Bool Compare")
struct STATETREEMODULE_API FStateTreeCompareBoolCondition : public FStateTreeConditionCommonBase
{
GENERATED_BODY()
typedef FStateTreeCompareBoolConditionInstanceData InstanceDataType;
FStateTreeCompareBoolCondition() = default;
explicit FStateTreeCompareBoolCondition(const EStateTreeCompare InInverts)
: bInvert(InInverts == EStateTreeCompare::Invert)
{}
FStateTreeCompareBoolCondition(const bool bInInverts)
: bInvert(bInInverts)
{}
virtual const UStruct* GetInstanceDataType() const override { return FStateTreeCompareBoolConditionInstanceData::StaticStruct(); }
virtual bool TestCondition(FStateTreeExecutionContext& Context) const override;
UPROPERTY(EditAnywhere, Category = Parameter)
bool bInvert = false;
};
/**
* Condition comparing two enums.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeCompareEnumConditionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Input)
FStateTreeAnyEnum Left;
UPROPERTY(EditAnywhere, Category = Parameter)
FStateTreeAnyEnum Right;
};
STATETREE_POD_INSTANCEDATA(FStateTreeCompareEnumConditionInstanceData);
USTRUCT(DisplayName = "Enum Compare")
struct STATETREEMODULE_API FStateTreeCompareEnumCondition : public FStateTreeConditionCommonBase
{
GENERATED_BODY()
typedef FStateTreeCompareEnumConditionInstanceData InstanceDataType;
FStateTreeCompareEnumCondition() = default;
explicit FStateTreeCompareEnumCondition(const EStateTreeCompare InInverts)
: bInvert(InInverts == EStateTreeCompare::Invert)
{}
FStateTreeCompareEnumCondition(const bool bInInverts)
: bInvert(bInInverts)
{}
virtual const UStruct* GetInstanceDataType() const override { return FStateTreeCompareEnumConditionInstanceData::StaticStruct(); }
virtual bool TestCondition(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual void OnBindingChanged(const FGuid& ID, FStateTreeDataView InstanceData, const FStateTreeEditorPropertyPath& SourcePath, const FStateTreeEditorPropertyPath& TargetPath, const IStateTreeBindingLookup& BindingLookup) override;
#endif
UPROPERTY(EditAnywhere, Category = Parameter)
bool bInvert = false;
};
/**
* Condition comparing distance between two vectors.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeCompareDistanceConditionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Input)
FVector Source = FVector(EForceInit::ForceInitToZero);
UPROPERTY(EditAnywhere, Category = Parameter)
FVector Target = FVector(EForceInit::ForceInitToZero);
UPROPERTY(EditAnywhere, Category = Parameter)
double Distance = 0.0;
};
STATETREE_POD_INSTANCEDATA(FStateTreeCompareDistanceConditionInstanceData);
USTRUCT(DisplayName = "Distance Compare")
struct STATETREEMODULE_API FStateTreeCompareDistanceCondition : public FStateTreeConditionCommonBase
{
GENERATED_BODY()
typedef FStateTreeCompareDistanceConditionInstanceData InstanceDataType;
FStateTreeCompareDistanceCondition() = default;
explicit FStateTreeCompareDistanceCondition(const EGenericAICheck InOperator, const EStateTreeCompare InInverts = EStateTreeCompare::Default)
: bInvert(InInverts == EStateTreeCompare::Invert)
, Operator(InOperator)
{}
virtual const UStruct* GetInstanceDataType() const override { return FStateTreeCompareDistanceConditionInstanceData::StaticStruct(); }
virtual bool TestCondition(FStateTreeExecutionContext& Context) const override;
UPROPERTY(EditAnywhere, Category = Condition)
bool bInvert = false;
UPROPERTY(EditAnywhere, Category = Condition)
EGenericAICheck Operator = EGenericAICheck::Equal;
};
/**
* Random condition
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeRandomConditionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Parameter, meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
float Threshold = 0.5f;
};
STATETREE_POD_INSTANCEDATA(FStateTreeRandomConditionInstanceData);
USTRUCT(DisplayName = "Random")
struct STATETREEMODULE_API FStateTreeRandomCondition : public FStateTreeConditionCommonBase
{
GENERATED_BODY()
typedef FStateTreeRandomConditionInstanceData InstanceDataType;
FStateTreeRandomCondition() = default;
virtual const UStruct* GetInstanceDataType() const override { return FStateTreeRandomConditionInstanceData::StaticStruct(); }
virtual bool TestCondition(FStateTreeExecutionContext& Context) const override;
};