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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/Analysis/MetasoundFrontendVertexAnalyzerTriggerDensity.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Analysis/MetasoundFrontendAnalyzerFactory.h"
#include "Containers/Array.h"
#include "DSP/BufferVectorOperations.h"
#include "DSP/EnvelopeFollower.h"
#include "MetasoundTrigger.h"
namespace Metasound
{
namespace Frontend
{
class METASOUNDFRONTEND_API FVertexAnalyzerTriggerDensity : public FVertexAnalyzerBase
{
public:
static const FName& GetAnalyzerName();
static const FName& GetDataType();
struct METASOUNDFRONTEND_API FOutputs
{
static const FAnalyzerOutput& GetValue();
};
class METASOUNDFRONTEND_API FFactory : public TVertexAnalyzerFactory<FVertexAnalyzerTriggerDensity>
{
public:
virtual const TArray<FAnalyzerOutput>& GetAnalyzerOutputs() const override
{
static const TArray<FAnalyzerOutput> Outputs { FOutputs::GetValue() };
return Outputs;
}
};
FVertexAnalyzerTriggerDensity(const FCreateAnalyzerParams& InParams);
virtual ~FVertexAnalyzerTriggerDensity() = default;
virtual void Execute() override;
private:
Audio::FEnvelopeFollower EnvelopeFollower;
TDataWriteReference<float> EnvelopeValue;
int32 NumFramesPerBlock = 0;
Audio::FAlignedFloatBuffer ScratchBuffer;
};
} // namespace Frontend
} // namespace Metasound