2016-12-08 08:52:44 -05:00
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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#include "BSDSockets/SocketSubsystemBSD.h"
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#include "SocketSubsystemPackage.h"
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/**
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* Android specific socket subsystem implementation
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*/
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class FSocketSubsystemHTML5 : public FSocketSubsystemBSD
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{
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protected:
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/** Single instantiation of this subsystem */
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static FSocketSubsystemHTML5* SocketSingleton;
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/** Whether Init() has been called before or not */
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bool bTriedToInit;
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public:
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/**
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* Singleton interface for this subsystem
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* @return the only instance of this subsystem
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*/
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static FSocketSubsystemHTML5* Create();
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/**
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* Performs Android specific socket clean up
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*/
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static void Destroy();
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public:
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FSocketSubsystemHTML5()
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: bTriedToInit(false)
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{
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}
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virtual ~FSocketSubsystemHTML5()
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{
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}
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/**
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* Does Android platform initialization of the sockets library
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*
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* @param Error a string that is filled with error information
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*
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* @return TRUE if initialized ok, FALSE otherwise
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*/
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2014-06-13 06:14:46 -04:00
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virtual bool Init(FString& Error) override;
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2014-03-14 14:13:41 -04:00
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/**
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* Performs platform specific socket clean up
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*/
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2014-06-13 06:14:46 -04:00
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virtual void Shutdown() override;
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2014-03-14 14:13:41 -04:00
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/**
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* @return Whether the device has a properly configured network device or not
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*/
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2014-06-13 06:14:46 -04:00
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virtual bool HasNetworkDevice() override;
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2014-03-14 14:13:41 -04:00
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};
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