// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Analysis/MetasoundFrontendAnalyzerFactory.h" #include "Containers/Array.h" #include "DSP/BufferVectorOperations.h" #include "DSP/EnvelopeFollower.h" #include "MetasoundTrigger.h" namespace Metasound { namespace Frontend { class METASOUNDFRONTEND_API FVertexAnalyzerTriggerDensity : public FVertexAnalyzerBase { public: static const FName& GetAnalyzerName(); static const FName& GetDataType(); struct METASOUNDFRONTEND_API FOutputs { static const FAnalyzerOutput& GetValue(); }; class METASOUNDFRONTEND_API FFactory : public TVertexAnalyzerFactory { public: virtual const TArray& GetAnalyzerOutputs() const override { static const TArray Outputs { FOutputs::GetValue() }; return Outputs; } }; FVertexAnalyzerTriggerDensity(const FCreateAnalyzerParams& InParams); virtual ~FVertexAnalyzerTriggerDensity() = default; virtual void Execute() override; private: Audio::FEnvelopeFollower EnvelopeFollower; TDataWriteReference EnvelopeValue; int32 NumFramesPerBlock = 0; Audio::FAlignedFloatBuffer ScratchBuffer; }; } // namespace Frontend } // namespace Metasound