2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2014-10-01 18:20:53 -04:00
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#include "SerializationPrivatePCH.h"
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2014-10-27 07:54:20 -04:00
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#include "ModuleInterface.h"
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2014-10-01 18:20:53 -04:00
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//DEFINE_LOG_CATEGORY(LogSerialization);
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/**
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* Implements the Serialization module.
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*/
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class FSerializationModule
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: public IModuleInterface
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{
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public:
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// IModuleInterface interface
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2014-10-24 12:00:50 -04:00
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virtual void StartupModule() override { }
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virtual void ShutdownModule() override { }
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2014-10-01 18:20:53 -04:00
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2014-10-24 12:00:50 -04:00
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virtual bool SupportsDynamicReloading() override
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2014-10-01 18:20:53 -04:00
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{
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return true;
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}
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};
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IMPLEMENT_MODULE(FSerializationModule, Serialization);
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