2019-12-26 15:33:43 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class EnvironmentQueryEditor : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public EnvironmentQueryEditor(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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2014-04-23 20:18:55 -04:00
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"Editor/GraphEditor/Private",
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2015-02-23 10:30:16 -05:00
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"Editor/AIGraph/Private",
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2014-04-23 20:18:55 -04:00
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"Editor/EnvironmentQueryEditor/Private",
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2014-03-14 14:13:41 -04:00
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}
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2014-04-26 15:07:24 -04:00
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);
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2014-03-14 14:13:41 -04:00
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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2017-01-10 14:09:16 -05:00
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"PropertyEditor",
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"DesktopPlatform",
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}
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);
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2014-03-14 14:13:41 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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"Engine",
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"RenderCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"UnrealEd",
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"MessageLog",
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"GraphEditor",
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2015-04-28 11:13:20 -04:00
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"KismetWidgets",
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2014-03-14 14:13:41 -04:00
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"PropertyEditor",
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"AnimGraph",
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"BlueprintGraph",
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"AIGraph",
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"AIModule",
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2019-09-10 11:35:20 -04:00
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"ToolMenus",
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2014-03-14 14:13:41 -04:00
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}
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2014-04-26 15:07:24 -04:00
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);
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2014-03-14 14:13:41 -04:00
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PublicIncludePathModuleNames.Add("LevelEditor");
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"WorkspaceMenuStructure",
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}
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2014-04-26 15:07:24 -04:00
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);
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2014-03-14 14:13:41 -04:00
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}
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}
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