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UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/Public/HttpModule.h

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "CoreMinimal.h"
#include "Misc/CoreMisc.h"
#include "Interfaces/IHttpRequest.h"
#include "Modules/ModuleInterface.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
class FHttpManager;
/**
* Module for Http request implementations
* Use FHttpFactory to create a new Http request
*/
class FHttpModule :
public IModuleInterface, public FSelfRegisteringExec
{
public:
// FSelfRegisteringExec
/**
* Handle exec commands starting with "HTTP"
*
* @param InWorld the world context
* @param Cmd the exec command being executed
* @param Ar the archive to log results to
*
* @return true if the handler consumed the input, false to continue searching handlers
*/
virtual bool Exec(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override;
/**
* Exec command handlers
*/
bool HandleHTTPCommand( const TCHAR* Cmd, FOutputDevice& Ar );
// FHttpModule
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
HTTP_API static FHttpModule& Get();
/**
* Instantiates a new Http request for the current platform
*
* @return new Http request instance
*/
virtual TSharedRef<IHttpRequest> CreateRequest();
/**
* Only meant to be used by Http request/response implementations
*
* @return Http request manager used by the module
*/
inline FHttpManager& GetHttpManager()
{
check(HttpManager != NULL);
return *HttpManager;
}
/**
* @return timeout in seconds for the entire http request to complete
*/
inline float GetHttpTimeout() const
{
return HttpTimeout;
}
/**
* Sets timeout in seconds for the entire http request to complete
*/
inline void SetHttpTimeout(float TimeOutInSec)
{
HttpTimeout = TimeOutInSec;
}
/**
* @return timeout in seconds to establish the connection
*/
inline float GetHttpConnectionTimeout() const
{
return HttpConnectionTimeout;
}
/**
* @return timeout in seconds to receive a response on the connection
*/
inline float GetHttpReceiveTimeout() const
{
return HttpReceiveTimeout;
}
/**
* @return timeout in seconds to send a request on the connection
*/
inline float GetHttpMaxConnectionsPerServer() const
{
return HttpMaxConnectionsPerServer;
}
/**
* @return max number of simultaneous connections to a specific server
*/
inline float GetHttpSendTimeout() const
{
return HttpSendTimeout;
}
/**
* @return max read buffer size for http requests
*/
inline int32 GetMaxReadBufferSize() const
{
return MaxReadBufferSize;
}
/**
* Sets timeout in seconds for the entire http request to complete
* @param SizeInBytes The maximum number of bytes to use for the read buffer
*/
inline void SetMaxReadBufferSize(int32 SizeInBytes)
{
MaxReadBufferSize = SizeInBytes;
}
/**
* @return true if http requests are enabled
*/
inline bool IsHttpEnabled() const
{
return bEnableHttp;
}
/**
* toggle null http implementation
*/
inline void ToggleNullHttp(bool bEnabled)
{
bUseNullHttp = bEnabled;
}
/**
* @return true if null http is being used
*/
inline bool IsNullHttpEnabled() const
{
return bUseNullHttp;
}
/**
* @return min delay time for each http request
*/
inline float GetHttpDelayTime() const
{
return HttpDelayTime;
}
/**
* Set the min delay time for each http request
*/
inline void SetHttpDelayTime(float InHttpDelayTime)
{
HttpDelayTime = InHttpDelayTime;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
/**
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
* @return Target tick rate of an active http thread
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
*/
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
inline float GetHttpThreadActiveFrameTimeInSeconds() const
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
return HttpThreadActiveFrameTimeInSeconds;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
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}
/**
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
* Set the target tick rate of an active http thread
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
*/
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
inline void SetHttpThreadActiveFrameTimeInSeconds(float InHttpThreadActiveFrameTimeInSeconds)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
HttpThreadActiveFrameTimeInSeconds = InHttpThreadActiveFrameTimeInSeconds;
}
/**
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
* @return Minimum sleep time of an active http thread
*/
inline float GetHttpThreadActiveMinimumSleepTimeInSeconds() const
{
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
return HttpThreadActiveMinimumSleepTimeInSeconds;
}
/**
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
* Set the minimum sleep time of an active http thread
*/
inline void SetHttpThreadActiveMinimumSleepTimeInSeconds(float InHttpThreadActiveMinimumSleepTimeInSeconds)
{
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
HttpThreadActiveMinimumSleepTimeInSeconds = InHttpThreadActiveMinimumSleepTimeInSeconds;
}
/**
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
* @return Target tick rate of an idle http thread
*/
inline float GetHttpThreadIdleFrameTimeInSeconds() const
{
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
return HttpThreadIdleFrameTimeInSeconds;
}
/**
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
* Set the target tick rate of an idle http thread
*/
inline void SetHttpThreadIdleFrameTimeInSeconds(float InHttpThreadIdleFrameTimeInSeconds)
{
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
HttpThreadIdleFrameTimeInSeconds = InHttpThreadIdleFrameTimeInSeconds;
}
/**
* @return Minimum sleep time when idle, waiting for requests
*/
inline float GetHttpThreadIdleMinimumSleepTimeInSeconds() const
{
return HttpThreadIdleMinimumSleepTimeInSeconds;
}
/**
* Set the minimum sleep time when idle, waiting for requests
*/
inline void SetHttpThreadIdleMinimumSleepTimeInSeconds(float InHttpThreadIdleMinimumSleepTimeInSeconds)
{
HttpThreadIdleMinimumSleepTimeInSeconds = InHttpThreadIdleMinimumSleepTimeInSeconds;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
private:
// IModuleInterface
/**
* Called when Http module is loaded
* load dependant modules
*/
virtual void StartupModule() override;
/**
* Called after Http module is loaded
* Initialize platform specific parts of Http handling
*/
virtual void PostLoadCallback() override;
/**
* Called before Http module is unloaded
* Shutdown platform specific parts of Http handling
*/
virtual void PreUnloadCallback() override;
/**
* Called when Http module is unloaded
*/
virtual void ShutdownModule() override;
/** Keeps track of Http requests while they are being processed */
FHttpManager* HttpManager;
/** timeout in seconds for the entire http request to complete. 0 is no timeout */
float HttpTimeout;
/** timeout in seconds to establish the connection. -1 for system defaults, 0 is no timeout */
float HttpConnectionTimeout;
/** timeout in seconds to receive a response on the connection. -1 for system defaults */
float HttpReceiveTimeout;
/** timeout in seconds to send a request on the connection. -1 for system defaults */
float HttpSendTimeout;
/** total time to delay the request */
float HttpDelayTime;
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
/** Time in seconds to use as frame time when actively processing requests. 0 means no frame time. */
float HttpThreadActiveFrameTimeInSeconds;
/** Time in seconds to sleep minimally when actively processing requests. */
float HttpThreadActiveMinimumSleepTimeInSeconds;
/** Time in seconds to use as frame time when idle, waiting for requests. 0 means no frame time. */
float HttpThreadIdleFrameTimeInSeconds;
/** Time in seconds to sleep minimally when idle, waiting for requests. */
float HttpThreadIdleMinimumSleepTimeInSeconds;
/** Max number of simultaneous connections to a specific server */
int32 HttpMaxConnectionsPerServer;
/** Max buffer size for individual http reads */
int32 MaxReadBufferSize;
/** toggles http requests */
bool bEnableHttp;
/** toggles null (mock) http requests */
bool bUseNullHttp;
/** singleton for the module while loaded and available */
static FHttpModule* Singleton;
};