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UnrealEngineUWP/Engine/Source/Runtime/Analytics/AnalyticsET/Private/IAnalyticsProviderET.cpp

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
#include "IAnalyticsProviderET.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/CommandLine.h"
#include "Misc/Paths.h"
#include "Misc/ScopeLock.h"
#include "Misc/OutputDeviceFile.h"
#include "Stats/Stats.h"
#include "Containers/Ticker.h"
#include "Misc/App.h"
#include "Misc/TimeGuard.h"
#include "Policies/CondensedJsonPrintPolicy.h"
#include "Serialization/JsonWriter.h"
#include "Modules/ModuleManager.h"
#include "AnalyticsET.h"
#include "Interfaces/IHttpResponse.h"
#include "Interfaces/IHttpRequest.h"
#include "HttpModule.h"
#include "PlatformHttp.h"
#include "Misc/EngineVersion.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
/** When enabled (and -AnalyticsTrackPerf is specified on the command line, will log out analytics flush timings on a regular basis to Saved/AnalyticsTiming.csv. */
#define ANALYTICS_PERF_TRACKING_ENABLED !UE_BUILD_SHIPPING
#if ANALYTICS_PERF_TRACKING_ENABLED
/** Measures analytics bandwidth. Only active when -AnalyticsTrackPerf is specified on the command line. */
struct FAnalyticsPerfTracker : FTickerObjectBase
{
FAnalyticsPerfTracker()
{
bEnabled = FParse::Param(FCommandLine::Get(), TEXT("ANALYTICSTRACKPERF"));
if (bEnabled)
{
LogFile.SetSuppressEventTag(true);
LogFile.Serialize(TEXT("Date,CL,RunID,Time,WindowSeconds,ProfiledSeconds,Frames,Flushes,Events,Bytes"), ELogVerbosity::Log, FName());
LastSubmitTime = StartTime;
StartDate = FDateTime::UtcNow().ToIso8601();
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3228803) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209807 on 2016/11/24 by Chris.Wood CRP now has improved handling of lost comms with website/DB (CRP v.1.2.9) [UE-38397] - CrashReportProcess should not lose crashes when the website goes down. Change 3209936 on 2016/11/24 by Steven.Hutton Reconciled offline work. Fixed a number of display bugs with the reports page. Change 3209938 on 2016/11/24 by Steven.Hutton Reconciled offline work Adding JQuery UI packages Change 3210736 on 2016/11/28 by Steve.Robb Unset() made protected, which is an implementation details of TFunction and not the way to unbind one (may leak memory). Fixes to existing calls. https://answers.unrealengine.com/questions/494947/proper-way-to-deal-with-destroying-a-tfunction.html Change 3211181 on 2016/11/28 by Steve.Robb Improved error message when binding a delegate to a pending kill object. #jira UE-5232 Change 3211214 on 2016/11/28 by Steve.Robb PR #2978: fixed typo in FMallocLeakDetection (Contributed by finap) #jira UE-39049 Change 3211301 on 2016/11/28 by Steve.Robb PR #2892: Copy bCustomVersionsAreReset when creating an Archive from another Ar. (Contributed by surakin) #jira UE-37941 Change 3213387 on 2016/11/29 by Steven.Hutton Test of a release note parsed from the changelist Change 3213553 on 2016/11/29 by Gil.Gribb UE4 - Rework dependencies and UStruct creation so that we can create UBlueprintGeneratedClass's without needing the parent class serialized. Change 3214800 on 2016/11/30 by Robert.Manuszewski ModuleManager will now use a critical section instead of FMultiReaderSingleWriterGT to make it really thread safe. - removed FMultiReaderSingleWriterGT because it was not fully thread safe Change 3214926 on 2016/11/30 by Robert.Manuszewski Merging using Dev-Core_To_Dev-LoadTimes (reversed) Change 3214981 on 2016/11/30 by Gil.Gribb UE4 - Make sure that subobjects of CDOs are exported even if they don't have any direct references; they might be archetypes. Change 3215392 on 2016/11/30 by Steve.Robb Error out on editor builds when reading a non-boolean value in an archive. Change 3215674 on 2016/11/30 by Steve.Robb Replacement of a custom scope-exit setup with our standard macro. Change 3215720 on 2016/11/30 by Steve.Robb Default constructor for TTuple which value-initializes the elements. Change 3216777 on 2016/12/01 by Graeme.Thornton Add NoRedist and NotForLicensees folders in the game folder to the C# version of config file hierarchy. Change 3216858 on 2016/12/01 by Graeme.Thornton Improvements to pak signing and encryption - Remove compile time defines for encryption key and signing keys - Embed keys in executable by including in the UBT generated UELinkerFixups.cpp file - Add key access core delegate for passing these keys through to pak platform file Change 3216860 on 2016/12/01 by Graeme.Thornton Re-enable pak signing and encryption in ShooterGame Change 3216861 on 2016/12/01 by Graeme.Thornton Re-enable pak signing and encryption in Paragon Change 3217076 on 2016/12/01 by Gil.Gribb UE4 - replaced !GIsIntialLoad with EVENT_DRIVEN_ASYNC_LOAD_ACTIVE_AT_RUNTIME as a first step toward boot time EDL Change 3221139 on 2016/12/05 by Ben.Woodhouse Dummy integrate of CL 3221131 (versioning workarounds) from Dev-LoadTimes4.14 with accept target to prevent those workarounds being merged out of dev-loadtimes4.14. Command: p4 integrate //UE4/Dev-LoadTimes4.14/...@3221131,3221131 w/ resolve/accept-target Change 3221410 on 2016/12/05 by Steve.Robb Allow Algo::IsSorted to work on C arrays and initializer_lists. Change 3221673 on 2016/12/05 by Gil.Gribb set up an intentional merge conflict so we can do the right thing when dev-BP and dev-core come together Change 3223182 on 2016/12/06 by Chris.Wood Add EngineModeEx to CrashReportCommon [UE-39258] - Update CrashReporter to include whether Engine crashes are from vanilla build or not Change 3224646 on 2016/12/07 by Robert.Manuszewski It's no longer necessary to rebuild the cooked exe to enable the event driven loader. EDL and the new async IO are now controlled with ini settings only. Change 3224647 on 2016/12/07 by Robert.Manuszewski Event Driven Loader is now enabled by default. Change 3224669 on 2016/12/07 by Chris.Wood Compressing some crash files output from CRP to S3 (CRP v1.2.11) [UE-37564] - Add compression support for CRP crash files in S3 Add EngineModeEx to support to CRP (CRP v1.2.10) [UE-39258] - Update CrashReporter to include whether Engine crashes are from vanilla build or not Change 3224873 on 2016/12/07 by Robert.Manuszewski A few fixes to the EDL macro refactor. Change 3224933 on 2016/12/07 by Robert.Manuszewski Async Loading settings will now be logged on startup in cooked games Change 3224984 on 2016/12/07 by Robert.Manuszewski Small fix to EDL and new async IO global var init. Change 3225027 on 2016/12/07 by Robert.Manuszewski Re-enabling EDL in ShooterGame since it no longer requires the cooked exe to be re-compiled (and EDL is on by default anyway). Change 3226702 on 2016/12/08 by Steve.Robb UHT can now skip over macro-like identifiers while parsing. Correctly handles FTypefaceEntry::Name parsing, which was broken by the workaround in CL# 3219332. Syntax workaround reverted in FTypefaceEntry. #jira UE-38231 Change 3226756 on 2016/12/08 by Steve.Robb LexicalConversion renamed to Lex after #core discussion. Lex::ToString overloads added for FString itself. Change 3226766 on 2016/12/08 by Steve.Robb FCookStatsManager::ToString replaced with Lex::ToString, as it now supports the required functionality. Change 3226949 on 2016/12/08 by Robert.Manuszewski Fixing static analysis warnings Change 3228566 on 2016/12/09 by Robert.Manuszewski Making UBT not think it needs to use separate temporary target for non source code projects when EDL settings don't match default. Change 3228601 on 2016/12/09 by Steve.Robb Fix for TSparseArray visualization of types smaller than 8 bytes. Change 3228654 on 2016/12/09 by Gil.Gribb UE4 - Fix very old bug with lock free lists, probably not relevant to anything we currently use. Change 3228697 on 2016/12/09 by Graeme.Thornton Rebuilt UnrealPak [CL 3228932 by Robert Manuszewski in Main branch]
2016-12-09 11:36:14 -05:00
CL = Lex::ToString(FEngineVersion::Current().GetChangelist());
}
}
/** Called once per flush */
void RecordFlush(uint64 Bytes, uint64 NumEvents, double TimeSec)
{
if (bEnabled)
{
++FlushesThisWindow;
BytesThisWindow += Bytes;
NumEventsThisWindow += NumEvents;
TimeThisWindow += TimeSec;
}
}
static FAnalyticsPerfTracker& Get()
{
static FAnalyticsPerfTracker GTracker;
return GTracker;
}
bool IsEnabled() const { return bEnabled; }
void SetRunID(const FString& InRunID)
{
if (bEnabled)
{
RunID = InRunID;
StartDate = FDateTime::UtcNow().ToIso8601();
}
}
private:
/** Check to see if we need to log another window of time. */
virtual bool Tick(float DeltaTime) override
{
if (bEnabled)
{
++FramesThisWindow;
double Now = FPlatformTime::Seconds();
if (WindowExpired(Now))
{
LogFile.Serialize(*FString::Printf(TEXT("%s,%s,%s,%f,%f,%f,%d,%d,%d,%d"),
*StartDate,
*CL,
*RunID,
Now - StartTime,
Now - LastSubmitTime,
TimeThisWindow,
FramesThisWindow,
FlushesThisWindow,
NumEventsThisWindow,
BytesThisWindow),
ELogVerbosity::Log, FName(), Now);
ResetWindow(Now);
}
return true;
}
else
{
return false;
}
}
/** Helper to reset our window in Tick. */
bool WindowExpired(double Now)
{
return Now > LastSubmitTime + 60.0;
}
/** Helper to reset our window in Tick. */
void ResetWindow(double Now)
{
LastSubmitTime = Now;
TimeThisWindow = 0.0;
BytesThisWindow = 0;
NumEventsThisWindow = 0;
FlushesThisWindow = 0;
FramesThisWindow = 0;
}
/** log file to use. */
FOutputDeviceFile LogFile{ *FPaths::Combine(*FPaths::GameSavedDir(), TEXT("AnalyticsTiming.csv")) };
FString StartDate;
FString CL;
FString RunID = FGuid().ToString().ToLower();
// Window tracking data
double LastSubmitTime = 0.0;
double TimeThisWindow = 0.0;
uint64 BytesThisWindow = 0;
uint64 NumEventsThisWindow = 0;
int FlushesThisWindow = 0;
int FramesThisWindow = 0;
// time when the first measurement was made.
double StartTime = FPlatformTime::Seconds();
/** Controls whether metrics gathering is enabled. */
bool bEnabled = false;
};
/** Used to set the RunID between matches in game code. Must be carefully called only in situations where ANALYTICS_PERF_TRACKING_ENABLED = 1 */
ANALYTICSET_API void SetAnayticsETPerfTrackingRunID(const FString& RunID)
{
FAnalyticsPerfTracker::Get().SetRunID(RunID);
}
#define ANALYTICS_FLUSH_TRACKING_BEGIN() double FlushStartTime = FPlatformTime::Seconds()
#define ANALYTICS_FLUSH_TRACKING_END(NumBytes, NumEvents) FAnalyticsPerfTracker::Get().RecordFlush(NumBytes, NumEvents, FPlatformTime::Seconds() - FlushStartTime)
#else
#define ANALYTICS_FLUSH_TRACKING_BEGIN(...)
#define ANALYTICS_FLUSH_TRACKING_END(...)
#endif
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
/**
* Implementation of analytics for Epic Telemetry.
* Supports caching events and flushing them periodically (currently hardcoded limits).
* Also supports a set of default attributes that will be added to every event.
* For efficiency, this set of attributes is added directly into the set of cached events
* with a special flag to indicate its purpose. This allows the set of cached events to be used like
* a set of commands to be executed on flush, and allows us to inject the default attributes
* efficiently into many events without copying the array at all.
*/
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
class FAnalyticsProviderET :
public IAnalyticsProviderET,
public FTickerObjectBase,
public TSharedFromThis<FAnalyticsProviderET>
{
public:
FAnalyticsProviderET(const FAnalyticsET::Config& ConfigValues);
// FTickerObjectBase
bool Tick(float DeltaSeconds) override;
// IAnalyticsProvider
virtual bool StartSession(const TArray<FAnalyticsEventAttribute>& Attributes) override;
virtual bool StartSession(TArray<FAnalyticsEventAttribute>&& Attributes) override;
virtual void EndSession() override;
virtual void FlushEvents() override;
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3271386) #lockdown Nick.Penwarden Change 3270776 on 2017/01/24 by Laurent.Delayen Fixed missing call to CacheBones in AnimNode_SubInstance. Fixes Mudang crash. #c0der3view benn.ghallager, lina.halper #tests does not crash #rb none Change 3270483 on 2017/01/24 by Shaun.Kime Removing the ensure and making it behave safely whenever the scene count is out of sync. Since Paragon isn't using the primary driving feature of MaterialParameterCollections in the UI that required this feature, Nick Darnell and I deemed this okay. #jira OR-34919 #rb nick.darnell #tests PIE and golden path Change 3270067 on 2017/01/24 by Laurent.Delayen Fixed crash when recompiling Mudang's AnimBP. (SubInstances array holding null references) #rb benn.ghallager #tests doesn not crash Change 3269760 on 2017/01/24 by Daniel.Lamb Added more files to inisettings blacklist. #rb Trivial #test cook paragon. Change 3269578 on 2017/01/24 by jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3269468 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3269570 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Grux/Abilities/Stampede/GA_Grux_Stampede.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/Minimap_char_portrait_Ice.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/PORT_Ice.uasset #c0der3view: jason.bestimt Change 3269141 on 2017/01/23 by Mieszko.Zielinski TSimpleCellGrid::InvalidCell refactor to avoid it being a static member variable #UE4 #rb Lukasz.Furman #test golden path Change 3268953 on 2017/01/23 by Jason.Bestimt #ORION_DG - R0BOMERGE resolution from MAIN to DG of compile fix and banner stuff #RB:none #Tests:none #c0der3view: matt.schembari, andrew.grant Change 3268576 on 2017/01/23 by John.Pollard Add DemoNetDriver to the level collection earlier to remove small window where World->DemoNetDriver could be null as a result of FScopedLevelCollectionContextSwitch #rb RyanG #tests Live game play + replays + instant replay Change 3268119 on 2017/01/23 by Daniel.Lamb Added support for splitting up chunks into maximum sizes. #rb Andrew.Grant #test Cook paragon ps4 windows windowserver Change 3268020 on 2017/01/23 by Dan.Hertzka Moving TreeFilterHandler.h out into Slate/Public via branch & delete #c0der3view Nick.Darnell #rb none #tests compile Change 3267820 on 2017/01/23 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3267733 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3267817 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3266798 on 2017/01/20 by Daniel.Lamb Make the diff files commandlet more helpful. #rb Trivial #test Diff files commandlet. Change 3266795 on 2017/01/20 by Daniel.Lamb Fixed issue with Cooked packages trying to load dependencies from a dependency offset which is incorrect. #rb Gil.Gribb #c0der3view Gil.Gribb #test Load cooked packages using the editor. Change 3266310 on 2017/01/20 by Daniel.Lamb Fixed issue with cook ont he fly not resolving string asset reference redirectors on load. Added fastcook to the iterative cook detection. #rb Jamie.Dale #test Cook Paragon Change 3265879 on 2017/01/20 by Jon.Lietz fixing PS4 compile error #rb none #tests compiles #c0der3view andrew.grant Change 3265756 on 2017/01/20 by Jon.Lietz quest evaluator - added in an ability type that will evaluate in game events and increments player stats for quests, these abilities can be granted by quests or the hero data - added support to the ability system to have ability specs not replicated to the client, this will allow for passive only abillities for quest evaluation to only live and exicute on the dedicated server - now support loading in data for quest info asynchronously - orion quests can now grant evaluator abilities to the players that own the quests - AOrionPlayerState_Game::GiveAbilityData() now grabs all the abilities from active quests - at the end of the match unload any data loaded by the quests #RB david.ratti #test granting abilities Change 3265658 on 2017/01/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3265610 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3265627 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3265530 on 2017/01/20 by Robert.Manuszewski Making sure all package dependencies are loaded before post loading its objects #jira OR-34891 #tests Golden path x 12 #rb none Change 3265126 on 2017/01/19 by Frank.Gigliotti Notifies for abilities waiting on input confirmation; * Ability tasks waiting for input confirmation will now notify the ability when it begins and ends waiting. #RB Dave.Ratti #Tests PIE Change 3264489 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merged fix from 36.2. #rb #tests na #R0BOMERGE-SOURCE: CL 3264488 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3263948 on 2017/01/19 by Andrew.Grant Non-unity fixes. #tests compiled WIn64 editor #rb na #R0BOMERGE: Main, 37 Change 3263755 on 2017/01/19 by Laurent.Delayen OR-34970 FRootMotionSource_ConstantForce now has DisablePartialEndTick set, so we end up with a consistent velocity when the root motion ends. Added VelocityOnFinishMode to UAbilityTask_ApplyRootMotionConstantForce so we can optionally override or clamp velocity. CVarDebugRootMotionSources now displays Velocity and LastPreAdditiveVelocity on HUD to help debugging RootMotionSources. #rb frank.gigliotti #tests Ice Q Change 3263616 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3263608 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3263613 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3262543 on 2017/01/18 by Eric.Newman Added GetAttributeSetValues feature to Ability System. Allows for pulling attribute rows without needing an Actor or AbilitySystemComponent #rb david.ratti #c0der3view david.ratti #tests used to export paragon hero attributes #jira TON-25429 Change 3262414 on 2017/01/18 by Laurent.Delayen Fixed crash opening up Ice's AnimBP. #rb lina.halper #c0der3view thomas.sarkanen #tests opening up AnimBP doesn't crash anymore. Change 3262291 on 2017/01/18 by Ryan.Gerleve Cache the network role of AbilitySystemComponents in PreNetReceive, to make sure the role is correct during serialization if properties are received before BeginPlay. Factor out the caching into its own function to reduce code duplication. #rb david.ratti #tests golden path, bug repro #jira OR-31424 Change 3262062 on 2017/01/18 by Max.Chen Sequencer: Fixed crash caused by lingering persistent evaluation data Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3262061 on 2017/01/18 by Max.Chen Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3261946 on 2017/01/18 by Jason.Bestimt #ORION_DG - Fix for event tracks in sequencer #RB:none #Tests:none #R0BOMERGE: MAIN #c0der3view: Max.Chen, andrew.rodham, scott.james Change 3261812 on 2017/01/18 by Mieszko.Zielinski Made bos' perception component vlog information #Orion #rb Lukasz.Furman #test golden path Change 3261731 on 2017/01/18 by Benn.Gallagher Readded fix to clothing index buffer overflow (lost in merge a while back) #tests Editor, assigned clothing to skel mesh #rb Tom.Sarkanen Change 3261730 on 2017/01/18 by Robert.Manuszewski Build script sdk upgrade #rb none #tests Ran the script that was upgraded Change 3261392 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant non-unity fix #rb none #tests compiled #R0BOMERGE-SOURCE: CL 3261391 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3261096 on 2017/01/17 by Laurent.Delayen OR-33666 Removed 'bImpartsVelocityOnRemoval' for additive root motion sources, as that can create a 'bouncing' effect when Velocity is modified externally. #rb frank.gigliotti #tests Preflight QA test https://jira.it.epicgames.net/browse/PQATC-8713 Change 3261030 on 2017/01/17 by Laurent.Delayen Fix crash in Persona. #rb none #tests doesn't crash Change 3260561 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging Fix from UE 4.15 Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #rb Ori.Cohen #jira UE-39994 #tests na #R0BOMERGE-SOURCE: CL 3260557 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3260553 on 2017/01/17 by Ryan.Gerleve Change cvar in UDemoNetDriver::ShouldSaveCheckpoint to use GetValueOnAnyThread. Fixes OR-34759. #rb john.pollard #tests bug repro, golden path Change 3260202 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37/36.2 @ CL 3260077 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3260201 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259560 on 2017/01/16 by Marcus.Wassmer Fix reflections #rb none #c0der3view Brian.Karis #tests added some reflections Change 3259348 on 2017/01/16 by Daniel.Lamb Moved automation maps from alwayscookmaps to AllAutomationMaps. #rb Andrew.Grant #test Cook Paragon + Fast Cook Paragon + Preflight Cook Paragon Change 3259113 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant #ORION_MAIN - Merge 36.2 @ CL 3258788 #RB:none #Tests:compiled Win64 editor #R0BOMERGE-SOURCE: CL 3258986 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259090 on 2017/01/16 by Chris.Bunner Duplicating CL 3246830: Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #rb None #tests Editor, -game, epic and min settings Change 3258910 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - DAILY DG @ CL 3258854 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3258871 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3258807 on 2017/01/16 by Rolando.Caloca O - Fix for outlines #rb Chris.Bunner #tests Ran sovereign2 game #c0der3view Andrew.Grant Change 3258637 on 2017/01/16 by Charles.Anderson Removing wrongly added files (agrant) Change 3258601 on 2017/01/16 by Andrew.Grant Temp fix for rendering crash by disabling custom depth rendering #rb na #tests PIE'd Change 3258590 on 2017/01/16 by Tom.Wright One of these files are not syncing properly in my UnrealGameSync so I'm adding them manually (the .exe). Change 3258523 on 2017/01/16 by Andrew.Grant Removing intermediate build file that was checked in #rb #tests na Change 3258464 on 2017/01/16 by Andrew.Grant Fixes for non-unity #R0BOMERGE: Main #tests compiled Win64 #rb na Change 3258208 on 2017/01/15 by Mieszko.Zielinski FMetaNavMeshPath's Waypoints have been expanded to store user flags. #UE4 #rb none #test golden path Change 3258042 on 2017/01/14 by andrew.grant Merging test framework changes from //Orion/Release-36.2 to Main (//Orion/Main) #rb #tests preflighted #R0BOMERGE-SOURCE: CL 3258036 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml #c0der3view: andrew.grant, jason.bestimt Change 3258035 on 2017/01/14 by Andrew.Grant Disable MfMedia plugin by default Change 3257936 on 2017/01/14 by Andrew.Grant Merging from //UE4/Main @ 3253977 through Orion-Staging #rb na #tests QA smoke in staging, built locally, preflighted Change 3257583 on 2017/01/13 by Daniel.Lamb Removed nomcp from the commandline when running on PC #rb Trivial #test Buildcookrun paragon windows Change 3257320 on 2017/01/13 by Cody.Haskell #Orion - Ansel Integration into Replay Mode - Updated Ansel SDK - Bug Fix for Ansel plugin - Made it not look terrible when you pause the game in regular replay mode #rb Andrew #r3view-3256093 @andrew.grant #tests Golden Path, compiles on PS4 #lockdown Andrew.Grant Change 3257239 on 2017/01/13 by Frank.Gigliotti ApplyRootMotionJumpForce end velocity options; * "ApplyRootMotionJumpForce" task now supports setting the end velocity. * Moved root motion end velocity options from the individual tasks into the base class. * Fixed a property on UAbilityTask_ApplyRootMotionConstantForce not replicating properly. #RB None #Tests PIE Change 3256173 on 2017/01/12 by Laurent.Delayen Added additional debug message to ShowResaveMessage. #rb lina.halper #test loaded broken Femme assets. Change 3256082 on 2017/01/12 by Andrew.Grant Temp fix for BuildHealth warning. Following up with BP team #rb none #tests verifierd compile warnings are gone Change 3255991 on 2017/01/12 by Ben.Woodhouse Cherry pick NV gpu hang fix from //ue4/release-4.14 @3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira OR-22580 #rb none (r3viewed for 4.14 by Marcus Wassmer) #tests run locally on PC (change is windows-specific) Change 3255185 on 2017/01/12 by John.Nielson Made it so that PS4 compiles without warning from misordered initialization. #RB: r3view #r3view-3255186: Andrew.Grant #Test: None Change 3254885 on 2017/01/11 by Michael.Trepka CIS fix #rb none #tests none Change 3254568 on 2017/01/11 by Andrew.Grant Merging relay fix from //Orion/Release-36.2 to Dev-General (//Orion/Dev-General) #rb #tests na Change 3254544 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging previous fix to Dev-Gen #rb #tests na #R0BOMERGE-SOURCE: CL 3254532 in //Orion/Release-36.1/... via CL 3254537 via CL 3254540 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3254204 on 2017/01/11 by Michael.Trepka Added title bar area to the game layer manager, so that games can easily setup custom title bar content when using borderless windows. Disabled/hidden by default #rb none #tests Tested in editor build on PC Change 3254074 on 2017/01/11 by Ryan.Gerleve Fix for gameplay tags not being recorded in client replays. #rb david.ratti #tests golden path, replays Change 3254035 on 2017/01/11 by Laurent.Delayen OR-28756 Added WaitForMovementInput Ability Task to use with Emote ability. #rb dave.ratti, frank.gigliotti #tests Kallari's emotes Change 3253736 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3253668 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3253715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3252981 on 2017/01/10 by Daniel.Lamb Added async load package delegate. #rb Trivial #test BuildCookRun Paragon with local server Change 3252975 on 2017/01/10 by Daniel.Lamb Added EditorPerProjectUserSettings to the ignore config field for iterative cooking #rb None #test cook paragon. Change 3252784 on 2017/01/10 by Daniel.Lamb Integrated fix for rebuild lighting commandlet from Greg Korman @ Impulse Gear. #rb Daniel.Lamb #test Rebuild lighting Paragon Change 3252460 on 2017/01/10 by Aaron.Eady #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. #rb robert.manuszewski Copied from CL #3252418 Written by Ben.Zeigler #c0der3view Ben.Zeigler, David.Ratti, Andrew.Grant #tests PIE Change 3252222 on 2017/01/10 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3252019 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3252221 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3251379 on 2017/01/09 by Ori.Cohen Fix build #rb none #tests none Change 3251242 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251240 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251224 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251220 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251206 on 2017/01/09 by Ori.Cohen Add logging to possible physx infinite loop. #JIRA OR-32515 #rb Dave.Ratti #tests none Change 3250847 on 2017/01/09 by Daniel.Lamb Added excution time stat to unrealpak. #rb Trivial #test BuildCookRun Paragon with timing info. Change 3250761 on 2017/01/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3250717 #RB: none #Tests:none #R0BOMERGE-SOURCE: CL 3250759 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3249410 on 2017/01/06 by Chris.Bunner Duplicating CL 3249213: Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #rb None #tests -game windowed/fullscreen behavior Change 3249285 on 2017/01/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3249117 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3249278 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247989 on 2017/01/05 by Dan.Hertzka Re-adding the null checks from CL 3247771 in Release-36 (the R0BOMERGEd submit didn't include these for some reason) #c0der3view Andrew.Grant #rb none #tests Compiled and didn't crash on editor startup #R0BOMERGE: Main Change 3247790 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging! #tests #rb na #R0BOMERGE-SOURCE: CL 3247786 in //Orion/Release-36/... via CL 3247787 via CL 3247788 via CL 3247789 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247717 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3247673 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3247716 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247575 on 2017/01/05 by David.Ratti -Fix crash if GE has a null linked target GE -Change FGameplayEFfectContext::Ability to be AbilityCDO via TWeakObjectPtr rather than a TSubclass. TSubclass is not weak, so if a class was GC'd while still in a GEEC somewhere, it could crash. #rb none #tests pie Change 3247032 on 2017/01/04 by Ori.Cohen Touch engine file to re-link physx libs #JIRA OR-32839 #rb none #tests none Change 3247006 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246987 on 2017/01/04 by Ori.Cohen Add newline for ps4 #rb none #tests none Change 3246986 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246981 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246969 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246921 on 2017/01/04 by Ori.Cohen Fix automation to include #tests none #rb none #tests none Change 3246900 on 2017/01/04 by Ori.Cohen Fix newline issues for ps4. #rb none #tests none Change 3246666 on 2017/01/04 by Chad.Garyet Updating physx build to include switch and linux-arm64 integrate/resolve from dev-physics-upgrade #c0der3view ori.cohen Change 3246450 on 2017/01/04 by Arciel.Rekman Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #rb Ori.Cohen #c0der3view Ori.Cohen #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. Change 3246229 on 2017/01/04 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3246134 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3246204 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3245068 on 2017/01/03 by Lukasz.Furman improving obstacle grid avoidance: adjusting start location when inside obstacle, fixes for string pulling #jira OR-33318 #rb none #c0der3view Mieszko.Zielinski #tests PIE Change 3244698 on 2017/01/03 by Lukasz.Furman compilation fix: removed optimization pragmas from AISense_Sight.cpp #rb none #tests none Change 3244679 on 2017/01/03 by David.Ratti Unify linked gameplay effect spec creation: -Linked GEs -Conditional Execution GEs -Overflow GEs -Expiration GEs (premature/routine) These now create the dependant GE Spec the same way, by duplicating the original context and copying spec tags, MINUS the original GE's asset tags. Actor tags are still recaptured at the moment the spec is created. #rb Lietz #tests golden path #c0der3view Billy.Bramer, Fred.Kimberley Change 3244499 on 2017/01/02 by Mieszko.Zielinski Major AI tactics upgrade #Orion Introduction of new objective dealing algorithm (CSP inspired) Bots can now place wards Bots can now destroy wards and other appopriately marked up OrionDamagableActors (content change in following CL, allows bots to see these actors) Switched OrionAIBot.CurrentEnemy to AActor type Removed code related to Jungle Rig objectives #rb none #test golden path Change 3242918 on 2016/12/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3242890 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3242917 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3241817 on 2016/12/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3241745 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3241811 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3240916 on 2016/12/20 by Ben.Marsh Add metadata properties to jobs that create promotable artifacts and execute promotions, for consumption by the pipeline tool. Properties are added to /job[XXX]/Pipeline/Promotable-<Platform>-<Type> or /Promotion-<Platform>-<Type>. #rb none #c0der3view David.Vossel, Trevor.Pounds #tests Ran through preflight Change 3240857 on 2016/12/20 by Lina.Halper Added ensure to track marker sync crash #rb: Laurent.Delayen #code r3view: Martin.Wilson #tests: PIE with mudangs Change 3240856 on 2016/12/20 by Laurent.Delayen Potential fix for sync marker crash. #rb lina.halper #c0der3view martin.wilson, lina.halper #tests Mudang Change 3240813 on 2016/12/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3240768 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3240812 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3239624 on 2016/12/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3239590 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3239623 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3238573 on 2016/12/16 by Andrew.Grant Moved console vars to source file to avoid multiple definitions (OR-33470) #rb none #tests compiled Change 3238077 on 2016/12/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3238017 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3238059 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3237176 on 2016/12/15 by Laurent.Delayen Moved FloatRK4SpringInterpolator and VectorRK4Interpolator from Orion to Engine. #rb ori.cohen #c0der3view lina.halper, james.golding #tests Twinblast and Ice Change 3236911 on 2016/12/15 by Lukasz.Furman changed navgrid projection to use 2D poly search for more accurate results #orion #rb none #tests PIE Change 3236660 on 2016/12/15 by Jamie.Dale Updating Orion text block to upper-case its text in a localized way This also prevents it clobbering the text property value with the transformed text, resulting in key stability issues. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236658 on 2016/12/15 by Jamie.Dale Adding FText::ToLower and FText::ToUpper These also track history and rebuild when the text they were generated from is changed. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236501 on 2016/12/15 by Lukasz.Furman enabled navigation grid avoidance for jungle minions #jira OR-33318 #rb Mieszko.Zielinski #tests PIE Change 3236479 on 2016/12/15 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3236423 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3236474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3236399 on 2016/12/15 by Andrew.Grant Fixed pkg warning "Patch created by newer SDK must contain sce_module files" by not excluding "libSceNpToolkit.prx" #rb none #tests none #R0BOMERGE: Main,36 Change 3236280 on 2016/12/15 by Benn.Gallagher Fixed crash when clothing cooked data is updated on a client that is not powerful enough to run multithreaded physics (2 or fewer cores) #rb Ori.Cohen #jira OR-33248 #tests - Editor + PIE, running through multiple character viewer screens in menu (as per repro), forced single threaded physics and re-ran tests Change 3235666 on 2016/12/14 by Matt.Schembari Merging 3200968 from Dev-Editor for OR-32947. #c0der3view Andrew.Grant,Arthur.Flew #tests compile ------- Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. #rb Nick.Darnell --------- Change 3235315 on 2016/12/14 by Adric.Worley Fix FText parse warning spam when dragging in world outliner #jira UE-29099 #tests editor #rb Matt.Kuhlenschmidt Change 3235177 on 2016/12/14 by Sam.Zamani Chat toxicity info added to every out-going party/team chat message Added optional "chat-info" XML element to XMPP chat stanzas being sent to a MUC room The chat info is added to the room's configuration via ChatInterface OSS Currently capturing playlist id, team size, and party size with each chat message OGS-479 Add extra attributes to XMPP chat messages for toxicity processing #rb: josh.markiewicz, rob.cannaday #coderview: ian.fox #tests: none Change 3235093 on 2016/12/14 by Arciel.Rekman Linux: switched PhysX/APEX debug info to DWARF3 and rebuilt the libs - Also fixed an unrelated compile error (by suppressing the warning - do not merge back to main). #rb Ori.Cohen, Andrew.Grant #c0der3view Ori.Cohen, Andrew.Grant #tests Compiled the server Change 3234913 on 2016/12/14 by Andrew.Grant Duplicated 3200382 from Dev-Core as suspected fix for OR-33328 #rb #tests na Change 3234910 on 2016/12/14 by Laurent.Delayen Added AnimNotifyState_DisableRootMotion to turn off root motion during a RootMotion Montage, and give control back to the player. #rb martin.wilson #tests Ice RootMotion Ult networked. Change 3234823 on 2016/12/14 by Lukasz.Furman added capsule support for local navigation grids #orion #rb none #tests PIE Change 3234768 on 2016/12/14 by Lukasz.Furman fixed crash in registering debug scene proxies of gameplay debugger tool #orion #rb none #tests PIE Change 3234682 on 2016/12/14 by Chad.Garyet Adding physx build to dev-general Change 3234643 on 2016/12/14 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2/36 @ CL 3234401 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3234640 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3234597 on 2016/12/14 by Wes.Hunt Merging RealMoneyPurchaseComplete delegate from CatalogHelper into Orion * Hooked it up so CatalogHelper doesn't take a persistent reference to the analytics provider. Extensive refactor of Orion's AnalyticsProvider lifetime and management. * More tightly controlled provider lifetime, eliminated need to recreate the providers unnecessarily. * Made provider access functions simpler and clarified creation vs. access (no more lazy getters). * Improved handling of GameSessionIDs and UserIDs outside of match to improve data clarity for the analytics backend. Details: AnalyticsProviderET * Added Get/SetAppID APIs to allow the AppID to change without recreating the provider (needed for CompQA support, which isn't always known when the provider is created). * SetAppID and SetSessionID now flush their cached events before changing them. * SetUserID still does not Flush because we inadvertently rely on this so the UserID can be set several frames later and all events will be sent with a valid UserID. OrionAnalytics * Simplified contract for correctly creating a new provider: CreateAnalyticsProvider now takes an AccountID and GameSessionID so the provider can be fully initialized with a single call. * Exposed CreateAppID function so the places where the AppID needed to dynamically change (CompQA purposes) could use shared Orion naming conventions. * Exposed SetDefaultAttributes function so game code could share the logic for setting default attributes. * Add assert to CreateAnalyticsProvider because we never expect it to fail, and outside code doesn't have to do it. DemoNetDriver * Exposed UDemoNetDriver::GetDemoSessionID to allow analytics to set a consistent GameSessionID during replay that is NOT the game session ID of the original match, which was throwing heartbeat events for replays into the same session on the backend, if the replay was watched fast enough. OrionGameInstance * Server's analytics provider moved to GameInstance as it's lifetime is more appropriate than the GameMode. * SetUserID now works in PIE, and sets it to PIE_INSTANCE so we don't pollute our account data with random GUIDs GameInstanceCommon * When playing back a replay, use the DemoNetDriver's SessionID instead of the Game Session ID of the game being replayed. OrionGameMode_MOBA * Moved Login functionality to GameMode_Base so it will work properly in all Orion GameModes (ie, DraftLobby). OrionGameMode_Base * Removed SetAnalyticsProvider. This was confusing the interface and making it seem like providers could change dynamically (they couldn't). * GetAnalyticsProvider changed to just get it from the GameInstance where it is really stored now. OrionPlayerController_Base * Removed SetAnalyticsProvider. No external code should be changing the provider. * Exposed an explicit CreateAnalyticsProvider so GetAnalyticsProvider() no longer has to lazily create the provider. * Added some asserts on preconditions to CreateAnalyticsProvider to ensure we are not creating them at the wrong times. OrionGameSession * The Server Analytics provider now sets a UserID that is a combination of the machine name, PID, and a GUID unqiue to that run. This makes server analytics easier to trace back to servers. OrionGameState_Base * CreateGameSessionID renamed to StoreGameSessionID to better reflect that it isn't creating anything. * Remove the code that sets a random GUID for non game modes, which was just confusing the session handling code on the analytics backend. * Ensure that demo playback sets the demo session ID and not the replayed game's session ID. OrionGameStateMain * GameSessionID is always set to the empty string for non game modes. McpContext * InitAnalytics no longer needs to create the analytics provider or restart any session, etc. It just sets the new AppID (if we now know we are CompQA) and the UserID (since we just logged in). #c0der3view:john.pollard,ryan.gerleve,josh.markiewicz #rb josh.markiewicz #tests extensive runs of the game, dedicated server, menu, and match traveral, and replay watching. Also editor, PIE standalone, PIE w/ dedicated server, and nomcp configurations to ensure no crashes and the providers are created as expected, not recreated, and get the proper Session and GameSessionIDs at the expected times. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper #Analytics: - Added a RealMoneyPurchaseComplete multicast delegate to CatalogHelper mostly intended for apps to be able to listen for this event (not as a completion delegate) and do their own analytics events. - Rolled up a bunch of the params into a struct for forward compatibility - Moved the ECom.ClientInAppPurchase code into a helper on the struct (would like to get this out of catalog helper now that the delegate is there) [c0der3viewed]: Ian.Fox, Wes.Hunt #R0BOMERGE-SOURCE: CL 3209122 in //WEX/Release-05/... via CL 3209123 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209125 by Jason.Bestimt on 2016/11/23 12:33:06. #R0BOMERGE-AUTHOR: david.nikdel Why does the compiler think a parameter can "hide" a non-static member from an outer class. That is most definitely not in scope... #R0BOMERGE-SOURCE: CL 3209212 in //WEX/Release-05/... via CL 3209213 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209214 by Jason.Bestimt on 2016/11/23 14:00:12. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper: Change to AnalyticsProvider to shared reference [c0der3viewed]: Ian.Fox #R0BOMERGE-SOURCE: CL 3209222 in //WEX/Release-05/... via CL 3209223 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209225 by Jason.Bestimt on 2016/11/23 14:07:47. #R0BOMERGE-AUTHOR: wes.hunt Ensure that Heartbeat events will not clog the retry queue if the data router cannot be reached. * Renamed to Usage.Heartbeat and Context to match the more "non-gamey" naming we want to move to (also can't have WorldExplorers prefix). * Removed the Analytics provider from McpCatalogHelper and use the callback delegate instead. This removes analytics assumptions from the McpCatalog code and allows the analytics provider references to not leak outside of WExpAnalytics. This allows us to put ensures in the shutdown code to make sure it doesn't leak and sessions are closed when we expect. Also cleaned up some code that tried to work around the fact that outside code held onto a reference when trying to end the session. [c0der3viewed]:david.nikdel #jira wex-4038 #R0BOMERGE-SOURCE: CL 3209575 in //WEX/Main/WEX/Plugins/... #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209653 by Jason.Bestimt on 2016/11/24 01:43:48. Change 3233911 on 2016/12/13 by Andrew.Grant Duplicating 3203865 from //UE4/Dev-Sequencer/... #tests #rb na Change 3233789 on 2016/12/13 by Olaf.Piesche Replicating 3233289 from Dev-Rendering - light component distance fade properties not initialized #c0der3view marcus.wassmer #rb marcus.wassmer #tests build Change 3233016 on 2016/12/13 by Ryan.Gerleve Fix for conditional properties being evaluated incorrectly when recording replay checkpoints. Fixes heroes appearing as grey boxes in deathcam and replays. #jira OR-32926 #tests golden path, deathcam, replays #rb john.pollard Change 3232909 on 2016/12/13 by Laurent.Delayen Renamed USkeletalMeshComponent::IsPlayingRootMotion() to ::IsPlayingNetworkedRootMotionMontage() to better match what the function does, and match definitions in ACharacter. (Also checks for RootMotionMode to be FromMontageOnly). Added proper IsPlayingRootMotion() to match ACharacter. Also constified these functions. #rb Martin.Wilson #tests Ice Root Motion ult Change 3232336 on 2016/12/13 by David.Ratti Spot merge async loading fix #rb Gil #tests cooked build front end store Change 3231733 on 2016/12/12 by Andrew.Grant Added code to dump out deferred engine commands when frametime is above desired #rb Michael.Noland #tests compiled, ran server #R0BOMERGE: Main Change 3231406 on 2016/12/12 by Laurent.Delayen CharacterMovementComponent: allow physics rotation to be performed during AnimRootMotion. #rb none #tests Ice Change 3230272 on 2016/12/10 by Andrew.Grant Fix for automation code being dead-stripped #rb none #tests verified automation works Change 3229976 on 2016/12/09 by Ryan.Gerleve Fix multiple UI/HUD issues during deathcam playback: No longer switch the local player's PlayerController during deathcam playback. The game player controller will now set it viewtarget to the hero in the deathcam replay. Add an option for the recording DemoNetDriver to not spawn a spectator controller at all. Clean up some hacks that were needed when the player controller did switch to make the card shop close properly. Remove other code that was related to the player controller switch. Add a deathcam camera component to hero characters and activate it during deathcam playback. Factor out the code common to the spectator chase camera and the deathcam camera into a helper struct that both camera components use. Client notifies the server when it starts and stops deathcam, so the server knows not to update the client's viewtarget for the duration. #jira OR-32433, OR-32568, OR-31299, OR-31197 #rb john.pollard, jon.lietz #tests golden path, deathcam, replays Change 3229790 on 2016/12/09 by Lina.Halper #DUPEFIX of CL 3219688 Merging using //Orion/Dev-General_to_//UE4/Dev-Framework Expected fix for cooking issue of animation #rb: Martin.Wilson #code r3view: Martin.Wilson, Laurent.Delayen #tests: none Change 3228731 on 2016/12/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3228573 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3228715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3228602 on 2016/12/09 by Benn.Gallagher Added temporary CVar to fix broken clothing imports due to errant transposition of bone bind matrices on apx file import. This should not be integrated to main - hoping on a fix soon from Nvidia for this issue to be fully solved, this just gets our content creators back up and running while Nvidia investigates #tests Win64 Editor, importing clothing files for Twinblast and Fallen Angel #rb Lina.Halper Change 3227456 on 2016/12/08 by Andrew.Grant Stopped _BUiltData from being dirtied by autosave (copied from 3223169 in Dev-Editor) #rb #tests na Change 3227417 on 2016/12/08 by David.Ratti Fix category on gameplay tag settings #rb none #tests none Change 3227401 on 2016/12/08 by David.Ratti GameplayTag category restrictions remapping support. This allows engine properties to specify categories that can be specified/expanded by projects. Added categories for gameplayeffect tags #rb BenZ #tests editor, golden path #c0der3view Billy.Bramer, Fred.Kimberly Change 3227368 on 2016/12/08 by Uriel.Doyon Simple forward shading now disables self shadowed translucency (because it samples an invalid volumetric light buffer). #jira OR-32645 #tests Loaded editor, tested in game at different quality settings #rb daniel.wright Change 3227243 on 2016/12/08 by David.Ratti Spot integrate CL 3225990 to fix tag sorting #rb none #tests compile Change 3227029 on 2016/12/08 by Laurent.Delayen Fixed crash when creating a new Montage from scratch. #rb Lina.Halper #tests no more crashing when creating a montage from scratch Change 3226877 on 2016/12/08 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3226846 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3226876 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3226157 on 2016/12/07 by Aaron.McLeran Implementing UE-39421 fix into Orion-DevGeneral2 #rb none #tests Be able to view sound class graphs without destroying links. Change 3225422 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - PhysX libs null merge from 35.2 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3225413 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224772 on 2016/12/07 by David.Ratti Fix for Rentry in gameplaycue GetWorld functions #rb none #tests golden path Change 3224771 on 2016/12/07 by David.Ratti Reset RemoetInstanceHasended in UGameplayAbility::PreActivate #rb none #tests pie Change 3224752 on 2016/12/07 by Ben.Marsh Merge CL 3224750 from //UE4/Main: Removing -forcelogflush parameter from UAT invocations of the editor to improve cook times. #rb none #tests preflight Change 3224691 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3224223 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3224690 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224166 on 2016/12/06 by Daniel.Lamb Reenabled iterative cooking inisettings saving. #rb Trivial #test Cook paragon Change 3223965 on 2016/12/06 by Uriel.Doyon Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore. Added more options to allow the user to cancel this build also. #rb daniel.wright #tests modified different shaders in the material editor and also in the material instance editor Change 3223953 on 2016/12/06 by Frank.Gigliotti Root motion time stamp reset; * The character movement time stamp is now decremented by MinTimeBetweenTimeStampResets instead of being reset to 0. * The character movement time stamp reset is now applied to the start times on root motions. This fixes root motions being stuck on since the time stamp could potentially never reach the start time. * Changed how root motion detects invalid start times since a negative start time is now valid. #RB zak.middleton, laurent.delayen #c0der3view zak.middleton, laurent.delayen #Tests PIE Change 3223463 on 2016/12/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3223380 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3223458 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3223219 on 2016/12/06 by Daniel.Lamb Added more stats to saving asset registry code. #rb None #test cook Change 3222459 on 2016/12/05 by Uriel.Doyon "Texture Streaming Build" now updates the map check after execution. Removed texture streaming data for primitives hidden in game. Fixed an issue where build all would not rebuild texture streaming data. #rb none #jira OR-32771 #tests rebuilt texture streaming data in different maps Change 3222246 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Suppress warning when converting from int when the dest is floating point and the converted values are the same #rb none #tests verified converting -1 to -1.000 no longer results in a warning #R0BOMERGE-SOURCE: CL 3222245 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221951 on 2016/12/05 by Daniel.Lamb More stats into saving asset registry. #rb None #test cook paragon Change 3221518 on 2016/12/05 by Daniel.Lamb Added some more ini settings parsing stats. Removed SaveCurrentIniSettings when not using iterative builds as it is slow will reenable when it's fast again. #rb None #test Cook paragon Change 3221475 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for atrac9 logging issue on PS4 #rb none #tests compiled PS4 client in unity #R0BOMERGE-SOURCE: CL 3221474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221403 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3221235 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3221399 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221247 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Third-try at fixing non-unity compile issue #rb none #tests compiled PS4 client #R0BOMERGE-SOURCE: CL 3221242 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219738 on 2016/12/02 by Daniel.Lamb Integrate Dev-Platform -> Dev-General Added support to rebuild lightmaps commandlet for building lightmaps in seperate files. #rb Daniel.Wright #test rebuild lighting Custom QAGame maps. #jira OR-31907 Change 3219133 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: guillaume.abadie Cherry picks Dev-Rendering's 3209305: Fix contact shadow's assemption on objects thickness #rb None #R0BOMERGE-SOURCE: CL 3219131 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219081 on 2016/12/02 by Andrew.Grant Merging material fixes in 3208490 from //UE4/Dev-Rendering/... to //Orion/Dev-General/... #rb none #tests compiled WIn64 editor Change 3218980 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3218942 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3218979 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3218970 on 2016/12/02 by Andrew.Grant Second attempt at unity / non-unity fix #rb none #tests compiled PS4 Client Change 3218807 on 2016/12/02 by Andrew.Grant Fix for non-unity issue #rb none #tests compiled Win64 editor Change 3218472 on 2016/12/01 by Andrew.Grant Temp fix to allow checked-out blueprint to compile #rb none #tests none Change 3218417 on 2016/12/01 by Andrew.Grant Merging //UE4/Main @ 3205566 through //UE4/Orion-Stating #rb #tests na Change 3218140 on 2016/12/01 by Arciel.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). #rb Michael.Trepka #c0der3view Bart.Hawthorne, Andrew.Grant. #tests none in this branch (Merging 3218133 from Dev-Platform to to //Orion/Dev-General) Change 3216959 on 2016/12/01 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3216930 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3216954 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3216341 on 2016/11/30 by Michael.Noland Engine: Reduced the length of the hitch when turning off ToggleDebugCamera while showdebug was active by removing expired strings from the back of the array instead of the front (the underlying issue of strings accumulating while not being displayed / processed is covered by UE-39226) #rb marc.audy #tests showdebug significancemanager + toggledebugcamera + wait 30 s + toggledebugcamera Change 3216233 on 2016/11/30 by Andrew.Grant Generate symbols for PS4 as a post-build UBT step At runtime do a better job of searching paths for symbols #rb Marcus.Wassmer #tests verified symbols are generated and valid Change 3215522 on 2016/11/30 by David.Ratti Fixes from Simon for particle significance overriding explicit call to SetEmitterEnabled by game code. #rb none #tests pie #c0der3view Simon.Tovey Change 3215444 on 2016/11/30 by Aaron.McLeran OR-19392 (and now) OR-32017 Reintroducing CL 2943174 after it was lost due to integration issues! #rb none #tests none Change 3215110 on 2016/11/30 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3215050 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3215097 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Rampage/Skins/Rampage_v001_IceBlue/M_RampageV001_MASTER.uasset #c0der3view: jason.bestimt Change 3213268 on 2016/11/29 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3213062 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3213118 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Source/BlueprintContext/Private/BannerContext.cpp #c0der3view: jason.bestimt Change 3212226 on 2016/11/28 by Aaron.McLeran OR-32363 Client ensure with USoundWave::GetResourceSize() v35 DevGen Ensure is not valid since it's possible for the sound wave to have its resource size queried before its finished decoded in the case of precache on load. Rather than report ResourceSize (the compressed asset size), we're going to just report the fully decompressed data size (RawPCMDataSize) since that's what it will be when it finishes decoding. #tests none #rb zak.middleton Change 3208273 on 2016/11/22 by Tim.Elek Fix for Tonemapping sharpen black border for HDR #rb marc.olano #c0der3view marcus.wassmer, jordan.walker, andrew.grant Change 3207881 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant If a requested package can't be found and async loading is not an option, load the object instead of hoping that FlushAsyncLoading() will make things right... This flaw was spotted while investigating OR-31699 which was due to a different issue, but should have been handled by this codepath. #rb none #tests Faked a condition where a package wasn't loaded on the client but became referenced by a object from the server [c0der3viewed] Ben.Ziegler #R0BOMERGE-SOURCE: CL 3207880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207807 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for OR-31699 While preloading packages check that a package has actually been loaded. Previously this could result in a package failing to load because FindObjectFast would return it to itself (!) #rb none [c0der3viewed] Michael.Noland #tests verified can load into Monolith and get the shadow buff #R0BOMERGE-SOURCE: CL 3207806 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207756 on 2016/11/22 by David.Ratti rollback networking changes since they seem to be causing side effects and v35 isnt the version to take chances on #rb none #tests compile Change 3206348 on 2016/11/21 by Dan.Hertzka Re-added lost type checking changes to the widget BP compiler when evaluating whether to bind a widget Also added the type check when renaming a widget - if the property name is taken by a BindWidget property, but the widget isn't of a valid type, the rename now fails #c0der3view Nick.Darnell #rb Nick.Darnell #tests Widget BP binding Change 3205882 on 2016/11/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3205612 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3205880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3205802 on 2016/11/21 by Daniel.Lamb Fixed commandlet used for diffing cooked packages and generating serialization callstacks. #rb None #test Diff cooked package commandlet Change 3204959 on 2016/11/18 by Ryan.Gerleve World time is no longer adjusted when scrubbing in replays. Fixes several issues related to deathcam. Originally done to to fix ability cooldowns in replays, but shouldn't be necessary. #rb john.pollard #jira OR-30918, OR-31268, OR-31302 #tests golden path, deathcam, replays Change 3204805 on 2016/11/18 by Frank.Gigliotti Don't clamp root motion finish velocity if it doesn't need it. #RB None #Tests PIE Change 3204327 on 2016/11/18 by Mieszko.Zielinski Extended UBTDecorator_IsAtLocation with an option of using regular geometric distances rather than pathfollowing-based test #UE4 #rb Lukasz.Furman #test golden path Change 3204078 on 2016/11/18 by Ryan.Gerleve Flip incorrect sort when there are multiple viewpoints in the significance manager (duplicate of CL 3203997 from Dev-Framework). Fixes objects having incorrect significance in deathcam playback. #rb marc.audy #tests golden path, deathcam Change 3204041 on 2016/11/18 by John.Pollard Fix issue where old player controller from draft lobby was hanging around, causing replication warnings #rb BartH #tests Replays Change 3203971 on 2016/11/18 by John.Pollard Fix assert that can occur in player controller iterator when last element cast's to nullptr #rb BartH #tests Live + replays Change 3203843 on 2016/11/18 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3203682 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3203842 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202948 on 2016/11/17 by Daniel.Lamb Disabled warning about invalidating cook due to unparsable ini setting. This occurs when you don't have any previously cooked content (like on build machine). #jira OR-31916 #rb trivial #test cook paragon Change 3202798 on 2016/11/17 by David.Ratti Fix logic error around bSuppressGameplayCues #rb none #tests compile Change 3202761 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: david.ratti Use FObjectKey instead of UClass* for function acceleration map. Speculative fix for rare client crash. #rb none #test pie #R0BOMERGE-SOURCE: CL 3202552 in //Orion/Release-34.3/... via CL 3202760 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202688 on 2016/11/17 by Michael.Noland Engine: Adding stats to performance assassians GetAllActorsWithInterface and GetAllActorsWithTag to make them clearer in dumphitches reports (also in GetAllActorsOfClass, which is usually fine unless used with something really broad like AActor or AStaticMeshActor) #rb none #tests Compiled and ran on PS4 Change 3202687 on 2016/11/17 by Michael.Noland Engine: Changed console variables and commands to allow using ? immediately following the command (without a space) to bring up the help text, in addition to the existing behavior of using ? as the first parameter #tests Tested with/without spaces on both a console variable and a console command #rb nick.darnell Change 3202686 on 2016/11/17 by Michael.Noland Engine: Made help console command open the generated HTML file via LaunchURL on windows #tests Tested help command on Windows (LaunchURL with file:// use is only enabled for Windows now, but will be tested on Mac and possibly enabled later) #rb nick.darnell Change 3202622 on 2016/11/17 by Ryan.Gerleve Support duplication of UReflectionCaptureComponents that were loaded from cooked data. Needed to support deathcam in Monolith. #rb daniel.wright #tests golden path on monolith with deathcam enabled on PS4 Change 3202575 on 2016/11/17 by Dan.Hertzka Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image #c0der3view Matt.Kuhlenschmidt #rb none #tests PIE & widget designer Change 3202533 on 2016/11/17 by Mieszko.Zielinski Fixed new toggleable nav links not working in client-server environment #Orion #rb none #test golden path Change 3202456 on 2016/11/17 by Mieszko.Zielinski Introduced a new constant to Recast soruces to be used as initial value of tile salt variables #UE4 #rb none #test golden path Change 3202414 on 2016/11/17 by Chris.Bunner Clamp eye adapation working area to match scene viewrect. #rb Marcus.Wassmer #tests Editor #jira OR-31821 Change 3202205 on 2016/11/17 by David.Ratti Networking fix: -Fix ensure about Delayed Prediction Key being flushed while invalid -Fix issue where predicted GE would be removed due to prediction key catch up, but would be added to the removed predicted GE list, causing the later replicated GE to be ignored incorrrectly. This can cause cooldowns to not appear on client, making abilities appear to not function. #rb none #tests golden path, latency #c0der3view Frank.Gigliotti Change 3202063 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: nicholas.davies #jira OR-31641 Chat logs overlap text box when pressing enter Jamie Dale fix for adjusting text spacing when lines are removed from TextLayouts [c0der3viewed] Jamie.Dale #RB Jamie.Dale #TESTS Chat should no longer overlap when more than 40 messages have been added #R0BOMERGE-SOURCE: CL 3202062 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201964 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3201880 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3201956 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201426 on 2016/11/16 by Mieszko.Zielinski Implemented a generic way to set up simple point navigation links that could be disabled at runtime on static navmesh #Orion #rb none #test golden path Change 3201174 on 2016/11/16 by John.Pollard Increase number of retries when refreshing viewer fails + refactor so that a refresh doesn't starve other REST calls #rb BartH #tests Replays Change 3200669 on 2016/11/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging test framework changes from Release-34 to resolve some known conflicts #rb #tests na #R0BOMERGE-SOURCE: CL 3200668 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3199192 on 2016/11/15 by Lina.Halper Extra ensure for the crash with OR-31795 #jira: OR-31795 #rb: Laurent.Delayen #tests: cooked, and test AI_Test with 9 bots Change 3199187 on 2016/11/15 by Aaron.McLeran UE-35533 Implementing from CL 3112097 Dev-Framework for joey #tests Perform tests described in JIRA #rb Jeff.Campeau Change 3199094 on 2016/11/15 by Eric.Newman Only ping Slate last interaction time for analog input outside the deadzone Orion now only reports handled for analog movements outside the deadzone #c0der3view matt.kulhenschmidt,chris.gagnon #rb cody.haskell #tests golden path w/ ps4 controller on PC Change 3199085 on 2016/11/15 by Laurent.Delayen Potential fix for https://jira.it.epicgames.net/browse/OR-31795 #rb lina.halper #tests twinblast ult multiPIE Change 3198934 on 2016/11/15 by Frank.Gigliotti Fixed out of sync root motion ability tasks; * Root motion ability tasks were out of sync and ending before the root motion was finished. The tasks now wait for the root motion to say it is done. #RB Laurent.Delayen #Tests PIE Change 3198486 on 2016/11/15 by David.Ratti Iniitalize EffectContext to default ASC EffectContext when no context is specified in AddGameplayCue_Internal. Fixes some GC translation issues. #rb none #tests pie Change 3198424 on 2016/11/15 by Rob.Cannaday Fix JSON_SERIALIZE_OBJECT_SERIALIZABLE macro in write mode not beginning a JSON object #rb ian.fox #tests class using JSON macros that writes a named subobject (BEGIN_JSON_SERIALIZER/JSON_SERIALIZE_OBJECT_SERIALIZABLE("name", obj)/END_JSON_SERIALIZER) Change 3198418 on 2016/11/15 by Rob.Cannaday More profiling for hitch when receiving friend request #jira OR-30503 #rb ian.fox #tests front end add/remove friend #lockdown nicholas.davies Change 3198214 on 2016/11/15 by David.Ratti Ability System: Added support for some advanced client prediction with the intention of removing latency from the effective duration of predictive gameplay effects. 1. Predicted GameplayEffect reconciliation. Predicted GEs are now reconciled with their replicated counter parts. Previously the predicted GE would be removed when the replicated one came in. Now we reconcile the predicted GE with the replicated GE, and throw out the replicated GE as if it was never added. To the outside, the predicted GE becomes the replicated GE seamlessly. 2. Server retry client activation fails. When a client ability activation fails on the server, the server can retry the activation for a few frames before officially failing it. This is to combat minor discrepencies caused by different server frame rate or jitter in networking conditions. The common example is that we handle RPCs at the top of the frame, before we update timer manager and removed expired GEs or end animations. Both features can be disabled with -DisableAdvancedClientPrediction. They can be toggled individually via config file. #QAr3view: 1. Verify ping time no longer affects attack speed OR-30123. We still expect packet loss to have some effect on rate of fire. 2. Be on the look out for "ability stuck" type of issues 3. If there are resources, I would like to get 2 people to give qualitative feedback on this. Have them lane 1v1 for ~7 minutes with 200 ms of ping (no packet loss). Do this twice, once normally and again with -DisableAdvancedClientPrediction on both client AND server. Do it blind: don't tell them which run has which setting, just see if they notice differences. The hope is that your LMB attacks feel consistent with respect to timing and match what the UI shows in terms of cooldown. I would recommend testing with Murdock and maybe a melee like Crunch #rb frank #c0der3view Frank.Gigliotti, Billy.Bramer, Fred.Kimberley #tests pie, golden path Change 3197309 on 2016/11/14 by Laurent.Delayen Additional debugging info for https://jira.it.epicgames.net/browse/OR-31266 #rb none #tests riftmage + venus VS riftmage multiPIE Change 3196654 on 2016/11/14 by Laurent.Delayen Additional debug info to track down https://jira.it.epicgames.net/browse/OR-31677 #rb none #tests compiles [CL 3276432 by Andrew Grant in Main branch]
2017-01-27 23:32:44 -05:00
virtual void SetAppID(const FString&& AppID) override;
virtual const FString& GetAppID() const override;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
virtual void SetUserID(const FString& InUserID) override;
virtual FString GetUserID() const override;
virtual FString GetSessionID() const override;
virtual bool SetSessionID(const FString& InSessionID) override;
virtual void RecordEvent(const FString& EventName, const TArray<FAnalyticsEventAttribute>& Attributes) override;
virtual void RecordEvent(FString EventName, TArray<FAnalyticsEventAttribute>&& Attributes) override;
virtual void RecordEventJson(FString EventName, TArray<FAnalyticsEventAttribute>&& AttributesJson) override;
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
virtual void SetDefaultEventAttributes(TArray<FAnalyticsEventAttribute>&& Attributes) override;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
virtual ~FAnalyticsProviderET();
FString GetAPIKey() const { return APIKey; }
private:
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
/**
* Determines whether we need to flush. Generally, this is only if we have cached events.
* Since the first event is always a control event, and we overwrite multiple control events in a row,
* we can safely say that if the array is longer than 1 item, it must have a real event in it to flush.
*
* NOTE: This MUST be accessed inside a lock on CachedEventsCS!!
*/
bool ShouldFlush() const
{
return CachedEvents.Num() > 1;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
bool bSessionInProgress;
/** ET Game API Key - Get from your account manager */
FString APIKey;
/** ET API Server */
FString APIServer;
/** the unique UserID as passed to ET. */
FString UserID;
/** The session ID */
FString SessionID;
/** The AppVersion passed to ET. */
FString AppVersion;
/** Max number of analytics events to cache before pushing to server */
const int32 MaxCachedNumEvents;
/** Max time that can elapse before pushing cached events to server */
const float MaxCachedElapsedTime;
/** Allows events to not be cached when -AnalyticsDisableCaching is used. This should only be used for debugging as caching significantly reduces bandwidth overhead per event. */
bool bShouldCacheEvents;
/** Current countdown timer to keep track of MaxCachedElapsedTime push */
float FlushEventsCountdown;
/** Track destructing for unbinding callbacks when firing events at shutdown */
bool bInDestructor;
/** True to use the legacy backend server protocol that uses URL params. */
bool UseLegacyProtocol;
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
/** False to disable dropping events when a flush fails due to network reasons */
bool bDropEventsOnFlushFailure;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
/** AppEnvironment to use. */
FString AppEnvironment;
/** UploadType to use. */
FString UploadType;
/**
* Analytics event entry to be cached
*/
struct FAnalyticsEventEntry
{
/** name of event */
FString EventName;
/** optional list of attributes */
TArray<FAnalyticsEventAttribute> Attributes;
/** local time when event was triggered */
FDateTime TimeStamp;
/** Whether this event was added using the Json API. */
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
uint32 bIsJsonEvent : 1;
/** Whether this event is setting the default attributes to add to all events. Every cached event list will start with one of these, though it may be empty. */
uint32 bIsDefaultAttributes : 1;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
/**
* Constructor. Requires rvalue-refs to ensure we move values efficiently into this struct.
*/
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
FAnalyticsEventEntry(FString&& InEventName, TArray<FAnalyticsEventAttribute>&& InAttributes, bool bInIsJsonEvent, bool bInIsDefaultAttributes)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
: EventName(MoveTemp(InEventName))
, Attributes(MoveTemp(InAttributes))
, TimeStamp(FDateTime::UtcNow())
, bIsJsonEvent(bInIsJsonEvent)
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
, bIsDefaultAttributes(bInIsDefaultAttributes)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{}
};
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
/**
* List of analytic events pending a server update .
* NOTE: This MUST be accessed inside a lock on CachedEventsCS!!
*/
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
TArray<FAnalyticsEventEntry> CachedEvents;
/** Critical section for updating the CachedEvents */
FCriticalSection CachedEventsCS;
/**
* Delegate called when an event Http request completes
*/
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
void EventRequestComplete(FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, bool bSucceeded, TSharedPtr< TArray<FAnalyticsEventEntry> > FlushedEvents);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
};
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916) #lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change 3349694 on 2017/03/16 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing copy/paste actions for properties embedded within IDetailGroup header rows #!rb Matt.Kuhlenschmidt #!tests Copy/paste on skin variant primary override rows #!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3349560 on 2017/03/16 by David.Ratti Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate). Added GameplayTagReferenceHelper to gameplay cue classes. #!rb none #!tests editor Change 3349305 on 2017/03/16 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests compiled #!rb na Change 3349189 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #!rb Martin.Wilson #!jira OR-36680 #!tests PS4 cooked OrionEntry with Shinbi Change 3348659 on 2017/03/15 by Daniel.Lamb Fix compilation errors. #!rb None Change 3348646 on 2017/03/15 by Andrew.Grant Unshelved from pending changelist '3347778': <description: restricted, no permission to view> Change 3348636 on 2017/03/15 by Daniel.Lamb Fixed issue with rebuildlighting commandlet not checking out separate lighting files. #!rb None #!test ResavePackages commandlet Change 3348559 on 2017/03/15 by Daniel.Lamb Fixed up some iterative ini settings blacklist configs. #!rb Trivial #!test Iterative Cook paragon Change 3348379 on 2017/03/15 by Laurent.Delayen Added simple Async Node 'Play Montage' to use outside of gameplay abilities. #!rb none #!tests none Change 3348035 on 2017/03/15 by Ben.Salem Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon. #!rb none #!tests ran oh so very many tests with the changes. Change 3345982 on 2017/03/14 by Zak.Middleton #!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second. #!jira OR-36422 #!tests multi-PIE dedicated server, various framerates, net lag, etc. #!rb Laurent.Delayen #!codereview Laurent.Delayen Change 3345134 on 2017/03/14 by Jordan.Walker mono work Change 3344857 on 2017/03/14 by Martin.Wilson Missing includes for transactor header #!rb none Change 3341860 on 2017/03/10 by Chris.Bunner Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes. #!rb None #!tests Editor, Known trouble materials with interpolator nodes, With/without material functions Change 3341759 on 2017/03/10 by Daniel.Lamb Fixed up NetworkCompatible version so that it works with UGS. #!rb Trivial #!test Cook ps4 paragon. Change 3341616 on 2017/03/10 by Josh.Markiewicz #!UE4 - added define for OGS feature #!rb none #!codereview sam.zamani #!tests compiles Change 3341612 on 2017/03/10 by Josh.Markiewicz #!UE4 - removed old define #!tests compiles Change 3340180 on 2017/03/09 by Daniel.Lamb Integrate fix for sync loading from main to Dev General. #!rb Ben.Zeigler Change 3339904 on 2017/03/09 by Chris.Bunner Fixed material translation error when custom interpolator node hooked to multiple function outputs. #!rb None #!tests Editor Change 3339280 on 2017/03/09 by Josh.Markiewicz #!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem - added 2 functions to online engine interface #!codereview sam.zamani, ben.marsh Change 3338654 on 2017/03/08 by Daniel.Lamb Fixed up some issues with iterative ini settings. Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines. #!rb None #!test Cook paragon iteratively Change 3336989 on 2017/03/08 by Ben.Marsh Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. #!rb none Change 3336135 on 2017/03/07 by Michael.Trepka Hide GameLayerManager's title bar on exiting PIE #!rb Dan.Hertzka #!tests Tested in the editor on Windows Change 3335324 on 2017/03/07 by Aaron.Eady Chat; Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset. Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu. Added horizontal boxes to the gameplay settings menu because we are running out of space. Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical. #!rb Matt.Schembari #!tests MCP, PIE #!lockdown Nicholas.Davies #!RN Change 3333541 on 2017/03/06 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3333512 #!RB:none #!Tests:none #!codeReview: cameron.winston Change 3332578 on 2017/03/04 by Andrew.Grant Temp Disabled wrong-looking warning #!tests #!rb na #!ROBOMERGE: Main Change 3332555 on 2017/03/04 by Andrew.Grant Proper fix for Tencent DLL issue #!tests #!rb na #!ROBOMERGE: Main Change 3332552 on 2017/03/04 by Andrew.Grant Fix for Tencent DLL issue while staging #!tests none #!rb none #!ROBOMERGE: Main Change 3332216 on 2017/03/03 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3332168 #!RB:none #!Tests:none Change 3332060 on 2017/03/03 by Daniel.Lamb Fixed issue with AsyncLoading code eventually flushing async loading while in async loading... This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses. #!rb Gil.Gribb. #!test Editor and -game Change 3331680 on 2017/03/03 by Jason.Bestimt #!ORION_MAIN - Merge MAIN @ CL 3331636 #!RB:none #!Tests:none #!codeReview: andrew.grant Change 3331412 on 2017/03/03 by James.Hopkin #!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets Source change committed in CL#!3331380 #!jira OR-36274 #!fyi Paul.Moore Change 3331375 on 2017/03/03 by Sam.Zamani fix dll path for tenproxy #!rb none #!tests none Change 3330953 on 2017/03/02 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3330924 [STOMPED ChestOpeningScreen.uasset] #!RB:none #!Tests:none #!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant Change 3330646 on 2017/03/02 by Andrew.Grant Warning and non-unity fix #!tests compiled #!rb none Change 3330388 on 2017/03/02 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3329982 on 2017/03/02 by Sam.Zamani fixed updated module rules #!rb none #!tests regen projects Change 3329964 on 2017/03/02 by Sam.Zamani Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General) 3245325 Adding new OSS for Tencent online platform 3245448 tencent third party SDK TCLS proxy functionality #!rb none 3245474 missing include #!rb none 3249585 TCLS tenproxy.dll in thirdparty bin folder #!rb none 3249726 Load TenProxy.dll for TCLS integration New OSS Tencent #!rb none 3255571 tencent configs #!rb none 3255826 Tencent TCLS paragon launcher #!rb none 3256168 TCLS launch batch update cmd line options #!rb none 3256170 Added "TencentLive,TencentDev" MCP config entries #!rb none 3256504 xmpp config update #!rb none 3273168 skip login steps for tencent config update #!rb none 3279427 #!xmpp add option to use plain text auth 3279428 disable ssl and use plain text auth for XMPP connection temporary until we have a valid cert setup on Tigase deployment 3281566 enabled OSS tencent this will also be the toggle for detecting when to enable tencent functionality at runtime 3283103 differentiate between tencent dev/live environments disable QoS region selection for tencentdev 3283106 lower http verbosity 3283734 config updates 3285066 disable replays and mtx for tencent build 3291005 #!online,mcp service config bEnabled flag to toggle individual services as needed 3291006 explicitly mark unneeded Mcp services as disabled 3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false 3291492 disable recording of replays for tencent mode 3292750 disable replay tab based on bEnableReplays=false 3292753 new orion runtime option bDisallowCoinPurchases if true, prevents coins from being available for purchase 3292755 diable mtx coin offers if bDisallowCoinPurchases=true 3292759 missing header 3293246 disable query for available friend codes if bEnableFriendCodes=false 3293250 temp usage of NULL analytics provider 3298025 Adding optional RegionTencent plugin for overriding config files 3298027 ability to override config cache values via plugin config files 3311016 default to TencentDev backend when running in tencent mode 3311017 CMS tencent config 3311022 Rename RegionTencent to RegionCN 3312470 disable links for tencent build 3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent 3314861 tenproxy 2.0.2.7 update 3314878 default RegionCN plugin to disabled this will only be enabled once the RegionCN.pak is loaded 3314879 TCLS launcher pointing at UE4Editor.exe for development 3315257 missing file 3323573 remove TCLS launcher 3326006 Tencent TLOG SDK 3326277 wrapper singleton class for tenproxy connection 3329180 Tencent support for login flow 3329181 WIP tenproxy connection usage in identity 3329624 wip tcls proxy #!rb none #!tests none Change 3329651 on 2017/03/02 by Andrew.Grant Merging from //UE4/Main @ 3322856 through Orion-Staging #!tests QA #!rb na Change 3329411 on 2017/03/02 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue) - This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!) #!lockdown Jason.Bestimt #!rb none #!tests Undo on an item definition asset #!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3328858 on 2017/03/01 by Lina.Halper Fixed crash on importing animation that was edited before #!rb: none #!tests: reimport Change 3328459 on 2017/03/01 by Daniel.Lamb When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists. #!codereview Gil.Gribb #!test None #!rb Trivial Change 3328182 on 2017/03/01 by Daniel.Lamb Unshelved from pending changelist '3318009': Adding support for shared cooked builds to be downloaded from the network. Included CookedAssetRegistry in the p:\ published builds. #!rb Ben.Marsh Change 3327856 on 2017/03/01 by Frank.Gigliotti Added velocity overrides to FRK4SpringInterpolator; #!RB None #!codeReview Laurent.Delayen #!Tests PIE Change 3327096 on 2017/03/01 by David.Ratti Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData. #!rb none #!tests editor Change 3326177 on 2017/02/28 by Daniel.Lamb Added some more debugging information to help track down live issue. #!rb Chris.Bunner #!test Ran editor. Change 3324951 on 2017/02/28 by David.Ratti UDataTable: added AddRow/RemoveRow native functions. #!rb JB #!tests na Change 3323852 on 2017/02/27 by David.Ratti Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option #!codereview Ben.Zeigler #!rb #!tests na Change 3323706 on 2017/02/27 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3323694 #!RB:none #!Tests:none Change 3321945 on 2017/02/24 by Jon.Lietz OR-36258 - fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application. #!RB David.Ratti #!tests golden path #!codeReview: Billy.Bramer, Fred.Kimberley #!RNX Change 3321876 on 2017/02/24 by Daniel.Lamb Fixed erroronEngineContentUse flag not being set properly. #!rb Trivial #!test Cook Paragon. Change 3321591 on 2017/02/24 by Jason.Bestimt #!ORION_DG - MAIN @ CL 3321563 #!RB:none #!Tests:none Change 3321260 on 2017/02/24 by Andrew.Grant Fixed issue that was causing missing string references to not show their referencer #!rb none Change 3321040 on 2017/02/24 by Robert.Manuszewski Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes. #!rb none #!tests Cooked Win64 server and client, played cooked Win64 build Change 3319413 on 2017/02/23 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3319394 #!RB:none #!Tests:none Change 3317905 on 2017/02/22 by Daniel.Lamb Integrate CL 3238291 from Odin Add Plugin content to the asset registry Change the location of AssetRegistry.bin when cooking a plugin as DLC Include AssetRegistry.bin in the cooked plugin staging process Add function to PluginManager to keep list of any plugins that loaded a pak file Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created #!rb Ben.Marsh #!codereview Chance.Ivey, Daniel.Lamb Change 3317648 on 2017/02/22 by Cody.Haskell Instead of popping an external web browser, we use the SWebBrowser widget on GFN. #!rb DanH #!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari #!tests PIE Change 3317289 on 2017/02/22 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3317254 #!RB:none #!Tests:none Change 3317186 on 2017/02/22 by Mieszko.Zielinski Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4 #!test golden path #!rb Lukasz.Furman #!codereview Daniel.Broder, John.Abercrombie Change 3317005 on 2017/02/22 by Daniel.Lamb Submitted wrong version of my file. #!rb Trivial #!test Compile Change 3316958 on 2017/02/22 by Daniel.Lamb Added support in buildcookrun for shared cooked builds. #!rb Trivial #!test BuildCookRun iterative script Change 3316942 on 2017/02/22 by Daniel.Lamb DLC cooking optimization. Optimization to determining package dependency tree, now is async. Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer. Added DLC cooking warning if you are overriding output directories. Removed previous release packages names from DLC asset registry. Only generate manifest for additional assets instead of all assets. Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens). #!rb Andrew.Grant #!test Cook paragon [CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
class FAnalyticsProviderETNULL :
public IAnalyticsProviderET,
public TSharedFromThis<FAnalyticsProviderETNULL>
{
public:
FAnalyticsProviderETNULL(const FAnalyticsET::Config& ConfigValues) {};
// IAnalyticsProvider
virtual bool StartSession(const TArray<FAnalyticsEventAttribute>& Attributes) override { return true; }
virtual bool StartSession(TArray<FAnalyticsEventAttribute>&& Attributes) override { return true; }
virtual void EndSession() override { }
virtual void FlushEvents() override { }
virtual void SetAppID(const FString&& AppID) override { APIKey = AppID; }
virtual const FString& GetAppID() const override { return APIKey; }
virtual void SetUserID(const FString& InUserID) override { UserID = InUserID; }
virtual FString GetUserID() const override { return UserID; }
virtual FString GetSessionID() const override { return SessionID; }
virtual bool SetSessionID(const FString& InSessionID) override { SessionID = InSessionID; return true; }
virtual void RecordEvent(const FString& EventName, const TArray<FAnalyticsEventAttribute>& Attributes) override {}
virtual void RecordEvent(FString EventName, TArray<FAnalyticsEventAttribute>&& Attributes) override {}
virtual void RecordEventJson(FString EventName, TArray<FAnalyticsEventAttribute>&& AttributesJson) override {}
virtual void SetDefaultEventAttributes(TArray<FAnalyticsEventAttribute>&& Attributes) override {}
virtual ~FAnalyticsProviderETNULL() {};
FString GetAPIKey() const { return APIKey; }
FString APIKey;
FString UserID;
FString SessionID;
};
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
TSharedPtr<IAnalyticsProviderET> FAnalyticsET::CreateAnalyticsProvider(const Config& ConfigValues) const
{
// If we didn't have a proper APIKey, return NULL
if (ConfigValues.APIKeyET.IsEmpty())
{
UE_LOG(LogAnalytics, Warning, TEXT("CreateAnalyticsProvider config not contain required parameter %s"), *Config::GetKeyNameForAPIKey());
return NULL;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916) #lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change 3349694 on 2017/03/16 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing copy/paste actions for properties embedded within IDetailGroup header rows #!rb Matt.Kuhlenschmidt #!tests Copy/paste on skin variant primary override rows #!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3349560 on 2017/03/16 by David.Ratti Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate). Added GameplayTagReferenceHelper to gameplay cue classes. #!rb none #!tests editor Change 3349305 on 2017/03/16 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests compiled #!rb na Change 3349189 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #!rb Martin.Wilson #!jira OR-36680 #!tests PS4 cooked OrionEntry with Shinbi Change 3348659 on 2017/03/15 by Daniel.Lamb Fix compilation errors. #!rb None Change 3348646 on 2017/03/15 by Andrew.Grant Unshelved from pending changelist '3347778': <description: restricted, no permission to view> Change 3348636 on 2017/03/15 by Daniel.Lamb Fixed issue with rebuildlighting commandlet not checking out separate lighting files. #!rb None #!test ResavePackages commandlet Change 3348559 on 2017/03/15 by Daniel.Lamb Fixed up some iterative ini settings blacklist configs. #!rb Trivial #!test Iterative Cook paragon Change 3348379 on 2017/03/15 by Laurent.Delayen Added simple Async Node 'Play Montage' to use outside of gameplay abilities. #!rb none #!tests none Change 3348035 on 2017/03/15 by Ben.Salem Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon. #!rb none #!tests ran oh so very many tests with the changes. Change 3345982 on 2017/03/14 by Zak.Middleton #!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second. #!jira OR-36422 #!tests multi-PIE dedicated server, various framerates, net lag, etc. #!rb Laurent.Delayen #!codereview Laurent.Delayen Change 3345134 on 2017/03/14 by Jordan.Walker mono work Change 3344857 on 2017/03/14 by Martin.Wilson Missing includes for transactor header #!rb none Change 3341860 on 2017/03/10 by Chris.Bunner Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes. #!rb None #!tests Editor, Known trouble materials with interpolator nodes, With/without material functions Change 3341759 on 2017/03/10 by Daniel.Lamb Fixed up NetworkCompatible version so that it works with UGS. #!rb Trivial #!test Cook ps4 paragon. Change 3341616 on 2017/03/10 by Josh.Markiewicz #!UE4 - added define for OGS feature #!rb none #!codereview sam.zamani #!tests compiles Change 3341612 on 2017/03/10 by Josh.Markiewicz #!UE4 - removed old define #!tests compiles Change 3340180 on 2017/03/09 by Daniel.Lamb Integrate fix for sync loading from main to Dev General. #!rb Ben.Zeigler Change 3339904 on 2017/03/09 by Chris.Bunner Fixed material translation error when custom interpolator node hooked to multiple function outputs. #!rb None #!tests Editor Change 3339280 on 2017/03/09 by Josh.Markiewicz #!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem - added 2 functions to online engine interface #!codereview sam.zamani, ben.marsh Change 3338654 on 2017/03/08 by Daniel.Lamb Fixed up some issues with iterative ini settings. Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines. #!rb None #!test Cook paragon iteratively Change 3336989 on 2017/03/08 by Ben.Marsh Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. #!rb none Change 3336135 on 2017/03/07 by Michael.Trepka Hide GameLayerManager's title bar on exiting PIE #!rb Dan.Hertzka #!tests Tested in the editor on Windows Change 3335324 on 2017/03/07 by Aaron.Eady Chat; Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset. Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu. Added horizontal boxes to the gameplay settings menu because we are running out of space. Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical. #!rb Matt.Schembari #!tests MCP, PIE #!lockdown Nicholas.Davies #!RN Change 3333541 on 2017/03/06 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3333512 #!RB:none #!Tests:none #!codeReview: cameron.winston Change 3332578 on 2017/03/04 by Andrew.Grant Temp Disabled wrong-looking warning #!tests #!rb na #!ROBOMERGE: Main Change 3332555 on 2017/03/04 by Andrew.Grant Proper fix for Tencent DLL issue #!tests #!rb na #!ROBOMERGE: Main Change 3332552 on 2017/03/04 by Andrew.Grant Fix for Tencent DLL issue while staging #!tests none #!rb none #!ROBOMERGE: Main Change 3332216 on 2017/03/03 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3332168 #!RB:none #!Tests:none Change 3332060 on 2017/03/03 by Daniel.Lamb Fixed issue with AsyncLoading code eventually flushing async loading while in async loading... This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses. #!rb Gil.Gribb. #!test Editor and -game Change 3331680 on 2017/03/03 by Jason.Bestimt #!ORION_MAIN - Merge MAIN @ CL 3331636 #!RB:none #!Tests:none #!codeReview: andrew.grant Change 3331412 on 2017/03/03 by James.Hopkin #!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets Source change committed in CL#!3331380 #!jira OR-36274 #!fyi Paul.Moore Change 3331375 on 2017/03/03 by Sam.Zamani fix dll path for tenproxy #!rb none #!tests none Change 3330953 on 2017/03/02 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3330924 [STOMPED ChestOpeningScreen.uasset] #!RB:none #!Tests:none #!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant Change 3330646 on 2017/03/02 by Andrew.Grant Warning and non-unity fix #!tests compiled #!rb none Change 3330388 on 2017/03/02 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3329982 on 2017/03/02 by Sam.Zamani fixed updated module rules #!rb none #!tests regen projects Change 3329964 on 2017/03/02 by Sam.Zamani Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General) 3245325 Adding new OSS for Tencent online platform 3245448 tencent third party SDK TCLS proxy functionality #!rb none 3245474 missing include #!rb none 3249585 TCLS tenproxy.dll in thirdparty bin folder #!rb none 3249726 Load TenProxy.dll for TCLS integration New OSS Tencent #!rb none 3255571 tencent configs #!rb none 3255826 Tencent TCLS paragon launcher #!rb none 3256168 TCLS launch batch update cmd line options #!rb none 3256170 Added "TencentLive,TencentDev" MCP config entries #!rb none 3256504 xmpp config update #!rb none 3273168 skip login steps for tencent config update #!rb none 3279427 #!xmpp add option to use plain text auth 3279428 disable ssl and use plain text auth for XMPP connection temporary until we have a valid cert setup on Tigase deployment 3281566 enabled OSS tencent this will also be the toggle for detecting when to enable tencent functionality at runtime 3283103 differentiate between tencent dev/live environments disable QoS region selection for tencentdev 3283106 lower http verbosity 3283734 config updates 3285066 disable replays and mtx for tencent build 3291005 #!online,mcp service config bEnabled flag to toggle individual services as needed 3291006 explicitly mark unneeded Mcp services as disabled 3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false 3291492 disable recording of replays for tencent mode 3292750 disable replay tab based on bEnableReplays=false 3292753 new orion runtime option bDisallowCoinPurchases if true, prevents coins from being available for purchase 3292755 diable mtx coin offers if bDisallowCoinPurchases=true 3292759 missing header 3293246 disable query for available friend codes if bEnableFriendCodes=false 3293250 temp usage of NULL analytics provider 3298025 Adding optional RegionTencent plugin for overriding config files 3298027 ability to override config cache values via plugin config files 3311016 default to TencentDev backend when running in tencent mode 3311017 CMS tencent config 3311022 Rename RegionTencent to RegionCN 3312470 disable links for tencent build 3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent 3314861 tenproxy 2.0.2.7 update 3314878 default RegionCN plugin to disabled this will only be enabled once the RegionCN.pak is loaded 3314879 TCLS launcher pointing at UE4Editor.exe for development 3315257 missing file 3323573 remove TCLS launcher 3326006 Tencent TLOG SDK 3326277 wrapper singleton class for tenproxy connection 3329180 Tencent support for login flow 3329181 WIP tenproxy connection usage in identity 3329624 wip tcls proxy #!rb none #!tests none Change 3329651 on 2017/03/02 by Andrew.Grant Merging from //UE4/Main @ 3322856 through Orion-Staging #!tests QA #!rb na Change 3329411 on 2017/03/02 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue) - This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!) #!lockdown Jason.Bestimt #!rb none #!tests Undo on an item definition asset #!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3328858 on 2017/03/01 by Lina.Halper Fixed crash on importing animation that was edited before #!rb: none #!tests: reimport Change 3328459 on 2017/03/01 by Daniel.Lamb When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists. #!codereview Gil.Gribb #!test None #!rb Trivial Change 3328182 on 2017/03/01 by Daniel.Lamb Unshelved from pending changelist '3318009': Adding support for shared cooked builds to be downloaded from the network. Included CookedAssetRegistry in the p:\ published builds. #!rb Ben.Marsh Change 3327856 on 2017/03/01 by Frank.Gigliotti Added velocity overrides to FRK4SpringInterpolator; #!RB None #!codeReview Laurent.Delayen #!Tests PIE Change 3327096 on 2017/03/01 by David.Ratti Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData. #!rb none #!tests editor Change 3326177 on 2017/02/28 by Daniel.Lamb Added some more debugging information to help track down live issue. #!rb Chris.Bunner #!test Ran editor. Change 3324951 on 2017/02/28 by David.Ratti UDataTable: added AddRow/RemoveRow native functions. #!rb JB #!tests na Change 3323852 on 2017/02/27 by David.Ratti Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option #!codereview Ben.Zeigler #!rb #!tests na Change 3323706 on 2017/02/27 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3323694 #!RB:none #!Tests:none Change 3321945 on 2017/02/24 by Jon.Lietz OR-36258 - fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application. #!RB David.Ratti #!tests golden path #!codeReview: Billy.Bramer, Fred.Kimberley #!RNX Change 3321876 on 2017/02/24 by Daniel.Lamb Fixed erroronEngineContentUse flag not being set properly. #!rb Trivial #!test Cook Paragon. Change 3321591 on 2017/02/24 by Jason.Bestimt #!ORION_DG - MAIN @ CL 3321563 #!RB:none #!Tests:none Change 3321260 on 2017/02/24 by Andrew.Grant Fixed issue that was causing missing string references to not show their referencer #!rb none Change 3321040 on 2017/02/24 by Robert.Manuszewski Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes. #!rb none #!tests Cooked Win64 server and client, played cooked Win64 build Change 3319413 on 2017/02/23 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3319394 #!RB:none #!Tests:none Change 3317905 on 2017/02/22 by Daniel.Lamb Integrate CL 3238291 from Odin Add Plugin content to the asset registry Change the location of AssetRegistry.bin when cooking a plugin as DLC Include AssetRegistry.bin in the cooked plugin staging process Add function to PluginManager to keep list of any plugins that loaded a pak file Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created #!rb Ben.Marsh #!codereview Chance.Ivey, Daniel.Lamb Change 3317648 on 2017/02/22 by Cody.Haskell Instead of popping an external web browser, we use the SWebBrowser widget on GFN. #!rb DanH #!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari #!tests PIE Change 3317289 on 2017/02/22 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3317254 #!RB:none #!Tests:none Change 3317186 on 2017/02/22 by Mieszko.Zielinski Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4 #!test golden path #!rb Lukasz.Furman #!codereview Daniel.Broder, John.Abercrombie Change 3317005 on 2017/02/22 by Daniel.Lamb Submitted wrong version of my file. #!rb Trivial #!test Compile Change 3316958 on 2017/02/22 by Daniel.Lamb Added support in buildcookrun for shared cooked builds. #!rb Trivial #!test BuildCookRun iterative script Change 3316942 on 2017/02/22 by Daniel.Lamb DLC cooking optimization. Optimization to determining package dependency tree, now is async. Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer. Added DLC cooking warning if you are overriding output directories. Removed previous release packages names from DLC asset registry. Only generate manifest for additional assets instead of all assets. Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens). #!rb Andrew.Grant #!test Cook paragon [CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
//@todo sz
#if 0
return TSharedPtr<IAnalyticsProviderET>(new FAnalyticsProviderETNULL(ConfigValues));
#else
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
return TSharedPtr<IAnalyticsProviderET>(new FAnalyticsProviderET(ConfigValues));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916) #lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change 3349694 on 2017/03/16 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing copy/paste actions for properties embedded within IDetailGroup header rows #!rb Matt.Kuhlenschmidt #!tests Copy/paste on skin variant primary override rows #!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3349560 on 2017/03/16 by David.Ratti Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate). Added GameplayTagReferenceHelper to gameplay cue classes. #!rb none #!tests editor Change 3349305 on 2017/03/16 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests compiled #!rb na Change 3349189 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #!rb Martin.Wilson #!jira OR-36680 #!tests PS4 cooked OrionEntry with Shinbi Change 3348659 on 2017/03/15 by Daniel.Lamb Fix compilation errors. #!rb None Change 3348646 on 2017/03/15 by Andrew.Grant Unshelved from pending changelist '3347778': <description: restricted, no permission to view> Change 3348636 on 2017/03/15 by Daniel.Lamb Fixed issue with rebuildlighting commandlet not checking out separate lighting files. #!rb None #!test ResavePackages commandlet Change 3348559 on 2017/03/15 by Daniel.Lamb Fixed up some iterative ini settings blacklist configs. #!rb Trivial #!test Iterative Cook paragon Change 3348379 on 2017/03/15 by Laurent.Delayen Added simple Async Node 'Play Montage' to use outside of gameplay abilities. #!rb none #!tests none Change 3348035 on 2017/03/15 by Ben.Salem Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon. #!rb none #!tests ran oh so very many tests with the changes. Change 3345982 on 2017/03/14 by Zak.Middleton #!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second. #!jira OR-36422 #!tests multi-PIE dedicated server, various framerates, net lag, etc. #!rb Laurent.Delayen #!codereview Laurent.Delayen Change 3345134 on 2017/03/14 by Jordan.Walker mono work Change 3344857 on 2017/03/14 by Martin.Wilson Missing includes for transactor header #!rb none Change 3341860 on 2017/03/10 by Chris.Bunner Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes. #!rb None #!tests Editor, Known trouble materials with interpolator nodes, With/without material functions Change 3341759 on 2017/03/10 by Daniel.Lamb Fixed up NetworkCompatible version so that it works with UGS. #!rb Trivial #!test Cook ps4 paragon. Change 3341616 on 2017/03/10 by Josh.Markiewicz #!UE4 - added define for OGS feature #!rb none #!codereview sam.zamani #!tests compiles Change 3341612 on 2017/03/10 by Josh.Markiewicz #!UE4 - removed old define #!tests compiles Change 3340180 on 2017/03/09 by Daniel.Lamb Integrate fix for sync loading from main to Dev General. #!rb Ben.Zeigler Change 3339904 on 2017/03/09 by Chris.Bunner Fixed material translation error when custom interpolator node hooked to multiple function outputs. #!rb None #!tests Editor Change 3339280 on 2017/03/09 by Josh.Markiewicz #!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem - added 2 functions to online engine interface #!codereview sam.zamani, ben.marsh Change 3338654 on 2017/03/08 by Daniel.Lamb Fixed up some issues with iterative ini settings. Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines. #!rb None #!test Cook paragon iteratively Change 3336989 on 2017/03/08 by Ben.Marsh Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. #!rb none Change 3336135 on 2017/03/07 by Michael.Trepka Hide GameLayerManager's title bar on exiting PIE #!rb Dan.Hertzka #!tests Tested in the editor on Windows Change 3335324 on 2017/03/07 by Aaron.Eady Chat; Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset. Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu. Added horizontal boxes to the gameplay settings menu because we are running out of space. Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical. #!rb Matt.Schembari #!tests MCP, PIE #!lockdown Nicholas.Davies #!RN Change 3333541 on 2017/03/06 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3333512 #!RB:none #!Tests:none #!codeReview: cameron.winston Change 3332578 on 2017/03/04 by Andrew.Grant Temp Disabled wrong-looking warning #!tests #!rb na #!ROBOMERGE: Main Change 3332555 on 2017/03/04 by Andrew.Grant Proper fix for Tencent DLL issue #!tests #!rb na #!ROBOMERGE: Main Change 3332552 on 2017/03/04 by Andrew.Grant Fix for Tencent DLL issue while staging #!tests none #!rb none #!ROBOMERGE: Main Change 3332216 on 2017/03/03 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3332168 #!RB:none #!Tests:none Change 3332060 on 2017/03/03 by Daniel.Lamb Fixed issue with AsyncLoading code eventually flushing async loading while in async loading... This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses. #!rb Gil.Gribb. #!test Editor and -game Change 3331680 on 2017/03/03 by Jason.Bestimt #!ORION_MAIN - Merge MAIN @ CL 3331636 #!RB:none #!Tests:none #!codeReview: andrew.grant Change 3331412 on 2017/03/03 by James.Hopkin #!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets Source change committed in CL#!3331380 #!jira OR-36274 #!fyi Paul.Moore Change 3331375 on 2017/03/03 by Sam.Zamani fix dll path for tenproxy #!rb none #!tests none Change 3330953 on 2017/03/02 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3330924 [STOMPED ChestOpeningScreen.uasset] #!RB:none #!Tests:none #!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant Change 3330646 on 2017/03/02 by Andrew.Grant Warning and non-unity fix #!tests compiled #!rb none Change 3330388 on 2017/03/02 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3329982 on 2017/03/02 by Sam.Zamani fixed updated module rules #!rb none #!tests regen projects Change 3329964 on 2017/03/02 by Sam.Zamani Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General) 3245325 Adding new OSS for Tencent online platform 3245448 tencent third party SDK TCLS proxy functionality #!rb none 3245474 missing include #!rb none 3249585 TCLS tenproxy.dll in thirdparty bin folder #!rb none 3249726 Load TenProxy.dll for TCLS integration New OSS Tencent #!rb none 3255571 tencent configs #!rb none 3255826 Tencent TCLS paragon launcher #!rb none 3256168 TCLS launch batch update cmd line options #!rb none 3256170 Added "TencentLive,TencentDev" MCP config entries #!rb none 3256504 xmpp config update #!rb none 3273168 skip login steps for tencent config update #!rb none 3279427 #!xmpp add option to use plain text auth 3279428 disable ssl and use plain text auth for XMPP connection temporary until we have a valid cert setup on Tigase deployment 3281566 enabled OSS tencent this will also be the toggle for detecting when to enable tencent functionality at runtime 3283103 differentiate between tencent dev/live environments disable QoS region selection for tencentdev 3283106 lower http verbosity 3283734 config updates 3285066 disable replays and mtx for tencent build 3291005 #!online,mcp service config bEnabled flag to toggle individual services as needed 3291006 explicitly mark unneeded Mcp services as disabled 3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false 3291492 disable recording of replays for tencent mode 3292750 disable replay tab based on bEnableReplays=false 3292753 new orion runtime option bDisallowCoinPurchases if true, prevents coins from being available for purchase 3292755 diable mtx coin offers if bDisallowCoinPurchases=true 3292759 missing header 3293246 disable query for available friend codes if bEnableFriendCodes=false 3293250 temp usage of NULL analytics provider 3298025 Adding optional RegionTencent plugin for overriding config files 3298027 ability to override config cache values via plugin config files 3311016 default to TencentDev backend when running in tencent mode 3311017 CMS tencent config 3311022 Rename RegionTencent to RegionCN 3312470 disable links for tencent build 3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent 3314861 tenproxy 2.0.2.7 update 3314878 default RegionCN plugin to disabled this will only be enabled once the RegionCN.pak is loaded 3314879 TCLS launcher pointing at UE4Editor.exe for development 3315257 missing file 3323573 remove TCLS launcher 3326006 Tencent TLOG SDK 3326277 wrapper singleton class for tenproxy connection 3329180 Tencent support for login flow 3329181 WIP tenproxy connection usage in identity 3329624 wip tcls proxy #!rb none #!tests none Change 3329651 on 2017/03/02 by Andrew.Grant Merging from //UE4/Main @ 3322856 through Orion-Staging #!tests QA #!rb na Change 3329411 on 2017/03/02 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue) - This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!) #!lockdown Jason.Bestimt #!rb none #!tests Undo on an item definition asset #!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3328858 on 2017/03/01 by Lina.Halper Fixed crash on importing animation that was edited before #!rb: none #!tests: reimport Change 3328459 on 2017/03/01 by Daniel.Lamb When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists. #!codereview Gil.Gribb #!test None #!rb Trivial Change 3328182 on 2017/03/01 by Daniel.Lamb Unshelved from pending changelist '3318009': Adding support for shared cooked builds to be downloaded from the network. Included CookedAssetRegistry in the p:\ published builds. #!rb Ben.Marsh Change 3327856 on 2017/03/01 by Frank.Gigliotti Added velocity overrides to FRK4SpringInterpolator; #!RB None #!codeReview Laurent.Delayen #!Tests PIE Change 3327096 on 2017/03/01 by David.Ratti Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData. #!rb none #!tests editor Change 3326177 on 2017/02/28 by Daniel.Lamb Added some more debugging information to help track down live issue. #!rb Chris.Bunner #!test Ran editor. Change 3324951 on 2017/02/28 by David.Ratti UDataTable: added AddRow/RemoveRow native functions. #!rb JB #!tests na Change 3323852 on 2017/02/27 by David.Ratti Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option #!codereview Ben.Zeigler #!rb #!tests na Change 3323706 on 2017/02/27 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3323694 #!RB:none #!Tests:none Change 3321945 on 2017/02/24 by Jon.Lietz OR-36258 - fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application. #!RB David.Ratti #!tests golden path #!codeReview: Billy.Bramer, Fred.Kimberley #!RNX Change 3321876 on 2017/02/24 by Daniel.Lamb Fixed erroronEngineContentUse flag not being set properly. #!rb Trivial #!test Cook Paragon. Change 3321591 on 2017/02/24 by Jason.Bestimt #!ORION_DG - MAIN @ CL 3321563 #!RB:none #!Tests:none Change 3321260 on 2017/02/24 by Andrew.Grant Fixed issue that was causing missing string references to not show their referencer #!rb none Change 3321040 on 2017/02/24 by Robert.Manuszewski Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes. #!rb none #!tests Cooked Win64 server and client, played cooked Win64 build Change 3319413 on 2017/02/23 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3319394 #!RB:none #!Tests:none Change 3317905 on 2017/02/22 by Daniel.Lamb Integrate CL 3238291 from Odin Add Plugin content to the asset registry Change the location of AssetRegistry.bin when cooking a plugin as DLC Include AssetRegistry.bin in the cooked plugin staging process Add function to PluginManager to keep list of any plugins that loaded a pak file Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created #!rb Ben.Marsh #!codereview Chance.Ivey, Daniel.Lamb Change 3317648 on 2017/02/22 by Cody.Haskell Instead of popping an external web browser, we use the SWebBrowser widget on GFN. #!rb DanH #!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari #!tests PIE Change 3317289 on 2017/02/22 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3317254 #!RB:none #!Tests:none Change 3317186 on 2017/02/22 by Mieszko.Zielinski Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4 #!test golden path #!rb Lukasz.Furman #!codereview Daniel.Broder, John.Abercrombie Change 3317005 on 2017/02/22 by Daniel.Lamb Submitted wrong version of my file. #!rb Trivial #!test Compile Change 3316958 on 2017/02/22 by Daniel.Lamb Added support in buildcookrun for shared cooked builds. #!rb Trivial #!test BuildCookRun iterative script Change 3316942 on 2017/02/22 by Daniel.Lamb DLC cooking optimization. Optimization to determining package dependency tree, now is async. Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer. Added DLC cooking warning if you are overriding output directories. Removed previous release packages names from DLC asset registry. Only generate manifest for additional assets instead of all assets. Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens). #!rb Andrew.Grant #!test Cook paragon [CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
#endif
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
/**
* Perform any initialization.
*/
FAnalyticsProviderET::FAnalyticsProviderET(const FAnalyticsET::Config& ConfigValues)
:bSessionInProgress(false)
, APIKey(ConfigValues.APIKeyET)
, APIServer(ConfigValues.APIServerET)
, MaxCachedNumEvents(20)
, MaxCachedElapsedTime(60.0f)
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
, bShouldCacheEvents(true)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
, FlushEventsCountdown(MaxCachedElapsedTime)
, bInDestructor(false)
, UseLegacyProtocol(ConfigValues.UseLegacyProtocol)
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
, bDropEventsOnFlushFailure(ConfigValues.bDropEventsOnFlushFailure)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
if (APIKey.IsEmpty() || APIServer.IsEmpty())
{
UE_LOG(LogAnalytics, Fatal, TEXT("AnalyticsET: APIKey (%s) and APIServer (%s) cannot be empty!"), *APIKey, *APIServer);
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// force very verbose logging if we are force-disabling events.
bool bForceDisableCaching = FParse::Param(FCommandLine::Get(), TEXT("ANALYTICSDISABLECACHING"));
if (bForceDisableCaching)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
UE_SET_LOG_VERBOSITY(LogAnalytics, VeryVerbose);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
bShouldCacheEvents = false;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// if we are caching events, presize the array to max size. Otherwise, we will never have more than two entries in the array (one for the default attributes, one for the actual event)
CachedEvents.Reserve(bShouldCacheEvents ? MaxCachedNumEvents + 1 : 2);
// make sure that we always start with one control event in the CachedEvents array.
CachedEvents.Emplace(FString(), TArray<FAnalyticsEventAttribute>(), false, true);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
UE_LOG(LogAnalytics, Verbose, TEXT("[%s] Initializing ET Analytics provider"), *APIKey);
// default to FEngineVersion::Current() if one is not provided, append FEngineVersion::Current() otherwise.
FString ConfigAppVersion = ConfigValues.AppVersionET;
// Allow the cmdline to force a specific AppVersion so it can be set dynamically.
FParse::Value(FCommandLine::Get(), TEXT("ANALYTICSAPPVERSION="), ConfigAppVersion, false);
AppVersion = ConfigAppVersion.IsEmpty()
? FString(FApp::GetBuildVersion())
: ConfigAppVersion.Replace(TEXT("%VERSION%"), FApp::GetBuildVersion(), ESearchCase::CaseSensitive);
UE_LOG(LogAnalytics, Log, TEXT("[%s] APIServer = %s. AppVersion = %s"), *APIKey, *APIServer, *AppVersion);
// only need these if we are using the data router protocol.
if (!UseLegacyProtocol)
{
AppEnvironment = ConfigValues.AppEnvironment.IsEmpty()
? FAnalyticsET::Config::GetDefaultAppEnvironment()
: ConfigValues.AppEnvironment;
UploadType = ConfigValues.UploadType.IsEmpty()
? FAnalyticsET::Config::GetDefaultUploadType()
: ConfigValues.UploadType;
}
// see if there is a cmdline supplied UserID.
#if !UE_BUILD_SHIPPING
FString ConfigUserID;
if (FParse::Value(FCommandLine::Get(), TEXT("ANALYTICSUSERID="), ConfigUserID, false))
{
SetUserID(ConfigUserID);
}
#endif // !UE_BUILD_SHIPPING
}
bool FAnalyticsProviderET::Tick(float DeltaSeconds)
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_FAnalyticsProviderET_Tick);
// There are much better ways to do this, but since most events are recorded and handled on the same (game) thread,
// this is probably mostly fine for now, and simply favoring not crashing at the moment
FScopeLock ScopedLock(&CachedEventsCS);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
if (ShouldFlush())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
// Countdown to flush
FlushEventsCountdown -= DeltaSeconds;
// If reached countdown or already at max cached events then flush
if (FlushEventsCountdown <= 0 ||
CachedEvents.Num() >= MaxCachedNumEvents)
{
FlushEvents();
}
}
return true;
}
FAnalyticsProviderET::~FAnalyticsProviderET()
{
UE_LOG(LogAnalytics, Verbose, TEXT("[%s] Destroying ET Analytics provider"), *APIKey);
bInDestructor = true;
EndSession();
}
/**
* Start capturing stats for upload
* Uses the unique ApiKey associated with your app
*/
bool FAnalyticsProviderET::StartSession(const TArray<FAnalyticsEventAttribute>& Attributes)
{
// Have to copy Attributes array because this doesn't come in as an rvalue ref.
return StartSession(TArray<FAnalyticsEventAttribute>(Attributes));
}
bool FAnalyticsProviderET::StartSession(TArray<FAnalyticsEventAttribute>&& Attributes)
{
UE_LOG(LogAnalytics, Log, TEXT("[%s] AnalyticsET::StartSession"), *APIKey);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
// end/flush previous session before staring new one
if (bSessionInProgress)
{
EndSession();
}
FGuid SessionGUID;
FPlatformMisc::CreateGuid(SessionGUID);
SessionID = SessionGUID.ToString(EGuidFormats::DigitsWithHyphensInBraces);
// always ensure we send a few specific attributes on session start.
TArray<FAnalyticsEventAttribute> AppendedAttributes(MoveTemp(Attributes));
// we should always know what platform is hosting this session.
AppendedAttributes.Emplace(TEXT("Platform"), FString(FPlatformProperties::IniPlatformName()));
RecordEvent(TEXT("SessionStart"), MoveTemp(AppendedAttributes));
bSessionInProgress = true;
return bSessionInProgress;
}
/**
* End capturing stats and queue the upload
*/
void FAnalyticsProviderET::EndSession()
{
if (bSessionInProgress)
{
RecordEvent(TEXT("SessionEnd"), TArray<FAnalyticsEventAttribute>());
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
FlushEvents();
SessionID.Empty();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
bSessionInProgress = false;
}
void FAnalyticsProviderET::FlushEvents()
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3106465) #lockdown Nick.Penwarden Change 3110660 on 2016/9/1 by Andrew.Grant Moved performance/quality warnings out of DrawStatsHUD into new function and now display them in everything other than shipping builds (unless disabled, or screenshot/movie dumping is in progress. HLOD warning is updated every 20 secs to deal with streaing levels. Moved debug warnings into a separate Draw function (still disabled in test, but would like to make this an option in Orion soon). #rb Michael.Noland #tests verified we see our unbuilt HLOD warning in v31 :( Change 3106649 on 2016/08/30 by Cody.Haskell #Orion - Input Axis Work #rb DanH #tests PIE Change 3106299 on 2016/08/30 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 31.2 @ CL 3105865 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3105969 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3106213 on 2016/08/30 by Ben.Marsh BuildGraph: Include UAT, UBT, and UHT binaries in precompiled binaries zip file. #rb none #tests preflight Change 3105994 on 2016/08/30 by Martin.Wilson Stop recompression happening when additive frame index is changed "interactively" (recompression will occur at end of interactive input) #jira UE-35289 #rb Thomas.Sarkanen #tests Tested UI in editor Change 3105331 on 2016/08/29 by Uriel.Doyon Allowed texture to ignore streaming MipBias with UTexture2D::bIgnoreStreamingMipBias Used this new flag when assigning texture to UImage::SetBrushFromTexture to prevent having low quality UI in low texture budget. #rb marcus.wassmer #tests launched editor and played game #jira OR-25814 Change 3105143 on 2016/08/29 by Josh.Markiewicz #UE4 - added assert when histogram input parameters don't match #rb none #tests launched/ran/won game golden path #codereview dmitry.rekman, michael.noland, bart.bressler Change 3104976 on 2016/08/29 by Jon.Lietz pickup refector - fixed a big that would allow mixed replication to call a gameplay cue's added twice. - All pickups now use the pick up manager, consolidated all pick up code into the manager. - added to the XP set so we can define the CXP bounty for targets. #RB Dave.Ratti #tests Bot match, test maps, spawning coins and pickups. Change 3103480 on 2016/08/26 by Josh.Markiewicz #UE4 - added GetSessionIdStr to FOnlineSessionSearchResult and FOnlineSession #rb none #tests golden path matchmaking #codereview paul.moore, eric.newman Change 3103410 on 2016/08/26 by Max.Chen Movie Capture: Fix commandline burnin option. #rb none #tests Render movie with commandline -UseBurnIn=yes option. Change 3102134 on 2016/08/25 by Brian.Karis Fix for HDR output exposure. Added 1000nit output option. #rb marcus #tests agora Change 3101276 on 2016/08/25 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_31 - Merging CL 3100347 (head revision of 2 files :o ) #RB:none #Tests:none [CodeReviewed]: matt.schembari, max.preussner #R@BOMERGE-SOURCE: CL 3101273 in //Orion/Release-31/... via CL 3101274 #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3101267 on 2016/08/25 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_DUI - Integrating Media changes from 4.13 (head revision) #RB:none #Tests:none /Engine/Plugins/Media /Engine/Source/Runtime/Media /Engine/Source/Runtime/MediaAssets [CodeReviewed] matt.schembari, max.preussner #R@BOMERGE-SOURCE: CL 3099267 in //Orion/Dev-UI/... via CL 3101266 #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3100378 on 2016/08/24 by John.Pollard Fix a crash that can occur when scrubbing in replays #codereview David.Ratti #tests Replays #rb DavidR This is the output: [2016.08.24-21.35.05:973][603]LogAbilitySystem:Warning: OnRep_ReplicatedAnimMontage: PlayMontageSimulated failed. Name: AbilitySystemComponent0, AnimMontage: LevelStart_Montage Change 3100375 on 2016/08/24 by Laurent.Delayen Added AimOffsetLookAt node. AimOffset node that drives its inputs automatically from a Target Location (and a Source Socket). #rb none #codereview lina.halper #tests Tacticia's RMB Targeting Change 3100278 on 2016/08/24 by Laurent.Delayen Fix for fast path struct copy being broken for FVectors. #rb lina.halper #codereview thomas.sarkanen #tests Chains' hook, Tacticia's LaserBeam and OrientationWarping Change 3100161 on 2016/08/24 by John.Pollard Merging using Dev-Networking_->_Dev-General_(Orion) Fix issue with refresh viewer command failing due to backend congestion #rb RyanG #tests Replays Change 3100114 on 2016/08/24 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3098849 #RB:none #Tests:none #CodeReview: kerrington.smith, matt.schembari #R@BOMERGE-SOURCE: CL 3100078 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3100015 on 2016/08/24 by Michael.Noland Don't allow the consideration of nodes that won't be processed to affect the live aspect of the active sound containing a cross fade node #jira UE-34998 #rb Aaron.McLeran [re-implementing CL# 3098559 originaly by Marc.Audy in Release 4.13] #tests Compiled and ran a golden path match with headphones on Change 3100012 on 2016/08/24 by Michael.Noland UE-34951 - Zero-volume vorbis decoded sounds are too expensive -Adding an audio settings parameter to disable zero-volume playback globally -Adding a new bool on sound waves to allow opt-in to virtualize when at zero-volume #rb marc.audy [re-implementing CL# 3094893 from Dev-Framework, originally by Aaron McLeran] #tests Compiled and ran a golden path match with headphones on Change 3099889 on 2016/08/24 by Max.Chen Sequencer: Added command line option to enable burnin #rb none #tests Render movie from command line wtih -UseBurnIn=yes Change 3099801 on 2016/08/24 by Lina.Halper Removed unnecessary comment #rb: none #code review: Benn.Gallagher #tests: compile Change 3099787 on 2016/08/24 by Jason.Bestimt #R@BOMERGE-AUTHOR: sam.zamani #http - fix for cancelled requests that have not been started never triggering a completion delegate - fixes soft lock when handling disconnects during login OR-26945 The client stays on the "downloading profile" screen when rejoining after disconnecting #rb josh.markiewicz, alex.fennell #tests none #R@BOMERGE-SOURCE: CL 3099782 in //Orion/Release-30.2/... via CL 3099784 via CL 3099785 #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3099252 on 2016/08/24 by Lina.Halper Fixed menu text #rb: none #code review: Thomas.Sarkanen #tests: open editor and create child montage and replaced the animation Change 3099251 on 2016/08/24 by Lina.Halper Deterministic cooking of skeleton - abandon all guid from GuidMap. GuidMap is still important since we have to generate UID from it, but GuidMap only contains name once cooked #jira: UE-34834 #rb: Martin.Wilson #tests: cooking orion and make sure it works Change 3098504 on 2016/08/23 by Bart.Bressler Add server time between sending packets monitoring histogram #rb dmitry.rekman #tests ran server locally and made sure analytics events were sent Change 3098494 on 2016/08/23 by Michael.Noland Engine: Added UWorld::SetTimeUntilNextGarbageCollection to change the GC timer for use when doing automated performance capture measurements - Note: Things that force a GC will still force a GC after using this method (and they will also reset the timer) - Fixed a bug where UWorld::ForceGarbageCollection might not force a GC immediately if run on a server with no clients connected #tests Tested by calling while stat dumphitches was active and confirmed that the interval changed #codereview ben.salem, gil.gribb #rb none Change 3098491 on 2016/08/23 by Mieszko.Zielinski Expanded BTDecorator_IsAtLocation with an option to use AIDataProvider #UE4 #rb Lukasz.Furman #test golden path Change 3098070 on 2016/08/23 by Lina.Halper Fix crash with UI update reconstructing - will have to come up with a better solution than this. #rb: Martin.Wilson #tests: child anim montage Change 3097914 on 2016/08/23 by Jason.Bestimt #R@BOMERGE-AUTHOR: david.nikdel Merging CL #3097879 from //WEX/Main/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/... to //Orion/Main/Engine/Plugins/Online/NotForLicensees/OnlineSubsystemMcp/Source/... #Analytics #OSS: Adjusted cohort selection algorithm and test cases [CodeReviewed]: Philip.Buuck #TESTS: unit tests #RB: none #R@BOMERGE-SOURCE: CL 3097911 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3097745 on 2016/08/23 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Megre 30.2/31 @ CL 3096895 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3097716 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3097722 on 2016/08/23 by Chris.Bunner Update texture expression properties before triggering parent material recompile. #rb John.Billon #tests Editor replace references, Golden path #jira OR-27531 Change 3097694 on 2016/08/23 by Lina.Halper #Child Anim Montage - Duplicate from parent of the information it cares to get - Currently it is selective on copying what data - Modified GetAllAnimationSequencesReferred to get a partial data - Added ParentAsset/AssetMappingTable in AnimationAsset - Sequence Browser opening would also add to history - AnimNotify - CanBeplaced virtual function lets you filter which asset it's placed on #code review: Benn.Gallagher, Thomas.Sarkanen, David.Ratti #rb:Martin.Wilson #tests: creating child montage, editing, lots of UI functionality, notifies placement Change 3097513 on 2016/08/23 by Thomas.Sarkanen Non-POD structs can now be copied using the fast path We now always use CPP struct ops to perform copies when dealing with struct properties. #jira UE-34571 - Support struct member access on AnimBP fast path #rb Laurent.Delayen #tests OrionEntry with Tacticia, confirming orientation warping works correctly and fast path is enabled. Agora_P with Tacticia & bots, played two games. Change 3096729 on 2016/08/22 by Mieszko.Zielinski Fixes to EQS scoring function preview #UE4 #rb Lukasz.Furman #test golden path Change 3096596 on 2016/08/22 by Jason.Bestimt #ORION_DG - Fixes from 4.13 to video playback (CL# 3075761 & 3083970) #RB:none #Tests:none #CodeReview: matt.schembari, max.preussner #R@BOMERGE: MAIN Change 3096550 on 2016/08/22 by Jurre.deBaare Fix for HLOD dirty clusters PIE warning message #tests Simulated Origin with built HLOD clusters, and with one dirty cluster #rb none Change 3096532 on 2016/08/22 by Mieszko.Zielinski Modified GameplayTask_WaitDelay to allow specifying task's priority #UE4 As part of the change introduced UGameplayTask::NewTaskUninitialized that's basically a redirect of NewObject, but clearly indicates that a task needs to be manually initialized #codereview Lukasz.Furman #rb none #test golden path Change 3096455 on 2016/08/22 by Jason.Bestimt #R@BOMERGE-AUTHOR: keli.hlodversson #CEF: Copy upgraded CEF binaries from //Portal/Main to fix crash issues with Sofort purchases #RB David.Nikdel #TESTS none #R@BOMERGE-SOURCE: CL 3096452 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3096316 on 2016/08/22 by Sammy.James Resave to fix log warnings. BPC changes to ensure type saves. #rb #tests editor Change 3096040 on 2016/08/22 by bruce.nesbit Revised fix for landscape crash #rb GarethM #tests Game #codereview Bart.Bressler Change 3096015 on 2016/08/22 by bruce.nesbit Fixed a crash in ALandscapeProxy::PostLoad when running an editor build with -server #rb none #tests game #codereview Bart.Bressler Change 3095578 on 2016/08/19 by Mieszko.Zielinski Made NavigationSystem call TickAsyncBuild on all navigation data instances is there was an ongoing navigation build in progress in the editor #UE4 This was causing Orion's flow field to not build if auto navmesh update was disabled in the editor #rb none #test golden path #codereview Lukasz.Furman Change 3095397 on 2016/08/19 by Lina.Halper Fix issue with crash when deleting all segment #rb: Laurent.Delayen #tests: delete segment and make sure it doesn't crash #jira: UE-34830 Change 3095060 on 2016/08/19 by Bart.Bressler Don't load ULandscapeComponent objects on dedicated servers to save memory. #tests cooked server data and played a Solo vs. AI game #rb gareth.martin #codereview james.golding Change 3095037 on 2016/08/19 by Lina.Halper Potential fix with montage trigger ensure on marker sync group #jira: OR-27685 #rb: Benn.Gallagher #code review: Martin.Wilson #tests: attack primhelilx with knock up Change 3094962 on 2016/08/19 by Jason.Bestimt #R@BOMERGE-AUTHOR: david.nikdel #Merging #OSS - Added FUserOnlineAccountMcp::SelectCohort #RB: None #TESTS: test suite in source [CodeReviewed]: Philip.Buuck #R@BOMERGE-SOURCE: CL 3094961 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3094950 on 2016/08/19 by Jason.Bestimt #R@BOMERGE-AUTHOR: david.nikdel #Merge #UE4 - Made FMD5 const-correct #RB: none #TEST: none #R@BOMERGE-SOURCE: CL 3094949 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3094619 on 2016/08/19 by Lina.Halper #DUPEFIX - ANIM: SmartNAME: the cooking doesn't guarantee the package is saved in the order, so we'll still have to regenerate list without GUID. - assumed the name is all set by now #rb: Benn.Gallagher #jira : UE-34886 #tests: cooking infiltrator that showed same issue and run game. Change 3094532 on 2016/08/19 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3094498 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3094528 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3093260 on 2016/08/18 by Josh.Markiewicz #UE4 - changed how party reset occurs to skip relying on AGameState which could very rarely be null (during server travel) - removed unnecessary cast #rb bart.bressler #codereview bart.bressler, rob.cannaday #tests launched game, some basic party testing Change 3093224 on 2016/08/18 by Josh.Markiewicz #UE4 - added a chatroom class that does some basic chat room join/create/leave functionality to share between games #rb paul.moore #codereview anthony.carter #tests solo vs ai chat with 2 players, coop vs ai chat with 2 players, one leaving and rejoining Change 3092597 on 2016/08/17 by Daniel.Lamb Added Ben Crocker to the rebuild lighting emails. #rb Trivial #Test none Change 3092063 on 2016/08/17 by andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #rb #tests none Change 3091081 on 2016/08/16 by Jurre.deBaare Fixing non-Editor build errors #fix Wrapped parts in WITH_EDITOR and added IsBuilt to check if the LODActor has a valid static mesh (thus is not dirty) #tests Build Editor + Game #rb none Change 3091009 on 2016/08/16 by Mieszko.Zielinski Added a way to configure a map to not spawn AISystem instance at all #UE4 #rb none #test golden path Change 3090932 on 2016/08/16 by Michael.Noland Vixen: Added indication to the analytics and FPS charts #rb marcus.wassmer #tests Compiled for the platform Change 3090844 on 2016/08/16 by Laurent.Delayen Replicated CL 3090734 from Fortnite. --- Fix AbilitySystemComponent not ticking while playing a montage, and ticking when we're not playing a montage Here's the issue in the version of the code prior to this checkin: - UpdateShouldTick calls GetShouldTick, which checks the value of RepAnimMontageInfo.IsStopped - When we call UpdateShouldTick within AnimMontage_UpdateReplicatedData, we haven't set RepAnimMontageInfo.IsStopped yet to the correct value - So when we aren't playing any montages but are starting a new one, we were saying we shouldn't tick - It also means if we were playing a montage, and then stop, we'll start ticking - Ticking calls AnimMontage_UpdateReplicatedData, which should be called while we're playing #codereview john.abercrombie #rb none #tests golden path Change 3090832 on 2016/08/16 by Michael.Noland Windows: Fixed a whitespace issue #rb none #tests Compiled for windows Change 3090688 on 2016/08/16 by Jason.Bestimt #R@BOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #rb none #tests built #R@BOMERGE-SOURCE: CL 3090687 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3090547 on 2016/08/16 by Jurre.deBaare Need a warning message similar to lighting unbuilt when HLOD cluster is not built #fix Added HLOD clusters need to be rebuilt message similar to the lighting one during PIE and game-time, and cleaned/changed "'DisableAllScreenMessages' to suppress" behaviour #jira UE-34335 #rb none #codereview Michael.Noland #tests pie Agora with and without dirty HLOD clusters Change 3090285 on 2016/08/16 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3090267 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3090282 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3089413 on 2016/08/15 by paul.mader Agora 2.0 assets Change 3089266 on 2016/08/15 by Max.Chen Sequencer: Add Convert to Possessable Copy from Dev-Sequencer #jira UE-32139 #rb none #tests Convert steel to possessable in Gameplay_PS4 map. Change 3089136 on 2016/08/15 by Mieszko.Zielinski Fixed AISense_Sight's time slicing unintentionally skipping queue aging if given time limit is reached #UE4 #rb Lukasz.Furman #codereview Dan.Youhon #test golden path Change 3089118 on 2016/08/15 by Mieszko.Zielinski Fixed a rare crash in UBlackboardData::GetKeyType resulting from a key selector referencing a type that has been removed from the project's source code #UE4 #rb none #test golden path Change 3088976 on 2016/08/15 by Andrew.Grant Fixed issue with PS4 toolchain ignoring ModuleRules.CodeOptimization.Never / ModuleRules.CodeOptimization.Always when determining optimization level of modules. Fixed issue with VC toolchain ignoring ModuleRules.CodeOptimization.Never setting. Removed superflous /Os from VC debugg settings #rb none #tests verified module built with 'Never' on PS4/Win is built without optimizations. #codereview Marcus.Wassmer, Ben.Marsh Change 3088830 on 2016/08/15 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3088807 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3088829 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3088597 on 2016/08/14 by Jason.Bestimt #ORION_DG - Trying to resolve R@BOMERGE collision (DUI to MAIN -> DG) #RB:none #Tests:none #CodeReview: andrew.grant, david.ratti, matt.schembari Change 3087827 on 2016/08/12 by Bart.Bressler Updates to skeletal mesh memory saving on dedicated server #rb lina.halper #tests Cooked server data, played a game for a while in Solo vs. AI Change 3087351 on 2016/08/12 by John.Pollard Merging using Dev-Networking_->_Dev-General_(Orion) #jira OR-27406 #rb RyanG #tests Replays Change 3087118 on 2016/08/12 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3086747 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3087117 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3086176 on 2016/08/11 by Marcus.Wassmer Fix PS4 ShaderPipelines not matching pixel/vertex shader properly. #rb Rolando.Caloca #tests Broken PS4 content before/after Change 3085992 on 2016/08/11 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Unclog R@BOMERGE #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3085987 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3085911 on 2016/08/11 by Laurent.Delayen Added FBoneContainer::BoneIsChildOf for FCompactPoseBoneIndex #rb none #tests Orientation Warping Change 3085614 on 2016/08/11 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3085547 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3085598 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3084507 on 2016/08/10 by Marcus.Wassmer Duplicate 3070376 and 3078879 to fix corrupted decals on Vixen. #rb none #tests paragon ps4/vixen #codereview Olaf.Piesche Change 3084136 on 2016/08/10 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3083799 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3083814 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3083424 on 2016/08/09 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #tests Use sequence recorder to record a skeletal mesh actor #rb none Change 3083134 on 2016/08/09 by Jason.Bestimt #R@BOMERGE-AUTHOR: sam.zamani #online,store,ps4 - creating one offer entry per entitlement #rb david.nikdel, ian.fox #tests MTX purhcase on PS4 #lockdown: andrew.grant #R@BOMERGE-SOURCE: CL 3083127 in //Orion/Release-30.1/... via CL 3083128 via CL 3083131 #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3083069 on 2016/08/09 by Marcus.Wassmer Vixen scalability changes #rb Michael.Noland #tests vixen/ps4 #codereview jordan.walker Change 3083063 on 2016/08/09 by Marcus.Wassmer Most games will probably run out of memory if setup to do auto-4k. Make this a setting that's off by default. #rb Michael.Noland #codereview Luke.Thatcher, Lee.Clark #tests vixen on 4k. Change 3082778 on 2016/08/09 by Marcus.Wassmer Duplicate fix for Vixen GPU page faults and rendertarget errors (3066087) #rb none #tests Agora on vixen. Change 3082772 on 2016/08/09 by Marcus.Wassmer Duplicate fix for detail mode reregistration (3065543) #rb none #tests Toggled detail mode, observe proper items spawning Change 3082765 on 2016/08/09 by Marcus.Wassmer Don't crash when trying to use windowed vsync on vixen #rb Michael.Noland #test ran paragon on vixen #codereview Luke.Thatcher,Lee.Clark Change 3082764 on 2016/08/09 by Marcus.Wassmer fix HLOD distance scale not working properly when components are re-registered. #rb michael.noland #codereview jurre.debarre #tests setting multiple times, setting on boot via deviceprofile Change 3082429 on 2016/08/09 by Jason.Bestimt #R@BOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-30.1 to Main (//Orion/Main) Change: 3082419 #online,store,PS4 OR-25384 [PS4] "There is no content. It might not be for sale yet, or might no longer be for sale" at main menu and at post match screen - added config option for toggling store on PS4 [OnlineSubsystemPS4] bStoreEnabled=true - can also override via title specific json values in <titleid>\title.json allow_mtx=true [CodeReviewed]: andrew.grant, phillip.buck, ian.fox #lockdown: andrew.grant #rb none #tests ps4 run with titleid=CUSA3609_00 (which has mtx disabled for PS4 since that title has no store support) #R@BOMERGE-SOURCE: CL 3082428 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3082194 on 2016/08/09 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3082105 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3082192 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3080984 on 2016/08/08 by Lina.Halper Issue with not being able to set static animation data via BP - artists were using SetAnimation/PlayAnimation, but they are not safe to be used in construction script, so made sure the other serializable properties are exposed via BP - also since they want it to work in level viewport, I have to tick/refresh whenever it's getting called. #rb: Martin.Wilson #tests: Sword Beauty map Change 3080665 on 2016/08/08 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3080081 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3080543 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3080565 on 2016/08/08 by Laurent.Delayen Fix for curve values during URO interpolation. Fixes flashing of materials and Twinblast's ult weapon. https://jira.ol.epicgames.net/browse/OR-27107 https://jira.ol.epicgames.net/browse/OR-24358 #rb lina.halper, martin.wilson #tests Twinblast's ult and Coil's primary. Change 3079832 on 2016/08/05 by Jason.Bestimt #R@BOMERGE-AUTHOR: marcus.wassmer Fix for PS4 crash reports not attaching the minidump when trying to force full crash dumps via commandline #rb none [CodeReviewed] Chris.Wood #tests checked crashcontext on PC/PS4 #lockdown Andrew.Grant #R@BOMERGE-SOURCE: CL 3078933 in //Orion/Release-30/... via CL 3078934 via CL 3078935 via CL 3079831 #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3079045 on 2016/08/05 by Lina.Halper Adding more log to figure out why ActivePlayers.Count becomes inconsistent. #rb: Martin.Wilson #tests: PIE with bots Change 3078944 on 2016/08/05 by Rolando.Caloca O - Update blacklisted driver #jira OR-27051 #rb Marcus.Wassmer #tests Run with AMD card Change 3078735 on 2016/08/05 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3078670 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3078734 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3078122 on 2016/08/04 by Dmitry.Rekman Linux: treat abort() / SIGABRT as crash. - Rationale: certain code not under our control (most notably, stack smashing protector) may call abort(), which would previously terminate the engine without any chance to even enter the crash handler. - Rewrote RequestExit() because it used abort() itself. - Also removed -fstack-protector. The logic behind this is: stack protector calls abort() on detecting a smash (which is suspected to contribute to missing reports), but does it at an inappropriate place, that causes stack unwinding to crash later. As bad as it sounds, it may be better to allow stack to be corrupted and crash later - hopefully outside of libc code - to some other reason. #rb Mark.Satterthwaite #codereview Mark.Satterthwaite, Michael.Noland, Andrew.Grant #review-3078104 @Mark.Satterthwaite, @Michael.Noland, @Andrew.Grant #tests Ran Linux server, crashed using different methods. Change 3077887 on 2016/08/04 by Dmitry.Rekman Initialize StackCount to 0 (kills valgrind warning). #rb David.Ratti #codereview David.Ratti #tests Ran Linux server. Change 3077257 on 2016/08/04 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3077193 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3077256 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3077242 on 2016/08/04 by Dmitry.Rekman Linux: stop heartbeat thread before handling the crash. #rb Robert.Manuszewski #codereview Robert.Manuszewski, Andrew.Grant #tests Compiled and ran Linux server, crashed it. Change 3076676 on 2016/08/03 by Dmitry.Rekman Linux: print details about memory access (read or write). - Also print all the 16 digits of the pointer. - Read/write detection only implemented for x86_64. #rb Andrew.Grant #codereview Andrew.Grant #tests Compiled (natively) and ran Linux server. Change 3076675 on 2016/08/03 by Dmitry.Rekman Print a bit more info about the array in assert. #rb Andrew.Grant #codereview Andrew.Grant #test Compiled and ran Linux server. Change 3076010 on 2016/08/03 by Laurent.Delayen Moved OrionAnimNode_LegIK from Paragon to Engine. #codereview lina.halper #rb none #tests Grim.exe + Iggy & Scorch Change 3075512 on 2016/08/03 by Matt.Kuhlenschmidt Reimplemented 3070766 for Orion: Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash) #rb none #tests none Change 3075446 on 2016/08/03 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3075422 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3075445 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3075394 on 2016/08/03 by HaarmPieter.Duiker Adding a shadows max and highlights min parameters to allow the user to control when the 'shadows' controls fall off and when the 'highlights' controls ramp in. #rb marcus.wassmer #tests post process color correction Change 3074314 on 2016/08/02 by Dmitry.Rekman Linux: change optimization from -O2 to -O1 (temporarily?). - The purpose is to make callstacks easier to follow and possibly catch stack smashing (if it happens) earlier. - Also adds a line to UBT output during compilation to draw attention. #rb Michael.Noland #codereview Michael.Noland, Andrew.Grant, Bart.Bressler #tests Compiled and ran Linux server. Change 3073553 on 2016/08/02 by jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3073360 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3073481 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) #R@BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/BP_Hero.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3073505 on 2016/08/02 by Daniel.Lamb Added cook modification delegate stats to cooker stats. #rb Wes.Hunt #test cook paragon. Change 3072440 on 2016/08/01 by Aaron.Eady PlayerController Force Feedback (Debug only); Adding #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) around the use of the debug only variable ForceFeedbackEffectHistoryEntries. #rb none #tests SHIPPING Change 3072259 on 2016/08/01 by Aaron.Eady PlayerController Force Feedback (Debug only); Added more information to the things displayed on the screen for force feedback when we do ShowDebug ForceFeedback. #rb Michael.Noland #tests PIE Change 3071908 on 2016/08/01 by John.Pollard Fix null reference crash #rb DavidR #tests Live game + replays Change 3071876 on 2016/08/01 by John.Pollard Merging using Dev-Networking_->_Dev-General_(Orion) Assertion failed: WriterState.Changed.Num() == 0 occurs when a Pitcher Husk hits the Player #rb none #tests FN + Paragon live game + replays #codereview Andrew.Grant Change 3071875 on 2016/08/01 by John.Pollard Merging using Dev-Networking_->_Dev-General_(Orion) Finalize replay version system * No longer use changelist to filter replays (so we will only filter by engine/game version now, which need to be hand cranked to invalidate old versions) * Submit actual changelist when uploading (rather than locking to previous versions). We can do this now since we don't filter by changelist anymore. * Removed unnecessary 'bShowAllVersions' property from replay browser code, using cvar instead (orion.ShowAllReplayVersions) #rb RyanG #tests Live game + replays #codereview Andrew.Grant Change 3071874 on 2016/08/01 by John.Pollard Merging using Dev-Networking_->_Dev-General_(Orion) Fix gameplay tags to work better with backwards compatibility in replays * We use the net field export group system in the package map to export tag names as a packed index * This will allow us to see the names of tags that no longer exists on the remote side #rb RyanG #tests Live game + replays #codereview Andrew.Grant Change 3071776 on 2016/08/01 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30.2 @ CL 3071738 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3071775 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3071258 on 2016/07/30 by Aaron.McLeran OR-26580 CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - Removed voice operation set since it was causing crashes when stopping voices. Still a good idea, but need to make sure the async OnBufferEnd and stopping an FSoundSource can work together. - Added a proxy object that wraps the FAsyncTask used for async decoding. Calling IsDone() and EnsureCompletion() can't happen at the same time from different threads now. #rb none #tests ran paragon soaking for a long time with constant AI combat and observed no crashes or audio issues. Change 3071099 on 2016/07/30 by Aaron.McLeran OR-26580 CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - Temporary revert of a portion of CL 3067560 which exacerbates an issue with the async decoding tasks and calling IsDone and EnsureComplete on different threads. #rb none #tests ran paragon with change and noticed no change in audio quality Change 3070916 on 2016/07/29 by Andrew.Grant Missed file! #rb #tests na Change 3070915 on 2016/07/29 by Andrew.Grant Merging //UE4/Main @ 3070724 through //UE4/Orion-Staging #rb none #tests Engine QA, Orion QA smoke Change 3070576 on 2016/07/29 by Uriel.Doyon Fixed initialization of the defrag pool size. Now controlled by r.PS4DefragPoolSize. #review-3070386 @marcus.wassmer #jira OR-25941 #rb marcus.wassmer #tests Run Game on PS4, and in editor Change 3070086 on 2016/07/29 by Martin.Wilson Fixed ensure triggering during sequencer playback due to double update. #jira UE-33938 #rb Thomas.Sarkanen #tests opened affected asset and verified problem no longer occured Change 3070016 on 2016/07/29 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 30 @ CL 3069935 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3069976 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3069435 on 2016/07/28 by Ian.Fox #Orion, #Mcp - Check if Price Engine is configured before attempting query #rb Sam.Zamani #tests none #codereview Sam.Zamani Change 3069381 on 2016/07/28 by Michael.Noland Animation: Demoted a check() in anim sync group code to an ensure() to unblock others #rb nick.penwarden #tests Loaded Paragon cine asset that was crashing #codereview lina.halper, martin.wilson Change 3069203 on 2016/07/28 by Dmitry.Rekman Headless client: do not draw windows. - Disables a bunch of code, including reaching into font cache to estimate width. - Should be probably disabled on a higher level, but cutting out the whole Slate application is infeasible (according to BradA/BenM, due to some logic requiring widgets). #rb Nick.Atamas #review-3068983 @Nick.Atamas, @Michael.Noland, @Brad.Angelcyk, @Ben.Salem #codereview Nick.Atamas, Michael.Noland, Brad.Angelcyk, Ben.Salem #tests Compiled and ran Orion Linux client. Change 3069181 on 2016/07/28 by Lina.Halper Fix struct redirector for Orion anim node moving to engine #rb: Maciej.Mroz #code review:Laurent.Delayen #tests: editor loading the anim BP that caused the name conversion Change 3069092 on 2016/07/28 by Aaron.McLeran OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves - Not all active sounds have sound classes, was causing a crash #codereview marc.audy #rb zabir.hoque #tests Run game with stat soundcues and not crash Change 3068969 on 2016/07/28 by David.Ratti Move test for invalid gameplaycue instance up, since calling IsPendingKill() on garbage can cause crash too. #rb none #tests compile Change 3068902 on 2016/07/28 by David.Ratti Code for tracking down UGameplayCueManager::GetInstancedCueActor crash. #rb none #tests compile Change 3068831 on 2016/07/28 by Aaron.McLeran OR-26417 Reverb is too loud in-game in Dev-General - Initializing prev reverb to 0s so that the first default reverb gets set when no audio volume is set. #rb Jeff.Campeau #tests run a map with no reverb audio volume and reverb is not super wet Change 3068529 on 2016/07/28 by Jason.Bestimt #R@BOMERGE-AUTHOR: david.nikdel #OSS #PurchaseMcp: Use GameService->CreateOnlineHttpRequest instead of McpSubsystem->CreateRequest to query receipts (uses subsystem config) #RB: none #TESTS: none #R@BOMERGE-SOURCE: CL 3068465 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3068399 on 2016/07/28 by Andrew.Rodham Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira OR-25769 #tests Tested all combinations of animation with sequencer (montage+sequence on asset/BP driven animation components) and matinee. Tested running a game and playing back the announce trailer. Rendered out some movies to ensure that trails work correctly. #rb Benn.Gallagher Change 3068138 on 2016/07/28 by Marcus.Wassmer Disable mallocleak testing by default #rb none #test none Change 3068121 on 2016/07/28 by Marcus.Wassmer Make sure we always do fast stack captures when USE_FAST_STACKTRACE is enabled. Fixes game becoming unresponsive on Windows after 'mallocleak' dumps data. Any other tool that uses stacktraces could become 700 - 1000x slower after any stack symbolication also. #rb Robert.Manuszewski #tests stack tracing / symbolication with mallocleak on windows. Change 3068119 on 2016/07/28 by Marcus.Wassmer Fix MallocLeakProxy deadlock #rb Robert.Manuszewski #tests mallocleak start/stop/dump on windows Change 3067752 on 2016/07/27 by Michael.Noland Engine: Refactored FPS chart creation to make it modular so many performance data consumers can be active at once, allowing greater flexibility and decoupling game analytics from FPS chart exec commands - IPerformanceDataConsumer is an interface for all consumers of per-frame performance tracking data, and instances can be registered/unregisted with the engine using AddPerformanceDataConsumer/RemovePerformanceDataConsumer - The implementation of the 'standard' frame time and hitch histogram tracking is FPerformanceTrackingChart, while the per-frame logging .csv is split into a separate FFineGrainedPerformanceTracker class. - The calculation of frame time breakdowns and hitch detection now occur as long as at least one IPerformanceDataConsumer is registered - Internally the code has been cleaned up a bit to use FHistogram for data storage instead of custom binning code Upgrade Notes: - DumpFPSChartAnalytics has been removed, games that used it should switch to creating their own instance of FPerformanceTrackingChart and call DumpChartToAnalyticsParams on it directly - In general games should have no reason to programmatically call GEngine->StartFPSChart anymore, instead creating their own instance (this prevents conflicts when using the engine console commands) - HTML output for stopfpschart is now generated to a single file rather than two duplicate files (using both map name and capture time as part of the file name) - Removed PauseFPSChart, IsFPSChartActive, and GetFPSChartBoundByFrameCounts to reflect that the GEngine instances aren't meant for external use (Start/Stop are left public for automated testing that wants to use them to do logging, but may also be moved private in the future) Paragon: - Updated to use a separate FPerformanceTrackingChart for gameplay versus in-game menus and removed the duplicated code and GameThreadHitchChart event - Removed partial USE_SERVER_PERF_COUNTERS code in ChartCreation.cpp, splitting it out into a separate observer, which currently lives in Paragon but will be moved to shared code in a separate checkin. The code was only useful in the first place along with other Paragon-side code that was consuming it. #rb dmitry.rekman #codereview bob.tellez, peter.knepley, andrew.grant, john.mauney #review-3067607 @Dmitry.Rekman, @Bob.Tellez #tests Tested manual startfpschart/stopfpschart as well as Paragon match analytics via golden path solo vs AI Change 3067654 on 2016/07/27 by Michael.Noland FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path. #rb steve.robb #jira UE-31959 [duplicating CL# 3039827] #tests Tried moving a folder in the editor Change 3067644 on 2016/07/27 by Aaron.McLeran OR-24537 Looping audio sometimes persists in Agora Adding stopping sounds if audio component is destroyed while playing a looping sound #rb jeff.campeau #tests audio component stops looping sound if audio component is destroyed prematurely Change 3067560 on 2016/07/27 by Aaron.McLeran OR-26322 Client Hang in FXAudio2EffectsManager::SetReverbEffectParameters - Only applying reverb parameters if they've changed from previous reverb params to avoid unnecessarily spamming the XAudio2 API call - using xaudio2 operation sets to ensure that voice and effect params are executing in sequence - only calling destroy voice after all voice and effect changes have been committed to avoid destroy voice interfering with those commands - Don't call EnsureCompletion on pending async tasks on teardown #rb Jeff.Campeau #tests play paragon with change, notice no changes to audio behavior, no crashes. Created testmap with several reverb zones and demonstrated reverb effect transitions Change 3067420 on 2016/07/27 by jason.bestimt #ORION_MAIN - Merge 29.2/30 @ CL 3067312 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3067400 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3067316 on 2016/07/27 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3065602 #RB:none #Tests:none [CodeReviewed]: matt.schembari #R@BOMERGE-SOURCE: CL 3067079 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3067025 on 2016/07/27 by Michael.Noland Core: Corrected the initial value of FLightweightTimeGuard::FrameTimeThresholdMS to be in MS rather than seconds and did a few coding standards fixes #rb none #tests Compiled Change 3067020 on 2016/07/27 by Michael.Noland Core: Various improvements to FHistogram and split it out into separate files - Added the ability to use a separate thresholding key than the actual measurement value being recorded (e.g., when accumulating frame time spent in a chart keyed on framerate) - Added O(1) getters for total sample counts and sum of all measurements - Removed encapsulation-breaking SetBinCountByIndex / SetBinSumByIndex - Added support for specifying explicit histogram bucket thresholds #rb dmitry.rekman #tests Tested with another pending changelist that moves FPS charts to use FHistogram for the underlying storage Change 3066681 on 2016/07/27 by Frank.Gigliotti Camera anim field of view fix; * The FOV is now reset on the PlayerCameraManager camera actor when it's initialized. This fixes cases of stale FOV values after playing camera anims that don't end with the FOV at it's base value. * Base FOV can now be edited in the CameraAnim properties. This allows you to specify what the FOV keys are relative to. Previously it was always using a base FOV of 90 degrees. #RB None #CodeReview Jeff.Farris #Tests Multiple camera animations in PIE Change 3066508 on 2016/07/27 by Lina.Halper Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name. #code review:Martin.Wilson, Benn.Gallagher #rb: Martin.Wilson #tests: cooked test map, run test map, PIE, saving content, loading standalone game Change 3066246 on 2016/07/27 by Jason.Bestimt #R@BOMERGE-AUTHOR: andrew.grant Fix for non-unity error #rb none #tests compiled #R@BOMERGE-SOURCE: CL 3066245 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3066167 on 2016/07/27 by Benn.Gallagher Fixed clothing corruption seen on Twinblast after mesh updates. We were copying a u32 index buffer into a multisize container but CopyIndexBuffer doesn't change the data size when copying - only when rebuilding. #rb Ori.Cohen #tests Editor, PIE, Applying clothing to characters. Change 3065868 on 2016/07/27 by Michael.Noland Blueprints: Fixing non-editor build (missing WITH_EDITOR) #rb none #tests Compiled PS4 Change 3065749 on 2016/07/26 by Michael.Noland Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead) #codereview mike.beach, marc.audy #tests Loaded and recovered a corrupted Blueprint on Cameron's machine #rb Phillip.Kavan Change 3065706 on 2016/07/26 by Josh.Markiewicz #UE4 - changed default values for bLogoutOnSessionTimeout for reservation beacons - fixed non shipping cmd line override to be correct #rb none #codereview andrew.grant, paul.moore #tests none Change 3065359 on 2016/07/26 by Rob.Cannaday Limit external id querying to 100 ids per call. The backend currently enforces this and is returning an error when we exceed this limit. Break up calls in batches of 100 ids. #jira OR-20674 #rb ian.fox #tests login to front end with PC, PS4. forced tests to simulate > 100 requests. Change 3065197 on 2016/07/26 by Bart.Bressler Change how PS4 sessions work: - We now will only try to join somebody's PS4 session only if we accepted an invite from the PS4 system software. This means that an MCP party can have members in different PS4 sessions. - Refactored a lot of the delegates in UOrionParty to lambdas to try to make it more readable - Added comments, other misc. code cleanup. #rb josh.markiewicz, sam.zamani, rob.cannaday #tests created cross play parties with multiple pc + ps4 players #jira OR-20332 Change 3065158 on 2016/07/26 by Lina.Halper Fix the guid keep generated by adding to the database. - This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible #rb: Martin.Wilson #jira: UE-33772, UE-33454 #tests: cooked AI_Test map, editor rename curves Change 3064735 on 2016/07/26 by Dmitry.Rekman Linux: added WebRTC libs. - Compiled against glibc 2.12 / CentOS 6.x environment (see howto in a separate doc). #rb none #tests Tested OrionClient in Dev-General, and UE4Editor in Dev-Platform. (Edigrating 3063715 from //UE4/Dev-Platform/... to //Orion/Dev-General/...) Change 3064727 on 2016/07/26 by Dmitry.Rekman Fix crash on cooker exit (UE-33583). - Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it. #rb none #tests Compiled and ran Linux server and Linux client. (Edigrating 3058779 from //UE4/Dev-Platform/... to //Orion/Dev-General/...) Change 3064725 on 2016/07/26 by Dmitry.Rekman Linux: use libc++ instead of libstdc++. - Needed to solve problems with third-party C++ libraries (e.g. WebRTC). - Bundled libc++ 3.8.1 (TPS cleared). - Turned off ICU compilation (needs recompile against libc++). - Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix. #rb none #tests Built and ran a number of Linux targets. (Edigrating 3057152 from //UE4/Dev-Platform/... to //Orion/Dev-General/...) Change 3064572 on 2016/07/26 by Jason.Bestimt #R@BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3064545 #RB:none #Tests:none #R@BOMERGE-SOURCE: CL 3064569 in //Orion/Main/... #R@BOMERGE-BOT: ORION (Main -> Dev-General) Change 3064523 on 2016/07/26 by Jon.Lietz Fixing it so gameplay effects with execution none will no longer keep the BP in a dirty state. Only call EmptyArray() on CalculationModifiersArrayPropHandle if it has any elements. #RB none #tests BP compiles and stays not dirty #codereview dave.ratti@epicgames.com [CL 3111290 by Andrew Grant in Main branch]
2016-09-01 21:20:38 -04:00
// Warn if this takes more than 2 ms
SCOPE_TIME_GUARD_MS(TEXT("FAnalyticsProviderET::FlushEvents"), 2);
// There are much better ways to do this, but since most events are recorded and handled on the same (game) thread,
// this is probably mostly fine for now, and simply favoring not crashing at the moment
FScopeLock ScopedLock(&CachedEventsCS);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
// Make sure we don't try to flush too many times. When we are not caching events it's possible this can be called when there are no events in the array.
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
if (!ShouldFlush())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
return;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
ANALYTICS_FLUSH_TRACKING_BEGIN();
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
int EventCount = 0;
int PayloadSize = 0;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
if(ensure(FModuleManager::Get().IsModuleLoaded("HTTP")))
{
FString Payload;
FDateTime CurrentTime = FDateTime::UtcNow();
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// Track the current set of default attributes. We move into this array instead of just referencing it
// because at the end we will push the latest value back onto the list of cached events.
// We can do this without actually copying the array this way.
TArray<FAnalyticsEventAttribute> CurrentDefaultAttributes;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
if (!UseLegacyProtocol)
{
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
TSharedPtr< TArray<FAnalyticsEventEntry> > FlushedEvents;
if (!bDropEventsOnFlushFailure)
{
FlushedEvents = TSharedPtr< TArray<FAnalyticsEventEntry> >(new TArray<FAnalyticsEventEntry>());
FlushedEvents->Reserve(CachedEvents.Num());
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
TSharedRef< TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR> > > JsonWriter = TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR> >::Create(&Payload);
JsonWriter->WriteObjectStart();
JsonWriter->WriteArrayStart(TEXT("Events"));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
for (FAnalyticsEventEntry& Entry : CachedEvents)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
if (Entry.bIsDefaultAttributes)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// This is the default attributes, so update the array.
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
if (FlushedEvents.IsValid())
{
CurrentDefaultAttributes = Entry.Attributes; // need to copy
FlushedEvents->Emplace(MoveTemp(Entry));
}
else
{
CurrentDefaultAttributes = MoveTemp(Entry.Attributes);
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
}
else
{
++EventCount;
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// event entry
JsonWriter->WriteObjectStart();
JsonWriter->WriteValue(TEXT("EventName"), Entry.EventName);
FString DateOffset = (CurrentTime - Entry.TimeStamp).ToString();
JsonWriter->WriteValue(TEXT("DateOffset"), DateOffset);
// default attributes for this event
for (const FAnalyticsEventAttribute& Attr : CurrentDefaultAttributes)
{
JsonWriter->WriteValue(Attr.AttrName, Attr.AttrValue);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
// optional attributes for this event
if (!Entry.bIsJsonEvent)
{
for (const FAnalyticsEventAttribute& Attr : Entry.Attributes)
{
JsonWriter->WriteValue(Attr.AttrName, Attr.AttrValue);
}
}
else
{
for (const FAnalyticsEventAttribute& Attr : Entry.Attributes)
{
JsonWriter->WriteRawJSONValue(Attr.AttrName, Attr.AttrValue);
}
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
JsonWriter->WriteObjectEnd();
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
// move the entry into the flushed
if (FlushedEvents.IsValid())
{
FlushedEvents->Emplace(MoveTemp(Entry));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
JsonWriter->WriteArrayEnd();
JsonWriter->WriteObjectEnd();
JsonWriter->Close();
FString URLPath = FString::Printf(TEXT("datarouter/api/v1/public/data?SessionID=%s&AppID=%s&AppVersion=%s&UserID=%s&AppEnvironment=%s&UploadType=%s"),
*FPlatformHttp::UrlEncode(SessionID),
*FPlatformHttp::UrlEncode(APIKey),
*FPlatformHttp::UrlEncode(AppVersion),
*FPlatformHttp::UrlEncode(UserID),
*FPlatformHttp::UrlEncode(AppEnvironment),
*FPlatformHttp::UrlEncode(UploadType));
PayloadSize = URLPath.Len() + Payload.Len();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
if (UE_LOG_ACTIVE(LogAnalytics, VeryVerbose))
{
// Recreate the URLPath for logging because we do not want to escape the parameters when logging.
// We cannot simply UrlEncode the entire Path after logging it because UrlEncode(Params) != UrlEncode(Param1) & UrlEncode(Param2) ...
FString LogString = FString::Printf(TEXT("[%s] AnalyticsET URL:datarouter/api/v1/public/data?SessionID=%s&AppID=%s&AppVersion=%s&UserID=%s&AppEnvironment=%s&UploadType=%s. Payload:%s"),
*APIKey,
*SessionID,
*APIKey,
*AppVersion,
*UserID,
*AppEnvironment,
*UploadType,
*Payload);
UE_LOG(LogAnalytics, VeryVerbose, TEXT("%s"), *LogString);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
// Create/send Http request for an event
TSharedRef<IHttpRequest> HttpRequest = FHttpModule::Get().CreateRequest();
HttpRequest->SetHeader(TEXT("Content-Type"), TEXT("application/json; charset=utf-8"));
HttpRequest->SetURL(APIServer + URLPath);
HttpRequest->SetVerb(TEXT("POST"));
HttpRequest->SetContentAsString(Payload);
// Don't set a response callback if we are in our destructor, as the instance will no longer be there to call.
if (!bInDestructor)
{
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
HttpRequest->OnProcessRequestComplete().BindSP(this, &FAnalyticsProviderET::EventRequestComplete, FlushedEvents);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
HttpRequest->ProcessRequest();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
else
{
// this is a legacy pathway that doesn't accept batch payloads of cached data. We'll just send one request for each event, which will be slow for a large batch of requests at once.
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
for (auto& Event : CachedEvents)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
if (Event.bIsDefaultAttributes)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// This is the default attributes, so update the array.
CurrentDefaultAttributes = MoveTemp(Event.Attributes);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
else
{
++EventCount;
FString EventParams;
int PayloadNdx = 0;
// default attributes for this event
for (int DefaultAttributeNdx = 0; DefaultAttributeNdx < CurrentDefaultAttributes.Num() && PayloadNdx < 40; ++DefaultAttributeNdx, ++PayloadNdx)
{
EventParams += FString::Printf(TEXT("&AttributeName%d=%s&AttributeValue%d=%s"),
PayloadNdx,
*FPlatformHttp::UrlEncode(CurrentDefaultAttributes[DefaultAttributeNdx].AttrName),
PayloadNdx,
*FPlatformHttp::UrlEncode(CurrentDefaultAttributes[DefaultAttributeNdx].AttrValue));
}
// optional attributes for this event
for (int AttrNdx = 0; AttrNdx < Event.Attributes.Num() && PayloadNdx < 40; ++AttrNdx, ++PayloadNdx)
{
EventParams += FString::Printf(TEXT("&AttributeName%d=%s&AttributeValue%d=%s"),
PayloadNdx,
*FPlatformHttp::UrlEncode(Event.Attributes[AttrNdx].AttrName),
PayloadNdx,
*FPlatformHttp::UrlEncode(Event.Attributes[AttrNdx].AttrValue));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// log out the un-encoded values to make reading the log easier.
UE_LOG(LogAnalytics, VeryVerbose, TEXT("[%s] AnalyticsET URL:SendEvent.1?SessionID=%s&AppID=%s&AppVersion=%s&UserID=%s&EventName=%s%s"),
*APIKey,
*SessionID,
*APIKey,
*AppVersion,
*UserID,
*Event.EventName,
*EventParams);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// Create/send Http request for an event
TSharedRef<IHttpRequest> HttpRequest = FHttpModule::Get().CreateRequest();
HttpRequest->SetHeader(TEXT("Content-Type"), TEXT("text/plain"));
// Don't need to URL encode the APIServer or the EventParams, which are already encoded, and contain parameter separaters that we DON'T want encoded.
HttpRequest->SetURL(FString::Printf(TEXT("%sSendEvent.1?SessionID=%s&AppID=%s&AppVersion=%s&UserID=%s&EventName=%s%s"),
*APIServer,
*FPlatformHttp::UrlEncode(SessionID),
*FPlatformHttp::UrlEncode(APIKey),
*FPlatformHttp::UrlEncode(AppVersion),
*FPlatformHttp::UrlEncode(UserID),
*FPlatformHttp::UrlEncode(Event.EventName),
*EventParams));
PayloadSize = HttpRequest->GetURL().Len();
HttpRequest->SetVerb(TEXT("GET"));
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
if (!bInDestructor)
{
HttpRequest->OnProcessRequestComplete().BindSP(this, &FAnalyticsProviderET::EventRequestComplete, TSharedPtr< TArray<FAnalyticsEventEntry> >());
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
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}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
}
FlushEventsCountdown = MaxCachedElapsedTime;
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
// clear the array but don't reclaim the memory.
CachedEvents.Reset();
// Push the current set of default attributes back onto the events list for next time we flush.
// Can't call SetDefaultEventAttributes to do this because it already assumes we have one item in the array.
CachedEvents.Emplace(FString(), MoveTemp(CurrentDefaultAttributes), false, true);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
ANALYTICS_FLUSH_TRACKING_END(PayloadSize, EventCount);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3271386) #lockdown Nick.Penwarden Change 3270776 on 2017/01/24 by Laurent.Delayen Fixed missing call to CacheBones in AnimNode_SubInstance. Fixes Mudang crash. #c0der3view benn.ghallager, lina.halper #tests does not crash #rb none Change 3270483 on 2017/01/24 by Shaun.Kime Removing the ensure and making it behave safely whenever the scene count is out of sync. Since Paragon isn't using the primary driving feature of MaterialParameterCollections in the UI that required this feature, Nick Darnell and I deemed this okay. #jira OR-34919 #rb nick.darnell #tests PIE and golden path Change 3270067 on 2017/01/24 by Laurent.Delayen Fixed crash when recompiling Mudang's AnimBP. (SubInstances array holding null references) #rb benn.ghallager #tests doesn not crash Change 3269760 on 2017/01/24 by Daniel.Lamb Added more files to inisettings blacklist. #rb Trivial #test cook paragon. Change 3269578 on 2017/01/24 by jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3269468 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3269570 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Grux/Abilities/Stampede/GA_Grux_Stampede.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/Minimap_char_portrait_Ice.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/PORT_Ice.uasset #c0der3view: jason.bestimt Change 3269141 on 2017/01/23 by Mieszko.Zielinski TSimpleCellGrid::InvalidCell refactor to avoid it being a static member variable #UE4 #rb Lukasz.Furman #test golden path Change 3268953 on 2017/01/23 by Jason.Bestimt #ORION_DG - R0BOMERGE resolution from MAIN to DG of compile fix and banner stuff #RB:none #Tests:none #c0der3view: matt.schembari, andrew.grant Change 3268576 on 2017/01/23 by John.Pollard Add DemoNetDriver to the level collection earlier to remove small window where World->DemoNetDriver could be null as a result of FScopedLevelCollectionContextSwitch #rb RyanG #tests Live game play + replays + instant replay Change 3268119 on 2017/01/23 by Daniel.Lamb Added support for splitting up chunks into maximum sizes. #rb Andrew.Grant #test Cook paragon ps4 windows windowserver Change 3268020 on 2017/01/23 by Dan.Hertzka Moving TreeFilterHandler.h out into Slate/Public via branch & delete #c0der3view Nick.Darnell #rb none #tests compile Change 3267820 on 2017/01/23 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3267733 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3267817 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3266798 on 2017/01/20 by Daniel.Lamb Make the diff files commandlet more helpful. #rb Trivial #test Diff files commandlet. Change 3266795 on 2017/01/20 by Daniel.Lamb Fixed issue with Cooked packages trying to load dependencies from a dependency offset which is incorrect. #rb Gil.Gribb #c0der3view Gil.Gribb #test Load cooked packages using the editor. Change 3266310 on 2017/01/20 by Daniel.Lamb Fixed issue with cook ont he fly not resolving string asset reference redirectors on load. Added fastcook to the iterative cook detection. #rb Jamie.Dale #test Cook Paragon Change 3265879 on 2017/01/20 by Jon.Lietz fixing PS4 compile error #rb none #tests compiles #c0der3view andrew.grant Change 3265756 on 2017/01/20 by Jon.Lietz quest evaluator - added in an ability type that will evaluate in game events and increments player stats for quests, these abilities can be granted by quests or the hero data - added support to the ability system to have ability specs not replicated to the client, this will allow for passive only abillities for quest evaluation to only live and exicute on the dedicated server - now support loading in data for quest info asynchronously - orion quests can now grant evaluator abilities to the players that own the quests - AOrionPlayerState_Game::GiveAbilityData() now grabs all the abilities from active quests - at the end of the match unload any data loaded by the quests #RB david.ratti #test granting abilities Change 3265658 on 2017/01/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3265610 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3265627 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3265530 on 2017/01/20 by Robert.Manuszewski Making sure all package dependencies are loaded before post loading its objects #jira OR-34891 #tests Golden path x 12 #rb none Change 3265126 on 2017/01/19 by Frank.Gigliotti Notifies for abilities waiting on input confirmation; * Ability tasks waiting for input confirmation will now notify the ability when it begins and ends waiting. #RB Dave.Ratti #Tests PIE Change 3264489 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merged fix from 36.2. #rb #tests na #R0BOMERGE-SOURCE: CL 3264488 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3263948 on 2017/01/19 by Andrew.Grant Non-unity fixes. #tests compiled WIn64 editor #rb na #R0BOMERGE: Main, 37 Change 3263755 on 2017/01/19 by Laurent.Delayen OR-34970 FRootMotionSource_ConstantForce now has DisablePartialEndTick set, so we end up with a consistent velocity when the root motion ends. Added VelocityOnFinishMode to UAbilityTask_ApplyRootMotionConstantForce so we can optionally override or clamp velocity. CVarDebugRootMotionSources now displays Velocity and LastPreAdditiveVelocity on HUD to help debugging RootMotionSources. #rb frank.gigliotti #tests Ice Q Change 3263616 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3263608 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3263613 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3262543 on 2017/01/18 by Eric.Newman Added GetAttributeSetValues feature to Ability System. Allows for pulling attribute rows without needing an Actor or AbilitySystemComponent #rb david.ratti #c0der3view david.ratti #tests used to export paragon hero attributes #jira TON-25429 Change 3262414 on 2017/01/18 by Laurent.Delayen Fixed crash opening up Ice's AnimBP. #rb lina.halper #c0der3view thomas.sarkanen #tests opening up AnimBP doesn't crash anymore. Change 3262291 on 2017/01/18 by Ryan.Gerleve Cache the network role of AbilitySystemComponents in PreNetReceive, to make sure the role is correct during serialization if properties are received before BeginPlay. Factor out the caching into its own function to reduce code duplication. #rb david.ratti #tests golden path, bug repro #jira OR-31424 Change 3262062 on 2017/01/18 by Max.Chen Sequencer: Fixed crash caused by lingering persistent evaluation data Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3262061 on 2017/01/18 by Max.Chen Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3261946 on 2017/01/18 by Jason.Bestimt #ORION_DG - Fix for event tracks in sequencer #RB:none #Tests:none #R0BOMERGE: MAIN #c0der3view: Max.Chen, andrew.rodham, scott.james Change 3261812 on 2017/01/18 by Mieszko.Zielinski Made bos' perception component vlog information #Orion #rb Lukasz.Furman #test golden path Change 3261731 on 2017/01/18 by Benn.Gallagher Readded fix to clothing index buffer overflow (lost in merge a while back) #tests Editor, assigned clothing to skel mesh #rb Tom.Sarkanen Change 3261730 on 2017/01/18 by Robert.Manuszewski Build script sdk upgrade #rb none #tests Ran the script that was upgraded Change 3261392 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant non-unity fix #rb none #tests compiled #R0BOMERGE-SOURCE: CL 3261391 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3261096 on 2017/01/17 by Laurent.Delayen OR-33666 Removed 'bImpartsVelocityOnRemoval' for additive root motion sources, as that can create a 'bouncing' effect when Velocity is modified externally. #rb frank.gigliotti #tests Preflight QA test https://jira.it.epicgames.net/browse/PQATC-8713 Change 3261030 on 2017/01/17 by Laurent.Delayen Fix crash in Persona. #rb none #tests doesn't crash Change 3260561 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging Fix from UE 4.15 Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #rb Ori.Cohen #jira UE-39994 #tests na #R0BOMERGE-SOURCE: CL 3260557 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3260553 on 2017/01/17 by Ryan.Gerleve Change cvar in UDemoNetDriver::ShouldSaveCheckpoint to use GetValueOnAnyThread. Fixes OR-34759. #rb john.pollard #tests bug repro, golden path Change 3260202 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37/36.2 @ CL 3260077 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3260201 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259560 on 2017/01/16 by Marcus.Wassmer Fix reflections #rb none #c0der3view Brian.Karis #tests added some reflections Change 3259348 on 2017/01/16 by Daniel.Lamb Moved automation maps from alwayscookmaps to AllAutomationMaps. #rb Andrew.Grant #test Cook Paragon + Fast Cook Paragon + Preflight Cook Paragon Change 3259113 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant #ORION_MAIN - Merge 36.2 @ CL 3258788 #RB:none #Tests:compiled Win64 editor #R0BOMERGE-SOURCE: CL 3258986 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259090 on 2017/01/16 by Chris.Bunner Duplicating CL 3246830: Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #rb None #tests Editor, -game, epic and min settings Change 3258910 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - DAILY DG @ CL 3258854 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3258871 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3258807 on 2017/01/16 by Rolando.Caloca O - Fix for outlines #rb Chris.Bunner #tests Ran sovereign2 game #c0der3view Andrew.Grant Change 3258637 on 2017/01/16 by Charles.Anderson Removing wrongly added files (agrant) Change 3258601 on 2017/01/16 by Andrew.Grant Temp fix for rendering crash by disabling custom depth rendering #rb na #tests PIE'd Change 3258590 on 2017/01/16 by Tom.Wright One of these files are not syncing properly in my UnrealGameSync so I'm adding them manually (the .exe). Change 3258523 on 2017/01/16 by Andrew.Grant Removing intermediate build file that was checked in #rb #tests na Change 3258464 on 2017/01/16 by Andrew.Grant Fixes for non-unity #R0BOMERGE: Main #tests compiled Win64 #rb na Change 3258208 on 2017/01/15 by Mieszko.Zielinski FMetaNavMeshPath's Waypoints have been expanded to store user flags. #UE4 #rb none #test golden path Change 3258042 on 2017/01/14 by andrew.grant Merging test framework changes from //Orion/Release-36.2 to Main (//Orion/Main) #rb #tests preflighted #R0BOMERGE-SOURCE: CL 3258036 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml #c0der3view: andrew.grant, jason.bestimt Change 3258035 on 2017/01/14 by Andrew.Grant Disable MfMedia plugin by default Change 3257936 on 2017/01/14 by Andrew.Grant Merging from //UE4/Main @ 3253977 through Orion-Staging #rb na #tests QA smoke in staging, built locally, preflighted Change 3257583 on 2017/01/13 by Daniel.Lamb Removed nomcp from the commandline when running on PC #rb Trivial #test Buildcookrun paragon windows Change 3257320 on 2017/01/13 by Cody.Haskell #Orion - Ansel Integration into Replay Mode - Updated Ansel SDK - Bug Fix for Ansel plugin - Made it not look terrible when you pause the game in regular replay mode #rb Andrew #r3view-3256093 @andrew.grant #tests Golden Path, compiles on PS4 #lockdown Andrew.Grant Change 3257239 on 2017/01/13 by Frank.Gigliotti ApplyRootMotionJumpForce end velocity options; * "ApplyRootMotionJumpForce" task now supports setting the end velocity. * Moved root motion end velocity options from the individual tasks into the base class. * Fixed a property on UAbilityTask_ApplyRootMotionConstantForce not replicating properly. #RB None #Tests PIE Change 3256173 on 2017/01/12 by Laurent.Delayen Added additional debug message to ShowResaveMessage. #rb lina.halper #test loaded broken Femme assets. Change 3256082 on 2017/01/12 by Andrew.Grant Temp fix for BuildHealth warning. Following up with BP team #rb none #tests verifierd compile warnings are gone Change 3255991 on 2017/01/12 by Ben.Woodhouse Cherry pick NV gpu hang fix from //ue4/release-4.14 @3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira OR-22580 #rb none (r3viewed for 4.14 by Marcus Wassmer) #tests run locally on PC (change is windows-specific) Change 3255185 on 2017/01/12 by John.Nielson Made it so that PS4 compiles without warning from misordered initialization. #RB: r3view #r3view-3255186: Andrew.Grant #Test: None Change 3254885 on 2017/01/11 by Michael.Trepka CIS fix #rb none #tests none Change 3254568 on 2017/01/11 by Andrew.Grant Merging relay fix from //Orion/Release-36.2 to Dev-General (//Orion/Dev-General) #rb #tests na Change 3254544 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging previous fix to Dev-Gen #rb #tests na #R0BOMERGE-SOURCE: CL 3254532 in //Orion/Release-36.1/... via CL 3254537 via CL 3254540 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3254204 on 2017/01/11 by Michael.Trepka Added title bar area to the game layer manager, so that games can easily setup custom title bar content when using borderless windows. Disabled/hidden by default #rb none #tests Tested in editor build on PC Change 3254074 on 2017/01/11 by Ryan.Gerleve Fix for gameplay tags not being recorded in client replays. #rb david.ratti #tests golden path, replays Change 3254035 on 2017/01/11 by Laurent.Delayen OR-28756 Added WaitForMovementInput Ability Task to use with Emote ability. #rb dave.ratti, frank.gigliotti #tests Kallari's emotes Change 3253736 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3253668 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3253715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3252981 on 2017/01/10 by Daniel.Lamb Added async load package delegate. #rb Trivial #test BuildCookRun Paragon with local server Change 3252975 on 2017/01/10 by Daniel.Lamb Added EditorPerProjectUserSettings to the ignore config field for iterative cooking #rb None #test cook paragon. Change 3252784 on 2017/01/10 by Daniel.Lamb Integrated fix for rebuild lighting commandlet from Greg Korman @ Impulse Gear. #rb Daniel.Lamb #test Rebuild lighting Paragon Change 3252460 on 2017/01/10 by Aaron.Eady #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. #rb robert.manuszewski Copied from CL #3252418 Written by Ben.Zeigler #c0der3view Ben.Zeigler, David.Ratti, Andrew.Grant #tests PIE Change 3252222 on 2017/01/10 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3252019 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3252221 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3251379 on 2017/01/09 by Ori.Cohen Fix build #rb none #tests none Change 3251242 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251240 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251224 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251220 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251206 on 2017/01/09 by Ori.Cohen Add logging to possible physx infinite loop. #JIRA OR-32515 #rb Dave.Ratti #tests none Change 3250847 on 2017/01/09 by Daniel.Lamb Added excution time stat to unrealpak. #rb Trivial #test BuildCookRun Paragon with timing info. Change 3250761 on 2017/01/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3250717 #RB: none #Tests:none #R0BOMERGE-SOURCE: CL 3250759 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3249410 on 2017/01/06 by Chris.Bunner Duplicating CL 3249213: Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #rb None #tests -game windowed/fullscreen behavior Change 3249285 on 2017/01/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3249117 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3249278 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247989 on 2017/01/05 by Dan.Hertzka Re-adding the null checks from CL 3247771 in Release-36 (the R0BOMERGEd submit didn't include these for some reason) #c0der3view Andrew.Grant #rb none #tests Compiled and didn't crash on editor startup #R0BOMERGE: Main Change 3247790 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging! #tests #rb na #R0BOMERGE-SOURCE: CL 3247786 in //Orion/Release-36/... via CL 3247787 via CL 3247788 via CL 3247789 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247717 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3247673 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3247716 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247575 on 2017/01/05 by David.Ratti -Fix crash if GE has a null linked target GE -Change FGameplayEFfectContext::Ability to be AbilityCDO via TWeakObjectPtr rather than a TSubclass. TSubclass is not weak, so if a class was GC'd while still in a GEEC somewhere, it could crash. #rb none #tests pie Change 3247032 on 2017/01/04 by Ori.Cohen Touch engine file to re-link physx libs #JIRA OR-32839 #rb none #tests none Change 3247006 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246987 on 2017/01/04 by Ori.Cohen Add newline for ps4 #rb none #tests none Change 3246986 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246981 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246969 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246921 on 2017/01/04 by Ori.Cohen Fix automation to include #tests none #rb none #tests none Change 3246900 on 2017/01/04 by Ori.Cohen Fix newline issues for ps4. #rb none #tests none Change 3246666 on 2017/01/04 by Chad.Garyet Updating physx build to include switch and linux-arm64 integrate/resolve from dev-physics-upgrade #c0der3view ori.cohen Change 3246450 on 2017/01/04 by Arciel.Rekman Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #rb Ori.Cohen #c0der3view Ori.Cohen #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. Change 3246229 on 2017/01/04 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3246134 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3246204 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3245068 on 2017/01/03 by Lukasz.Furman improving obstacle grid avoidance: adjusting start location when inside obstacle, fixes for string pulling #jira OR-33318 #rb none #c0der3view Mieszko.Zielinski #tests PIE Change 3244698 on 2017/01/03 by Lukasz.Furman compilation fix: removed optimization pragmas from AISense_Sight.cpp #rb none #tests none Change 3244679 on 2017/01/03 by David.Ratti Unify linked gameplay effect spec creation: -Linked GEs -Conditional Execution GEs -Overflow GEs -Expiration GEs (premature/routine) These now create the dependant GE Spec the same way, by duplicating the original context and copying spec tags, MINUS the original GE's asset tags. Actor tags are still recaptured at the moment the spec is created. #rb Lietz #tests golden path #c0der3view Billy.Bramer, Fred.Kimberley Change 3244499 on 2017/01/02 by Mieszko.Zielinski Major AI tactics upgrade #Orion Introduction of new objective dealing algorithm (CSP inspired) Bots can now place wards Bots can now destroy wards and other appopriately marked up OrionDamagableActors (content change in following CL, allows bots to see these actors) Switched OrionAIBot.CurrentEnemy to AActor type Removed code related to Jungle Rig objectives #rb none #test golden path Change 3242918 on 2016/12/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3242890 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3242917 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3241817 on 2016/12/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3241745 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3241811 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3240916 on 2016/12/20 by Ben.Marsh Add metadata properties to jobs that create promotable artifacts and execute promotions, for consumption by the pipeline tool. Properties are added to /job[XXX]/Pipeline/Promotable-<Platform>-<Type> or /Promotion-<Platform>-<Type>. #rb none #c0der3view David.Vossel, Trevor.Pounds #tests Ran through preflight Change 3240857 on 2016/12/20 by Lina.Halper Added ensure to track marker sync crash #rb: Laurent.Delayen #code r3view: Martin.Wilson #tests: PIE with mudangs Change 3240856 on 2016/12/20 by Laurent.Delayen Potential fix for sync marker crash. #rb lina.halper #c0der3view martin.wilson, lina.halper #tests Mudang Change 3240813 on 2016/12/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3240768 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3240812 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3239624 on 2016/12/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3239590 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3239623 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3238573 on 2016/12/16 by Andrew.Grant Moved console vars to source file to avoid multiple definitions (OR-33470) #rb none #tests compiled Change 3238077 on 2016/12/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3238017 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3238059 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3237176 on 2016/12/15 by Laurent.Delayen Moved FloatRK4SpringInterpolator and VectorRK4Interpolator from Orion to Engine. #rb ori.cohen #c0der3view lina.halper, james.golding #tests Twinblast and Ice Change 3236911 on 2016/12/15 by Lukasz.Furman changed navgrid projection to use 2D poly search for more accurate results #orion #rb none #tests PIE Change 3236660 on 2016/12/15 by Jamie.Dale Updating Orion text block to upper-case its text in a localized way This also prevents it clobbering the text property value with the transformed text, resulting in key stability issues. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236658 on 2016/12/15 by Jamie.Dale Adding FText::ToLower and FText::ToUpper These also track history and rebuild when the text they were generated from is changed. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236501 on 2016/12/15 by Lukasz.Furman enabled navigation grid avoidance for jungle minions #jira OR-33318 #rb Mieszko.Zielinski #tests PIE Change 3236479 on 2016/12/15 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3236423 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3236474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3236399 on 2016/12/15 by Andrew.Grant Fixed pkg warning "Patch created by newer SDK must contain sce_module files" by not excluding "libSceNpToolkit.prx" #rb none #tests none #R0BOMERGE: Main,36 Change 3236280 on 2016/12/15 by Benn.Gallagher Fixed crash when clothing cooked data is updated on a client that is not powerful enough to run multithreaded physics (2 or fewer cores) #rb Ori.Cohen #jira OR-33248 #tests - Editor + PIE, running through multiple character viewer screens in menu (as per repro), forced single threaded physics and re-ran tests Change 3235666 on 2016/12/14 by Matt.Schembari Merging 3200968 from Dev-Editor for OR-32947. #c0der3view Andrew.Grant,Arthur.Flew #tests compile ------- Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. #rb Nick.Darnell --------- Change 3235315 on 2016/12/14 by Adric.Worley Fix FText parse warning spam when dragging in world outliner #jira UE-29099 #tests editor #rb Matt.Kuhlenschmidt Change 3235177 on 2016/12/14 by Sam.Zamani Chat toxicity info added to every out-going party/team chat message Added optional "chat-info" XML element to XMPP chat stanzas being sent to a MUC room The chat info is added to the room's configuration via ChatInterface OSS Currently capturing playlist id, team size, and party size with each chat message OGS-479 Add extra attributes to XMPP chat messages for toxicity processing #rb: josh.markiewicz, rob.cannaday #coderview: ian.fox #tests: none Change 3235093 on 2016/12/14 by Arciel.Rekman Linux: switched PhysX/APEX debug info to DWARF3 and rebuilt the libs - Also fixed an unrelated compile error (by suppressing the warning - do not merge back to main). #rb Ori.Cohen, Andrew.Grant #c0der3view Ori.Cohen, Andrew.Grant #tests Compiled the server Change 3234913 on 2016/12/14 by Andrew.Grant Duplicated 3200382 from Dev-Core as suspected fix for OR-33328 #rb #tests na Change 3234910 on 2016/12/14 by Laurent.Delayen Added AnimNotifyState_DisableRootMotion to turn off root motion during a RootMotion Montage, and give control back to the player. #rb martin.wilson #tests Ice RootMotion Ult networked. Change 3234823 on 2016/12/14 by Lukasz.Furman added capsule support for local navigation grids #orion #rb none #tests PIE Change 3234768 on 2016/12/14 by Lukasz.Furman fixed crash in registering debug scene proxies of gameplay debugger tool #orion #rb none #tests PIE Change 3234682 on 2016/12/14 by Chad.Garyet Adding physx build to dev-general Change 3234643 on 2016/12/14 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2/36 @ CL 3234401 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3234640 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3234597 on 2016/12/14 by Wes.Hunt Merging RealMoneyPurchaseComplete delegate from CatalogHelper into Orion * Hooked it up so CatalogHelper doesn't take a persistent reference to the analytics provider. Extensive refactor of Orion's AnalyticsProvider lifetime and management. * More tightly controlled provider lifetime, eliminated need to recreate the providers unnecessarily. * Made provider access functions simpler and clarified creation vs. access (no more lazy getters). * Improved handling of GameSessionIDs and UserIDs outside of match to improve data clarity for the analytics backend. Details: AnalyticsProviderET * Added Get/SetAppID APIs to allow the AppID to change without recreating the provider (needed for CompQA support, which isn't always known when the provider is created). * SetAppID and SetSessionID now flush their cached events before changing them. * SetUserID still does not Flush because we inadvertently rely on this so the UserID can be set several frames later and all events will be sent with a valid UserID. OrionAnalytics * Simplified contract for correctly creating a new provider: CreateAnalyticsProvider now takes an AccountID and GameSessionID so the provider can be fully initialized with a single call. * Exposed CreateAppID function so the places where the AppID needed to dynamically change (CompQA purposes) could use shared Orion naming conventions. * Exposed SetDefaultAttributes function so game code could share the logic for setting default attributes. * Add assert to CreateAnalyticsProvider because we never expect it to fail, and outside code doesn't have to do it. DemoNetDriver * Exposed UDemoNetDriver::GetDemoSessionID to allow analytics to set a consistent GameSessionID during replay that is NOT the game session ID of the original match, which was throwing heartbeat events for replays into the same session on the backend, if the replay was watched fast enough. OrionGameInstance * Server's analytics provider moved to GameInstance as it's lifetime is more appropriate than the GameMode. * SetUserID now works in PIE, and sets it to PIE_INSTANCE so we don't pollute our account data with random GUIDs GameInstanceCommon * When playing back a replay, use the DemoNetDriver's SessionID instead of the Game Session ID of the game being replayed. OrionGameMode_MOBA * Moved Login functionality to GameMode_Base so it will work properly in all Orion GameModes (ie, DraftLobby). OrionGameMode_Base * Removed SetAnalyticsProvider. This was confusing the interface and making it seem like providers could change dynamically (they couldn't). * GetAnalyticsProvider changed to just get it from the GameInstance where it is really stored now. OrionPlayerController_Base * Removed SetAnalyticsProvider. No external code should be changing the provider. * Exposed an explicit CreateAnalyticsProvider so GetAnalyticsProvider() no longer has to lazily create the provider. * Added some asserts on preconditions to CreateAnalyticsProvider to ensure we are not creating them at the wrong times. OrionGameSession * The Server Analytics provider now sets a UserID that is a combination of the machine name, PID, and a GUID unqiue to that run. This makes server analytics easier to trace back to servers. OrionGameState_Base * CreateGameSessionID renamed to StoreGameSessionID to better reflect that it isn't creating anything. * Remove the code that sets a random GUID for non game modes, which was just confusing the session handling code on the analytics backend. * Ensure that demo playback sets the demo session ID and not the replayed game's session ID. OrionGameStateMain * GameSessionID is always set to the empty string for non game modes. McpContext * InitAnalytics no longer needs to create the analytics provider or restart any session, etc. It just sets the new AppID (if we now know we are CompQA) and the UserID (since we just logged in). #c0der3view:john.pollard,ryan.gerleve,josh.markiewicz #rb josh.markiewicz #tests extensive runs of the game, dedicated server, menu, and match traveral, and replay watching. Also editor, PIE standalone, PIE w/ dedicated server, and nomcp configurations to ensure no crashes and the providers are created as expected, not recreated, and get the proper Session and GameSessionIDs at the expected times. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper #Analytics: - Added a RealMoneyPurchaseComplete multicast delegate to CatalogHelper mostly intended for apps to be able to listen for this event (not as a completion delegate) and do their own analytics events. - Rolled up a bunch of the params into a struct for forward compatibility - Moved the ECom.ClientInAppPurchase code into a helper on the struct (would like to get this out of catalog helper now that the delegate is there) [c0der3viewed]: Ian.Fox, Wes.Hunt #R0BOMERGE-SOURCE: CL 3209122 in //WEX/Release-05/... via CL 3209123 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209125 by Jason.Bestimt on 2016/11/23 12:33:06. #R0BOMERGE-AUTHOR: david.nikdel Why does the compiler think a parameter can "hide" a non-static member from an outer class. That is most definitely not in scope... #R0BOMERGE-SOURCE: CL 3209212 in //WEX/Release-05/... via CL 3209213 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209214 by Jason.Bestimt on 2016/11/23 14:00:12. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper: Change to AnalyticsProvider to shared reference [c0der3viewed]: Ian.Fox #R0BOMERGE-SOURCE: CL 3209222 in //WEX/Release-05/... via CL 3209223 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209225 by Jason.Bestimt on 2016/11/23 14:07:47. #R0BOMERGE-AUTHOR: wes.hunt Ensure that Heartbeat events will not clog the retry queue if the data router cannot be reached. * Renamed to Usage.Heartbeat and Context to match the more "non-gamey" naming we want to move to (also can't have WorldExplorers prefix). * Removed the Analytics provider from McpCatalogHelper and use the callback delegate instead. This removes analytics assumptions from the McpCatalog code and allows the analytics provider references to not leak outside of WExpAnalytics. This allows us to put ensures in the shutdown code to make sure it doesn't leak and sessions are closed when we expect. Also cleaned up some code that tried to work around the fact that outside code held onto a reference when trying to end the session. [c0der3viewed]:david.nikdel #jira wex-4038 #R0BOMERGE-SOURCE: CL 3209575 in //WEX/Main/WEX/Plugins/... #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209653 by Jason.Bestimt on 2016/11/24 01:43:48. Change 3233911 on 2016/12/13 by Andrew.Grant Duplicating 3203865 from //UE4/Dev-Sequencer/... #tests #rb na Change 3233789 on 2016/12/13 by Olaf.Piesche Replicating 3233289 from Dev-Rendering - light component distance fade properties not initialized #c0der3view marcus.wassmer #rb marcus.wassmer #tests build Change 3233016 on 2016/12/13 by Ryan.Gerleve Fix for conditional properties being evaluated incorrectly when recording replay checkpoints. Fixes heroes appearing as grey boxes in deathcam and replays. #jira OR-32926 #tests golden path, deathcam, replays #rb john.pollard Change 3232909 on 2016/12/13 by Laurent.Delayen Renamed USkeletalMeshComponent::IsPlayingRootMotion() to ::IsPlayingNetworkedRootMotionMontage() to better match what the function does, and match definitions in ACharacter. (Also checks for RootMotionMode to be FromMontageOnly). Added proper IsPlayingRootMotion() to match ACharacter. Also constified these functions. #rb Martin.Wilson #tests Ice Root Motion ult Change 3232336 on 2016/12/13 by David.Ratti Spot merge async loading fix #rb Gil #tests cooked build front end store Change 3231733 on 2016/12/12 by Andrew.Grant Added code to dump out deferred engine commands when frametime is above desired #rb Michael.Noland #tests compiled, ran server #R0BOMERGE: Main Change 3231406 on 2016/12/12 by Laurent.Delayen CharacterMovementComponent: allow physics rotation to be performed during AnimRootMotion. #rb none #tests Ice Change 3230272 on 2016/12/10 by Andrew.Grant Fix for automation code being dead-stripped #rb none #tests verified automation works Change 3229976 on 2016/12/09 by Ryan.Gerleve Fix multiple UI/HUD issues during deathcam playback: No longer switch the local player's PlayerController during deathcam playback. The game player controller will now set it viewtarget to the hero in the deathcam replay. Add an option for the recording DemoNetDriver to not spawn a spectator controller at all. Clean up some hacks that were needed when the player controller did switch to make the card shop close properly. Remove other code that was related to the player controller switch. Add a deathcam camera component to hero characters and activate it during deathcam playback. Factor out the code common to the spectator chase camera and the deathcam camera into a helper struct that both camera components use. Client notifies the server when it starts and stops deathcam, so the server knows not to update the client's viewtarget for the duration. #jira OR-32433, OR-32568, OR-31299, OR-31197 #rb john.pollard, jon.lietz #tests golden path, deathcam, replays Change 3229790 on 2016/12/09 by Lina.Halper #DUPEFIX of CL 3219688 Merging using //Orion/Dev-General_to_//UE4/Dev-Framework Expected fix for cooking issue of animation #rb: Martin.Wilson #code r3view: Martin.Wilson, Laurent.Delayen #tests: none Change 3228731 on 2016/12/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3228573 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3228715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3228602 on 2016/12/09 by Benn.Gallagher Added temporary CVar to fix broken clothing imports due to errant transposition of bone bind matrices on apx file import. This should not be integrated to main - hoping on a fix soon from Nvidia for this issue to be fully solved, this just gets our content creators back up and running while Nvidia investigates #tests Win64 Editor, importing clothing files for Twinblast and Fallen Angel #rb Lina.Halper Change 3227456 on 2016/12/08 by Andrew.Grant Stopped _BUiltData from being dirtied by autosave (copied from 3223169 in Dev-Editor) #rb #tests na Change 3227417 on 2016/12/08 by David.Ratti Fix category on gameplay tag settings #rb none #tests none Change 3227401 on 2016/12/08 by David.Ratti GameplayTag category restrictions remapping support. This allows engine properties to specify categories that can be specified/expanded by projects. Added categories for gameplayeffect tags #rb BenZ #tests editor, golden path #c0der3view Billy.Bramer, Fred.Kimberly Change 3227368 on 2016/12/08 by Uriel.Doyon Simple forward shading now disables self shadowed translucency (because it samples an invalid volumetric light buffer). #jira OR-32645 #tests Loaded editor, tested in game at different quality settings #rb daniel.wright Change 3227243 on 2016/12/08 by David.Ratti Spot integrate CL 3225990 to fix tag sorting #rb none #tests compile Change 3227029 on 2016/12/08 by Laurent.Delayen Fixed crash when creating a new Montage from scratch. #rb Lina.Halper #tests no more crashing when creating a montage from scratch Change 3226877 on 2016/12/08 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3226846 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3226876 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3226157 on 2016/12/07 by Aaron.McLeran Implementing UE-39421 fix into Orion-DevGeneral2 #rb none #tests Be able to view sound class graphs without destroying links. Change 3225422 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - PhysX libs null merge from 35.2 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3225413 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224772 on 2016/12/07 by David.Ratti Fix for Rentry in gameplaycue GetWorld functions #rb none #tests golden path Change 3224771 on 2016/12/07 by David.Ratti Reset RemoetInstanceHasended in UGameplayAbility::PreActivate #rb none #tests pie Change 3224752 on 2016/12/07 by Ben.Marsh Merge CL 3224750 from //UE4/Main: Removing -forcelogflush parameter from UAT invocations of the editor to improve cook times. #rb none #tests preflight Change 3224691 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3224223 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3224690 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224166 on 2016/12/06 by Daniel.Lamb Reenabled iterative cooking inisettings saving. #rb Trivial #test Cook paragon Change 3223965 on 2016/12/06 by Uriel.Doyon Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore. Added more options to allow the user to cancel this build also. #rb daniel.wright #tests modified different shaders in the material editor and also in the material instance editor Change 3223953 on 2016/12/06 by Frank.Gigliotti Root motion time stamp reset; * The character movement time stamp is now decremented by MinTimeBetweenTimeStampResets instead of being reset to 0. * The character movement time stamp reset is now applied to the start times on root motions. This fixes root motions being stuck on since the time stamp could potentially never reach the start time. * Changed how root motion detects invalid start times since a negative start time is now valid. #RB zak.middleton, laurent.delayen #c0der3view zak.middleton, laurent.delayen #Tests PIE Change 3223463 on 2016/12/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3223380 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3223458 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3223219 on 2016/12/06 by Daniel.Lamb Added more stats to saving asset registry code. #rb None #test cook Change 3222459 on 2016/12/05 by Uriel.Doyon "Texture Streaming Build" now updates the map check after execution. Removed texture streaming data for primitives hidden in game. Fixed an issue where build all would not rebuild texture streaming data. #rb none #jira OR-32771 #tests rebuilt texture streaming data in different maps Change 3222246 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Suppress warning when converting from int when the dest is floating point and the converted values are the same #rb none #tests verified converting -1 to -1.000 no longer results in a warning #R0BOMERGE-SOURCE: CL 3222245 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221951 on 2016/12/05 by Daniel.Lamb More stats into saving asset registry. #rb None #test cook paragon Change 3221518 on 2016/12/05 by Daniel.Lamb Added some more ini settings parsing stats. Removed SaveCurrentIniSettings when not using iterative builds as it is slow will reenable when it's fast again. #rb None #test Cook paragon Change 3221475 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for atrac9 logging issue on PS4 #rb none #tests compiled PS4 client in unity #R0BOMERGE-SOURCE: CL 3221474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221403 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3221235 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3221399 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221247 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Third-try at fixing non-unity compile issue #rb none #tests compiled PS4 client #R0BOMERGE-SOURCE: CL 3221242 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219738 on 2016/12/02 by Daniel.Lamb Integrate Dev-Platform -> Dev-General Added support to rebuild lightmaps commandlet for building lightmaps in seperate files. #rb Daniel.Wright #test rebuild lighting Custom QAGame maps. #jira OR-31907 Change 3219133 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: guillaume.abadie Cherry picks Dev-Rendering's 3209305: Fix contact shadow's assemption on objects thickness #rb None #R0BOMERGE-SOURCE: CL 3219131 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219081 on 2016/12/02 by Andrew.Grant Merging material fixes in 3208490 from //UE4/Dev-Rendering/... to //Orion/Dev-General/... #rb none #tests compiled WIn64 editor Change 3218980 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3218942 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3218979 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3218970 on 2016/12/02 by Andrew.Grant Second attempt at unity / non-unity fix #rb none #tests compiled PS4 Client Change 3218807 on 2016/12/02 by Andrew.Grant Fix for non-unity issue #rb none #tests compiled Win64 editor Change 3218472 on 2016/12/01 by Andrew.Grant Temp fix to allow checked-out blueprint to compile #rb none #tests none Change 3218417 on 2016/12/01 by Andrew.Grant Merging //UE4/Main @ 3205566 through //UE4/Orion-Stating #rb #tests na Change 3218140 on 2016/12/01 by Arciel.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). #rb Michael.Trepka #c0der3view Bart.Hawthorne, Andrew.Grant. #tests none in this branch (Merging 3218133 from Dev-Platform to to //Orion/Dev-General) Change 3216959 on 2016/12/01 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3216930 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3216954 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3216341 on 2016/11/30 by Michael.Noland Engine: Reduced the length of the hitch when turning off ToggleDebugCamera while showdebug was active by removing expired strings from the back of the array instead of the front (the underlying issue of strings accumulating while not being displayed / processed is covered by UE-39226) #rb marc.audy #tests showdebug significancemanager + toggledebugcamera + wait 30 s + toggledebugcamera Change 3216233 on 2016/11/30 by Andrew.Grant Generate symbols for PS4 as a post-build UBT step At runtime do a better job of searching paths for symbols #rb Marcus.Wassmer #tests verified symbols are generated and valid Change 3215522 on 2016/11/30 by David.Ratti Fixes from Simon for particle significance overriding explicit call to SetEmitterEnabled by game code. #rb none #tests pie #c0der3view Simon.Tovey Change 3215444 on 2016/11/30 by Aaron.McLeran OR-19392 (and now) OR-32017 Reintroducing CL 2943174 after it was lost due to integration issues! #rb none #tests none Change 3215110 on 2016/11/30 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3215050 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3215097 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Rampage/Skins/Rampage_v001_IceBlue/M_RampageV001_MASTER.uasset #c0der3view: jason.bestimt Change 3213268 on 2016/11/29 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3213062 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3213118 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Source/BlueprintContext/Private/BannerContext.cpp #c0der3view: jason.bestimt Change 3212226 on 2016/11/28 by Aaron.McLeran OR-32363 Client ensure with USoundWave::GetResourceSize() v35 DevGen Ensure is not valid since it's possible for the sound wave to have its resource size queried before its finished decoded in the case of precache on load. Rather than report ResourceSize (the compressed asset size), we're going to just report the fully decompressed data size (RawPCMDataSize) since that's what it will be when it finishes decoding. #tests none #rb zak.middleton Change 3208273 on 2016/11/22 by Tim.Elek Fix for Tonemapping sharpen black border for HDR #rb marc.olano #c0der3view marcus.wassmer, jordan.walker, andrew.grant Change 3207881 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant If a requested package can't be found and async loading is not an option, load the object instead of hoping that FlushAsyncLoading() will make things right... This flaw was spotted while investigating OR-31699 which was due to a different issue, but should have been handled by this codepath. #rb none #tests Faked a condition where a package wasn't loaded on the client but became referenced by a object from the server [c0der3viewed] Ben.Ziegler #R0BOMERGE-SOURCE: CL 3207880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207807 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for OR-31699 While preloading packages check that a package has actually been loaded. Previously this could result in a package failing to load because FindObjectFast would return it to itself (!) #rb none [c0der3viewed] Michael.Noland #tests verified can load into Monolith and get the shadow buff #R0BOMERGE-SOURCE: CL 3207806 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207756 on 2016/11/22 by David.Ratti rollback networking changes since they seem to be causing side effects and v35 isnt the version to take chances on #rb none #tests compile Change 3206348 on 2016/11/21 by Dan.Hertzka Re-added lost type checking changes to the widget BP compiler when evaluating whether to bind a widget Also added the type check when renaming a widget - if the property name is taken by a BindWidget property, but the widget isn't of a valid type, the rename now fails #c0der3view Nick.Darnell #rb Nick.Darnell #tests Widget BP binding Change 3205882 on 2016/11/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3205612 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3205880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3205802 on 2016/11/21 by Daniel.Lamb Fixed commandlet used for diffing cooked packages and generating serialization callstacks. #rb None #test Diff cooked package commandlet Change 3204959 on 2016/11/18 by Ryan.Gerleve World time is no longer adjusted when scrubbing in replays. Fixes several issues related to deathcam. Originally done to to fix ability cooldowns in replays, but shouldn't be necessary. #rb john.pollard #jira OR-30918, OR-31268, OR-31302 #tests golden path, deathcam, replays Change 3204805 on 2016/11/18 by Frank.Gigliotti Don't clamp root motion finish velocity if it doesn't need it. #RB None #Tests PIE Change 3204327 on 2016/11/18 by Mieszko.Zielinski Extended UBTDecorator_IsAtLocation with an option of using regular geometric distances rather than pathfollowing-based test #UE4 #rb Lukasz.Furman #test golden path Change 3204078 on 2016/11/18 by Ryan.Gerleve Flip incorrect sort when there are multiple viewpoints in the significance manager (duplicate of CL 3203997 from Dev-Framework). Fixes objects having incorrect significance in deathcam playback. #rb marc.audy #tests golden path, deathcam Change 3204041 on 2016/11/18 by John.Pollard Fix issue where old player controller from draft lobby was hanging around, causing replication warnings #rb BartH #tests Replays Change 3203971 on 2016/11/18 by John.Pollard Fix assert that can occur in player controller iterator when last element cast's to nullptr #rb BartH #tests Live + replays Change 3203843 on 2016/11/18 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3203682 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3203842 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202948 on 2016/11/17 by Daniel.Lamb Disabled warning about invalidating cook due to unparsable ini setting. This occurs when you don't have any previously cooked content (like on build machine). #jira OR-31916 #rb trivial #test cook paragon Change 3202798 on 2016/11/17 by David.Ratti Fix logic error around bSuppressGameplayCues #rb none #tests compile Change 3202761 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: david.ratti Use FObjectKey instead of UClass* for function acceleration map. Speculative fix for rare client crash. #rb none #test pie #R0BOMERGE-SOURCE: CL 3202552 in //Orion/Release-34.3/... via CL 3202760 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202688 on 2016/11/17 by Michael.Noland Engine: Adding stats to performance assassians GetAllActorsWithInterface and GetAllActorsWithTag to make them clearer in dumphitches reports (also in GetAllActorsOfClass, which is usually fine unless used with something really broad like AActor or AStaticMeshActor) #rb none #tests Compiled and ran on PS4 Change 3202687 on 2016/11/17 by Michael.Noland Engine: Changed console variables and commands to allow using ? immediately following the command (without a space) to bring up the help text, in addition to the existing behavior of using ? as the first parameter #tests Tested with/without spaces on both a console variable and a console command #rb nick.darnell Change 3202686 on 2016/11/17 by Michael.Noland Engine: Made help console command open the generated HTML file via LaunchURL on windows #tests Tested help command on Windows (LaunchURL with file:// use is only enabled for Windows now, but will be tested on Mac and possibly enabled later) #rb nick.darnell Change 3202622 on 2016/11/17 by Ryan.Gerleve Support duplication of UReflectionCaptureComponents that were loaded from cooked data. Needed to support deathcam in Monolith. #rb daniel.wright #tests golden path on monolith with deathcam enabled on PS4 Change 3202575 on 2016/11/17 by Dan.Hertzka Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image #c0der3view Matt.Kuhlenschmidt #rb none #tests PIE & widget designer Change 3202533 on 2016/11/17 by Mieszko.Zielinski Fixed new toggleable nav links not working in client-server environment #Orion #rb none #test golden path Change 3202456 on 2016/11/17 by Mieszko.Zielinski Introduced a new constant to Recast soruces to be used as initial value of tile salt variables #UE4 #rb none #test golden path Change 3202414 on 2016/11/17 by Chris.Bunner Clamp eye adapation working area to match scene viewrect. #rb Marcus.Wassmer #tests Editor #jira OR-31821 Change 3202205 on 2016/11/17 by David.Ratti Networking fix: -Fix ensure about Delayed Prediction Key being flushed while invalid -Fix issue where predicted GE would be removed due to prediction key catch up, but would be added to the removed predicted GE list, causing the later replicated GE to be ignored incorrrectly. This can cause cooldowns to not appear on client, making abilities appear to not function. #rb none #tests golden path, latency #c0der3view Frank.Gigliotti Change 3202063 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: nicholas.davies #jira OR-31641 Chat logs overlap text box when pressing enter Jamie Dale fix for adjusting text spacing when lines are removed from TextLayouts [c0der3viewed] Jamie.Dale #RB Jamie.Dale #TESTS Chat should no longer overlap when more than 40 messages have been added #R0BOMERGE-SOURCE: CL 3202062 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201964 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3201880 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3201956 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201426 on 2016/11/16 by Mieszko.Zielinski Implemented a generic way to set up simple point navigation links that could be disabled at runtime on static navmesh #Orion #rb none #test golden path Change 3201174 on 2016/11/16 by John.Pollard Increase number of retries when refreshing viewer fails + refactor so that a refresh doesn't starve other REST calls #rb BartH #tests Replays Change 3200669 on 2016/11/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging test framework changes from Release-34 to resolve some known conflicts #rb #tests na #R0BOMERGE-SOURCE: CL 3200668 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3199192 on 2016/11/15 by Lina.Halper Extra ensure for the crash with OR-31795 #jira: OR-31795 #rb: Laurent.Delayen #tests: cooked, and test AI_Test with 9 bots Change 3199187 on 2016/11/15 by Aaron.McLeran UE-35533 Implementing from CL 3112097 Dev-Framework for joey #tests Perform tests described in JIRA #rb Jeff.Campeau Change 3199094 on 2016/11/15 by Eric.Newman Only ping Slate last interaction time for analog input outside the deadzone Orion now only reports handled for analog movements outside the deadzone #c0der3view matt.kulhenschmidt,chris.gagnon #rb cody.haskell #tests golden path w/ ps4 controller on PC Change 3199085 on 2016/11/15 by Laurent.Delayen Potential fix for https://jira.it.epicgames.net/browse/OR-31795 #rb lina.halper #tests twinblast ult multiPIE Change 3198934 on 2016/11/15 by Frank.Gigliotti Fixed out of sync root motion ability tasks; * Root motion ability tasks were out of sync and ending before the root motion was finished. The tasks now wait for the root motion to say it is done. #RB Laurent.Delayen #Tests PIE Change 3198486 on 2016/11/15 by David.Ratti Iniitalize EffectContext to default ASC EffectContext when no context is specified in AddGameplayCue_Internal. Fixes some GC translation issues. #rb none #tests pie Change 3198424 on 2016/11/15 by Rob.Cannaday Fix JSON_SERIALIZE_OBJECT_SERIALIZABLE macro in write mode not beginning a JSON object #rb ian.fox #tests class using JSON macros that writes a named subobject (BEGIN_JSON_SERIALIZER/JSON_SERIALIZE_OBJECT_SERIALIZABLE("name", obj)/END_JSON_SERIALIZER) Change 3198418 on 2016/11/15 by Rob.Cannaday More profiling for hitch when receiving friend request #jira OR-30503 #rb ian.fox #tests front end add/remove friend #lockdown nicholas.davies Change 3198214 on 2016/11/15 by David.Ratti Ability System: Added support for some advanced client prediction with the intention of removing latency from the effective duration of predictive gameplay effects. 1. Predicted GameplayEffect reconciliation. Predicted GEs are now reconciled with their replicated counter parts. Previously the predicted GE would be removed when the replicated one came in. Now we reconcile the predicted GE with the replicated GE, and throw out the replicated GE as if it was never added. To the outside, the predicted GE becomes the replicated GE seamlessly. 2. Server retry client activation fails. When a client ability activation fails on the server, the server can retry the activation for a few frames before officially failing it. This is to combat minor discrepencies caused by different server frame rate or jitter in networking conditions. The common example is that we handle RPCs at the top of the frame, before we update timer manager and removed expired GEs or end animations. Both features can be disabled with -DisableAdvancedClientPrediction. They can be toggled individually via config file. #QAr3view: 1. Verify ping time no longer affects attack speed OR-30123. We still expect packet loss to have some effect on rate of fire. 2. Be on the look out for "ability stuck" type of issues 3. If there are resources, I would like to get 2 people to give qualitative feedback on this. Have them lane 1v1 for ~7 minutes with 200 ms of ping (no packet loss). Do this twice, once normally and again with -DisableAdvancedClientPrediction on both client AND server. Do it blind: don't tell them which run has which setting, just see if they notice differences. The hope is that your LMB attacks feel consistent with respect to timing and match what the UI shows in terms of cooldown. I would recommend testing with Murdock and maybe a melee like Crunch #rb frank #c0der3view Frank.Gigliotti, Billy.Bramer, Fred.Kimberley #tests pie, golden path Change 3197309 on 2016/11/14 by Laurent.Delayen Additional debugging info for https://jira.it.epicgames.net/browse/OR-31266 #rb none #tests riftmage + venus VS riftmage multiPIE Change 3196654 on 2016/11/14 by Laurent.Delayen Additional debug info to track down https://jira.it.epicgames.net/browse/OR-31677 #rb none #tests compiles [CL 3276432 by Andrew Grant in Main branch]
2017-01-27 23:32:44 -05:00
void FAnalyticsProviderET::SetAppID(const FString&& InAppID)
{
if (APIKey != InAppID)
{
// Flush any cached events that would be using the old AppID.
FlushEvents();
APIKey = MoveTemp(InAppID);
}
}
const FString& FAnalyticsProviderET::GetAppID() const
{
return APIKey;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
void FAnalyticsProviderET::SetUserID(const FString& InUserID)
{
// command-line specified user ID overrides all attempts to reset it.
if (!FParse::Value(FCommandLine::Get(), TEXT("ANALYTICSUSERID="), UserID, false))
{
UE_LOG(LogAnalytics, Log, TEXT("[%s] SetUserId %s"), *APIKey, *InUserID);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916) #lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change 3349694 on 2017/03/16 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing copy/paste actions for properties embedded within IDetailGroup header rows #!rb Matt.Kuhlenschmidt #!tests Copy/paste on skin variant primary override rows #!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3349560 on 2017/03/16 by David.Ratti Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate). Added GameplayTagReferenceHelper to gameplay cue classes. #!rb none #!tests editor Change 3349305 on 2017/03/16 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests compiled #!rb na Change 3349189 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #!rb Martin.Wilson #!jira OR-36680 #!tests PS4 cooked OrionEntry with Shinbi Change 3348659 on 2017/03/15 by Daniel.Lamb Fix compilation errors. #!rb None Change 3348646 on 2017/03/15 by Andrew.Grant Unshelved from pending changelist '3347778': <description: restricted, no permission to view> Change 3348636 on 2017/03/15 by Daniel.Lamb Fixed issue with rebuildlighting commandlet not checking out separate lighting files. #!rb None #!test ResavePackages commandlet Change 3348559 on 2017/03/15 by Daniel.Lamb Fixed up some iterative ini settings blacklist configs. #!rb Trivial #!test Iterative Cook paragon Change 3348379 on 2017/03/15 by Laurent.Delayen Added simple Async Node 'Play Montage' to use outside of gameplay abilities. #!rb none #!tests none Change 3348035 on 2017/03/15 by Ben.Salem Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon. #!rb none #!tests ran oh so very many tests with the changes. Change 3345982 on 2017/03/14 by Zak.Middleton #!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second. #!jira OR-36422 #!tests multi-PIE dedicated server, various framerates, net lag, etc. #!rb Laurent.Delayen #!codereview Laurent.Delayen Change 3345134 on 2017/03/14 by Jordan.Walker mono work Change 3344857 on 2017/03/14 by Martin.Wilson Missing includes for transactor header #!rb none Change 3341860 on 2017/03/10 by Chris.Bunner Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes. #!rb None #!tests Editor, Known trouble materials with interpolator nodes, With/without material functions Change 3341759 on 2017/03/10 by Daniel.Lamb Fixed up NetworkCompatible version so that it works with UGS. #!rb Trivial #!test Cook ps4 paragon. Change 3341616 on 2017/03/10 by Josh.Markiewicz #!UE4 - added define for OGS feature #!rb none #!codereview sam.zamani #!tests compiles Change 3341612 on 2017/03/10 by Josh.Markiewicz #!UE4 - removed old define #!tests compiles Change 3340180 on 2017/03/09 by Daniel.Lamb Integrate fix for sync loading from main to Dev General. #!rb Ben.Zeigler Change 3339904 on 2017/03/09 by Chris.Bunner Fixed material translation error when custom interpolator node hooked to multiple function outputs. #!rb None #!tests Editor Change 3339280 on 2017/03/09 by Josh.Markiewicz #!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem - added 2 functions to online engine interface #!codereview sam.zamani, ben.marsh Change 3338654 on 2017/03/08 by Daniel.Lamb Fixed up some issues with iterative ini settings. Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines. #!rb None #!test Cook paragon iteratively Change 3336989 on 2017/03/08 by Ben.Marsh Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. #!rb none Change 3336135 on 2017/03/07 by Michael.Trepka Hide GameLayerManager's title bar on exiting PIE #!rb Dan.Hertzka #!tests Tested in the editor on Windows Change 3335324 on 2017/03/07 by Aaron.Eady Chat; Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset. Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu. Added horizontal boxes to the gameplay settings menu because we are running out of space. Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical. #!rb Matt.Schembari #!tests MCP, PIE #!lockdown Nicholas.Davies #!RN Change 3333541 on 2017/03/06 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3333512 #!RB:none #!Tests:none #!codeReview: cameron.winston Change 3332578 on 2017/03/04 by Andrew.Grant Temp Disabled wrong-looking warning #!tests #!rb na #!ROBOMERGE: Main Change 3332555 on 2017/03/04 by Andrew.Grant Proper fix for Tencent DLL issue #!tests #!rb na #!ROBOMERGE: Main Change 3332552 on 2017/03/04 by Andrew.Grant Fix for Tencent DLL issue while staging #!tests none #!rb none #!ROBOMERGE: Main Change 3332216 on 2017/03/03 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3332168 #!RB:none #!Tests:none Change 3332060 on 2017/03/03 by Daniel.Lamb Fixed issue with AsyncLoading code eventually flushing async loading while in async loading... This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses. #!rb Gil.Gribb. #!test Editor and -game Change 3331680 on 2017/03/03 by Jason.Bestimt #!ORION_MAIN - Merge MAIN @ CL 3331636 #!RB:none #!Tests:none #!codeReview: andrew.grant Change 3331412 on 2017/03/03 by James.Hopkin #!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets Source change committed in CL#!3331380 #!jira OR-36274 #!fyi Paul.Moore Change 3331375 on 2017/03/03 by Sam.Zamani fix dll path for tenproxy #!rb none #!tests none Change 3330953 on 2017/03/02 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3330924 [STOMPED ChestOpeningScreen.uasset] #!RB:none #!Tests:none #!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant Change 3330646 on 2017/03/02 by Andrew.Grant Warning and non-unity fix #!tests compiled #!rb none Change 3330388 on 2017/03/02 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3329982 on 2017/03/02 by Sam.Zamani fixed updated module rules #!rb none #!tests regen projects Change 3329964 on 2017/03/02 by Sam.Zamani Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General) 3245325 Adding new OSS for Tencent online platform 3245448 tencent third party SDK TCLS proxy functionality #!rb none 3245474 missing include #!rb none 3249585 TCLS tenproxy.dll in thirdparty bin folder #!rb none 3249726 Load TenProxy.dll for TCLS integration New OSS Tencent #!rb none 3255571 tencent configs #!rb none 3255826 Tencent TCLS paragon launcher #!rb none 3256168 TCLS launch batch update cmd line options #!rb none 3256170 Added "TencentLive,TencentDev" MCP config entries #!rb none 3256504 xmpp config update #!rb none 3273168 skip login steps for tencent config update #!rb none 3279427 #!xmpp add option to use plain text auth 3279428 disable ssl and use plain text auth for XMPP connection temporary until we have a valid cert setup on Tigase deployment 3281566 enabled OSS tencent this will also be the toggle for detecting when to enable tencent functionality at runtime 3283103 differentiate between tencent dev/live environments disable QoS region selection for tencentdev 3283106 lower http verbosity 3283734 config updates 3285066 disable replays and mtx for tencent build 3291005 #!online,mcp service config bEnabled flag to toggle individual services as needed 3291006 explicitly mark unneeded Mcp services as disabled 3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false 3291492 disable recording of replays for tencent mode 3292750 disable replay tab based on bEnableReplays=false 3292753 new orion runtime option bDisallowCoinPurchases if true, prevents coins from being available for purchase 3292755 diable mtx coin offers if bDisallowCoinPurchases=true 3292759 missing header 3293246 disable query for available friend codes if bEnableFriendCodes=false 3293250 temp usage of NULL analytics provider 3298025 Adding optional RegionTencent plugin for overriding config files 3298027 ability to override config cache values via plugin config files 3311016 default to TencentDev backend when running in tencent mode 3311017 CMS tencent config 3311022 Rename RegionTencent to RegionCN 3312470 disable links for tencent build 3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent 3314861 tenproxy 2.0.2.7 update 3314878 default RegionCN plugin to disabled this will only be enabled once the RegionCN.pak is loaded 3314879 TCLS launcher pointing at UE4Editor.exe for development 3315257 missing file 3323573 remove TCLS launcher 3326006 Tencent TLOG SDK 3326277 wrapper singleton class for tenproxy connection 3329180 Tencent support for login flow 3329181 WIP tenproxy connection usage in identity 3329624 wip tcls proxy #!rb none #!tests none Change 3329651 on 2017/03/02 by Andrew.Grant Merging from //UE4/Main @ 3322856 through Orion-Staging #!tests QA #!rb na Change 3329411 on 2017/03/02 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue) - This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!) #!lockdown Jason.Bestimt #!rb none #!tests Undo on an item definition asset #!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3328858 on 2017/03/01 by Lina.Halper Fixed crash on importing animation that was edited before #!rb: none #!tests: reimport Change 3328459 on 2017/03/01 by Daniel.Lamb When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists. #!codereview Gil.Gribb #!test None #!rb Trivial Change 3328182 on 2017/03/01 by Daniel.Lamb Unshelved from pending changelist '3318009': Adding support for shared cooked builds to be downloaded from the network. Included CookedAssetRegistry in the p:\ published builds. #!rb Ben.Marsh Change 3327856 on 2017/03/01 by Frank.Gigliotti Added velocity overrides to FRK4SpringInterpolator; #!RB None #!codeReview Laurent.Delayen #!Tests PIE Change 3327096 on 2017/03/01 by David.Ratti Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData. #!rb none #!tests editor Change 3326177 on 2017/02/28 by Daniel.Lamb Added some more debugging information to help track down live issue. #!rb Chris.Bunner #!test Ran editor. Change 3324951 on 2017/02/28 by David.Ratti UDataTable: added AddRow/RemoveRow native functions. #!rb JB #!tests na Change 3323852 on 2017/02/27 by David.Ratti Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option #!codereview Ben.Zeigler #!rb #!tests na Change 3323706 on 2017/02/27 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3323694 #!RB:none #!Tests:none Change 3321945 on 2017/02/24 by Jon.Lietz OR-36258 - fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application. #!RB David.Ratti #!tests golden path #!codeReview: Billy.Bramer, Fred.Kimberley #!RNX Change 3321876 on 2017/02/24 by Daniel.Lamb Fixed erroronEngineContentUse flag not being set properly. #!rb Trivial #!test Cook Paragon. Change 3321591 on 2017/02/24 by Jason.Bestimt #!ORION_DG - MAIN @ CL 3321563 #!RB:none #!Tests:none Change 3321260 on 2017/02/24 by Andrew.Grant Fixed issue that was causing missing string references to not show their referencer #!rb none Change 3321040 on 2017/02/24 by Robert.Manuszewski Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes. #!rb none #!tests Cooked Win64 server and client, played cooked Win64 build Change 3319413 on 2017/02/23 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3319394 #!RB:none #!Tests:none Change 3317905 on 2017/02/22 by Daniel.Lamb Integrate CL 3238291 from Odin Add Plugin content to the asset registry Change the location of AssetRegistry.bin when cooking a plugin as DLC Include AssetRegistry.bin in the cooked plugin staging process Add function to PluginManager to keep list of any plugins that loaded a pak file Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created #!rb Ben.Marsh #!codereview Chance.Ivey, Daniel.Lamb Change 3317648 on 2017/02/22 by Cody.Haskell Instead of popping an external web browser, we use the SWebBrowser widget on GFN. #!rb DanH #!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari #!tests PIE Change 3317289 on 2017/02/22 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3317254 #!RB:none #!Tests:none Change 3317186 on 2017/02/22 by Mieszko.Zielinski Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4 #!test golden path #!rb Lukasz.Furman #!codereview Daniel.Broder, John.Abercrombie Change 3317005 on 2017/02/22 by Daniel.Lamb Submitted wrong version of my file. #!rb Trivial #!test Compile Change 3316958 on 2017/02/22 by Daniel.Lamb Added support in buildcookrun for shared cooked builds. #!rb Trivial #!test BuildCookRun iterative script Change 3316942 on 2017/02/22 by Daniel.Lamb DLC cooking optimization. Optimization to determining package dependency tree, now is async. Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer. Added DLC cooking warning if you are overriding output directories. Removed previous release packages names from DLC asset registry. Only generate manifest for additional assets instead of all assets. Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens). #!rb Andrew.Grant #!test Cook paragon [CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
// Flush any cached events that would be using the old UserID.
FlushEvents();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
UserID = InUserID;
}
else if (UserID != InUserID)
{
UE_LOG(LogAnalytics, Log, TEXT("[%s] Overriding SetUserId %s with cmdline UserId of %s."), *APIKey, *InUserID, *UserID);
}
}
FString FAnalyticsProviderET::GetUserID() const
{
return UserID;
}
FString FAnalyticsProviderET::GetSessionID() const
{
return SessionID;
}
bool FAnalyticsProviderET::SetSessionID(const FString& InSessionID)
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3271386) #lockdown Nick.Penwarden Change 3270776 on 2017/01/24 by Laurent.Delayen Fixed missing call to CacheBones in AnimNode_SubInstance. Fixes Mudang crash. #c0der3view benn.ghallager, lina.halper #tests does not crash #rb none Change 3270483 on 2017/01/24 by Shaun.Kime Removing the ensure and making it behave safely whenever the scene count is out of sync. Since Paragon isn't using the primary driving feature of MaterialParameterCollections in the UI that required this feature, Nick Darnell and I deemed this okay. #jira OR-34919 #rb nick.darnell #tests PIE and golden path Change 3270067 on 2017/01/24 by Laurent.Delayen Fixed crash when recompiling Mudang's AnimBP. (SubInstances array holding null references) #rb benn.ghallager #tests doesn not crash Change 3269760 on 2017/01/24 by Daniel.Lamb Added more files to inisettings blacklist. #rb Trivial #test cook paragon. Change 3269578 on 2017/01/24 by jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3269468 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3269570 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Grux/Abilities/Stampede/GA_Grux_Stampede.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/Minimap_char_portrait_Ice.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/PORT_Ice.uasset #c0der3view: jason.bestimt Change 3269141 on 2017/01/23 by Mieszko.Zielinski TSimpleCellGrid::InvalidCell refactor to avoid it being a static member variable #UE4 #rb Lukasz.Furman #test golden path Change 3268953 on 2017/01/23 by Jason.Bestimt #ORION_DG - R0BOMERGE resolution from MAIN to DG of compile fix and banner stuff #RB:none #Tests:none #c0der3view: matt.schembari, andrew.grant Change 3268576 on 2017/01/23 by John.Pollard Add DemoNetDriver to the level collection earlier to remove small window where World->DemoNetDriver could be null as a result of FScopedLevelCollectionContextSwitch #rb RyanG #tests Live game play + replays + instant replay Change 3268119 on 2017/01/23 by Daniel.Lamb Added support for splitting up chunks into maximum sizes. #rb Andrew.Grant #test Cook paragon ps4 windows windowserver Change 3268020 on 2017/01/23 by Dan.Hertzka Moving TreeFilterHandler.h out into Slate/Public via branch & delete #c0der3view Nick.Darnell #rb none #tests compile Change 3267820 on 2017/01/23 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3267733 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3267817 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3266798 on 2017/01/20 by Daniel.Lamb Make the diff files commandlet more helpful. #rb Trivial #test Diff files commandlet. Change 3266795 on 2017/01/20 by Daniel.Lamb Fixed issue with Cooked packages trying to load dependencies from a dependency offset which is incorrect. #rb Gil.Gribb #c0der3view Gil.Gribb #test Load cooked packages using the editor. Change 3266310 on 2017/01/20 by Daniel.Lamb Fixed issue with cook ont he fly not resolving string asset reference redirectors on load. Added fastcook to the iterative cook detection. #rb Jamie.Dale #test Cook Paragon Change 3265879 on 2017/01/20 by Jon.Lietz fixing PS4 compile error #rb none #tests compiles #c0der3view andrew.grant Change 3265756 on 2017/01/20 by Jon.Lietz quest evaluator - added in an ability type that will evaluate in game events and increments player stats for quests, these abilities can be granted by quests or the hero data - added support to the ability system to have ability specs not replicated to the client, this will allow for passive only abillities for quest evaluation to only live and exicute on the dedicated server - now support loading in data for quest info asynchronously - orion quests can now grant evaluator abilities to the players that own the quests - AOrionPlayerState_Game::GiveAbilityData() now grabs all the abilities from active quests - at the end of the match unload any data loaded by the quests #RB david.ratti #test granting abilities Change 3265658 on 2017/01/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3265610 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3265627 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3265530 on 2017/01/20 by Robert.Manuszewski Making sure all package dependencies are loaded before post loading its objects #jira OR-34891 #tests Golden path x 12 #rb none Change 3265126 on 2017/01/19 by Frank.Gigliotti Notifies for abilities waiting on input confirmation; * Ability tasks waiting for input confirmation will now notify the ability when it begins and ends waiting. #RB Dave.Ratti #Tests PIE Change 3264489 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merged fix from 36.2. #rb #tests na #R0BOMERGE-SOURCE: CL 3264488 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3263948 on 2017/01/19 by Andrew.Grant Non-unity fixes. #tests compiled WIn64 editor #rb na #R0BOMERGE: Main, 37 Change 3263755 on 2017/01/19 by Laurent.Delayen OR-34970 FRootMotionSource_ConstantForce now has DisablePartialEndTick set, so we end up with a consistent velocity when the root motion ends. Added VelocityOnFinishMode to UAbilityTask_ApplyRootMotionConstantForce so we can optionally override or clamp velocity. CVarDebugRootMotionSources now displays Velocity and LastPreAdditiveVelocity on HUD to help debugging RootMotionSources. #rb frank.gigliotti #tests Ice Q Change 3263616 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3263608 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3263613 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3262543 on 2017/01/18 by Eric.Newman Added GetAttributeSetValues feature to Ability System. Allows for pulling attribute rows without needing an Actor or AbilitySystemComponent #rb david.ratti #c0der3view david.ratti #tests used to export paragon hero attributes #jira TON-25429 Change 3262414 on 2017/01/18 by Laurent.Delayen Fixed crash opening up Ice's AnimBP. #rb lina.halper #c0der3view thomas.sarkanen #tests opening up AnimBP doesn't crash anymore. Change 3262291 on 2017/01/18 by Ryan.Gerleve Cache the network role of AbilitySystemComponents in PreNetReceive, to make sure the role is correct during serialization if properties are received before BeginPlay. Factor out the caching into its own function to reduce code duplication. #rb david.ratti #tests golden path, bug repro #jira OR-31424 Change 3262062 on 2017/01/18 by Max.Chen Sequencer: Fixed crash caused by lingering persistent evaluation data Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3262061 on 2017/01/18 by Max.Chen Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3261946 on 2017/01/18 by Jason.Bestimt #ORION_DG - Fix for event tracks in sequencer #RB:none #Tests:none #R0BOMERGE: MAIN #c0der3view: Max.Chen, andrew.rodham, scott.james Change 3261812 on 2017/01/18 by Mieszko.Zielinski Made bos' perception component vlog information #Orion #rb Lukasz.Furman #test golden path Change 3261731 on 2017/01/18 by Benn.Gallagher Readded fix to clothing index buffer overflow (lost in merge a while back) #tests Editor, assigned clothing to skel mesh #rb Tom.Sarkanen Change 3261730 on 2017/01/18 by Robert.Manuszewski Build script sdk upgrade #rb none #tests Ran the script that was upgraded Change 3261392 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant non-unity fix #rb none #tests compiled #R0BOMERGE-SOURCE: CL 3261391 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3261096 on 2017/01/17 by Laurent.Delayen OR-33666 Removed 'bImpartsVelocityOnRemoval' for additive root motion sources, as that can create a 'bouncing' effect when Velocity is modified externally. #rb frank.gigliotti #tests Preflight QA test https://jira.it.epicgames.net/browse/PQATC-8713 Change 3261030 on 2017/01/17 by Laurent.Delayen Fix crash in Persona. #rb none #tests doesn't crash Change 3260561 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging Fix from UE 4.15 Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #rb Ori.Cohen #jira UE-39994 #tests na #R0BOMERGE-SOURCE: CL 3260557 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3260553 on 2017/01/17 by Ryan.Gerleve Change cvar in UDemoNetDriver::ShouldSaveCheckpoint to use GetValueOnAnyThread. Fixes OR-34759. #rb john.pollard #tests bug repro, golden path Change 3260202 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37/36.2 @ CL 3260077 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3260201 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259560 on 2017/01/16 by Marcus.Wassmer Fix reflections #rb none #c0der3view Brian.Karis #tests added some reflections Change 3259348 on 2017/01/16 by Daniel.Lamb Moved automation maps from alwayscookmaps to AllAutomationMaps. #rb Andrew.Grant #test Cook Paragon + Fast Cook Paragon + Preflight Cook Paragon Change 3259113 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant #ORION_MAIN - Merge 36.2 @ CL 3258788 #RB:none #Tests:compiled Win64 editor #R0BOMERGE-SOURCE: CL 3258986 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259090 on 2017/01/16 by Chris.Bunner Duplicating CL 3246830: Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #rb None #tests Editor, -game, epic and min settings Change 3258910 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - DAILY DG @ CL 3258854 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3258871 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3258807 on 2017/01/16 by Rolando.Caloca O - Fix for outlines #rb Chris.Bunner #tests Ran sovereign2 game #c0der3view Andrew.Grant Change 3258637 on 2017/01/16 by Charles.Anderson Removing wrongly added files (agrant) Change 3258601 on 2017/01/16 by Andrew.Grant Temp fix for rendering crash by disabling custom depth rendering #rb na #tests PIE'd Change 3258590 on 2017/01/16 by Tom.Wright One of these files are not syncing properly in my UnrealGameSync so I'm adding them manually (the .exe). Change 3258523 on 2017/01/16 by Andrew.Grant Removing intermediate build file that was checked in #rb #tests na Change 3258464 on 2017/01/16 by Andrew.Grant Fixes for non-unity #R0BOMERGE: Main #tests compiled Win64 #rb na Change 3258208 on 2017/01/15 by Mieszko.Zielinski FMetaNavMeshPath's Waypoints have been expanded to store user flags. #UE4 #rb none #test golden path Change 3258042 on 2017/01/14 by andrew.grant Merging test framework changes from //Orion/Release-36.2 to Main (//Orion/Main) #rb #tests preflighted #R0BOMERGE-SOURCE: CL 3258036 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml #c0der3view: andrew.grant, jason.bestimt Change 3258035 on 2017/01/14 by Andrew.Grant Disable MfMedia plugin by default Change 3257936 on 2017/01/14 by Andrew.Grant Merging from //UE4/Main @ 3253977 through Orion-Staging #rb na #tests QA smoke in staging, built locally, preflighted Change 3257583 on 2017/01/13 by Daniel.Lamb Removed nomcp from the commandline when running on PC #rb Trivial #test Buildcookrun paragon windows Change 3257320 on 2017/01/13 by Cody.Haskell #Orion - Ansel Integration into Replay Mode - Updated Ansel SDK - Bug Fix for Ansel plugin - Made it not look terrible when you pause the game in regular replay mode #rb Andrew #r3view-3256093 @andrew.grant #tests Golden Path, compiles on PS4 #lockdown Andrew.Grant Change 3257239 on 2017/01/13 by Frank.Gigliotti ApplyRootMotionJumpForce end velocity options; * "ApplyRootMotionJumpForce" task now supports setting the end velocity. * Moved root motion end velocity options from the individual tasks into the base class. * Fixed a property on UAbilityTask_ApplyRootMotionConstantForce not replicating properly. #RB None #Tests PIE Change 3256173 on 2017/01/12 by Laurent.Delayen Added additional debug message to ShowResaveMessage. #rb lina.halper #test loaded broken Femme assets. Change 3256082 on 2017/01/12 by Andrew.Grant Temp fix for BuildHealth warning. Following up with BP team #rb none #tests verifierd compile warnings are gone Change 3255991 on 2017/01/12 by Ben.Woodhouse Cherry pick NV gpu hang fix from //ue4/release-4.14 @3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira OR-22580 #rb none (r3viewed for 4.14 by Marcus Wassmer) #tests run locally on PC (change is windows-specific) Change 3255185 on 2017/01/12 by John.Nielson Made it so that PS4 compiles without warning from misordered initialization. #RB: r3view #r3view-3255186: Andrew.Grant #Test: None Change 3254885 on 2017/01/11 by Michael.Trepka CIS fix #rb none #tests none Change 3254568 on 2017/01/11 by Andrew.Grant Merging relay fix from //Orion/Release-36.2 to Dev-General (//Orion/Dev-General) #rb #tests na Change 3254544 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging previous fix to Dev-Gen #rb #tests na #R0BOMERGE-SOURCE: CL 3254532 in //Orion/Release-36.1/... via CL 3254537 via CL 3254540 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3254204 on 2017/01/11 by Michael.Trepka Added title bar area to the game layer manager, so that games can easily setup custom title bar content when using borderless windows. Disabled/hidden by default #rb none #tests Tested in editor build on PC Change 3254074 on 2017/01/11 by Ryan.Gerleve Fix for gameplay tags not being recorded in client replays. #rb david.ratti #tests golden path, replays Change 3254035 on 2017/01/11 by Laurent.Delayen OR-28756 Added WaitForMovementInput Ability Task to use with Emote ability. #rb dave.ratti, frank.gigliotti #tests Kallari's emotes Change 3253736 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3253668 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3253715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3252981 on 2017/01/10 by Daniel.Lamb Added async load package delegate. #rb Trivial #test BuildCookRun Paragon with local server Change 3252975 on 2017/01/10 by Daniel.Lamb Added EditorPerProjectUserSettings to the ignore config field for iterative cooking #rb None #test cook paragon. Change 3252784 on 2017/01/10 by Daniel.Lamb Integrated fix for rebuild lighting commandlet from Greg Korman @ Impulse Gear. #rb Daniel.Lamb #test Rebuild lighting Paragon Change 3252460 on 2017/01/10 by Aaron.Eady #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. #rb robert.manuszewski Copied from CL #3252418 Written by Ben.Zeigler #c0der3view Ben.Zeigler, David.Ratti, Andrew.Grant #tests PIE Change 3252222 on 2017/01/10 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3252019 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3252221 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3251379 on 2017/01/09 by Ori.Cohen Fix build #rb none #tests none Change 3251242 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251240 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251224 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251220 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251206 on 2017/01/09 by Ori.Cohen Add logging to possible physx infinite loop. #JIRA OR-32515 #rb Dave.Ratti #tests none Change 3250847 on 2017/01/09 by Daniel.Lamb Added excution time stat to unrealpak. #rb Trivial #test BuildCookRun Paragon with timing info. Change 3250761 on 2017/01/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3250717 #RB: none #Tests:none #R0BOMERGE-SOURCE: CL 3250759 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3249410 on 2017/01/06 by Chris.Bunner Duplicating CL 3249213: Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #rb None #tests -game windowed/fullscreen behavior Change 3249285 on 2017/01/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3249117 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3249278 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247989 on 2017/01/05 by Dan.Hertzka Re-adding the null checks from CL 3247771 in Release-36 (the R0BOMERGEd submit didn't include these for some reason) #c0der3view Andrew.Grant #rb none #tests Compiled and didn't crash on editor startup #R0BOMERGE: Main Change 3247790 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging! #tests #rb na #R0BOMERGE-SOURCE: CL 3247786 in //Orion/Release-36/... via CL 3247787 via CL 3247788 via CL 3247789 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247717 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3247673 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3247716 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247575 on 2017/01/05 by David.Ratti -Fix crash if GE has a null linked target GE -Change FGameplayEFfectContext::Ability to be AbilityCDO via TWeakObjectPtr rather than a TSubclass. TSubclass is not weak, so if a class was GC'd while still in a GEEC somewhere, it could crash. #rb none #tests pie Change 3247032 on 2017/01/04 by Ori.Cohen Touch engine file to re-link physx libs #JIRA OR-32839 #rb none #tests none Change 3247006 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246987 on 2017/01/04 by Ori.Cohen Add newline for ps4 #rb none #tests none Change 3246986 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246981 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246969 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246921 on 2017/01/04 by Ori.Cohen Fix automation to include #tests none #rb none #tests none Change 3246900 on 2017/01/04 by Ori.Cohen Fix newline issues for ps4. #rb none #tests none Change 3246666 on 2017/01/04 by Chad.Garyet Updating physx build to include switch and linux-arm64 integrate/resolve from dev-physics-upgrade #c0der3view ori.cohen Change 3246450 on 2017/01/04 by Arciel.Rekman Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #rb Ori.Cohen #c0der3view Ori.Cohen #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. Change 3246229 on 2017/01/04 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3246134 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3246204 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3245068 on 2017/01/03 by Lukasz.Furman improving obstacle grid avoidance: adjusting start location when inside obstacle, fixes for string pulling #jira OR-33318 #rb none #c0der3view Mieszko.Zielinski #tests PIE Change 3244698 on 2017/01/03 by Lukasz.Furman compilation fix: removed optimization pragmas from AISense_Sight.cpp #rb none #tests none Change 3244679 on 2017/01/03 by David.Ratti Unify linked gameplay effect spec creation: -Linked GEs -Conditional Execution GEs -Overflow GEs -Expiration GEs (premature/routine) These now create the dependant GE Spec the same way, by duplicating the original context and copying spec tags, MINUS the original GE's asset tags. Actor tags are still recaptured at the moment the spec is created. #rb Lietz #tests golden path #c0der3view Billy.Bramer, Fred.Kimberley Change 3244499 on 2017/01/02 by Mieszko.Zielinski Major AI tactics upgrade #Orion Introduction of new objective dealing algorithm (CSP inspired) Bots can now place wards Bots can now destroy wards and other appopriately marked up OrionDamagableActors (content change in following CL, allows bots to see these actors) Switched OrionAIBot.CurrentEnemy to AActor type Removed code related to Jungle Rig objectives #rb none #test golden path Change 3242918 on 2016/12/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3242890 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3242917 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3241817 on 2016/12/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3241745 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3241811 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3240916 on 2016/12/20 by Ben.Marsh Add metadata properties to jobs that create promotable artifacts and execute promotions, for consumption by the pipeline tool. Properties are added to /job[XXX]/Pipeline/Promotable-<Platform>-<Type> or /Promotion-<Platform>-<Type>. #rb none #c0der3view David.Vossel, Trevor.Pounds #tests Ran through preflight Change 3240857 on 2016/12/20 by Lina.Halper Added ensure to track marker sync crash #rb: Laurent.Delayen #code r3view: Martin.Wilson #tests: PIE with mudangs Change 3240856 on 2016/12/20 by Laurent.Delayen Potential fix for sync marker crash. #rb lina.halper #c0der3view martin.wilson, lina.halper #tests Mudang Change 3240813 on 2016/12/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3240768 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3240812 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3239624 on 2016/12/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3239590 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3239623 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3238573 on 2016/12/16 by Andrew.Grant Moved console vars to source file to avoid multiple definitions (OR-33470) #rb none #tests compiled Change 3238077 on 2016/12/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3238017 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3238059 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3237176 on 2016/12/15 by Laurent.Delayen Moved FloatRK4SpringInterpolator and VectorRK4Interpolator from Orion to Engine. #rb ori.cohen #c0der3view lina.halper, james.golding #tests Twinblast and Ice Change 3236911 on 2016/12/15 by Lukasz.Furman changed navgrid projection to use 2D poly search for more accurate results #orion #rb none #tests PIE Change 3236660 on 2016/12/15 by Jamie.Dale Updating Orion text block to upper-case its text in a localized way This also prevents it clobbering the text property value with the transformed text, resulting in key stability issues. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236658 on 2016/12/15 by Jamie.Dale Adding FText::ToLower and FText::ToUpper These also track history and rebuild when the text they were generated from is changed. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236501 on 2016/12/15 by Lukasz.Furman enabled navigation grid avoidance for jungle minions #jira OR-33318 #rb Mieszko.Zielinski #tests PIE Change 3236479 on 2016/12/15 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3236423 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3236474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3236399 on 2016/12/15 by Andrew.Grant Fixed pkg warning "Patch created by newer SDK must contain sce_module files" by not excluding "libSceNpToolkit.prx" #rb none #tests none #R0BOMERGE: Main,36 Change 3236280 on 2016/12/15 by Benn.Gallagher Fixed crash when clothing cooked data is updated on a client that is not powerful enough to run multithreaded physics (2 or fewer cores) #rb Ori.Cohen #jira OR-33248 #tests - Editor + PIE, running through multiple character viewer screens in menu (as per repro), forced single threaded physics and re-ran tests Change 3235666 on 2016/12/14 by Matt.Schembari Merging 3200968 from Dev-Editor for OR-32947. #c0der3view Andrew.Grant,Arthur.Flew #tests compile ------- Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. #rb Nick.Darnell --------- Change 3235315 on 2016/12/14 by Adric.Worley Fix FText parse warning spam when dragging in world outliner #jira UE-29099 #tests editor #rb Matt.Kuhlenschmidt Change 3235177 on 2016/12/14 by Sam.Zamani Chat toxicity info added to every out-going party/team chat message Added optional "chat-info" XML element to XMPP chat stanzas being sent to a MUC room The chat info is added to the room's configuration via ChatInterface OSS Currently capturing playlist id, team size, and party size with each chat message OGS-479 Add extra attributes to XMPP chat messages for toxicity processing #rb: josh.markiewicz, rob.cannaday #coderview: ian.fox #tests: none Change 3235093 on 2016/12/14 by Arciel.Rekman Linux: switched PhysX/APEX debug info to DWARF3 and rebuilt the libs - Also fixed an unrelated compile error (by suppressing the warning - do not merge back to main). #rb Ori.Cohen, Andrew.Grant #c0der3view Ori.Cohen, Andrew.Grant #tests Compiled the server Change 3234913 on 2016/12/14 by Andrew.Grant Duplicated 3200382 from Dev-Core as suspected fix for OR-33328 #rb #tests na Change 3234910 on 2016/12/14 by Laurent.Delayen Added AnimNotifyState_DisableRootMotion to turn off root motion during a RootMotion Montage, and give control back to the player. #rb martin.wilson #tests Ice RootMotion Ult networked. Change 3234823 on 2016/12/14 by Lukasz.Furman added capsule support for local navigation grids #orion #rb none #tests PIE Change 3234768 on 2016/12/14 by Lukasz.Furman fixed crash in registering debug scene proxies of gameplay debugger tool #orion #rb none #tests PIE Change 3234682 on 2016/12/14 by Chad.Garyet Adding physx build to dev-general Change 3234643 on 2016/12/14 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2/36 @ CL 3234401 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3234640 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3234597 on 2016/12/14 by Wes.Hunt Merging RealMoneyPurchaseComplete delegate from CatalogHelper into Orion * Hooked it up so CatalogHelper doesn't take a persistent reference to the analytics provider. Extensive refactor of Orion's AnalyticsProvider lifetime and management. * More tightly controlled provider lifetime, eliminated need to recreate the providers unnecessarily. * Made provider access functions simpler and clarified creation vs. access (no more lazy getters). * Improved handling of GameSessionIDs and UserIDs outside of match to improve data clarity for the analytics backend. Details: AnalyticsProviderET * Added Get/SetAppID APIs to allow the AppID to change without recreating the provider (needed for CompQA support, which isn't always known when the provider is created). * SetAppID and SetSessionID now flush their cached events before changing them. * SetUserID still does not Flush because we inadvertently rely on this so the UserID can be set several frames later and all events will be sent with a valid UserID. OrionAnalytics * Simplified contract for correctly creating a new provider: CreateAnalyticsProvider now takes an AccountID and GameSessionID so the provider can be fully initialized with a single call. * Exposed CreateAppID function so the places where the AppID needed to dynamically change (CompQA purposes) could use shared Orion naming conventions. * Exposed SetDefaultAttributes function so game code could share the logic for setting default attributes. * Add assert to CreateAnalyticsProvider because we never expect it to fail, and outside code doesn't have to do it. DemoNetDriver * Exposed UDemoNetDriver::GetDemoSessionID to allow analytics to set a consistent GameSessionID during replay that is NOT the game session ID of the original match, which was throwing heartbeat events for replays into the same session on the backend, if the replay was watched fast enough. OrionGameInstance * Server's analytics provider moved to GameInstance as it's lifetime is more appropriate than the GameMode. * SetUserID now works in PIE, and sets it to PIE_INSTANCE so we don't pollute our account data with random GUIDs GameInstanceCommon * When playing back a replay, use the DemoNetDriver's SessionID instead of the Game Session ID of the game being replayed. OrionGameMode_MOBA * Moved Login functionality to GameMode_Base so it will work properly in all Orion GameModes (ie, DraftLobby). OrionGameMode_Base * Removed SetAnalyticsProvider. This was confusing the interface and making it seem like providers could change dynamically (they couldn't). * GetAnalyticsProvider changed to just get it from the GameInstance where it is really stored now. OrionPlayerController_Base * Removed SetAnalyticsProvider. No external code should be changing the provider. * Exposed an explicit CreateAnalyticsProvider so GetAnalyticsProvider() no longer has to lazily create the provider. * Added some asserts on preconditions to CreateAnalyticsProvider to ensure we are not creating them at the wrong times. OrionGameSession * The Server Analytics provider now sets a UserID that is a combination of the machine name, PID, and a GUID unqiue to that run. This makes server analytics easier to trace back to servers. OrionGameState_Base * CreateGameSessionID renamed to StoreGameSessionID to better reflect that it isn't creating anything. * Remove the code that sets a random GUID for non game modes, which was just confusing the session handling code on the analytics backend. * Ensure that demo playback sets the demo session ID and not the replayed game's session ID. OrionGameStateMain * GameSessionID is always set to the empty string for non game modes. McpContext * InitAnalytics no longer needs to create the analytics provider or restart any session, etc. It just sets the new AppID (if we now know we are CompQA) and the UserID (since we just logged in). #c0der3view:john.pollard,ryan.gerleve,josh.markiewicz #rb josh.markiewicz #tests extensive runs of the game, dedicated server, menu, and match traveral, and replay watching. Also editor, PIE standalone, PIE w/ dedicated server, and nomcp configurations to ensure no crashes and the providers are created as expected, not recreated, and get the proper Session and GameSessionIDs at the expected times. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper #Analytics: - Added a RealMoneyPurchaseComplete multicast delegate to CatalogHelper mostly intended for apps to be able to listen for this event (not as a completion delegate) and do their own analytics events. - Rolled up a bunch of the params into a struct for forward compatibility - Moved the ECom.ClientInAppPurchase code into a helper on the struct (would like to get this out of catalog helper now that the delegate is there) [c0der3viewed]: Ian.Fox, Wes.Hunt #R0BOMERGE-SOURCE: CL 3209122 in //WEX/Release-05/... via CL 3209123 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209125 by Jason.Bestimt on 2016/11/23 12:33:06. #R0BOMERGE-AUTHOR: david.nikdel Why does the compiler think a parameter can "hide" a non-static member from an outer class. That is most definitely not in scope... #R0BOMERGE-SOURCE: CL 3209212 in //WEX/Release-05/... via CL 3209213 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209214 by Jason.Bestimt on 2016/11/23 14:00:12. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper: Change to AnalyticsProvider to shared reference [c0der3viewed]: Ian.Fox #R0BOMERGE-SOURCE: CL 3209222 in //WEX/Release-05/... via CL 3209223 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209225 by Jason.Bestimt on 2016/11/23 14:07:47. #R0BOMERGE-AUTHOR: wes.hunt Ensure that Heartbeat events will not clog the retry queue if the data router cannot be reached. * Renamed to Usage.Heartbeat and Context to match the more "non-gamey" naming we want to move to (also can't have WorldExplorers prefix). * Removed the Analytics provider from McpCatalogHelper and use the callback delegate instead. This removes analytics assumptions from the McpCatalog code and allows the analytics provider references to not leak outside of WExpAnalytics. This allows us to put ensures in the shutdown code to make sure it doesn't leak and sessions are closed when we expect. Also cleaned up some code that tried to work around the fact that outside code held onto a reference when trying to end the session. [c0der3viewed]:david.nikdel #jira wex-4038 #R0BOMERGE-SOURCE: CL 3209575 in //WEX/Main/WEX/Plugins/... #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209653 by Jason.Bestimt on 2016/11/24 01:43:48. Change 3233911 on 2016/12/13 by Andrew.Grant Duplicating 3203865 from //UE4/Dev-Sequencer/... #tests #rb na Change 3233789 on 2016/12/13 by Olaf.Piesche Replicating 3233289 from Dev-Rendering - light component distance fade properties not initialized #c0der3view marcus.wassmer #rb marcus.wassmer #tests build Change 3233016 on 2016/12/13 by Ryan.Gerleve Fix for conditional properties being evaluated incorrectly when recording replay checkpoints. Fixes heroes appearing as grey boxes in deathcam and replays. #jira OR-32926 #tests golden path, deathcam, replays #rb john.pollard Change 3232909 on 2016/12/13 by Laurent.Delayen Renamed USkeletalMeshComponent::IsPlayingRootMotion() to ::IsPlayingNetworkedRootMotionMontage() to better match what the function does, and match definitions in ACharacter. (Also checks for RootMotionMode to be FromMontageOnly). Added proper IsPlayingRootMotion() to match ACharacter. Also constified these functions. #rb Martin.Wilson #tests Ice Root Motion ult Change 3232336 on 2016/12/13 by David.Ratti Spot merge async loading fix #rb Gil #tests cooked build front end store Change 3231733 on 2016/12/12 by Andrew.Grant Added code to dump out deferred engine commands when frametime is above desired #rb Michael.Noland #tests compiled, ran server #R0BOMERGE: Main Change 3231406 on 2016/12/12 by Laurent.Delayen CharacterMovementComponent: allow physics rotation to be performed during AnimRootMotion. #rb none #tests Ice Change 3230272 on 2016/12/10 by Andrew.Grant Fix for automation code being dead-stripped #rb none #tests verified automation works Change 3229976 on 2016/12/09 by Ryan.Gerleve Fix multiple UI/HUD issues during deathcam playback: No longer switch the local player's PlayerController during deathcam playback. The game player controller will now set it viewtarget to the hero in the deathcam replay. Add an option for the recording DemoNetDriver to not spawn a spectator controller at all. Clean up some hacks that were needed when the player controller did switch to make the card shop close properly. Remove other code that was related to the player controller switch. Add a deathcam camera component to hero characters and activate it during deathcam playback. Factor out the code common to the spectator chase camera and the deathcam camera into a helper struct that both camera components use. Client notifies the server when it starts and stops deathcam, so the server knows not to update the client's viewtarget for the duration. #jira OR-32433, OR-32568, OR-31299, OR-31197 #rb john.pollard, jon.lietz #tests golden path, deathcam, replays Change 3229790 on 2016/12/09 by Lina.Halper #DUPEFIX of CL 3219688 Merging using //Orion/Dev-General_to_//UE4/Dev-Framework Expected fix for cooking issue of animation #rb: Martin.Wilson #code r3view: Martin.Wilson, Laurent.Delayen #tests: none Change 3228731 on 2016/12/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3228573 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3228715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3228602 on 2016/12/09 by Benn.Gallagher Added temporary CVar to fix broken clothing imports due to errant transposition of bone bind matrices on apx file import. This should not be integrated to main - hoping on a fix soon from Nvidia for this issue to be fully solved, this just gets our content creators back up and running while Nvidia investigates #tests Win64 Editor, importing clothing files for Twinblast and Fallen Angel #rb Lina.Halper Change 3227456 on 2016/12/08 by Andrew.Grant Stopped _BUiltData from being dirtied by autosave (copied from 3223169 in Dev-Editor) #rb #tests na Change 3227417 on 2016/12/08 by David.Ratti Fix category on gameplay tag settings #rb none #tests none Change 3227401 on 2016/12/08 by David.Ratti GameplayTag category restrictions remapping support. This allows engine properties to specify categories that can be specified/expanded by projects. Added categories for gameplayeffect tags #rb BenZ #tests editor, golden path #c0der3view Billy.Bramer, Fred.Kimberly Change 3227368 on 2016/12/08 by Uriel.Doyon Simple forward shading now disables self shadowed translucency (because it samples an invalid volumetric light buffer). #jira OR-32645 #tests Loaded editor, tested in game at different quality settings #rb daniel.wright Change 3227243 on 2016/12/08 by David.Ratti Spot integrate CL 3225990 to fix tag sorting #rb none #tests compile Change 3227029 on 2016/12/08 by Laurent.Delayen Fixed crash when creating a new Montage from scratch. #rb Lina.Halper #tests no more crashing when creating a montage from scratch Change 3226877 on 2016/12/08 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3226846 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3226876 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3226157 on 2016/12/07 by Aaron.McLeran Implementing UE-39421 fix into Orion-DevGeneral2 #rb none #tests Be able to view sound class graphs without destroying links. Change 3225422 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - PhysX libs null merge from 35.2 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3225413 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224772 on 2016/12/07 by David.Ratti Fix for Rentry in gameplaycue GetWorld functions #rb none #tests golden path Change 3224771 on 2016/12/07 by David.Ratti Reset RemoetInstanceHasended in UGameplayAbility::PreActivate #rb none #tests pie Change 3224752 on 2016/12/07 by Ben.Marsh Merge CL 3224750 from //UE4/Main: Removing -forcelogflush parameter from UAT invocations of the editor to improve cook times. #rb none #tests preflight Change 3224691 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3224223 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3224690 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224166 on 2016/12/06 by Daniel.Lamb Reenabled iterative cooking inisettings saving. #rb Trivial #test Cook paragon Change 3223965 on 2016/12/06 by Uriel.Doyon Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore. Added more options to allow the user to cancel this build also. #rb daniel.wright #tests modified different shaders in the material editor and also in the material instance editor Change 3223953 on 2016/12/06 by Frank.Gigliotti Root motion time stamp reset; * The character movement time stamp is now decremented by MinTimeBetweenTimeStampResets instead of being reset to 0. * The character movement time stamp reset is now applied to the start times on root motions. This fixes root motions being stuck on since the time stamp could potentially never reach the start time. * Changed how root motion detects invalid start times since a negative start time is now valid. #RB zak.middleton, laurent.delayen #c0der3view zak.middleton, laurent.delayen #Tests PIE Change 3223463 on 2016/12/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3223380 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3223458 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3223219 on 2016/12/06 by Daniel.Lamb Added more stats to saving asset registry code. #rb None #test cook Change 3222459 on 2016/12/05 by Uriel.Doyon "Texture Streaming Build" now updates the map check after execution. Removed texture streaming data for primitives hidden in game. Fixed an issue where build all would not rebuild texture streaming data. #rb none #jira OR-32771 #tests rebuilt texture streaming data in different maps Change 3222246 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Suppress warning when converting from int when the dest is floating point and the converted values are the same #rb none #tests verified converting -1 to -1.000 no longer results in a warning #R0BOMERGE-SOURCE: CL 3222245 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221951 on 2016/12/05 by Daniel.Lamb More stats into saving asset registry. #rb None #test cook paragon Change 3221518 on 2016/12/05 by Daniel.Lamb Added some more ini settings parsing stats. Removed SaveCurrentIniSettings when not using iterative builds as it is slow will reenable when it's fast again. #rb None #test Cook paragon Change 3221475 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for atrac9 logging issue on PS4 #rb none #tests compiled PS4 client in unity #R0BOMERGE-SOURCE: CL 3221474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221403 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3221235 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3221399 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221247 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Third-try at fixing non-unity compile issue #rb none #tests compiled PS4 client #R0BOMERGE-SOURCE: CL 3221242 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219738 on 2016/12/02 by Daniel.Lamb Integrate Dev-Platform -> Dev-General Added support to rebuild lightmaps commandlet for building lightmaps in seperate files. #rb Daniel.Wright #test rebuild lighting Custom QAGame maps. #jira OR-31907 Change 3219133 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: guillaume.abadie Cherry picks Dev-Rendering's 3209305: Fix contact shadow's assemption on objects thickness #rb None #R0BOMERGE-SOURCE: CL 3219131 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219081 on 2016/12/02 by Andrew.Grant Merging material fixes in 3208490 from //UE4/Dev-Rendering/... to //Orion/Dev-General/... #rb none #tests compiled WIn64 editor Change 3218980 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3218942 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3218979 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3218970 on 2016/12/02 by Andrew.Grant Second attempt at unity / non-unity fix #rb none #tests compiled PS4 Client Change 3218807 on 2016/12/02 by Andrew.Grant Fix for non-unity issue #rb none #tests compiled Win64 editor Change 3218472 on 2016/12/01 by Andrew.Grant Temp fix to allow checked-out blueprint to compile #rb none #tests none Change 3218417 on 2016/12/01 by Andrew.Grant Merging //UE4/Main @ 3205566 through //UE4/Orion-Stating #rb #tests na Change 3218140 on 2016/12/01 by Arciel.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). #rb Michael.Trepka #c0der3view Bart.Hawthorne, Andrew.Grant. #tests none in this branch (Merging 3218133 from Dev-Platform to to //Orion/Dev-General) Change 3216959 on 2016/12/01 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3216930 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3216954 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3216341 on 2016/11/30 by Michael.Noland Engine: Reduced the length of the hitch when turning off ToggleDebugCamera while showdebug was active by removing expired strings from the back of the array instead of the front (the underlying issue of strings accumulating while not being displayed / processed is covered by UE-39226) #rb marc.audy #tests showdebug significancemanager + toggledebugcamera + wait 30 s + toggledebugcamera Change 3216233 on 2016/11/30 by Andrew.Grant Generate symbols for PS4 as a post-build UBT step At runtime do a better job of searching paths for symbols #rb Marcus.Wassmer #tests verified symbols are generated and valid Change 3215522 on 2016/11/30 by David.Ratti Fixes from Simon for particle significance overriding explicit call to SetEmitterEnabled by game code. #rb none #tests pie #c0der3view Simon.Tovey Change 3215444 on 2016/11/30 by Aaron.McLeran OR-19392 (and now) OR-32017 Reintroducing CL 2943174 after it was lost due to integration issues! #rb none #tests none Change 3215110 on 2016/11/30 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3215050 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3215097 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Rampage/Skins/Rampage_v001_IceBlue/M_RampageV001_MASTER.uasset #c0der3view: jason.bestimt Change 3213268 on 2016/11/29 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3213062 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3213118 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Source/BlueprintContext/Private/BannerContext.cpp #c0der3view: jason.bestimt Change 3212226 on 2016/11/28 by Aaron.McLeran OR-32363 Client ensure with USoundWave::GetResourceSize() v35 DevGen Ensure is not valid since it's possible for the sound wave to have its resource size queried before its finished decoded in the case of precache on load. Rather than report ResourceSize (the compressed asset size), we're going to just report the fully decompressed data size (RawPCMDataSize) since that's what it will be when it finishes decoding. #tests none #rb zak.middleton Change 3208273 on 2016/11/22 by Tim.Elek Fix for Tonemapping sharpen black border for HDR #rb marc.olano #c0der3view marcus.wassmer, jordan.walker, andrew.grant Change 3207881 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant If a requested package can't be found and async loading is not an option, load the object instead of hoping that FlushAsyncLoading() will make things right... This flaw was spotted while investigating OR-31699 which was due to a different issue, but should have been handled by this codepath. #rb none #tests Faked a condition where a package wasn't loaded on the client but became referenced by a object from the server [c0der3viewed] Ben.Ziegler #R0BOMERGE-SOURCE: CL 3207880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207807 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for OR-31699 While preloading packages check that a package has actually been loaded. Previously this could result in a package failing to load because FindObjectFast would return it to itself (!) #rb none [c0der3viewed] Michael.Noland #tests verified can load into Monolith and get the shadow buff #R0BOMERGE-SOURCE: CL 3207806 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207756 on 2016/11/22 by David.Ratti rollback networking changes since they seem to be causing side effects and v35 isnt the version to take chances on #rb none #tests compile Change 3206348 on 2016/11/21 by Dan.Hertzka Re-added lost type checking changes to the widget BP compiler when evaluating whether to bind a widget Also added the type check when renaming a widget - if the property name is taken by a BindWidget property, but the widget isn't of a valid type, the rename now fails #c0der3view Nick.Darnell #rb Nick.Darnell #tests Widget BP binding Change 3205882 on 2016/11/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3205612 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3205880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3205802 on 2016/11/21 by Daniel.Lamb Fixed commandlet used for diffing cooked packages and generating serialization callstacks. #rb None #test Diff cooked package commandlet Change 3204959 on 2016/11/18 by Ryan.Gerleve World time is no longer adjusted when scrubbing in replays. Fixes several issues related to deathcam. Originally done to to fix ability cooldowns in replays, but shouldn't be necessary. #rb john.pollard #jira OR-30918, OR-31268, OR-31302 #tests golden path, deathcam, replays Change 3204805 on 2016/11/18 by Frank.Gigliotti Don't clamp root motion finish velocity if it doesn't need it. #RB None #Tests PIE Change 3204327 on 2016/11/18 by Mieszko.Zielinski Extended UBTDecorator_IsAtLocation with an option of using regular geometric distances rather than pathfollowing-based test #UE4 #rb Lukasz.Furman #test golden path Change 3204078 on 2016/11/18 by Ryan.Gerleve Flip incorrect sort when there are multiple viewpoints in the significance manager (duplicate of CL 3203997 from Dev-Framework). Fixes objects having incorrect significance in deathcam playback. #rb marc.audy #tests golden path, deathcam Change 3204041 on 2016/11/18 by John.Pollard Fix issue where old player controller from draft lobby was hanging around, causing replication warnings #rb BartH #tests Replays Change 3203971 on 2016/11/18 by John.Pollard Fix assert that can occur in player controller iterator when last element cast's to nullptr #rb BartH #tests Live + replays Change 3203843 on 2016/11/18 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3203682 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3203842 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202948 on 2016/11/17 by Daniel.Lamb Disabled warning about invalidating cook due to unparsable ini setting. This occurs when you don't have any previously cooked content (like on build machine). #jira OR-31916 #rb trivial #test cook paragon Change 3202798 on 2016/11/17 by David.Ratti Fix logic error around bSuppressGameplayCues #rb none #tests compile Change 3202761 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: david.ratti Use FObjectKey instead of UClass* for function acceleration map. Speculative fix for rare client crash. #rb none #test pie #R0BOMERGE-SOURCE: CL 3202552 in //Orion/Release-34.3/... via CL 3202760 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202688 on 2016/11/17 by Michael.Noland Engine: Adding stats to performance assassians GetAllActorsWithInterface and GetAllActorsWithTag to make them clearer in dumphitches reports (also in GetAllActorsOfClass, which is usually fine unless used with something really broad like AActor or AStaticMeshActor) #rb none #tests Compiled and ran on PS4 Change 3202687 on 2016/11/17 by Michael.Noland Engine: Changed console variables and commands to allow using ? immediately following the command (without a space) to bring up the help text, in addition to the existing behavior of using ? as the first parameter #tests Tested with/without spaces on both a console variable and a console command #rb nick.darnell Change 3202686 on 2016/11/17 by Michael.Noland Engine: Made help console command open the generated HTML file via LaunchURL on windows #tests Tested help command on Windows (LaunchURL with file:// use is only enabled for Windows now, but will be tested on Mac and possibly enabled later) #rb nick.darnell Change 3202622 on 2016/11/17 by Ryan.Gerleve Support duplication of UReflectionCaptureComponents that were loaded from cooked data. Needed to support deathcam in Monolith. #rb daniel.wright #tests golden path on monolith with deathcam enabled on PS4 Change 3202575 on 2016/11/17 by Dan.Hertzka Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image #c0der3view Matt.Kuhlenschmidt #rb none #tests PIE & widget designer Change 3202533 on 2016/11/17 by Mieszko.Zielinski Fixed new toggleable nav links not working in client-server environment #Orion #rb none #test golden path Change 3202456 on 2016/11/17 by Mieszko.Zielinski Introduced a new constant to Recast soruces to be used as initial value of tile salt variables #UE4 #rb none #test golden path Change 3202414 on 2016/11/17 by Chris.Bunner Clamp eye adapation working area to match scene viewrect. #rb Marcus.Wassmer #tests Editor #jira OR-31821 Change 3202205 on 2016/11/17 by David.Ratti Networking fix: -Fix ensure about Delayed Prediction Key being flushed while invalid -Fix issue where predicted GE would be removed due to prediction key catch up, but would be added to the removed predicted GE list, causing the later replicated GE to be ignored incorrrectly. This can cause cooldowns to not appear on client, making abilities appear to not function. #rb none #tests golden path, latency #c0der3view Frank.Gigliotti Change 3202063 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: nicholas.davies #jira OR-31641 Chat logs overlap text box when pressing enter Jamie Dale fix for adjusting text spacing when lines are removed from TextLayouts [c0der3viewed] Jamie.Dale #RB Jamie.Dale #TESTS Chat should no longer overlap when more than 40 messages have been added #R0BOMERGE-SOURCE: CL 3202062 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201964 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3201880 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3201956 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201426 on 2016/11/16 by Mieszko.Zielinski Implemented a generic way to set up simple point navigation links that could be disabled at runtime on static navmesh #Orion #rb none #test golden path Change 3201174 on 2016/11/16 by John.Pollard Increase number of retries when refreshing viewer fails + refactor so that a refresh doesn't starve other REST calls #rb BartH #tests Replays Change 3200669 on 2016/11/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging test framework changes from Release-34 to resolve some known conflicts #rb #tests na #R0BOMERGE-SOURCE: CL 3200668 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3199192 on 2016/11/15 by Lina.Halper Extra ensure for the crash with OR-31795 #jira: OR-31795 #rb: Laurent.Delayen #tests: cooked, and test AI_Test with 9 bots Change 3199187 on 2016/11/15 by Aaron.McLeran UE-35533 Implementing from CL 3112097 Dev-Framework for joey #tests Perform tests described in JIRA #rb Jeff.Campeau Change 3199094 on 2016/11/15 by Eric.Newman Only ping Slate last interaction time for analog input outside the deadzone Orion now only reports handled for analog movements outside the deadzone #c0der3view matt.kulhenschmidt,chris.gagnon #rb cody.haskell #tests golden path w/ ps4 controller on PC Change 3199085 on 2016/11/15 by Laurent.Delayen Potential fix for https://jira.it.epicgames.net/browse/OR-31795 #rb lina.halper #tests twinblast ult multiPIE Change 3198934 on 2016/11/15 by Frank.Gigliotti Fixed out of sync root motion ability tasks; * Root motion ability tasks were out of sync and ending before the root motion was finished. The tasks now wait for the root motion to say it is done. #RB Laurent.Delayen #Tests PIE Change 3198486 on 2016/11/15 by David.Ratti Iniitalize EffectContext to default ASC EffectContext when no context is specified in AddGameplayCue_Internal. Fixes some GC translation issues. #rb none #tests pie Change 3198424 on 2016/11/15 by Rob.Cannaday Fix JSON_SERIALIZE_OBJECT_SERIALIZABLE macro in write mode not beginning a JSON object #rb ian.fox #tests class using JSON macros that writes a named subobject (BEGIN_JSON_SERIALIZER/JSON_SERIALIZE_OBJECT_SERIALIZABLE("name", obj)/END_JSON_SERIALIZER) Change 3198418 on 2016/11/15 by Rob.Cannaday More profiling for hitch when receiving friend request #jira OR-30503 #rb ian.fox #tests front end add/remove friend #lockdown nicholas.davies Change 3198214 on 2016/11/15 by David.Ratti Ability System: Added support for some advanced client prediction with the intention of removing latency from the effective duration of predictive gameplay effects. 1. Predicted GameplayEffect reconciliation. Predicted GEs are now reconciled with their replicated counter parts. Previously the predicted GE would be removed when the replicated one came in. Now we reconcile the predicted GE with the replicated GE, and throw out the replicated GE as if it was never added. To the outside, the predicted GE becomes the replicated GE seamlessly. 2. Server retry client activation fails. When a client ability activation fails on the server, the server can retry the activation for a few frames before officially failing it. This is to combat minor discrepencies caused by different server frame rate or jitter in networking conditions. The common example is that we handle RPCs at the top of the frame, before we update timer manager and removed expired GEs or end animations. Both features can be disabled with -DisableAdvancedClientPrediction. They can be toggled individually via config file. #QAr3view: 1. Verify ping time no longer affects attack speed OR-30123. We still expect packet loss to have some effect on rate of fire. 2. Be on the look out for "ability stuck" type of issues 3. If there are resources, I would like to get 2 people to give qualitative feedback on this. Have them lane 1v1 for ~7 minutes with 200 ms of ping (no packet loss). Do this twice, once normally and again with -DisableAdvancedClientPrediction on both client AND server. Do it blind: don't tell them which run has which setting, just see if they notice differences. The hope is that your LMB attacks feel consistent with respect to timing and match what the UI shows in terms of cooldown. I would recommend testing with Murdock and maybe a melee like Crunch #rb frank #c0der3view Frank.Gigliotti, Billy.Bramer, Fred.Kimberley #tests pie, golden path Change 3197309 on 2016/11/14 by Laurent.Delayen Additional debugging info for https://jira.it.epicgames.net/browse/OR-31266 #rb none #tests riftmage + venus VS riftmage multiPIE Change 3196654 on 2016/11/14 by Laurent.Delayen Additional debug info to track down https://jira.it.epicgames.net/browse/OR-31677 #rb none #tests compiles [CL 3276432 by Andrew Grant in Main branch]
2017-01-27 23:32:44 -05:00
if (SessionID != InSessionID)
{
// Flush any cached events that would be using the old SessionID.
FlushEvents();
SessionID = InSessionID;
UE_LOG(LogAnalytics, Log, TEXT("[%s] Forcing SessionID to %s."), *APIKey, *SessionID);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
return true;
}
void FAnalyticsProviderET::RecordEvent(const FString& EventName, const TArray<FAnalyticsEventAttribute>& Attributes)
{
// Have to copy Attributes array because this doesn't come in as an rvalue ref.
RecordEvent(EventName, TArray<FAnalyticsEventAttribute>(Attributes));
}
void FAnalyticsProviderET::RecordEvent(FString EventName, TArray<FAnalyticsEventAttribute>&& Attributes)
{
// There are much better ways to do this, but since most events are recorded and handled on the same (game) thread,
// this is probably mostly fine for now, and simply favoring not crashing at the moment
FScopeLock ScopedLock(&CachedEventsCS);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
CachedEvents.Emplace(MoveTemp(EventName), MoveTemp(Attributes), false, false);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
// if we aren't caching events, flush immediately. This is really only for debugging as it will significantly affect bandwidth.
if (!bShouldCacheEvents)
{
FlushEvents();
}
}
void FAnalyticsProviderET::RecordEventJson(FString EventName, TArray<FAnalyticsEventAttribute>&& AttributesJson)
{
checkf(!UseLegacyProtocol, TEXT("Cannot use Json events with legacy protocol"));
// There are much better ways to do this, but since most events are recorded and handled on the same (game) thread,
// this is probably mostly fine for now, and simply favoring not crashing at the moment
FScopeLock ScopedLock(&CachedEventsCS);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
CachedEvents.Emplace(MoveTemp(EventName), MoveTemp(AttributesJson), true, false);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
// if we aren't caching events, flush immediately. This is really only for debugging as it will significantly affect bandwidth.
if (!bShouldCacheEvents)
{
FlushEvents();
}
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3064255) #lockdown Nick.Penwarden Change 3063869 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open windows while doing automated testing #rb marcus.wassmer #tests Tested startfpschart + stopfpschart with t.FPSChart.OpenFolderOnDump set to 1 and 0 #codereview david.nikdel Change 3063829 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Core: Added an optional size to MallocLeak Stop and made the default filter size 128 KB for both MallocLeak Dump and MallocLeak Stop if no size was specified #rb marcus.wassmer #tests Tested using MallocLeak Stop and MallocLeak Dump Change 3063825 on 2016/07/25 by Michael.Noland@mnoland_T2801_OrionStream Engine: Exposed GPU revision ID as GRHIDeviceRevision and added it to the FPS chart analytics (gathered on D3D11 and D3D12 only) #rb marcus.wassmer #tests Tested on my desktop and compared to dxdiag output Change 3063702 on 2016/07/25 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Collect garbage when scrubbing in a replay. Scrubbing generates a lot of garbage, and can lead to running out of memory. Can be disabled with the cvar demo.LoadCheckpointGarbageCollect. #jira OR-25964 #tests bug repro #rb john.pollard Change 3063426 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used he window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled #rb Jeff.Campeau #tests Tested in editor build on PC Change 3063358 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3063307 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3063345 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063353 on 2016/07/25 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging CL 3037547 and CL 3037552 from //UE4/Dev-Build to support BuildPatchTool analytics. #rb none #tests none #ROBOMERGE-SOURCE: CL 3063156 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3063198 on 2016/07/25 by Matt.Kuhlenschmidt@matt.kuhlenschmidt_orion_dev Temp fix for broken post process volumes #rb none #tests none Change 3063166 on 2016/07/25 by Daniel.Lamb@daniel.lamb_T3905_6612 Added check to Redirect collector resolve string asset references. #rb none #test cook paragon Change 3063057 on 2016/07/25 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Use round corners for windows with no system title bar and border only in windowed mode. #rb Peter.Sauerbrei #tests Tested in editor build on PC Change 3063015 on 2016/07/25 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. #tests Tested sequencer driven animation with animation assets and (compatible) animation blueprints. Tested some non-sequencer animation. #rb Benn.Gallagher Change 3062774 on 2016/07/24 by Ben.Marsh@Ben.Marsh_T3245_Orion BuildGraph: Fix <Cook> tasks failing when multiple platforms are specified, due to not scanning the output directories separately. #rb none #tests preflight Change 3062761 on 2016/07/24 by Andrew.Grant@andrew.grant.T6730.orion.floating Non-unity fix #rb none #tests compiled Change 3062324 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Skipped a file #rb none #test none Change 3062315 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow r.SSR.MaxRoughness in shipping builds. Art has been tweaking with this value, but it's not being honored in shipping. #rb none #tests adjusted settings in agora_p Change 3062306 on 2016/07/22 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral HLOD distance scalability option (r.HLOD.DistanceScale) Higher values make HLODS transition further away. #rb Michael.Noland #tests Tested in agora_p Change 3061861 on 2016/07/22 by Lina.Halper@Lina.Halper_Orion Fix Compression - Reduce functions to be editoronly #rb: Martin.Wilson #tests: PIE/compile editor build/noneditor Change 3061714 on 2016/07/22 by Andrew.Rodham@Andrew.Rodham_Orion Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. #tests Tested animation with and without anim trails to verify they work in editor, PIE and standalone game with and without sequencer open. Rendered out the announce trailer before and after my changes to verify there was no change in behaviour. #jira OR-25967 #review-3061494 @Max.Chen #rb Benn.Gallagher Change 3061393 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: sam.zamani compile errors #rb none #tests compile #ROBOMERGE-SOURCE: CL 3061392 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3061384 on 2016/07/22 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: andrew.grant Fixed build breakage #rb none #tests compiled PS4 client #ROBOMERGE-SOURCE: CL 3061383 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060894 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion, #OnlineSubsystem, #OnlineGameplayFramework - Game catalog supports Price Engine sales on real-money offers #rb Sam.Zamani #tests Real-money offers that are on sale show the correct sale price / discount display #jira OR-21659 #ROBOMERGE-SOURCE: CL 3060891 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3060272 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion Fix compile issue of non editor build #rb: none #tests: compile Change 3060161 on 2016/07/21 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Duplicate 3046845 CVAR threading crash fix. #rb none #tests compiled, ran ps4 Change 3060012 on 2016/07/21 by Lina.Halper@Lina.Halper_Orion - Back out changelist 3056611 - Fix additive issue and built the new animation DDC #rb: Martin.Wilson #tests: Jump_Recovery_Additive, PIE Change 3060009 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream When receiving NotLeader party join rejection, include the new leader id and re-attempt the join to the new leader #jira OR-25648 #rb bart.bressler #tests frontend parties with promotions, coop matchmaking Change 3059989 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Fixes for applocal redist #rb none #test built locally Change 3059832 on 2016/07/21 by Martin.Wilson@MartinWilsonOrionStream Fix graph linked external object saving error on re-compressed animations (dup from dev-framework CL ) #jira UE-33567 #rb Thomas.Sarkanen #tests In editor testing that animations can be recompressed and saved Change 3059803 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating Switching Orion, UnrealCEFSubProcess, and CrashReporterClient to build with VS2015 Added AppLocalPrerequisitesDirectory editor setting that is passed in -applocaldir during staging WinPlatformAutomation now stages applocaldir to project and engine binaries Updated OrionBuild.xml to specify -applocaldir #codereview Jeff.Campeau, Ben.Marsh #rb none #tests build client locally and verified DLLs are local to executables Change 3059707 on 2016/07/21 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix case where DefaultGameplayTags.ini fails to update if not checked out from source control #rb none #tests add tags without source control Change 3059679 on 2016/07/21 by Rob.Cannaday@rob.cannaday_orion-stream Fix nonunity compile error due to OnlinePresenceInterface.h requiring enum defined in OnlineSubsystemTypes.h #rb paul.moore #tests compile with OrionFriendItem.cpp modified Change 3059518 on 2016/07/21 by Andrew.Grant@andrew.grant.T6730.orion.floating AppLcoalDependencies required by VS2015 Change 3059477 on 2016/07/21 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3059419 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3059476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3059455 on 2016/07/21 by Graeme.Thornton@GThornton_Orion_DevGeneral Linux build fix (bad case on #include filename) #rb robert.manuszewski #tests compiled Paragon on a linux machine Change 3059258 on 2016/07/21 by Simon.Tovey@Simon.Tovey_OrionDev Implementing 3050352 in Dev-General. #rb none #tests Editor #codereview Marcus.Wassmer Change 3058989 on 2016/07/21 by Michael.Noland@mnoland_T2801_OrionStream Audio: Disabling the audio thread to prevent a crash in async line trace code (it is already disabled in UE4 main) #rb none #codereview andrew.grant, ori.cohen Change 3058773 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Remove QoS* from junk manifest #review-3058772 @Rob.Cannaday #rb none #tests QoS module doesn't get nuked every build #ROBOMERGE-SOURCE: CL 3058771 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058717 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added submitted CL to success email for rebuild lighting commandlet. Removed nosimplygon from resave lighting commandlet commandline. #rb Daniel.Wright #test rebuildlighting paragon devgeneral. Change 3058565 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Orion - Fix debug/non-development builds #rb Rob.Cannaday #tests it builds (and doesn't crash on login) on Debug Editor -debug -game! #ROBOMERGE-SOURCE: CL 3058563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3058082 on 2016/07/20 by Daniel.Lamb@daniel.lamb_T3905_6612 Added error to the lighting build whent it fails to build. #test Rebuild lighting commandlet #rb Daniel.Wright Change 3057945 on 2016/07/20 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for NAN issue introduced in 3032847 #rb Jeff.Farris #tests none Change 3057840 on 2016/07/20 by David.Ratti@David.Ratti_G6218_Orion.Dev-General fix developer tags not properly adding to perforce when creating a new file #rb none #tests developer tags Change 3057553 on 2016/07/20 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 29.2 @ CL 3057330 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3057549 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3057313 on 2016/07/20 by bruce.nesbit@BNesbit_Orion_Stream_1 Fixed shadowvariable in FAnalyticsEventEntry #rb none #tests compiled #codereview Wes.Hunt Change 3056802 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Fix issue where replicated map-placed actors with ability system components would cache an incorrect Role value. This could cause predicted gameplay effects in the fast TArray to have MarkItemDirty called on them, which in turn increments the item's ReplicationID, potentially causing a conflict with the server's ReplicationID. Since the Role may not be correct during OnRegister for these components, also cache it BeginPlay. #jira OR-25234 #rb david.ratti #tests golden path, bug repro #ROBOMERGE-SOURCE: CL 3056801 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3056797 on 2016/07/19 by Wes.Hunt@WHUNT-ORION-STREAM OrionAnalytics updates. * Added IAnalyticsProviderET::SetDefaultEventAttributes to use to set the GameSessionID on all Orion Analytics events. * Removed OrionAnalyticsProvider as it was no longer necessary. * Updated all Orion code to use IAnalyticsProviderET directly in the code to be able to access all the new APIs. #rb sam.zamani, jason.bestimt #tests run dedicated server with 10 bot clients, observe analytics events sending correctly. Ran PIE. #jira UE-30980 Change 3056611 on 2016/07/19 by Lina.Halper@Lina.Halper_Orion Fix for additive broken with remove linear key - DDC key has been changed, so it will require to build DDC from this #rb: Martin.Wilson #tests: Jump_Recovery_Additive in editor, and PIE Change 3056226 on 2016/07/19 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream extended gameplay debugger's ability category to show locally owned gameplay tags #orion #rb none #tests PIE Change 3056204 on 2016/07/19 by Jeff.Campeau@jeff.campeau_3753_Orion Fix offset rendering of maximized borderless game window on Windows. #review-3055205 @michael.trepka #rb Michael.Trepka #tests Tested in editor build on PC (editor window normal and maximized, game window borderless normal and maximized, game window bordered normal and maximized). Change 3056028 on 2016/07/19 by Rob.Cannaday@rob.cannaday_orion-stream Add moved modules to JunkManifest.txt Change 3055650 on 2016/07/19 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - ACTUAL Merge 29.2 @ CL 3055553 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3055647 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3055620 on 2016/07/19 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Attempts to fix rare server crashes (OR-24947, OR-24952). - Rearranging to avoid AddDefaulted(), that might be triggering a compiler bug (conjecture). #rb Steve.Robb #codereview Steve.Robb #tests Compiled Windows client and Linux server, played a match. Change 3054587 on 2016/07/18 by Andrew.Grant@andrew.grant.T6730.orion.floating Merging from //UE4/Main @ 3043787 through //UE4/Orion-Staging #rb none #tests Smoked by engine and dev QA Change 3054491 on 2016/07/18 by Frank.Gigliotti@Frank.Gig_T4217_Orion_Stream Removed warning when client miss-predicts ability activation. * It is valid for the client to miss-predict. Warning was only added to track down a bug. #CodeReview David.Ratti #RB None #Tests None Change 3053850 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Missed checkins on ability system engine work: -Register debug delegate on module startup for easier debugging -Fallback to actor location if no hit impact is specified in default engine GC notify class #rb none #tests ability system sample project Change 3053825 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General Fix issue where config file not actually flushed at right time when adding new tags Fix issue where orion projecetile tags that are auto generated was generating tags for non gameplay tag properties #rb DanY #codereview Dan.Youhon #tests pie Change 3053438 on 2016/07/18 by David.Ratti@David.Ratti_G6218_Orion.Dev-General -Remove developer tags from master tag list before saving to ini file -inline some stuff (wip for gc tag translator system) #rb none #test adding tags Change 3053414 on 2016/07/18 by Robert.Manuszewski@Robert_Manuszewski_NCL_Orion Fixing rare crash when async loading objects caused by linker being detached too early (before other package's import has been fully processed) #jira OR-24955 #jira OR-25183 #rb Graeme.Thornton #tests Win64 cooked client golden path (solo vs AI) Change 3052009 on 2016/07/15 by Dmitry.Rekman@RCL_Win_Stream-ORMAIN Overhaul of behavior of headless applications (server, client) (OR-23529). - Removed FApp::ShouldUseNullRHI(). Rationale: FApp::CanEverRender() answers a higher level question and the code shouldn't predicate on the type of RHI used. - Multiple code paths updated to prevent code execution on headless clients (some of this is optimization, some was causing crashes). - Most of these changes originated from a shelved CL by BradA. #rb Michael.Noland #codereview Michael.Noland, Brad.Angelcyk, Andrew.Grant, Chris.Wood, Matt.Schembari #tests Cooked Windows client and server, Linux client and server. Ran Windows client and server, played a match, ran Linux bot (headless client, requires local changes not in this CL), ran the Windows editor (tried PIE). Change 3051926 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Reinstate color grading changes. Fix broken config file. #rb none #tests Agora_p color grading and warning check Change 3051759 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't record predicted elements of fast TArrays into client replays. Fixes issue where the client was incrementing the ReplicationID of predicted elements, potentially conflicting with the IDs of elements received by the server. #jira OR-25234, OR-25413, OR-25403 #tests golden path, bug repo using 'net pktlag', replays #rb john.pollard, david.ratti #ROBOMERGE-SOURCE: CL 3051758 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051702 on 2016/07/15 by Daniel.Lamb@daniel.lamb_T3905_6612 Added jordan walker to rebuild lighting emails. Removed peter.sauerbrei. #rb Peter.Sauerbrei #test none Change 3051661 on 2016/07/15 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ben.marsh Merging support for precompiled binaries in CIS from Release-29. #rb none #tests none #ROBOMERGE-SOURCE: CL 3051660 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3051466 on 2016/07/15 by Marcus.Wassmer@Marcus.Wassmer_Orion_DevGeneral Allow seamless upgrade from FVector -> FVector4 for UProperties. #rb Robert.Manuszewski #tests Color grading property changes. Change 3050680 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ian.fox #Mcp, #Orion - Fix initalization values of CatalogServiceMcp #rb none #tests Real money offers show in the store again #ROBOMERGE-SOURCE: CL 3050563 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050520 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - MERGING DUI @ CL 3047139 #RB:none #Tests:none [CodeReviewed]: kerrington.smith, dan.hertzka, matt.schembari, benjamin.crocker, jaymee.stanford, alex.conner #ROBOMERGE-SOURCE: CL 3050519 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050465 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: ryan.gerleve Don't check IsClientOnly() to detemine whether a player controller is local or not. For client replay recording, the replay spectator controller should not return true from IsLocallyControlled(). This change fixes that case in client builds. Fixes issue where the SignificanceManager was using the replay spectator to influence significance values, causing them to be incorrect for the game player controller. #jira OR-25258 #tests bug repro, golden path, replays #rb john.pollard [CodeReviewed] zak.middleton, josh.markiewicz #ROBOMERGE-SOURCE: CL 3050462 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3050326 on 2016/07/14 by Dan.Youhon@Dan.Youhon.Paragon Set CameraLensEffects position before activation so that initial significance values are correct, specifically to fix quick camera lens effects being culled out due to incorrect significance #OR-18321 - Moves location determination code from AEmitterCameraLensEffectBase::UpdateLocation into a separate static GetAttachedEmitterTransform function, which is now called both from UpdateLocation and in APlayerCameraManager::AddCameraLensEffect to determine SpawnTransform for the LensEffect SpawnActor call - Unshelved from Jeff.Farris. Thanks Jeff! #rb Dan.Youhon #tests MultiPIE #codereview Jeff.Farris Change 3049749 on 2016/07/14 by Daniel.Lamb@daniel.lamb_T3905_6612 Added skipskin verify to rebuild lighting commandlet. #rb None #test Rebuild lighting commandlet Change 3049728 on 2016/07/14 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: buildmachine Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting #ROBOMERGE-SOURCE: CL 3049727 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049721 on 2016/07/14 by buildmachine@buildmachine_Z4560_OrionDevGeneral Remove simplygon from rebuild lighting commandlet #rb none #test rebuild lighting Change 3049325 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Back out changelist 3049037 due to incompatibility with current assets #rb none #tests Cooked content and verified warnings & errors are gone. #codereview Marcus.Wasmer, Brian.Karis, HaarmPieter.Duiker Change 3049319 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating More work on content filtering (still disabled) #rb none #tests cooked content and verified filtered content is not found. Change 3049298 on 2016/07/13 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2/29 @ CL 3049113 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3049296 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3049269 on 2016/07/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion Constified FObjectFinder::Succeeded because why not #UE4 #rb none #test golden path Change 3049104 on 2016/07/13 by Andrew.Grant@andrew.grant.T6730.orion.floating Created delegate for object name resolution and moved existing package localization code to use it. Orion code to filter out unreleased heroes and other data, but correnty disabled due to a cooking bug. #rb none #tests ran editor, ran cooker, verified object resolution is equivalent to before. Change 3049037 on 2016/07/13 by HaarmPieter.Duiker@HPD-Dev-General Adding shadows, midtones and highlights color correction controls #rb brian.karis, marcus.wassmer #tests "postprocess color correction" Change 3048457 on 2016/07/13 by Cody.Haskell@OrionStream #UE4 - Adding a delegate that fires off when LastUserInteractionTime is updated #codereview Matt.Kuhlenschmidt #rb none #tests PIE Change 3048420 on 2016/07/13 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Fix double #undef LOCTEXT_NAMESPACE in editor case. #rb none #codereview Nick.Darnell, Andrew.Grant #tests Compiled Linux editor (for running -server). Change 3047891 on 2016/07/13 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Rollback //Orion/Dev-General/Engine/Source/Runtime/Core/Private/Windows/WindowsWindow.cpp to revision 12 #rb none #tests Tested in editor on PC Change 3047216 on 2016/07/12 by Dmitry.Rekman@RCL_Lnx_CaseIns_Stream-ORMAIN Changes to Linux application specific to Linux client. #rb none #codereview Brad.Angelcyk #tests Ran Paragon Linux client (headless) locally. Change 3047140 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Fix for PS4 #rb #tests na Change 3047107 on 2016/07/12 by Andrew.Grant@andrew.grant.T6730.orion.floating Moved timeguards out of stats.h #rb none #tests compiled editor & shipping client Change 3046996 on 2016/07/12 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion Don't check bTearOff when deciding whether to swap roles for client replay recording and improve the comment. Fixes an assert that could occur if a torn-off actor happened to get recorded into a checkpoint of a client replay. #tests golden path #rb john.pollard Change 3046975 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. #codereview Dan.Hertzka #rb Jeff.Campeau #tests Tested in editor build on PC Change 3046812 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev New UI for selecting fullscreen mode in Paragon video settings #rb Dan.Hertzka #tests Tested in editor build on PC Change 3046803 on 2016/07/12 by Michael.Trepka@Michael.Trepka_T3244_Orion-Dev Added an option to WindowTitleBarArea widget to make it toggle fullscreen mode instead of maximizing the window. #rb Dan.Hertzka #tests Tested in editor build on PC Change 3045374 on 2016/07/11 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG #tests Replays Change 3044696 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Added additional checks to ResavePackagesCommandlet so people don't miss the required allowcommandletrendering flag when using buildlighting option. #test rebuild lighting using resave packages paragon #rb None Change 3044690 on 2016/07/11 by Daniel.Lamb@daniel.lamb_T3905_6612 Changed MBWritten cooker stats to report mb instead of bytes... #rb Wes.Hunt. #test cook paragon. Change 3044439 on 2016/07/11 by Jason.Bestimt@Robomerge_Orion_DevGeneral #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28.2 @ CL 3043960 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3044428 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3070724 by Andrew Grant in Main branch]
2016-07-29 17:10:25 -04:00
void FAnalyticsProviderET::SetDefaultEventAttributes(TArray<FAnalyticsEventAttribute>&& Attributes)
{
FScopeLock ScopedLock(&CachedEventsCS);
// we know we always have one entry in CachedEvents, so no need to check for Num() > 0.
// If we are trying to add two default attribute events in a row, just overwrite the last one.
if (CachedEvents.Last().bIsDefaultAttributes)
{
CachedEvents.Last() = FAnalyticsEventEntry(FString(), MoveTemp(Attributes), false, true);
}
else
{
CachedEvents.Emplace(FString(), MoveTemp(Attributes), false, true);
}
}
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
void FAnalyticsProviderET::EventRequestComplete(FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, bool, TSharedPtr< TArray<FAnalyticsEventEntry> > FlushedEvents)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
// process responses
bool bEventsDelivered = false;
if (HttpResponse.IsValid())
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
{
UE_LOG(LogAnalytics, VeryVerbose, TEXT("[%s] ET response for [%s]. Code: %d. Payload: %s"), *APIKey, *HttpRequest->GetURL(), HttpResponse->GetResponseCode(), *HttpResponse->GetContentAsString());
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
if (EHttpResponseCodes::IsOk(HttpResponse->GetResponseCode()))
{
bEventsDelivered = true;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}
else
{
UE_LOG(LogAnalytics, VeryVerbose, TEXT("[%s] ET response for [%s]. No response"), *APIKey, *HttpRequest->GetURL());
}
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
// if the events were not delivered and FlushedEvents is passed, requeue them at the beginning
if (FlushedEvents.IsValid() && !bEventsDelivered)
{
// add a dropped submission event so we can see how often this is happening
if (bShouldCacheEvents && CachedEvents.Num() < 1024)
{
TArray<FAnalyticsEventAttribute> Attributes;
Attributes.Emplace(FAnalyticsEventAttribute(FString(TEXT("HTTP_STATUS")), FString::Printf(TEXT("%d"), HttpResponse.IsValid() ? HttpResponse->GetResponseCode() : 0)));
Attributes.Emplace(FAnalyticsEventAttribute(FString(TEXT("URL")), HttpRequest->GetURL()));
Attributes.Emplace(FAnalyticsEventAttribute(FString(TEXT("EVENTS_IN_BATCH")), FString::Printf(TEXT("%d"), FlushedEvents->Num())));
Attributes.Emplace(FAnalyticsEventAttribute(FString(TEXT("EVENTS_QUEUED")), FString::Printf(TEXT("%d"), CachedEvents.Num())));
CachedEvents.Emplace(FAnalyticsEventEntry(FString(TEXT("ET.DroppedSubmission")), MoveTemp(Attributes), false, false));
}
// if we're being super spammy or have been offline forever, just leave it at the ET.DroppedSubmission event
if (bShouldCacheEvents && CachedEvents.Num() < 256)
{
UE_LOG(LogAnalytics, Log, TEXT("[%s] ET Requeuing %d analytics events due to failure to send"), *APIKey, FlushedEvents->Num());
// put them at the beginning since it should include a default attributes entry and we don't want to change the current default attributes
CachedEvents.Insert(*FlushedEvents, 0);
}
else
{
UE_LOG(LogAnalytics, Error, TEXT("[%s] ET dropping %d analytics events due to too many in queue (%d)"), *APIKey, FlushedEvents->Num(), CachedEvents.Num());
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967465 on 2016/05/05 by Marc.Audy Fix VS2015 shadow variables fixes Change 2970637 on 2016/05/09 by Martin.Wilson Fix incorrect conflict resolve in merge from main Change 2976393 on 2016/05/12 by Zak.Middleton #ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes). #tests PIE w/ audio Change 2976770 on 2016/05/13 by Lina.Halper Improvement on mirroring fix branch #code review: Zak.Middleton Change 2976774 on 2016/05/13 by Lukasz.Furman fixed missing memory callbacks for instanced behavior tree nodes #jira UE-30305 Change 2976775 on 2016/05/13 by Lukasz.Furman fixed multiple calls to behavior tree's instance cleanup #jira UE-30593 Change 2976801 on 2016/05/13 by Jon.Nabozny Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects). #JIRA UE-30405 Change 2976985 on 2016/05/13 by Jon.Nabozny Fix initializer list ordering for FSkeletalMeshMerge. Change 2977532 on 2016/05/13 by Marc.Audy PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric) #jira UE-30162 Change 2977637 on 2016/05/13 by Marc.Audy Add Get/Set controller ID for a player in gameplay statics #jira UE-28718 Change 2979387 on 2016/05/16 by Jon.Nabozny Initialize FBox used to store results for CalculateQuatACF96Bounds. #JIRA UE-30846 Change 2979968 on 2016/05/17 by bruce.nesbit Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering. Change 2979969 on 2016/05/17 by bruce.nesbit Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering. Change 2980271 on 2016/05/17 by Lina.Halper Improved comment #code review: Benn.Gallagher Change 2980317 on 2016/05/17 by Lukasz.Furman removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one #ue4 Change 2980717 on 2016/05/17 by Zak.Middleton #ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius. Change 2981193 on 2016/05/17 by Lukasz.Furman fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #ue4 Change 2981927 on 2016/05/18 by Lina.Halper - Remove vertex animation code - Removing UVertexAnimation - Fixed reinitialization issue that was triggered by SetVertexAnimation - todo: consolidate UMorphtarget and UVertexAnimBase #code review: James.Golding, Martin.Wilson Change 2981957 on 2016/05/18 by Lina.Halper Add recursive stack check on update animation #code review: Martin.Wilson Change 2982116 on 2016/05/18 by Benn.Gallagher Removed optimize macros accidentally left after bounds extension feature for skel meshes Change 2982255 on 2016/05/18 by Jon.Nabozny FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU. Change 2982607 on 2016/05/18 by Marc.Audy Cleanup places calling GetWorld() multiple times Change 2982621 on 2016/05/18 by Marc.Audy Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls Put uncached logic in to a separate function Change 2983424 on 2016/05/19 by Marc.Audy Minor tweaks to reduce GetWorld calls Change 2983465 on 2016/05/19 by Lina.Halper Combine VertexAnimBase and MorphTarget to just MorphTarget - VertexAnimBase is gone - Modified most of VertexAnim to MorphTarget - Removed state, time related data #code review: James.Golding, Rolando.Caloca Change 2983609 on 2016/05/19 by Marc.Audy Inline AActor::GetLevel Half GetWorld() calls from AActor::GetNetMode() Change 2983772 on 2016/05/19 by Marc.Audy Fix Mac compile Change 2983931 on 2016/05/19 by Marc.Audy Remove pointless AccelMouse function Change 2984061 on 2016/05/19 by Marc.Audy Reorg some headers to fix compilation issues Change 2984409 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 Implementing 2984316 from Releases/4.12 to Dev-Framework Change 2984574 on 2016/05/19 by Aaron.McLeran Fix for platform headroom scalar. Using correct dB to linear formula (not one for power) dB = 20 * log(Linear), not dB = 10 * log(Linear) Change 2985041 on 2016/05/20 by Jon.Nabozny ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together. #JIRA UE-30484 Change 2985118 on 2016/05/20 by Marc.Audy Another attempt to convince Mac to build Change 2985192 on 2016/05/20 by Marc.Audy Properly forward declare ABrush Change 2985724 on 2016/05/20 by Zak.Middleton #ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite(). - All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN(). - Still need to audit some uses in shipping configs. #jira UE-30999 Change 2986016 on 2016/05/20 by Zak.Middleton #ue4 - Fix uint32 used for int32 values. Behavior was unaffected. Change 2986017 on 2016/05/20 by Zak.Middleton #ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert. Change 2986833 on 2016/05/23 by Zak.Middleton #ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating. Change 2986916 on 2016/05/23 by Rolando.Caloca DF - GPU morph targets proof of concept - Disabled by default - Not compatible with gpu skin cache - No extra memory required yet until it's used; creates buffers per frame (very slow!) Change 2987539 on 2016/05/23 by Rolando.Caloca DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT Change 2987981 on 2016/05/24 by James.Golding PR #2162 : Exported AAudioVolume so that projects can derive custom classes. https://github.com/EpicGames/UnrealEngine/pull/2162 #github 2162 #jira UE-28533 Change 2987982 on 2016/05/24 by James.Golding PR #2318 : Fix memory allocation in CustomMeshComponent.cpp https://github.com/EpicGames/UnrealEngine/pull/2318 #github 2318 #jira UE-29864 Change 2987983 on 2016/05/24 by James.Golding Merging engine changes back from GDC demo: - Export FFIRFilterTimeBased from Engine module - Add FFIRFilterTimeBased::SetWindowDuration - Add FBaseCompactPose::CopyBonesTo Change 2987984 on 2016/05/24 by James.Golding UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation) Change 2987985 on 2016/05/24 by James.Golding UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile Change 2987987 on 2016/05/24 by James.Golding OR-17910 : Support 'show collision' in Test configuration Change 2988123 on 2016/05/24 by Jon.Nabozny Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent. #JIRA UE-31189 Change 2988449 on 2016/05/24 by Rolando.Caloca DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data Change 2988485 on 2016/05/24 by Jon.Nabozny Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD. #JIRA UE-30993 Change 2988969 on 2016/05/24 by Rolando.Caloca DF - GPU morph targets - Enable using r.MorphTarget.Mode 1 Change 2989645 on 2016/05/25 by Marc.Audy Apply CL# 2989481 to Dev-Framework #jira UE-31055 Change 2989987 on 2016/05/25 by Wes.Hunt Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch. AnalyticsET support for arbitrary Json events. * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20. Remove Analytics code to divert legacy code to source data collector. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25. Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40. Modernize FAnalyticsEventAttribute usage. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48. Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05. Change 2989988 on 2016/05/25 by Wes.Hunt Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :( Change 2990493 on 2016/05/25 by Joe.Graf Added tooltips to the collision analyzer's buttons #CodeReview: james.golding Change 2991064 on 2016/05/26 by James.Golding - Remove many Animation headers from Engine.h - Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h Change 2991113 on 2016/05/26 by Benn.Gallagher Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim). Change 2991163 on 2016/05/26 by Rolando.Caloca DF - Rename and refactor some morph target compute shader in prep for interop with skin cache Change 2991167 on 2016/05/26 by Jon.Nabozny Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h". Change 2991183 on 2016/05/26 by Wes.Hunt Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately. Change 2991199 on 2016/05/26 by Wes.Hunt Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file. IAnalyticsProviderModule.h only touches 8 source files. Analytics.h only touches 8 source files. IAnalyticsProvider.h only touches 5 headers and 97 source files. AnalyticsET.h only touches 12 source files. Change 2991301 on 2016/05/26 by James.Golding Fix CIS for Fortnite Change 2991319 on 2016/05/26 by James.Golding Fix CIS for Orion Change 2991373 on 2016/05/26 by Joe.Graf Tweaked the tooltip text for the collision analyzer record button to be correct for both states Added a common button style so that the buttons have a consistent look #CodeReview: james.golding Change 2991401 on 2016/05/26 by James.Golding Fix UT CIS Change 2991406 on 2016/05/26 by James.Golding Fix Ocean CIS Change 2991491 on 2016/05/26 by Lina.Halper Moved MorphTarget.h - Checked in modified functions fo AnimationRuntime for other features coming up - Should not change any behavior of existing content #code review: James.Golding, Rolando.Caloca Change 2991494 on 2016/05/26 by Wes.Hunt Fix for Unity error in AnalyticsET module after hedaer dependency reduction Change 2991503 on 2016/05/26 by Jon.Nabozny Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor. #JIRA UE-31267 Change 2991562 on 2016/05/26 by Zak.Middleton #ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors. Change 2991586 on 2016/05/26 by James.Golding More CIS fixes for Orion and Fortnite Change 2991673 on 2016/05/26 by Wes.Hunt Another non-unity fix for Analytics include dependency reduction. Change 2991733 on 2016/05/26 by Zak.Middleton #dev - Test map, 50 walking dudes. Change 2991781 on 2016/05/26 by Lina.Halper Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp - Back out a part of changes that I didn't mean to check in. Change 2991922 on 2016/05/26 by Zak.Middleton #ue4 - Maybe fix Mac build. Change 2991957 on 2016/05/26 by Joe.Graf Fixed the collision analyzer file open text (said project instead of collision) Change 2991991 on 2016/05/26 by Lina.Halper Fix compile error Change 2992089 on 2016/05/26 by Zak.Middleton #ue4 - Fix Mac/PS4 build. Change 2992108 on 2016/05/26 by Wes.Hunt Yet another non-unity fix for Analytics header inclusion reduction. Change 2992190 on 2016/05/26 by Zak.Middleton #ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays. Change 2992593 on 2016/05/27 by Martin.Wilson Build fixes for non editor platforms Change 2992885 on 2016/05/27 by Rolando.Caloca DF - Fix crash on thumbnails #jira UE-31398 Change 2993058 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call #jira OR-22498 Change 2993064 on 2016/05/27 by Zak.Middleton #ue4 - Fix root motion network corrections not clearing root motion data. udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html #jira UE-31316 Change 2993215 on 2016/05/27 by Lukasz.Furman gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs added replicated input bindings for debugger's categories #ue4 Change 2993521 on 2016/05/27 by Zak.Middleton #ue4 - Reduce allocations in UI Canvas items. Change 2993995 on 2016/05/30 by Mieszko.Zielinski Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4 #jira UE-31435 Change 2993998 on 2016/05/30 by Mieszko.Zielinski Improves handling of a special case in EQS score normalization, where all items have the same score #UE4 We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case. Change 2993999 on 2016/05/30 by Mieszko.Zielinski Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4 Change 2994000 on 2016/05/30 by Mieszko.Zielinski Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4 Change 2994003 on 2016/05/30 by Mieszko.Zielinski Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4 The old name was copy-pasted from somewhere. Change 2994007 on 2016/05/30 by Mieszko.Zielinski Fixed unregistering listeners from perception system not clearing up all data #UE4 Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer Change 2994475 on 2016/05/31 by Wes.Hunt Fix Unity build failure for analytics inclusion reduction for IOSFlurry. [CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
}