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7bbf4f029dc57931f995fa12fd58415fcecdf4ff
UnrealEngineUWP/Engine/Source
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Andrew Grant 7bbf4f029d Fixed BuildTarget UAT script to use existing means of detecting the valid targets for a project rather than trusing the names of the .cs target files.
See https://udn.unrealengine.com/questions/555746/are-game-and-client-build-targets-the-same.html

#jira #rb na

[CL 11806317 by Andrew Grant in 4.25 branch]
2020-03-01 14:18:37 -05:00
..
Developer
Fix scanning Metal search directories when multiple paths are concatenated by colons (such as $PATH environment variable).
2020-02-28 17:02:27 -05:00
Editor
#jira UE-82636
2020-02-28 20:11:52 -05:00
Programs
Fixed BuildTarget UAT script to use existing means of detecting the valid targets for a project rather than trusing the names of the .cs target files.
2020-03-01 14:18:37 -05:00
Runtime
CIS Fix - Reordered a function declaration to fix non unity builds.
2020-02-29 06:25:11 -05:00
ThirdParty
Disable packing warnings in OpenVR header
2020-02-28 15:32:43 -05:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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