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52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "DSP/RingModulation.h"
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#include "DSP/Dsp.h"
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namespace Audio
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{
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FRingModulation::FRingModulation()
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: ModulationFrequency(800.0f)
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, ModulationDepth(0.5f)
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{
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}
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FRingModulation::~FRingModulation()
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{
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}
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void FRingModulation::Init(const float InSampleRate)
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{
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Osc.Init(InSampleRate);
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Osc.SetFrequency(ModulationFrequency);
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Osc.Update();
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Osc.Start();
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}
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void FRingModulation::SetModulatorWaveType(const EOsc::Type InType)
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{
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Osc.SetType(InType);
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}
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void FRingModulation::SetModulationFrequency(const float InModulationFrequency)
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{
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Osc.SetFrequency(FMath::Clamp(InModulationFrequency, 10.0f, 10000.0f));
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Osc.Update();
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}
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void FRingModulation::SetModulationDepth(const float InModulationDepth)
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{
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ModulationDepth = FMath::Clamp(InModulationDepth, -1.0f, 1.0f);
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}
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void FRingModulation::ProcessAudio(const float InLeftSample, const float InRightSample, float& OutLeftSample, float& OutRightSample)
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{
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float OscOut = Osc.Generate();
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OutLeftSample = InLeftSample * OscOut * ModulationDepth;
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OutRightSample = InRightSample * OscOut * ModulationDepth;
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}
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}
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