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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BuildCommonTools.Automation.cs

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AutomationTool;
using UnrealBuildTool;
[Help("Builds common tools used by the engine which are not part of typical editor or game builds. Useful when syncing source-only on GitHub.")]
[Help("platforms=<X>+<Y>+...", "Specifies on or more platforms to build for (defaults to the current host platform)")]
[Help("manifest=<Path>", "Writes a manifest of all the build products to the given path")]
public class BuildCommonTools : BuildCommand
{
public override void ExecuteBuild()
{
Log("************************* BuildCommonTools");
// Get the list of platform names
string[] PlatformNames = ParseParamValue("platforms", BuildHostPlatform.Current.Platform.ToString()).Split('+');
// Parse the platforms
List<UnrealBuildTool.UnrealTargetPlatform> Platforms = new List<UnrealTargetPlatform>();
foreach(string PlatformName in PlatformNames)
{
UnrealBuildTool.UnrealTargetPlatform Platform;
if(!UnrealBuildTool.UnrealTargetPlatform.TryParse(PlatformName, true, out Platform))
{
throw new AutomationException("Unknown platform specified on command line - '{0}' - valid platforms are {1}", PlatformName, String.Join("/", Enum.GetNames(typeof(UnrealBuildTool.UnrealTargetPlatform))));
}
Platforms.Add(Platform);
}
// Add all the platforms if specified
if(ParseParam("allplatforms"))
{
foreach(UnrealTargetPlatform Platform in Enum.GetValues(typeof(UnrealTargetPlatform)))
{
if(!Platforms.Contains(Platform))
{
Platforms.Add(Platform);
}
}
}
// Get the agenda
List<string> ExtraBuildProducts = new List<string>();
UE4Build.BuildAgenda Agenda = MakeAgenda(Platforms.ToArray(), ExtraBuildProducts);
// Build everything. We don't want to touch version files for GitHub builds -- these are "programmer builds" and won't have a canonical build version
UE4Build Builder = new UE4Build(this);
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2959429) ========================== MAJOR FEATURES + CHANGES ========================== Change 2945275 on 2016/04/15 by Ben.Marsh BuildCommonTools: Stop forcing the DeleteBuildProducts flag to true; just respect the -Clean parameter from the command line. Change 2946668 on 2016/04/18 by Ben.Marsh EC: Prevent lookbehind for UBT error strings on Mac. Change 2952657 on 2016/04/22 by Ben.Marsh UGS: Require the user to explicitly choose to show *.uprojectdirs files, to discourage people from selecting the first thing they see in a synced branch. The uprojectdirs workflow is only used by Engine QA, but catches a lot of people out. Change 2954256 on 2016/04/25 by Ben.Marsh EC: Fix lines starting with error: and warning: being swallowed by the postprocessor. Also remove confusing 4 line look-behind on generic error and warning messages. Change 2954449 on 2016/04/25 by Ben.Marsh Use the original application name for log files (and for the prefix in stdout), rather than the application name after the host platform has modified it. Prevents UAT/UBT calls showing up with a "mono: " prefix on Mac, rather than "AutomationTool:" or "UnrealBuildTool:". Change 2955885 on 2016/04/26 by Ben.Marsh BuildGraph: Allow passing -Clean on the command line to propagate to UE4Build, impacting how targets are compiled as well as clearing the cached BuildGraph state. Add a second parameter, -ClearHistory, to just wipe the history of completed nodes. Change 2955919 on 2016/04/26 by Chad.Garyet Fixed timestamp resolution to check for two seconds instead of two ticks. This was causing mac builders to throw false positives on file changes Change 2956118 on 2016/04/26 by Ben.Marsh BuildGraph: Add support for conditional blocks in BuildGraph scripts, either with a simple condition, or picking from a list of options. Two new elements can be added anywhere in scripts: <Do If="..."> <!-- Inner elements --> </Do> <Choose> <Option If="..."> <!-- Inner elements --> </Option> <Option If="..."> <!-- Inner elements --> </Option> <Otherwise> <!-- Inner elements --> </Otherwise> </Choose> Change 2956792 on 2016/04/26 by Ben.Marsh EC: Prevent scheduled builds being queued up, and starting at times other than the times they're scheduled for. Prevents builds which have just been added to the stream settings from starting immediately, and prevents full builds starting during the day (as soon as the first change is made). Change 2957131 on 2016/04/26 by Ben.Marsh EC: Increase the precedence of the stack trace matcher. Change 2957419 on 2016/04/27 by Ben.Marsh EC: Skip the "end: stack for UAT" line in postp. Change 2957588 on 2016/04/27 by Ben.Marsh Core: Change formatting for callstacks for crashes and ensures so that EC can parse them from logs more easily. Change 2958047 on 2016/04/27 by Ben.Marsh BuildGraph: Feature to generate reports as part of build graph scripts. Reports operate similarly to triggers, but just provide a summary of completed jobsteps without offering to run a downstream job. Syntax is similar to declaring aggregates: <Report Name="Summary" Requires="Node1;Node2"/> Change 2958188 on 2016/04/27 by Ben.Marsh BuildGraph: Automatically generate a report when a preflight completes. Change 2959053 on 2016/04/28 by Ben.Marsh BuildGraph: Move the CleanTempStorage commandlet into BuildGraph, and add support for cleaning out new-style temp storage directories (which do not contain TempManifest files). Change 2959429 on 2016/04/28 by Ben.Marsh UAT: Add a script to describe a stream being copied up to its parent. To use, just run the UAT command "StreamCopyDescription -Stream=//UE4/Dev-Build". Optionally specify -Changes=//UE4/OtherStream/Engine/... #lockdown Nick.Penwarden [CL 2959583 by Ben Marsh in Main branch]
2016-04-28 14:13:21 -04:00
Builder.Build(Agenda, InUpdateVersionFiles: false);
// Add UAT and UBT to the build products
Builder.AddUATFilesToBuildProducts();
Builder.AddUBTFilesToBuildProducts();
// Add all the extra build products
foreach(string ExtraBuildProduct in ExtraBuildProducts)
{
Builder.AddBuildProduct(ExtraBuildProduct);
}
// Make sure all the build products exist
UE4Build.CheckBuildProducts(Builder.BuildProductFiles);
// Write the manifest if needed
string ManifestPath = ParseParamValue("manifest");
if(ManifestPath != null)
{
SortedSet<string> Files = new SortedSet<string>();
foreach(string BuildProductFile in Builder.BuildProductFiles)
{
Files.Add(BuildProductFile);
}
File.WriteAllLines(ManifestPath, Files.ToArray());
}
}
public static UE4Build.BuildAgenda MakeAgenda(UnrealBuildTool.UnrealTargetPlatform[] Platforms, List<string> ExtraBuildProducts)
{
// Create the build agenda
UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda();
// C# binaries
Agenda.SwarmProject = @"Engine\Source\Programs\UnrealSwarm\UnrealSwarm.sln";
Agenda.DotNetProjects.Add(@"Engine/Source/Editor/SwarmInterface/DotNET/SwarmInterface.csproj");
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/DotNETCommon/DotNETUtilities/DotNETUtilities.csproj");
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/RPCUtility/RPCUtility.csproj");
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/UnrealControls/UnrealControls.csproj");
// Windows binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Win64))
{
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealHeaderTool", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealPak", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealLightmass", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("ShaderCompileWorker", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealVersionSelector", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Shipping);
Agenda.AddTarget("BootstrapPackagedGame", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Shipping);
Agenda.AddTarget("BootstrapPackagedGame", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Shipping);
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetConfiguration.Development);
}
// Mac binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Mac))
{
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UnrealPak", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UnrealLightmass", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("ShaderCompileWorker", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UE4EditorServices", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Mac, UnrealBuildTool.UnrealTargetConfiguration.Development, InAddArgs: "-CopyAppBundleBackToDevice");
}
// Linux binaries
if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.Linux))
{
Agenda.AddTarget("CrashReportClient", UnrealBuildTool.UnrealTargetPlatform.Linux, UnrealBuildTool.UnrealTargetConfiguration.Development);
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3206916) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3175510 on 2016/10/26 by Josh.Adams - New Wolf SDK support (11). - Added new input plugin now that extra NDA is lifted Change 3176629 on 2016/10/27 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3177232 on 2016/10/27 by Josh.Adams - Minor comment change Change 3177348 on 2016/10/27 by Dmitry.Rekman Linux: default to GL4. Change 3177523 on 2016/10/27 by Dmitry.Rekman Linux: update libc++ to 3.9 and add AArch64. Change 3178208 on 2016/10/28 by Daniel.Lamb Enable multithreaded lightmap encoding. Change 3178273 on 2016/10/28 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix crash in PS4 packaging step. - Parallel-for accessing the same log files, causing IOException. Change 3178573 on 2016/10/28 by Dmitry.Rekman Linux: fix for projects not having proper version associations (UE-5954). - Fixed by CengizT. Change 3180487 on 2016/10/31 by Josh.Adams Moved new file to peoper spot Change 3180508 on 2016/10/31 by Josh.Adams - Fixed crash on audio free for Wolf Change 3181821 on 2016/11/01 by Josh.Adams - Fixed ShooterGame cooking after sync from main Change 3182469 on 2016/11/01 by Josh.Adams - test/shipping build wolf fixes Change 3183078 on 2016/11/02 by Josh.Adams - Added AllDesktop back in for Windows (File | Package) Change 3183229 on 2016/11/02 by Josh.Adams - Fixed wrong path in JunkManifest.txt Change 3184245 on 2016/11/02 by Dmitry.Rekman Linux: add AArch64 (ARM64) libs. Change 3184326 on 2016/11/02 by Dmitry.Rekman Linux: add more files for AArch64. Change 3184353 on 2016/11/02 by Dmitry.Rekman Linux: Add missed AArch64 libpng. Change 3184871 on 2016/11/03 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix broken DownloadImage blueprint node on PS4. - Node should return a UTexture2DDynamic, otherwise the RHI assumes the data has been pre-formatted for the GPU, and we get pitch/layout issues. #jira UE-36365 Change 3185407 on 2016/11/03 by Dmitry.Rekman Linux: fix PhysX on AArch64. (Edigrating 3184484 from Wombat to Dev-Platform). Change 3187488 on 2016/11/04 by Josh.Adams Copying //Tasks/UE4/Private-Platform-Switch to Dev-Platform-Minimal (//UE4/Dev-Platform-Minimal) Change 3187740 on 2016/11/04 by Josh.Adams - Re-copying the Switch files, now with proper case in the directory names Change 3188304 on 2016/11/07 by Dan.Mahashin - Removed deprecated functions in NVN window creation Change 3188865 on 2016/11/07 by Luke.Thatcher [PLATFORM] [PS4] [~] Move PS4 console input handler into engine classes from OrionGame. - Enables console input from Sony's "Console Output" tool for all games, in debug/development builds. #jira UE-37672 Change 3189517 on 2016/11/07 by Jeff.Campeau Fix incorrect local platform identification in device manager. #jira UE-38312 Change 3189897 on 2016/11/08 by Luke.Thatcher [PLATFORM] [!] Fix width/height mismatch in DownloadImage blueprint node. Change 3190042 on 2016/11/08 by Josh.Adams - Fixed default and Shooter App Ids for Switch Change 3190181 on 2016/11/08 by Joe.Barnes [UE-37275] Split reflection capture error message into two UE_LOG()s. Line length causes truncation and line wrap on some platforms. Change 3190185 on 2016/11/08 by Joe.Barnes Fix another instance of UE_LOG() where the string was being truncated on Switch platform. Change 3190272 on 2016/11/08 by Daniel.Lamb Add file hashes to depependency tracking info. Moved partial gc controlling code outside of the cooker. Store cooked file hashes in cooked asset registry. Cooked asset registry is now part of the cooker instead of chunking manifest. #test cook paragon Change 3190332 on 2016/11/08 by Omar.Rodriguez Fixing issues with iOS remote notifications * Update UPlatformGameInstance::FPlatformRegisteredForRemoteNotificationsDelegate signature so the parameter is const& which will work with BlueprintAssignable * Fix misspelling when doing respondsToSelector check * Update generated Xcode project to use the generated entitlements file * Add remote-notification as a background mode * Update the generated entitlements file contents to include APS environment for push notifications * Added bEnableRemoteNotificationsSupport ini parameter to control whether iOS push notifications code is compiled Change 3190391 on 2016/11/08 by Brent.Pease UE-31739 - Crash when Deploying to iPad Air with BC4 Texture Compression Setting (Josh's suggestion worked out of the box) Change 3190786 on 2016/11/08 by Bart.Hawthorne Fix some missing PLATFORM_WOLF changes to PLATFORM_SWITCH in ShooterGame Change 3190902 on 2016/11/08 by Alicia.Cano Allow RTTI and exceptions to be enabled for Android #jira UE-37845 #android Change 3190973 on 2016/11/08 by Chris.Babcock Add ability to set element value field with new text parameter for UPL #jira UE-37390 #PR #2869 #ue4 #upl Change 3191411 on 2016/11/09 by Josh.Stoddard Warn when user tries to use a shared pak reader on the wrong thread #jira UE-38049 Change 3191635 on 2016/11/09 by Josh.Stoddard More useful message during cook when AT9 assets fail to encode using SCE's tool #jira UE-38053 Change 3191663 on 2016/11/09 by Peter.Sauerbrei fix for ios build from PC Change 3191701 on 2016/11/09 by Brent.Pease implement iOS device logs on windows Change 3191794 on 2016/11/09 by Daniel.Lamb Fixed up compile error missing header file. #test Compile editor #jira UE-38414 Change 3191807 on 2016/11/09 by Josh.Adams - Fixed one chage that was missed in the WolfPlat->Switch rename Change 3191867 on 2016/11/09 by Josh.Adams - Enabled Switch for ShooterGame project Change 3191958 on 2016/11/09 by Jeff.Campeau Add warning for anyone still using XP Change 3192185 on 2016/11/09 by Josh.Adams - Updated to SDK 0.11.12 - Added TrackLotCheckItem API to track guidelines with limits (nothing using it yet) Change 3192241 on 2016/11/09 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3192324 on 2016/11/09 by Josh.Adams - Worked around an issue with RunOnTarget stripping quotes around paths with spaces #jira UE-38388 Change 3192387 on 2016/11/09 by Josh.Adams - Updating editor icon for Switch #jira UE-38295 Change 3192476 on 2016/11/09 by Dmitry.Rekman Linux: put correct OpenAL lib per architecture. (Edigrating CL 3185947 from Wombat to Dev-Platform) Change 3192527 on 2016/11/09 by Josh.Adams - Fixed a shadow variable warning #jira UE-38408 Change 3192606 on 2016/11/09 by Jeff.Campeau XP option removed #jira UEPLAT-1542 Change 3192644 on 2016/11/09 by Josh.Adams - Fixed a CIS error (not sure why I don't get it, but hey) Change 3192659 on 2016/11/09 by Josh.Adams - Fixed a crash in DeploymentServer Change 3192672 on 2016/11/09 by Jeff.Campeau Fix WinXP message spamming Change 3193252 on 2016/11/10 by Josh.Adams - Remove assertion in SwitchTextureFormat when the SDK can't be found (if you are sharing DLLs) Change 3193756 on 2016/11/10 by Dmitry.Rekman Linux: add support for touch events. (Edigrating CL 3188159 from Wombat to Dev-Platform). Change 3194297 on 2016/11/10 by Jeff.Campeau HarfBuzz implementation for Xbox One #jira UE-28590 Change 3194299 on 2016/11/10 by Jeff.Campeau Pump Xbox One messaging during slow startup tasks #jira UEPLAT-1276 Change 3194300 on 2016/11/10 by Jeff.Campeau Use response files when building for Xbox One #jira UEPLAT-1296 Change 3194313 on 2016/11/11 by Jeff.Campeau Stop uploading symbols on the first error Show a more detailed error message if symbol uploading fails Add a command line option to disable upload of symbols #1852 #jira UE-24425 Change 3194327 on 2016/11/11 by Jeff.Campeau Deduplicate Xbox One build.cs setup for several modules #jira UE-37540 Change 3194402 on 2016/11/11 by Dmitry.Rekman Linux: do not apply mouse workaround unnecessarily. - Only matters when there is more than one window. (Edigrating 3194399 from Wombat to Dev-Platform). Change 3194434 on 2016/11/11 by Dan.Mahashin - Ported fix CL 3193690: Add workaround to file I/O error about ResultInvalidCurrentMemory when reloading levels - remove uncached attribute during memory pool finalization Change 3194569 on 2016/11/11 by Daniel.Lamb Fixed issue with CreateLinker failing to return LinkerLoad but creating a UPackage which can't be cleaned up. Change 3194570 on 2016/11/11 by Daniel.Lamb Fix for DiffSerializeArchive not using the correct archive when saving packages. #test Cook paragon Change 3194571 on 2016/11/11 by Daniel.Lamb Make sure dependent packages are valid before using them. Added FastBuildCookRun bat file for paragon testing. #test Cook Paragon Change 3194575 on 2016/11/11 by Daniel.Lamb Reworked a warning for the cooker. Change 3194698 on 2016/11/11 by Daniel.Lamb Skip skin verify only runs on build machines now. Saves paragon cook time. Change 3194699 on 2016/11/11 by Daniel.Lamb Changed the wording of skip editor content setting so it's more clear. #test none Change 3194702 on 2016/11/11 by Daniel.Lamb Potential fix for default materials not being in chunk zero. #test run ps4 cooked build paragon Change 3194711 on 2016/11/11 by Alicia.Cano Allow RTTI and exceptions to be enabled for Android Allow RTTI to be enabled for IOS, Mac #jira UE-37845, UE-20314 #android #ios #mac Change 3194956 on 2016/11/11 by Josh.Adams - Removed the crash with unknown socket error code, left in the warning Change 3195028 on 2016/11/11 by Dmitry.Rekman Linux: repair launch on. (Edigrating 3194384 from //UE4/Private-Wombat/... to //UE4/Dev-Platform/...) Change 3195041 on 2016/11/11 by Dmitry.Rekman Linux: support selecting architectures per project. (Edigrating 3192783 from Wombat to Dev-Platform). Change 3195058 on 2016/11/11 by Dmitry.Rekman Linux: fix code to determine number of cores. - ARM topology seems not to be in line with the assumptions made by x86-centric code. (Merging 3184632 from Wombat to Dev-Platform). Change 3195082 on 2016/11/11 by Josh.Adams - Fixed name of packaged Switch builds to have the config in it (Shipping, etc) #jira UE-38394 Change 3195151 on 2016/11/11 by Bart.Hawthorne - Add game server settings to project settings to connect to the actual game server, instead of the debug login - Use the system software dialog box to show error codes for login failures Change 3195153 on 2016/11/11 by Josh.Adams - Fixed copy and paste logs errors Change 3195156 on 2016/11/11 by Josh.Adams - Fixed some default values, especially for save games (uses their default of 4MB size) - Added some LotCheck write tracking Change 3195285 on 2016/11/11 by Jeff.Campeau Fix HarfBuzz warning on Xbox One Change 3195477 on 2016/11/11 by Josh.Adams - Fixed up some IsGameOnly calls #jira UE-37575 Change 3195490 on 2016/11/11 by Dmitry.Rekman UAT: fix CIS (removed old variables). Change 3195724 on 2016/11/11 by Josh.Adams - Final fix for name of .nsp (content only projects in Shipping config, etc) #jira UE-38394 Change 3195755 on 2016/11/11 by Josh.Adams - Made translucent Switch icons Change 3195771 on 2016/11/11 by Josh.Adams - Fixed some Switch "space in path" issues #jira UE-38393 Change 3195801 on 2016/11/11 by Josh.Adams - Handle making sure the save is completed before we shutdown #jira UE-38215 Change 3196593 on 2016/11/14 by Michael.Trepka Implemented Info string in AvfMedia for display in Media Player Editor #jira UE-35386 Change 3196782 on 2016/11/14 by Josh.Adams - Added a comment for a workaround Change 3196784 on 2016/11/14 by Michael.Trepka Alembic importer for Mac #jira UE-37708 Change 3196901 on 2016/11/14 by Alicia.Cano ADB over wifi fails to deploy on Launch on. #jira UE-37957 #android Change 3197055 on 2016/11/14 by Josh.Adams - Fixed BinnedAllocator crash that happened with PoisonProxy and large allocations with large alignment Change 3197059 on 2016/11/14 by Josh.Adams - Removed some stat code with no STATS Change 3197066 on 2016/11/14 by Josh.Adams - Fixed the generic growableallocator to not free metadata before it's used for stats, and cleaned up a couple minor things Change 3197176 on 2016/11/14 by Josh.Adams - Added some helper scripts to switch in and out of debug mode on Switch Change 3197183 on 2016/11/14 by Bart.Hawthorne Error dialog fixes based on peer review feedback from JoshA Change 3197339 on 2016/11/14 by Josh.Adams Allow -htcs on the commandline now to override disabling Htcs in packaged builds Change 3197401 on 2016/11/14 by Josh.Adams - Fixed the Switch package installation script to remove the path of the package, since it causes problems with spaces, and also it makes the script less portable! #jira UE-38556 Change 3197691 on 2016/11/14 by Dmitry.Rekman Linux: save added devices. (Edigrating 3196529 from Wombat to Dev-Platform). Change 3197854 on 2016/11/15 by Dan.Mahashin - MemoryProfiler2: fixed Switch parser file path in the csproj Change 3197960 on 2016/11/15 by Dan.Mahashin - NVN RHITransitionResources() directly uses a barrier instead of relying on CopyToResolveTarget() side effect (UE-33834) Change 3198488 on 2016/11/15 by Bart.Hawthorne Submit missing NoRedist/DefaultEngine.ini file Change 3198970 on 2016/11/15 by Michael.Trepka Don't try to use installed Mono 4.6 on Mac as it's known to have issues on macOS 10.12 (for example building the editor with UBT often fails with Mono running out of file desriptors) Change 3199050 on 2016/11/15 by Daniel.Lamb Some more output to help track down iterative cooking scenarios #test Cook paragon Change 3199097 on 2016/11/15 by Josh.Adams - Fixed up Switch packaging to re-generate the meta data in case it changed since compile time (esp with content only projects - Fixed default Program Id in code - Fixed a problem with Run with a space in the path #jira UE-38608 Change 3199181 on 2016/11/15 by Dmitry.Rekman Fix CIS (compiling LinuxTargetDevice without engine). Change 3199253 on 2016/11/15 by Dmitry.Rekman Hopeful fix for a static analysis warning. Change 3199325 on 2016/11/15 by Joe.Barnes Start a new CommandBuffer immediately upon ending one. Prevents fetching when there's no CommandBuffer. Needed for Loading Screen movie playback. Change 3199814 on 2016/11/15 by Dmitry.Rekman Linux: remove forced -windowed when launching. (Merging CL 3199789 from Wombat to Dev-Platform) Change 3200580 on 2016/11/16 by Josh.Adams Updasted DeploymentServer Change 3200595 on 2016/11/16 by Joe.Barnes Removed inadvertent SleepThread() when starting movie playback. Change 3200604 on 2016/11/16 by Josh.Adams - Added NN_MIDDLEWARE macros to tag ths apps as using UE4 middleware Change 3200632 on 2016/11/16 by Brent.Pease Update PlatformShowcase with latest tests Change 3200704 on 2016/11/16 by Dmitry.Rekman Linux: fix native compilation. Change 3200711 on 2016/11/16 by Brent.Pease - Support ios audio streaming from disk - Flushed out ADPCMAudioInfo to be more flexible with buffer management in addition to support streaming from disk. This should make more code platform independent. + Other platforms should work fine but will need to be updated to use the new buffer flexability (and hence simplify their own code and buffer management) - IOS audio implementation simplified to use new ADPCMAudioInfo functionality - Fixed adpcm seamless looping NOTE: While everything works with my testing (admittedly simple tests) a little more code cleanup needs to happen... Change 3201015 on 2016/11/16 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3201023 on 2016/11/16 by Josh.Stoddard Fix splash screen assignment for iPad #jira UE-38623 Change 3201215 on 2016/11/16 by Brent.Pease Hopefully final fix for build breakage Change 3201259 on 2016/11/16 by Josh.Adams - Removed the clock rate settings from the Project Settings, and the cvars - it was just confusing - Further improved the metadata recreation during packaging (can get rid of the temp meta/desc files now I believe) - Reduced audio pool alignment to not waste massive memory from it Change 3202332 on 2016/11/17 by Daniel.Lamb Changed build scripts to support iterative cooking #test Ran new build scripts Change 3202371 on 2016/11/17 by Michael.Trepka Changed FAppleHttpResponse::GetContentLength to return expected content size instead of payload size so it's consistent with other implementations #jira UE-38392 Change 3202421 on 2016/11/17 by Michael.Trepka Decrease the number of max open files for a thread on Apple platforms from 256 to 192 to leave more file descriptors to Cocoa #jira UE-18343 Change 3202462 on 2016/11/17 by Michael.Trepka Fixed HTTP If-None-Match response code on Mac and iOS Fixed by iktomi, https://answers.unrealengine.com/questions/492514/http-if-none-match-logic-isnt-working-on-mac-due-t.html #jira UE-36317 Change 3202620 on 2016/11/17 by Daniel.Lamb Fixed issue with some objects being garbage collected which shouldn't be because the collection handler didn't get registered. Commandlets now do not always have GIsRequestingExit true. Made crash handler check for commandlets running and exit appropriately. #test Rebuild lighting QAGame Change 3202955 on 2016/11/17 by Daniel.Lamb Add support for clearing all the cached cooked platform data for a platform when requested. #test cook QA game #jira UE-38361 Change 3202983 on 2016/11/17 by Daniel.Lamb Added support to rebuild lightmaps commandlet for building lightmaps in seperate files. #test rebuild lighting Custom QAGame maps. #jira OR-31907 Change 3203128 on 2016/11/17 by Josh.Adams - Fixed split screen user selection in ShooterGame (brought over some changes from NickD for it as well) Change 3203537 on 2016/11/18 by Dmitry.Rekman Fix ProjectWorldToScreen node for letterboxed viewports. (Merging CL 3201546 from Wombat to Dev-Platform). Change 3203540 on 2016/11/18 by Dmitry.Rekman Linux: be more verbose when setting vblank sync. (Merging CL 3199633 from Private-Wombat to Dev-Platform). Change 3203599 on 2016/11/18 by Dmitry.Rekman Speedup bForceCompilationAtStartup=True when nothing changed (UE-37067). - PR #2849: Contributed by slonopotamus. Change 3203610 on 2016/11/18 by Dmitry.Rekman Add CEF support for Linux (UE-6743). Change 3203615 on 2016/11/18 by Dmitry.Rekman Linux: fix bootstrap script so it is independent of working dir (UE-37016). - PR #2842 contributed by slonopotamus Change 3203645 on 2016/11/18 by Dmitry.Rekman Linux: fix UnrealCEFSubProcess. Change 3203658 on 2016/11/18 by Dmitry.Rekman Remove hard-coded paths to mono binary (UE-35228). - Another way to implement pull request #2741. Change 3203770 on 2016/11/18 by Josh.Adams - Brought over some changes from Dev-Core to not crash in AsyncLoading with debug code Change 3204244 on 2016/11/18 by Dmitry.Rekman Unsuppress mistakenly suppressed warnings and fix one more (UE-38788). Change 3204277 on 2016/11/18 by Brent.Pease + Fix seamless looping bug found on Dan's QAGame test + Fix static analyzer warning (which was a real bug with uncompressed streaming) + Code review feedback from Aaron + Small addition from channel sync ios bug fix Change 3204576 on 2016/11/18 by Omar.Rodriguez Expose the bEnableRemoteNotificationsSupport ini setting in the iOS project settings. Change 3204629 on 2016/11/18 by Chris.Babcock Fix case of VulkanSwapChain.h #include #jira UE-38843 #ue4 #vulkan Change 3204708 on 2016/11/18 by Josh.Adams - Set SwitchMoviePlayer to include the libs from the proper directory Change 3204730 on 2016/11/18 by Josh.Adams - Changed a check to a checkf to narrow down why FMaterialUniformExpressionType::GetTypeMap().FindRef(TypeName) is returning nullptr on tvOS Change 3204865 on 2016/11/18 by Brent.Pease + Turn off ios console logs on Windows to help sort through ios packaging and launch-on issues - This is NOT a fix but it should make it easier to track down the problem with it off. Change 3204883 on 2016/11/18 by Dmitry.Rekman Linux: fix native LaunchOn (UE-38616). Change 3204914 on 2016/11/18 by Brent.Pease + Turn off the device check to prevent it from conflicting with remote packaging/launch-on Change 3204940 on 2016/11/18 by Josh.Adams Backing out changes to the profiler for Switch. Shouldn't have checked it in today during smoke Change 3204952 on 2016/11/18 by Dmitry.Rekman Linux: fix bootstrap script (UE-38851). - Caused by UE-37016. Change 3205630 on 2016/11/21 by Brent.Pease + Fix audio sound queuing bug by ensuring audio buffers are not reused by different sound source objects. + Cleaned up the locking mechanism around stopping sound sources to make its intent and function are clear + Cleaned up memory tracking and freeing. #jira ue-38846 Change 3205787 on 2016/11/21 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) [CL 3206922 by Josh Adams in Main branch]
2016-11-21 20:27:58 -05:00
Agenda.AddTarget("UnrealCEFSubProcess", UnrealBuildTool.UnrealTargetPlatform.Linux, UnrealBuildTool.UnrealTargetConfiguration.Development);
}
// iOS binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.IOS))
{
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/iPhonePackager/iPhonePackager.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/iPhonePackager.exe"));
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/DeploymentServer/DeploymentServer.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/DeploymentServer.exe"));
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/DeploymentInterface/DeploymentInterface.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/DeploymentInterface.dll"));
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/iOS/MobileDeviceInterface/MobileDeviceInterface.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll"));
}
// PS4 binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.PS4))
{
Agenda.AddTarget("PS4MapFileUtil", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
Agenda.DotNetProjects.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Source/Programs/PS4/PS4DevKitUtil/PS4DevKitUtil.csproj"));
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/PS4/PS4DevKitUtil.exe"));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3271386) #lockdown Nick.Penwarden Change 3270776 on 2017/01/24 by Laurent.Delayen Fixed missing call to CacheBones in AnimNode_SubInstance. Fixes Mudang crash. #c0der3view benn.ghallager, lina.halper #tests does not crash #rb none Change 3270483 on 2017/01/24 by Shaun.Kime Removing the ensure and making it behave safely whenever the scene count is out of sync. Since Paragon isn't using the primary driving feature of MaterialParameterCollections in the UI that required this feature, Nick Darnell and I deemed this okay. #jira OR-34919 #rb nick.darnell #tests PIE and golden path Change 3270067 on 2017/01/24 by Laurent.Delayen Fixed crash when recompiling Mudang's AnimBP. (SubInstances array holding null references) #rb benn.ghallager #tests doesn not crash Change 3269760 on 2017/01/24 by Daniel.Lamb Added more files to inisettings blacklist. #rb Trivial #test cook paragon. Change 3269578 on 2017/01/24 by jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3269468 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3269570 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Grux/Abilities/Stampede/GA_Grux_Stampede.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/Minimap_char_portrait_Ice.uasset //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/PORT_Ice.uasset #c0der3view: jason.bestimt Change 3269141 on 2017/01/23 by Mieszko.Zielinski TSimpleCellGrid::InvalidCell refactor to avoid it being a static member variable #UE4 #rb Lukasz.Furman #test golden path Change 3268953 on 2017/01/23 by Jason.Bestimt #ORION_DG - R0BOMERGE resolution from MAIN to DG of compile fix and banner stuff #RB:none #Tests:none #c0der3view: matt.schembari, andrew.grant Change 3268576 on 2017/01/23 by John.Pollard Add DemoNetDriver to the level collection earlier to remove small window where World->DemoNetDriver could be null as a result of FScopedLevelCollectionContextSwitch #rb RyanG #tests Live game play + replays + instant replay Change 3268119 on 2017/01/23 by Daniel.Lamb Added support for splitting up chunks into maximum sizes. #rb Andrew.Grant #test Cook paragon ps4 windows windowserver Change 3268020 on 2017/01/23 by Dan.Hertzka Moving TreeFilterHandler.h out into Slate/Public via branch & delete #c0der3view Nick.Darnell #rb none #tests compile Change 3267820 on 2017/01/23 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37.2 @ CL 3267733 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3267817 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3266798 on 2017/01/20 by Daniel.Lamb Make the diff files commandlet more helpful. #rb Trivial #test Diff files commandlet. Change 3266795 on 2017/01/20 by Daniel.Lamb Fixed issue with Cooked packages trying to load dependencies from a dependency offset which is incorrect. #rb Gil.Gribb #c0der3view Gil.Gribb #test Load cooked packages using the editor. Change 3266310 on 2017/01/20 by Daniel.Lamb Fixed issue with cook ont he fly not resolving string asset reference redirectors on load. Added fastcook to the iterative cook detection. #rb Jamie.Dale #test Cook Paragon Change 3265879 on 2017/01/20 by Jon.Lietz fixing PS4 compile error #rb none #tests compiles #c0der3view andrew.grant Change 3265756 on 2017/01/20 by Jon.Lietz quest evaluator - added in an ability type that will evaluate in game events and increments player stats for quests, these abilities can be granted by quests or the hero data - added support to the ability system to have ability specs not replicated to the client, this will allow for passive only abillities for quest evaluation to only live and exicute on the dedicated server - now support loading in data for quest info asynchronously - orion quests can now grant evaluator abilities to the players that own the quests - AOrionPlayerState_Game::GiveAbilityData() now grabs all the abilities from active quests - at the end of the match unload any data loaded by the quests #RB david.ratti #test granting abilities Change 3265658 on 2017/01/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3265610 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3265627 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3265530 on 2017/01/20 by Robert.Manuszewski Making sure all package dependencies are loaded before post loading its objects #jira OR-34891 #tests Golden path x 12 #rb none Change 3265126 on 2017/01/19 by Frank.Gigliotti Notifies for abilities waiting on input confirmation; * Ability tasks waiting for input confirmation will now notify the ability when it begins and ends waiting. #RB Dave.Ratti #Tests PIE Change 3264489 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merged fix from 36.2. #rb #tests na #R0BOMERGE-SOURCE: CL 3264488 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3263948 on 2017/01/19 by Andrew.Grant Non-unity fixes. #tests compiled WIn64 editor #rb na #R0BOMERGE: Main, 37 Change 3263755 on 2017/01/19 by Laurent.Delayen OR-34970 FRootMotionSource_ConstantForce now has DisablePartialEndTick set, so we end up with a consistent velocity when the root motion ends. Added VelocityOnFinishMode to UAbilityTask_ApplyRootMotionConstantForce so we can optionally override or clamp velocity. CVarDebugRootMotionSources now displays Velocity and LastPreAdditiveVelocity on HUD to help debugging RootMotionSources. #rb frank.gigliotti #tests Ice Q Change 3263616 on 2017/01/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37 @ CL 3263608 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3263613 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3262543 on 2017/01/18 by Eric.Newman Added GetAttributeSetValues feature to Ability System. Allows for pulling attribute rows without needing an Actor or AbilitySystemComponent #rb david.ratti #c0der3view david.ratti #tests used to export paragon hero attributes #jira TON-25429 Change 3262414 on 2017/01/18 by Laurent.Delayen Fixed crash opening up Ice's AnimBP. #rb lina.halper #c0der3view thomas.sarkanen #tests opening up AnimBP doesn't crash anymore. Change 3262291 on 2017/01/18 by Ryan.Gerleve Cache the network role of AbilitySystemComponents in PreNetReceive, to make sure the role is correct during serialization if properties are received before BeginPlay. Factor out the caching into its own function to reduce code duplication. #rb david.ratti #tests golden path, bug repro #jira OR-31424 Change 3262062 on 2017/01/18 by Max.Chen Sequencer: Fixed crash caused by lingering persistent evaluation data Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3262061 on 2017/01/18 by Max.Chen Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer Copy from Release-4.15 #jira UE-40775 #rb andrew.rodham #tests none Change 3261946 on 2017/01/18 by Jason.Bestimt #ORION_DG - Fix for event tracks in sequencer #RB:none #Tests:none #R0BOMERGE: MAIN #c0der3view: Max.Chen, andrew.rodham, scott.james Change 3261812 on 2017/01/18 by Mieszko.Zielinski Made bos' perception component vlog information #Orion #rb Lukasz.Furman #test golden path Change 3261731 on 2017/01/18 by Benn.Gallagher Readded fix to clothing index buffer overflow (lost in merge a while back) #tests Editor, assigned clothing to skel mesh #rb Tom.Sarkanen Change 3261730 on 2017/01/18 by Robert.Manuszewski Build script sdk upgrade #rb none #tests Ran the script that was upgraded Change 3261392 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant non-unity fix #rb none #tests compiled #R0BOMERGE-SOURCE: CL 3261391 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3261096 on 2017/01/17 by Laurent.Delayen OR-33666 Removed 'bImpartsVelocityOnRemoval' for additive root motion sources, as that can create a 'bouncing' effect when Velocity is modified externally. #rb frank.gigliotti #tests Preflight QA test https://jira.it.epicgames.net/browse/PQATC-8713 Change 3261030 on 2017/01/17 by Laurent.Delayen Fix crash in Persona. #rb none #tests doesn't crash Change 3260561 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging Fix from UE 4.15 Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #rb Ori.Cohen #jira UE-39994 #tests na #R0BOMERGE-SOURCE: CL 3260557 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3260553 on 2017/01/17 by Ryan.Gerleve Change cvar in UDemoNetDriver::ShouldSaveCheckpoint to use GetValueOnAnyThread. Fixes OR-34759. #rb john.pollard #tests bug repro, golden path Change 3260202 on 2017/01/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 37/36.2 @ CL 3260077 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3260201 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259560 on 2017/01/16 by Marcus.Wassmer Fix reflections #rb none #c0der3view Brian.Karis #tests added some reflections Change 3259348 on 2017/01/16 by Daniel.Lamb Moved automation maps from alwayscookmaps to AllAutomationMaps. #rb Andrew.Grant #test Cook Paragon + Fast Cook Paragon + Preflight Cook Paragon Change 3259113 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant #ORION_MAIN - Merge 36.2 @ CL 3258788 #RB:none #Tests:compiled Win64 editor #R0BOMERGE-SOURCE: CL 3258986 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3259090 on 2017/01/16 by Chris.Bunner Duplicating CL 3246830: Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #rb None #tests Editor, -game, epic and min settings Change 3258910 on 2017/01/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - DAILY DG @ CL 3258854 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3258871 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3258807 on 2017/01/16 by Rolando.Caloca O - Fix for outlines #rb Chris.Bunner #tests Ran sovereign2 game #c0der3view Andrew.Grant Change 3258637 on 2017/01/16 by Charles.Anderson Removing wrongly added files (agrant) Change 3258601 on 2017/01/16 by Andrew.Grant Temp fix for rendering crash by disabling custom depth rendering #rb na #tests PIE'd Change 3258590 on 2017/01/16 by Tom.Wright One of these files are not syncing properly in my UnrealGameSync so I'm adding them manually (the .exe). Change 3258523 on 2017/01/16 by Andrew.Grant Removing intermediate build file that was checked in #rb #tests na Change 3258464 on 2017/01/16 by Andrew.Grant Fixes for non-unity #R0BOMERGE: Main #tests compiled Win64 #rb na Change 3258208 on 2017/01/15 by Mieszko.Zielinski FMetaNavMeshPath's Waypoints have been expanded to store user flags. #UE4 #rb none #test golden path Change 3258042 on 2017/01/14 by andrew.grant Merging test framework changes from //Orion/Release-36.2 to Main (//Orion/Main) #rb #tests preflighted #R0BOMERGE-SOURCE: CL 3258036 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml #c0der3view: andrew.grant, jason.bestimt Change 3258035 on 2017/01/14 by Andrew.Grant Disable MfMedia plugin by default Change 3257936 on 2017/01/14 by Andrew.Grant Merging from //UE4/Main @ 3253977 through Orion-Staging #rb na #tests QA smoke in staging, built locally, preflighted Change 3257583 on 2017/01/13 by Daniel.Lamb Removed nomcp from the commandline when running on PC #rb Trivial #test Buildcookrun paragon windows Change 3257320 on 2017/01/13 by Cody.Haskell #Orion - Ansel Integration into Replay Mode - Updated Ansel SDK - Bug Fix for Ansel plugin - Made it not look terrible when you pause the game in regular replay mode #rb Andrew #r3view-3256093 @andrew.grant #tests Golden Path, compiles on PS4 #lockdown Andrew.Grant Change 3257239 on 2017/01/13 by Frank.Gigliotti ApplyRootMotionJumpForce end velocity options; * "ApplyRootMotionJumpForce" task now supports setting the end velocity. * Moved root motion end velocity options from the individual tasks into the base class. * Fixed a property on UAbilityTask_ApplyRootMotionConstantForce not replicating properly. #RB None #Tests PIE Change 3256173 on 2017/01/12 by Laurent.Delayen Added additional debug message to ShowResaveMessage. #rb lina.halper #test loaded broken Femme assets. Change 3256082 on 2017/01/12 by Andrew.Grant Temp fix for BuildHealth warning. Following up with BP team #rb none #tests verifierd compile warnings are gone Change 3255991 on 2017/01/12 by Ben.Woodhouse Cherry pick NV gpu hang fix from //ue4/release-4.14 @3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira OR-22580 #rb none (r3viewed for 4.14 by Marcus Wassmer) #tests run locally on PC (change is windows-specific) Change 3255185 on 2017/01/12 by John.Nielson Made it so that PS4 compiles without warning from misordered initialization. #RB: r3view #r3view-3255186: Andrew.Grant #Test: None Change 3254885 on 2017/01/11 by Michael.Trepka CIS fix #rb none #tests none Change 3254568 on 2017/01/11 by Andrew.Grant Merging relay fix from //Orion/Release-36.2 to Dev-General (//Orion/Dev-General) #rb #tests na Change 3254544 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging previous fix to Dev-Gen #rb #tests na #R0BOMERGE-SOURCE: CL 3254532 in //Orion/Release-36.1/... via CL 3254537 via CL 3254540 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3254204 on 2017/01/11 by Michael.Trepka Added title bar area to the game layer manager, so that games can easily setup custom title bar content when using borderless windows. Disabled/hidden by default #rb none #tests Tested in editor build on PC Change 3254074 on 2017/01/11 by Ryan.Gerleve Fix for gameplay tags not being recorded in client replays. #rb david.ratti #tests golden path, replays Change 3254035 on 2017/01/11 by Laurent.Delayen OR-28756 Added WaitForMovementInput Ability Task to use with Emote ability. #rb dave.ratti, frank.gigliotti #tests Kallari's emotes Change 3253736 on 2017/01/11 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3253668 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3253715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3252981 on 2017/01/10 by Daniel.Lamb Added async load package delegate. #rb Trivial #test BuildCookRun Paragon with local server Change 3252975 on 2017/01/10 by Daniel.Lamb Added EditorPerProjectUserSettings to the ignore config field for iterative cooking #rb None #test cook paragon. Change 3252784 on 2017/01/10 by Daniel.Lamb Integrated fix for rebuild lighting commandlet from Greg Korman @ Impulse Gear. #rb Daniel.Lamb #test Rebuild lighting Paragon Change 3252460 on 2017/01/10 by Aaron.Eady #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. #rb robert.manuszewski Copied from CL #3252418 Written by Ben.Zeigler #c0der3view Ben.Zeigler, David.Ratti, Andrew.Grant #tests PIE Change 3252222 on 2017/01/10 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3252019 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3252221 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3251379 on 2017/01/09 by Ori.Cohen Fix build #rb none #tests none Change 3251242 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251240 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251224 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251220 on 2017/01/09 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3251206 on 2017/01/09 by Ori.Cohen Add logging to possible physx infinite loop. #JIRA OR-32515 #rb Dave.Ratti #tests none Change 3250847 on 2017/01/09 by Daniel.Lamb Added excution time stat to unrealpak. #rb Trivial #test BuildCookRun Paragon with timing info. Change 3250761 on 2017/01/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3250717 #RB: none #Tests:none #R0BOMERGE-SOURCE: CL 3250759 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3249410 on 2017/01/06 by Chris.Bunner Duplicating CL 3249213: Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #rb None #tests -game windowed/fullscreen behavior Change 3249285 on 2017/01/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3249117 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3249278 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247989 on 2017/01/05 by Dan.Hertzka Re-adding the null checks from CL 3247771 in Release-36 (the R0BOMERGEd submit didn't include these for some reason) #c0der3view Andrew.Grant #rb none #tests Compiled and didn't crash on editor startup #R0BOMERGE: Main Change 3247790 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Robomerging! #tests #rb na #R0BOMERGE-SOURCE: CL 3247786 in //Orion/Release-36/... via CL 3247787 via CL 3247788 via CL 3247789 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247717 on 2017/01/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3247673 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3247716 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3247575 on 2017/01/05 by David.Ratti -Fix crash if GE has a null linked target GE -Change FGameplayEFfectContext::Ability to be AbilityCDO via TWeakObjectPtr rather than a TSubclass. TSubclass is not weak, so if a class was GC'd while still in a GEEC somewhere, it could crash. #rb none #tests pie Change 3247032 on 2017/01/04 by Ori.Cohen Touch engine file to re-link physx libs #JIRA OR-32839 #rb none #tests none Change 3247006 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246987 on 2017/01/04 by Ori.Cohen Add newline for ps4 #rb none #tests none Change 3246986 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246981 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246969 on 2017/01/04 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs. #rb none #lockdown Nick.Penwarden #tests none Change 3246921 on 2017/01/04 by Ori.Cohen Fix automation to include #tests none #rb none #tests none Change 3246900 on 2017/01/04 by Ori.Cohen Fix newline issues for ps4. #rb none #tests none Change 3246666 on 2017/01/04 by Chad.Garyet Updating physx build to include switch and linux-arm64 integrate/resolve from dev-physics-upgrade #c0der3view ori.cohen Change 3246450 on 2017/01/04 by Arciel.Rekman Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #rb Ori.Cohen #c0der3view Ori.Cohen #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. Change 3246229 on 2017/01/04 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3246134 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3246204 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3245068 on 2017/01/03 by Lukasz.Furman improving obstacle grid avoidance: adjusting start location when inside obstacle, fixes for string pulling #jira OR-33318 #rb none #c0der3view Mieszko.Zielinski #tests PIE Change 3244698 on 2017/01/03 by Lukasz.Furman compilation fix: removed optimization pragmas from AISense_Sight.cpp #rb none #tests none Change 3244679 on 2017/01/03 by David.Ratti Unify linked gameplay effect spec creation: -Linked GEs -Conditional Execution GEs -Overflow GEs -Expiration GEs (premature/routine) These now create the dependant GE Spec the same way, by duplicating the original context and copying spec tags, MINUS the original GE's asset tags. Actor tags are still recaptured at the moment the spec is created. #rb Lietz #tests golden path #c0der3view Billy.Bramer, Fred.Kimberley Change 3244499 on 2017/01/02 by Mieszko.Zielinski Major AI tactics upgrade #Orion Introduction of new objective dealing algorithm (CSP inspired) Bots can now place wards Bots can now destroy wards and other appopriately marked up OrionDamagableActors (content change in following CL, allows bots to see these actors) Switched OrionAIBot.CurrentEnemy to AActor type Removed code related to Jungle Rig objectives #rb none #test golden path Change 3242918 on 2016/12/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3242890 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3242917 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3241817 on 2016/12/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3241745 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3241811 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3240916 on 2016/12/20 by Ben.Marsh Add metadata properties to jobs that create promotable artifacts and execute promotions, for consumption by the pipeline tool. Properties are added to /job[XXX]/Pipeline/Promotable-<Platform>-<Type> or /Promotion-<Platform>-<Type>. #rb none #c0der3view David.Vossel, Trevor.Pounds #tests Ran through preflight Change 3240857 on 2016/12/20 by Lina.Halper Added ensure to track marker sync crash #rb: Laurent.Delayen #code r3view: Martin.Wilson #tests: PIE with mudangs Change 3240856 on 2016/12/20 by Laurent.Delayen Potential fix for sync marker crash. #rb lina.halper #c0der3view martin.wilson, lina.halper #tests Mudang Change 3240813 on 2016/12/20 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3240768 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3240812 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3239624 on 2016/12/19 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36.2 @ CL 3239590 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3239623 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3238573 on 2016/12/16 by Andrew.Grant Moved console vars to source file to avoid multiple definitions (OR-33470) #rb none #tests compiled Change 3238077 on 2016/12/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3238017 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3238059 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3237176 on 2016/12/15 by Laurent.Delayen Moved FloatRK4SpringInterpolator and VectorRK4Interpolator from Orion to Engine. #rb ori.cohen #c0der3view lina.halper, james.golding #tests Twinblast and Ice Change 3236911 on 2016/12/15 by Lukasz.Furman changed navgrid projection to use 2D poly search for more accurate results #orion #rb none #tests PIE Change 3236660 on 2016/12/15 by Jamie.Dale Updating Orion text block to upper-case its text in a localized way This also prevents it clobbering the text property value with the transformed text, resulting in key stability issues. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236658 on 2016/12/15 by Jamie.Dale Adding FText::ToLower and FText::ToUpper These also track history and rebuild when the text they were generated from is changed. #jira OR-32716 #rb Dan.Hertzka #tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes #R0BOMERGE: Main, Release-36 Change 3236501 on 2016/12/15 by Lukasz.Furman enabled navigation grid avoidance for jungle minions #jira OR-33318 #rb Mieszko.Zielinski #tests PIE Change 3236479 on 2016/12/15 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 36 @ CL 3236423 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3236474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3236399 on 2016/12/15 by Andrew.Grant Fixed pkg warning "Patch created by newer SDK must contain sce_module files" by not excluding "libSceNpToolkit.prx" #rb none #tests none #R0BOMERGE: Main,36 Change 3236280 on 2016/12/15 by Benn.Gallagher Fixed crash when clothing cooked data is updated on a client that is not powerful enough to run multithreaded physics (2 or fewer cores) #rb Ori.Cohen #jira OR-33248 #tests - Editor + PIE, running through multiple character viewer screens in menu (as per repro), forced single threaded physics and re-ran tests Change 3235666 on 2016/12/14 by Matt.Schembari Merging 3200968 from Dev-Editor for OR-32947. #c0der3view Andrew.Grant,Arthur.Flew #tests compile ------- Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. #rb Nick.Darnell --------- Change 3235315 on 2016/12/14 by Adric.Worley Fix FText parse warning spam when dragging in world outliner #jira UE-29099 #tests editor #rb Matt.Kuhlenschmidt Change 3235177 on 2016/12/14 by Sam.Zamani Chat toxicity info added to every out-going party/team chat message Added optional "chat-info" XML element to XMPP chat stanzas being sent to a MUC room The chat info is added to the room's configuration via ChatInterface OSS Currently capturing playlist id, team size, and party size with each chat message OGS-479 Add extra attributes to XMPP chat messages for toxicity processing #rb: josh.markiewicz, rob.cannaday #coderview: ian.fox #tests: none Change 3235093 on 2016/12/14 by Arciel.Rekman Linux: switched PhysX/APEX debug info to DWARF3 and rebuilt the libs - Also fixed an unrelated compile error (by suppressing the warning - do not merge back to main). #rb Ori.Cohen, Andrew.Grant #c0der3view Ori.Cohen, Andrew.Grant #tests Compiled the server Change 3234913 on 2016/12/14 by Andrew.Grant Duplicated 3200382 from Dev-Core as suspected fix for OR-33328 #rb #tests na Change 3234910 on 2016/12/14 by Laurent.Delayen Added AnimNotifyState_DisableRootMotion to turn off root motion during a RootMotion Montage, and give control back to the player. #rb martin.wilson #tests Ice RootMotion Ult networked. Change 3234823 on 2016/12/14 by Lukasz.Furman added capsule support for local navigation grids #orion #rb none #tests PIE Change 3234768 on 2016/12/14 by Lukasz.Furman fixed crash in registering debug scene proxies of gameplay debugger tool #orion #rb none #tests PIE Change 3234682 on 2016/12/14 by Chad.Garyet Adding physx build to dev-general Change 3234643 on 2016/12/14 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2/36 @ CL 3234401 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3234640 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3234597 on 2016/12/14 by Wes.Hunt Merging RealMoneyPurchaseComplete delegate from CatalogHelper into Orion * Hooked it up so CatalogHelper doesn't take a persistent reference to the analytics provider. Extensive refactor of Orion's AnalyticsProvider lifetime and management. * More tightly controlled provider lifetime, eliminated need to recreate the providers unnecessarily. * Made provider access functions simpler and clarified creation vs. access (no more lazy getters). * Improved handling of GameSessionIDs and UserIDs outside of match to improve data clarity for the analytics backend. Details: AnalyticsProviderET * Added Get/SetAppID APIs to allow the AppID to change without recreating the provider (needed for CompQA support, which isn't always known when the provider is created). * SetAppID and SetSessionID now flush their cached events before changing them. * SetUserID still does not Flush because we inadvertently rely on this so the UserID can be set several frames later and all events will be sent with a valid UserID. OrionAnalytics * Simplified contract for correctly creating a new provider: CreateAnalyticsProvider now takes an AccountID and GameSessionID so the provider can be fully initialized with a single call. * Exposed CreateAppID function so the places where the AppID needed to dynamically change (CompQA purposes) could use shared Orion naming conventions. * Exposed SetDefaultAttributes function so game code could share the logic for setting default attributes. * Add assert to CreateAnalyticsProvider because we never expect it to fail, and outside code doesn't have to do it. DemoNetDriver * Exposed UDemoNetDriver::GetDemoSessionID to allow analytics to set a consistent GameSessionID during replay that is NOT the game session ID of the original match, which was throwing heartbeat events for replays into the same session on the backend, if the replay was watched fast enough. OrionGameInstance * Server's analytics provider moved to GameInstance as it's lifetime is more appropriate than the GameMode. * SetUserID now works in PIE, and sets it to PIE_INSTANCE so we don't pollute our account data with random GUIDs GameInstanceCommon * When playing back a replay, use the DemoNetDriver's SessionID instead of the Game Session ID of the game being replayed. OrionGameMode_MOBA * Moved Login functionality to GameMode_Base so it will work properly in all Orion GameModes (ie, DraftLobby). OrionGameMode_Base * Removed SetAnalyticsProvider. This was confusing the interface and making it seem like providers could change dynamically (they couldn't). * GetAnalyticsProvider changed to just get it from the GameInstance where it is really stored now. OrionPlayerController_Base * Removed SetAnalyticsProvider. No external code should be changing the provider. * Exposed an explicit CreateAnalyticsProvider so GetAnalyticsProvider() no longer has to lazily create the provider. * Added some asserts on preconditions to CreateAnalyticsProvider to ensure we are not creating them at the wrong times. OrionGameSession * The Server Analytics provider now sets a UserID that is a combination of the machine name, PID, and a GUID unqiue to that run. This makes server analytics easier to trace back to servers. OrionGameState_Base * CreateGameSessionID renamed to StoreGameSessionID to better reflect that it isn't creating anything. * Remove the code that sets a random GUID for non game modes, which was just confusing the session handling code on the analytics backend. * Ensure that demo playback sets the demo session ID and not the replayed game's session ID. OrionGameStateMain * GameSessionID is always set to the empty string for non game modes. McpContext * InitAnalytics no longer needs to create the analytics provider or restart any session, etc. It just sets the new AppID (if we now know we are CompQA) and the UserID (since we just logged in). #c0der3view:john.pollard,ryan.gerleve,josh.markiewicz #rb josh.markiewicz #tests extensive runs of the game, dedicated server, menu, and match traveral, and replay watching. Also editor, PIE standalone, PIE w/ dedicated server, and nomcp configurations to ensure no crashes and the providers are created as expected, not recreated, and get the proper Session and GameSessionIDs at the expected times. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper #Analytics: - Added a RealMoneyPurchaseComplete multicast delegate to CatalogHelper mostly intended for apps to be able to listen for this event (not as a completion delegate) and do their own analytics events. - Rolled up a bunch of the params into a struct for forward compatibility - Moved the ECom.ClientInAppPurchase code into a helper on the struct (would like to get this out of catalog helper now that the delegate is there) [c0der3viewed]: Ian.Fox, Wes.Hunt #R0BOMERGE-SOURCE: CL 3209122 in //WEX/Release-05/... via CL 3209123 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209125 by Jason.Bestimt on 2016/11/23 12:33:06. #R0BOMERGE-AUTHOR: david.nikdel Why does the compiler think a parameter can "hide" a non-static member from an outer class. That is most definitely not in scope... #R0BOMERGE-SOURCE: CL 3209212 in //WEX/Release-05/... via CL 3209213 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209214 by Jason.Bestimt on 2016/11/23 14:00:12. #R0BOMERGE-AUTHOR: david.nikdel #CatalogHelper: Change to AnalyticsProvider to shared reference [c0der3viewed]: Ian.Fox #R0BOMERGE-SOURCE: CL 3209222 in //WEX/Release-05/... via CL 3209223 #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209225 by Jason.Bestimt on 2016/11/23 14:07:47. #R0BOMERGE-AUTHOR: wes.hunt Ensure that Heartbeat events will not clog the retry queue if the data router cannot be reached. * Renamed to Usage.Heartbeat and Context to match the more "non-gamey" naming we want to move to (also can't have WorldExplorers prefix). * Removed the Analytics provider from McpCatalogHelper and use the callback delegate instead. This removes analytics assumptions from the McpCatalog code and allows the analytics provider references to not leak outside of WExpAnalytics. This allows us to put ensures in the shutdown code to make sure it doesn't leak and sessions are closed when we expect. Also cleaned up some code that tried to work around the fact that outside code held onto a reference when trying to end the session. [c0der3viewed]:david.nikdel #jira wex-4038 #R0BOMERGE-SOURCE: CL 3209575 in //WEX/Main/WEX/Plugins/... #R0BOMERGE-BOT: OGS (BattleBreakers -> Main) #AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209653 by Jason.Bestimt on 2016/11/24 01:43:48. Change 3233911 on 2016/12/13 by Andrew.Grant Duplicating 3203865 from //UE4/Dev-Sequencer/... #tests #rb na Change 3233789 on 2016/12/13 by Olaf.Piesche Replicating 3233289 from Dev-Rendering - light component distance fade properties not initialized #c0der3view marcus.wassmer #rb marcus.wassmer #tests build Change 3233016 on 2016/12/13 by Ryan.Gerleve Fix for conditional properties being evaluated incorrectly when recording replay checkpoints. Fixes heroes appearing as grey boxes in deathcam and replays. #jira OR-32926 #tests golden path, deathcam, replays #rb john.pollard Change 3232909 on 2016/12/13 by Laurent.Delayen Renamed USkeletalMeshComponent::IsPlayingRootMotion() to ::IsPlayingNetworkedRootMotionMontage() to better match what the function does, and match definitions in ACharacter. (Also checks for RootMotionMode to be FromMontageOnly). Added proper IsPlayingRootMotion() to match ACharacter. Also constified these functions. #rb Martin.Wilson #tests Ice Root Motion ult Change 3232336 on 2016/12/13 by David.Ratti Spot merge async loading fix #rb Gil #tests cooked build front end store Change 3231733 on 2016/12/12 by Andrew.Grant Added code to dump out deferred engine commands when frametime is above desired #rb Michael.Noland #tests compiled, ran server #R0BOMERGE: Main Change 3231406 on 2016/12/12 by Laurent.Delayen CharacterMovementComponent: allow physics rotation to be performed during AnimRootMotion. #rb none #tests Ice Change 3230272 on 2016/12/10 by Andrew.Grant Fix for automation code being dead-stripped #rb none #tests verified automation works Change 3229976 on 2016/12/09 by Ryan.Gerleve Fix multiple UI/HUD issues during deathcam playback: No longer switch the local player's PlayerController during deathcam playback. The game player controller will now set it viewtarget to the hero in the deathcam replay. Add an option for the recording DemoNetDriver to not spawn a spectator controller at all. Clean up some hacks that were needed when the player controller did switch to make the card shop close properly. Remove other code that was related to the player controller switch. Add a deathcam camera component to hero characters and activate it during deathcam playback. Factor out the code common to the spectator chase camera and the deathcam camera into a helper struct that both camera components use. Client notifies the server when it starts and stops deathcam, so the server knows not to update the client's viewtarget for the duration. #jira OR-32433, OR-32568, OR-31299, OR-31197 #rb john.pollard, jon.lietz #tests golden path, deathcam, replays Change 3229790 on 2016/12/09 by Lina.Halper #DUPEFIX of CL 3219688 Merging using //Orion/Dev-General_to_//UE4/Dev-Framework Expected fix for cooking issue of animation #rb: Martin.Wilson #code r3view: Martin.Wilson, Laurent.Delayen #tests: none Change 3228731 on 2016/12/09 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3228573 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3228715 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3228602 on 2016/12/09 by Benn.Gallagher Added temporary CVar to fix broken clothing imports due to errant transposition of bone bind matrices on apx file import. This should not be integrated to main - hoping on a fix soon from Nvidia for this issue to be fully solved, this just gets our content creators back up and running while Nvidia investigates #tests Win64 Editor, importing clothing files for Twinblast and Fallen Angel #rb Lina.Halper Change 3227456 on 2016/12/08 by Andrew.Grant Stopped _BUiltData from being dirtied by autosave (copied from 3223169 in Dev-Editor) #rb #tests na Change 3227417 on 2016/12/08 by David.Ratti Fix category on gameplay tag settings #rb none #tests none Change 3227401 on 2016/12/08 by David.Ratti GameplayTag category restrictions remapping support. This allows engine properties to specify categories that can be specified/expanded by projects. Added categories for gameplayeffect tags #rb BenZ #tests editor, golden path #c0der3view Billy.Bramer, Fred.Kimberly Change 3227368 on 2016/12/08 by Uriel.Doyon Simple forward shading now disables self shadowed translucency (because it samples an invalid volumetric light buffer). #jira OR-32645 #tests Loaded editor, tested in game at different quality settings #rb daniel.wright Change 3227243 on 2016/12/08 by David.Ratti Spot integrate CL 3225990 to fix tag sorting #rb none #tests compile Change 3227029 on 2016/12/08 by Laurent.Delayen Fixed crash when creating a new Montage from scratch. #rb Lina.Halper #tests no more crashing when creating a montage from scratch Change 3226877 on 2016/12/08 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3226846 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3226876 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3226157 on 2016/12/07 by Aaron.McLeran Implementing UE-39421 fix into Orion-DevGeneral2 #rb none #tests Be able to view sound class graphs without destroying links. Change 3225422 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - PhysX libs null merge from 35.2 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3225413 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224772 on 2016/12/07 by David.Ratti Fix for Rentry in gameplaycue GetWorld functions #rb none #tests golden path Change 3224771 on 2016/12/07 by David.Ratti Reset RemoetInstanceHasended in UGameplayAbility::PreActivate #rb none #tests pie Change 3224752 on 2016/12/07 by Ben.Marsh Merge CL 3224750 from //UE4/Main: Removing -forcelogflush parameter from UAT invocations of the editor to improve cook times. #rb none #tests preflight Change 3224691 on 2016/12/07 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3224223 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3224690 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3224166 on 2016/12/06 by Daniel.Lamb Reenabled iterative cooking inisettings saving. #rb Trivial #test Cook paragon Change 3223965 on 2016/12/06 by Uriel.Doyon Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore. Added more options to allow the user to cancel this build also. #rb daniel.wright #tests modified different shaders in the material editor and also in the material instance editor Change 3223953 on 2016/12/06 by Frank.Gigliotti Root motion time stamp reset; * The character movement time stamp is now decremented by MinTimeBetweenTimeStampResets instead of being reset to 0. * The character movement time stamp reset is now applied to the start times on root motions. This fixes root motions being stuck on since the time stamp could potentially never reach the start time. * Changed how root motion detects invalid start times since a negative start time is now valid. #RB zak.middleton, laurent.delayen #c0der3view zak.middleton, laurent.delayen #Tests PIE Change 3223463 on 2016/12/06 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3223380 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3223458 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3223219 on 2016/12/06 by Daniel.Lamb Added more stats to saving asset registry code. #rb None #test cook Change 3222459 on 2016/12/05 by Uriel.Doyon "Texture Streaming Build" now updates the map check after execution. Removed texture streaming data for primitives hidden in game. Fixed an issue where build all would not rebuild texture streaming data. #rb none #jira OR-32771 #tests rebuilt texture streaming data in different maps Change 3222246 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Suppress warning when converting from int when the dest is floating point and the converted values are the same #rb none #tests verified converting -1 to -1.000 no longer results in a warning #R0BOMERGE-SOURCE: CL 3222245 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221951 on 2016/12/05 by Daniel.Lamb More stats into saving asset registry. #rb None #test cook paragon Change 3221518 on 2016/12/05 by Daniel.Lamb Added some more ini settings parsing stats. Removed SaveCurrentIniSettings when not using iterative builds as it is slow will reenable when it's fast again. #rb None #test Cook paragon Change 3221475 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for atrac9 logging issue on PS4 #rb none #tests compiled PS4 client in unity #R0BOMERGE-SOURCE: CL 3221474 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221403 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3221235 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3221399 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3221247 on 2016/12/05 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Third-try at fixing non-unity compile issue #rb none #tests compiled PS4 client #R0BOMERGE-SOURCE: CL 3221242 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219738 on 2016/12/02 by Daniel.Lamb Integrate Dev-Platform -> Dev-General Added support to rebuild lightmaps commandlet for building lightmaps in seperate files. #rb Daniel.Wright #test rebuild lighting Custom QAGame maps. #jira OR-31907 Change 3219133 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: guillaume.abadie Cherry picks Dev-Rendering's 3209305: Fix contact shadow's assemption on objects thickness #rb None #R0BOMERGE-SOURCE: CL 3219131 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3219081 on 2016/12/02 by Andrew.Grant Merging material fixes in 3208490 from //UE4/Dev-Rendering/... to //Orion/Dev-General/... #rb none #tests compiled WIn64 editor Change 3218980 on 2016/12/02 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3218942 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3218979 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3218970 on 2016/12/02 by Andrew.Grant Second attempt at unity / non-unity fix #rb none #tests compiled PS4 Client Change 3218807 on 2016/12/02 by Andrew.Grant Fix for non-unity issue #rb none #tests compiled Win64 editor Change 3218472 on 2016/12/01 by Andrew.Grant Temp fix to allow checked-out blueprint to compile #rb none #tests none Change 3218417 on 2016/12/01 by Andrew.Grant Merging //UE4/Main @ 3205566 through //UE4/Orion-Stating #rb #tests na Change 3218140 on 2016/12/01 by Arciel.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). #rb Michael.Trepka #c0der3view Bart.Hawthorne, Andrew.Grant. #tests none in this branch (Merging 3218133 from Dev-Platform to to //Orion/Dev-General) Change 3216959 on 2016/12/01 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3216930 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3216954 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3216341 on 2016/11/30 by Michael.Noland Engine: Reduced the length of the hitch when turning off ToggleDebugCamera while showdebug was active by removing expired strings from the back of the array instead of the front (the underlying issue of strings accumulating while not being displayed / processed is covered by UE-39226) #rb marc.audy #tests showdebug significancemanager + toggledebugcamera + wait 30 s + toggledebugcamera Change 3216233 on 2016/11/30 by Andrew.Grant Generate symbols for PS4 as a post-build UBT step At runtime do a better job of searching paths for symbols #rb Marcus.Wassmer #tests verified symbols are generated and valid Change 3215522 on 2016/11/30 by David.Ratti Fixes from Simon for particle significance overriding explicit call to SetEmitterEnabled by game code. #rb none #tests pie #c0der3view Simon.Tovey Change 3215444 on 2016/11/30 by Aaron.McLeran OR-19392 (and now) OR-32017 Reintroducing CL 2943174 after it was lost due to integration issues! #rb none #tests none Change 3215110 on 2016/11/30 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3215050 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3215097 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Rampage/Skins/Rampage_v001_IceBlue/M_RampageV001_MASTER.uasset #c0der3view: jason.bestimt Change 3213268 on 2016/11/29 by jason.bestimt #ORION_MAIN - Merge 35.2 @ CL 3213062 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3213118 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) #R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //R0BOMERGE_ORION_Dev_General/OrionGame/Source/BlueprintContext/Private/BannerContext.cpp #c0der3view: jason.bestimt Change 3212226 on 2016/11/28 by Aaron.McLeran OR-32363 Client ensure with USoundWave::GetResourceSize() v35 DevGen Ensure is not valid since it's possible for the sound wave to have its resource size queried before its finished decoded in the case of precache on load. Rather than report ResourceSize (the compressed asset size), we're going to just report the fully decompressed data size (RawPCMDataSize) since that's what it will be when it finishes decoding. #tests none #rb zak.middleton Change 3208273 on 2016/11/22 by Tim.Elek Fix for Tonemapping sharpen black border for HDR #rb marc.olano #c0der3view marcus.wassmer, jordan.walker, andrew.grant Change 3207881 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant If a requested package can't be found and async loading is not an option, load the object instead of hoping that FlushAsyncLoading() will make things right... This flaw was spotted while investigating OR-31699 which was due to a different issue, but should have been handled by this codepath. #rb none #tests Faked a condition where a package wasn't loaded on the client but became referenced by a object from the server [c0der3viewed] Ben.Ziegler #R0BOMERGE-SOURCE: CL 3207880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207807 on 2016/11/22 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Fix for OR-31699 While preloading packages check that a package has actually been loaded. Previously this could result in a package failing to load because FindObjectFast would return it to itself (!) #rb none [c0der3viewed] Michael.Noland #tests verified can load into Monolith and get the shadow buff #R0BOMERGE-SOURCE: CL 3207806 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3207756 on 2016/11/22 by David.Ratti rollback networking changes since they seem to be causing side effects and v35 isnt the version to take chances on #rb none #tests compile Change 3206348 on 2016/11/21 by Dan.Hertzka Re-added lost type checking changes to the widget BP compiler when evaluating whether to bind a widget Also added the type check when renaming a widget - if the property name is taken by a BindWidget property, but the widget isn't of a valid type, the rename now fails #c0der3view Nick.Darnell #rb Nick.Darnell #tests Widget BP binding Change 3205882 on 2016/11/21 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3205612 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3205880 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3205802 on 2016/11/21 by Daniel.Lamb Fixed commandlet used for diffing cooked packages and generating serialization callstacks. #rb None #test Diff cooked package commandlet Change 3204959 on 2016/11/18 by Ryan.Gerleve World time is no longer adjusted when scrubbing in replays. Fixes several issues related to deathcam. Originally done to to fix ability cooldowns in replays, but shouldn't be necessary. #rb john.pollard #jira OR-30918, OR-31268, OR-31302 #tests golden path, deathcam, replays Change 3204805 on 2016/11/18 by Frank.Gigliotti Don't clamp root motion finish velocity if it doesn't need it. #RB None #Tests PIE Change 3204327 on 2016/11/18 by Mieszko.Zielinski Extended UBTDecorator_IsAtLocation with an option of using regular geometric distances rather than pathfollowing-based test #UE4 #rb Lukasz.Furman #test golden path Change 3204078 on 2016/11/18 by Ryan.Gerleve Flip incorrect sort when there are multiple viewpoints in the significance manager (duplicate of CL 3203997 from Dev-Framework). Fixes objects having incorrect significance in deathcam playback. #rb marc.audy #tests golden path, deathcam Change 3204041 on 2016/11/18 by John.Pollard Fix issue where old player controller from draft lobby was hanging around, causing replication warnings #rb BartH #tests Replays Change 3203971 on 2016/11/18 by John.Pollard Fix assert that can occur in player controller iterator when last element cast's to nullptr #rb BartH #tests Live + replays Change 3203843 on 2016/11/18 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3203682 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3203842 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202948 on 2016/11/17 by Daniel.Lamb Disabled warning about invalidating cook due to unparsable ini setting. This occurs when you don't have any previously cooked content (like on build machine). #jira OR-31916 #rb trivial #test cook paragon Change 3202798 on 2016/11/17 by David.Ratti Fix logic error around bSuppressGameplayCues #rb none #tests compile Change 3202761 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: david.ratti Use FObjectKey instead of UClass* for function acceleration map. Speculative fix for rare client crash. #rb none #test pie #R0BOMERGE-SOURCE: CL 3202552 in //Orion/Release-34.3/... via CL 3202760 #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3202688 on 2016/11/17 by Michael.Noland Engine: Adding stats to performance assassians GetAllActorsWithInterface and GetAllActorsWithTag to make them clearer in dumphitches reports (also in GetAllActorsOfClass, which is usually fine unless used with something really broad like AActor or AStaticMeshActor) #rb none #tests Compiled and ran on PS4 Change 3202687 on 2016/11/17 by Michael.Noland Engine: Changed console variables and commands to allow using ? immediately following the command (without a space) to bring up the help text, in addition to the existing behavior of using ? as the first parameter #tests Tested with/without spaces on both a console variable and a console command #rb nick.darnell Change 3202686 on 2016/11/17 by Michael.Noland Engine: Made help console command open the generated HTML file via LaunchURL on windows #tests Tested help command on Windows (LaunchURL with file:// use is only enabled for Windows now, but will be tested on Mac and possibly enabled later) #rb nick.darnell Change 3202622 on 2016/11/17 by Ryan.Gerleve Support duplication of UReflectionCaptureComponents that were loaded from cooked data. Needed to support deathcam in Monolith. #rb daniel.wright #tests golden path on monolith with deathcam enabled on PS4 Change 3202575 on 2016/11/17 by Dan.Hertzka Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image #c0der3view Matt.Kuhlenschmidt #rb none #tests PIE & widget designer Change 3202533 on 2016/11/17 by Mieszko.Zielinski Fixed new toggleable nav links not working in client-server environment #Orion #rb none #test golden path Change 3202456 on 2016/11/17 by Mieszko.Zielinski Introduced a new constant to Recast soruces to be used as initial value of tile salt variables #UE4 #rb none #test golden path Change 3202414 on 2016/11/17 by Chris.Bunner Clamp eye adapation working area to match scene viewrect. #rb Marcus.Wassmer #tests Editor #jira OR-31821 Change 3202205 on 2016/11/17 by David.Ratti Networking fix: -Fix ensure about Delayed Prediction Key being flushed while invalid -Fix issue where predicted GE would be removed due to prediction key catch up, but would be added to the removed predicted GE list, causing the later replicated GE to be ignored incorrrectly. This can cause cooldowns to not appear on client, making abilities appear to not function. #rb none #tests golden path, latency #c0der3view Frank.Gigliotti Change 3202063 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: nicholas.davies #jira OR-31641 Chat logs overlap text box when pressing enter Jamie Dale fix for adjusting text spacing when lines are removed from TextLayouts [c0der3viewed] Jamie.Dale #RB Jamie.Dale #TESTS Chat should no longer overlap when more than 40 messages have been added #R0BOMERGE-SOURCE: CL 3202062 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201964 on 2016/11/17 by Jason.Bestimt #R0BOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 34.3 @ CL 3201880 #RB:none #Tests:none #R0BOMERGE-SOURCE: CL 3201956 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3201426 on 2016/11/16 by Mieszko.Zielinski Implemented a generic way to set up simple point navigation links that could be disabled at runtime on static navmesh #Orion #rb none #test golden path Change 3201174 on 2016/11/16 by John.Pollard Increase number of retries when refreshing viewer fails + refactor so that a refresh doesn't starve other REST calls #rb BartH #tests Replays Change 3200669 on 2016/11/16 by Jason.Bestimt #R0BOMERGE-AUTHOR: andrew.grant Merging test framework changes from Release-34 to resolve some known conflicts #rb #tests na #R0BOMERGE-SOURCE: CL 3200668 in //Orion/Main/... #R0BOMERGE-BOT: ORION (Main -> Dev-General) Change 3199192 on 2016/11/15 by Lina.Halper Extra ensure for the crash with OR-31795 #jira: OR-31795 #rb: Laurent.Delayen #tests: cooked, and test AI_Test with 9 bots Change 3199187 on 2016/11/15 by Aaron.McLeran UE-35533 Implementing from CL 3112097 Dev-Framework for joey #tests Perform tests described in JIRA #rb Jeff.Campeau Change 3199094 on 2016/11/15 by Eric.Newman Only ping Slate last interaction time for analog input outside the deadzone Orion now only reports handled for analog movements outside the deadzone #c0der3view matt.kulhenschmidt,chris.gagnon #rb cody.haskell #tests golden path w/ ps4 controller on PC Change 3199085 on 2016/11/15 by Laurent.Delayen Potential fix for https://jira.it.epicgames.net/browse/OR-31795 #rb lina.halper #tests twinblast ult multiPIE Change 3198934 on 2016/11/15 by Frank.Gigliotti Fixed out of sync root motion ability tasks; * Root motion ability tasks were out of sync and ending before the root motion was finished. The tasks now wait for the root motion to say it is done. #RB Laurent.Delayen #Tests PIE Change 3198486 on 2016/11/15 by David.Ratti Iniitalize EffectContext to default ASC EffectContext when no context is specified in AddGameplayCue_Internal. Fixes some GC translation issues. #rb none #tests pie Change 3198424 on 2016/11/15 by Rob.Cannaday Fix JSON_SERIALIZE_OBJECT_SERIALIZABLE macro in write mode not beginning a JSON object #rb ian.fox #tests class using JSON macros that writes a named subobject (BEGIN_JSON_SERIALIZER/JSON_SERIALIZE_OBJECT_SERIALIZABLE("name", obj)/END_JSON_SERIALIZER) Change 3198418 on 2016/11/15 by Rob.Cannaday More profiling for hitch when receiving friend request #jira OR-30503 #rb ian.fox #tests front end add/remove friend #lockdown nicholas.davies Change 3198214 on 2016/11/15 by David.Ratti Ability System: Added support for some advanced client prediction with the intention of removing latency from the effective duration of predictive gameplay effects. 1. Predicted GameplayEffect reconciliation. Predicted GEs are now reconciled with their replicated counter parts. Previously the predicted GE would be removed when the replicated one came in. Now we reconcile the predicted GE with the replicated GE, and throw out the replicated GE as if it was never added. To the outside, the predicted GE becomes the replicated GE seamlessly. 2. Server retry client activation fails. When a client ability activation fails on the server, the server can retry the activation for a few frames before officially failing it. This is to combat minor discrepencies caused by different server frame rate or jitter in networking conditions. The common example is that we handle RPCs at the top of the frame, before we update timer manager and removed expired GEs or end animations. Both features can be disabled with -DisableAdvancedClientPrediction. They can be toggled individually via config file. #QAr3view: 1. Verify ping time no longer affects attack speed OR-30123. We still expect packet loss to have some effect on rate of fire. 2. Be on the look out for "ability stuck" type of issues 3. If there are resources, I would like to get 2 people to give qualitative feedback on this. Have them lane 1v1 for ~7 minutes with 200 ms of ping (no packet loss). Do this twice, once normally and again with -DisableAdvancedClientPrediction on both client AND server. Do it blind: don't tell them which run has which setting, just see if they notice differences. The hope is that your LMB attacks feel consistent with respect to timing and match what the UI shows in terms of cooldown. I would recommend testing with Murdock and maybe a melee like Crunch #rb frank #c0der3view Frank.Gigliotti, Billy.Bramer, Fred.Kimberley #tests pie, golden path Change 3197309 on 2016/11/14 by Laurent.Delayen Additional debugging info for https://jira.it.epicgames.net/browse/OR-31266 #rb none #tests riftmage + venus VS riftmage multiPIE Change 3196654 on 2016/11/14 by Laurent.Delayen Additional debug info to track down https://jira.it.epicgames.net/browse/OR-31677 #rb none #tests compiles [CL 3276432 by Andrew Grant in Main branch]
2017-01-27 23:32:44 -05:00
Agenda.DotNetProjects.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Source/Programs/PS4/PS4SymbolTools/PS4SymbolTool.csproj"));
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/PS4/PS4SymbolTool.exe"));
}
// Xbox One binaries
if(Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.XboxOne))
{
Agenda.AddTarget("XboxOnePDBFileUtil", UnrealBuildTool.UnrealTargetPlatform.Win64, UnrealBuildTool.UnrealTargetConfiguration.Development);
}
// HTML5 binaries
if (Platforms.Contains(UnrealBuildTool.UnrealTargetPlatform.HTML5))
{
Agenda.DotNetProjects.Add(@"Engine/Source/Programs/HTML5/HTML5LaunchHelper/HTML5LaunchHelper.csproj");
ExtraBuildProducts.Add(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/HTML5LaunchHelper.exe"));
}
return Agenda;
}
}
public class ZipProjectUp : BuildCommand
{
public override void ExecuteBuild()
{
// Get Directories
string ProjectDirectory = ParseParamValue("project", "");
string InstallDirectory = ParseParamValue("install", "");
ProjectDirectory = Path.GetDirectoryName(ProjectDirectory);
Log("Started zipping project up");
Log("Project directory: {0}", ProjectDirectory);
Log("Install directory: {0}", InstallDirectory);
Log("Packaging up the project...");
// Setup filters
FileFilter Filter = new FileFilter();
Filter.Include("/Config/...");
Filter.Include("/Content/...");
Filter.Include("/Source/...");
Filter.Include("*.uproject");
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3315219 on 2017/02/21 by Steve.Robb Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr. Change 3315285 on 2017/02/21 by Steve.Robb Explicitly pass string builder into code generation functions. Change 3315341 on 2017/02/21 by Ben.Marsh UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines. Change 3315350 on 2017/02/21 by Ben.Marsh Fix shared resource files not being rebuilt if the version header changes. Change 3315823 on 2017/02/21 by Ben.Marsh UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class. Change 3315826 on 2017/02/21 by Ben.Marsh UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts. Change 3315857 on 2017/02/21 by Ben.Marsh UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects. Change 3315942 on 2017/02/21 by Ben.Marsh UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere. Change 3316236 on 2017/02/22 by Maciej.Mroz #jira UE-42045 Nativization Fixed Warning: TEnumAsByte is not intended for use with enum Change 3316253 on 2017/02/22 by Robert.Manuszewski Fixes for the async log file writer hangs and crashes. - potential fix for the logging system hang when running out of disk space while flushing log - fix for unexpected concurrency assert when flushing the log buffer to disk Change 3316293 on 2017/02/22 by Steve.Robb GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple. Change 3316342 on 2017/02/22 by Maciej.Mroz Nativization: Wrappers (stubs) required only by other wrappers are properly generated. #codereview: Mike.Beach Change 3316344 on 2017/02/22 by Maciej.Mroz Fixed crash in nativized Odin Async loading properly handles nativized structs. Change 3316359 on 2017/02/22 by Steve.Robb GitHub #3287 : Ignore #pragma in USTRUCTs #jira UE-42248 Change 3316389 on 2017/02/22 by Matthew.Griffin Switched Installed Engine Filters to multiline properties to make them more readable Added Oodle to list of excluded plugins #jira UE-42030 Change 3316392 on 2017/02/22 by Ben.Marsh UBT: Split out FileReference/DirectoryReference classes into their own file. Change 3316394 on 2017/02/22 by Ben.Marsh UBT: Move FileReference/DirectoryReference extension methods into the appropriate file. Change 3316411 on 2017/02/22 by Ben.Marsh UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code. Change 3316446 on 2017/02/22 by Ben.Marsh UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging. Change 3316575 on 2017/02/22 by Ben.Marsh UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup. Change 3318481 on 2017/02/22 by Steve.Robb Use of FMath::IsPowerOfTwo in check. Static assert to ensure that an inline set allocator will have a hash size of a power of two. Change 3318496 on 2017/02/22 by Steve.Robb Fix for TSet visualizers. Change 3318919 on 2017/02/23 by Steve.Robb Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them. #jira UE-42178 Change 3318942 on 2017/02/23 by Steve.Robb Removal of a redundant insertion which can cause problems on reallocation of the map. Change 3319010 on 2017/02/23 by Ben.Marsh UBT: Fix exception when a file that was previously part of the working set is deleted. Change 3319134 on 2017/02/23 by Robert.Manuszewski Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread. Change 3319249 on 2017/02/23 by Matthew.Griffin Added a function to check if running with debug game libs instead of checking command line in multiple places Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug' Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs Removed -Shipping argument from VCProject generation as it's not used anymore Change 3319253 on 2017/02/23 by Maciej.Mroz #jira UE-41846 New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies. Change 3319591 on 2017/02/23 by Ben.Marsh Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter. Change 3320357 on 2017/02/23 by Steven.Hutton Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons. Change 3320361 on 2017/02/23 by Steven.Hutton Performance improvements subsequent to the recent database changes. Change 3320446 on 2017/02/23 by Steven.Hutton adding my temporary performance tracker class - reports to a private slack channel with add crash performance data. Change 3320479 on 2017/02/23 by Ben.Marsh Fix CIS errors. Change 3320576 on 2017/02/23 by Jin.Zhang Update CrashReporter to use AWS Change 3320742 on 2017/02/23 by Jin.Zhang Merging crash caching Change 3321119 on 2017/02/24 by Robert.Manuszewski DLL injection protection support for non-monolithic builds Change 3323308 on 2017/02/27 by Matthew.Griffin Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future Change 3323423 on 2017/02/27 by Chad.Garyet Adding a script to check and warn about csproj targeted .net versions being mismatched #JIRA UE-39624 Change 3323442 on 2017/02/27 by Ben.Marsh UBT: Output an error if an engine module references a game module. Change 3323743 on 2017/02/27 by Ben.Marsh PR #3303: Resolved PVS scan issues (Contributed by projectgheist) Change 3323748 on 2017/02/27 by Ben.Marsh Convert whitespace to tabs. Change 3324851 on 2017/02/28 by Chris.Wood Add Odin symbol locations to engine config for MDD on CR server. NotForLicensees Change 3324979 on 2017/02/28 by Gil.Gribb Fixed bad merge of priority change in the EDL. Change 3326889 on 2017/03/01 by Steven.Hutton Update to buggs controller to generate faster queries. Change 3326910 on 2017/03/01 by Robert.Manuszewski Removing legacy #if from PackageFileSummary. Change 3327118 on 2017/03/01 by Gil.Gribb UE4 - Fixed race that resulted in a memory leak when reading compressed paks. Change 3327633 on 2017/03/01 by Gil.Gribb UE4 - Added a cvar to control the pak precacher thottle. Change 3327674 on 2017/03/01 by Steve.Robb Unified boilerplate between all generated code files. Change 3328544 on 2017/03/01 by Chris.Wood CrashReportProcess.config update (CRP v1.2.17) Tweaks to a few values. Update website URL to explicitly point to old, non-cloud site on devweb-02. Change 3328714 on 2017/03/01 by Chris.Wood Correct CRP config regression. Point website at new cloud site. Still v1.2.17 Change 3329192 on 2017/03/02 by Matthew.Griffin Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build Change 3329285 on 2017/03/02 by Ben.Marsh UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired. Change 3330636 on 2017/03/02 by Ben.Marsh UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files. Change 3331262 on 2017/03/03 by Robert.Manuszewski Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements) - Improved GC multithreading - Improved BeginDestroy performance - Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled) - A few improvements to AddReferencedObjects functions - Misc improvements to GC code - Garbage Collector now properly handles clusters which had their objects marked as pending kill - Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled) Change 3331285 on 2017/03/03 by Robert.Manuszewski A few fixes for the previous check-in. Change 3332001 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file. Change 3332022 on 2017/03/03 by Ben.Marsh Update documentation for where to find the BuildConfiguration settings. Change 3332031 on 2017/03/03 by Ben.Marsh Remove documentation for Windows XP support; it has been removed in the 4.16 release. Change 3332256 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN page containing module and target settings. Change 3332458 on 2017/03/03 by Ben.Marsh UBT: Improvements to generated documentation. Change 3332459 on 2017/03/03 by Ben.Marsh Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files. Change 3332460 on 2017/03/03 by Ben.Marsh UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs. Change 3332899 on 2017/03/06 by Robert.Manuszewski Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor) #jira UE-42548 Change 3332955 on 2017/03/06 by Maciej.Mroz Nativization distinguishes client and server platform: - Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config) - Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct. - Wrappers (for unconverted BPs) are created only when they are directly called. - Fortnite dedicated server can be nativized Change 3332990 on 2017/03/06 by Ben.Marsh UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference. Change 3333032 on 2017/03/06 by Ben.Marsh Documentation for build tools Change 3333037 on 2017/03/06 by Ben.Marsh Add a build step to extract UAT and UBT documentation from XML comments. Change 3333089 on 2017/03/06 by Ben.Marsh UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first. Change 3333651 on 2017/03/06 by Gil.Gribb UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only. Change 3335236 on 2017/03/07 by Ben.Marsh UGS: Set the sync changelist separately to the compatibility changelist. Change 3335261 on 2017/03/07 by Gil.Gribb UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands. Change 3335740 on 2017/03/07 by Gil.Gribb maybe fix static analysis warning Change 3335945 on 2017/03/07 by Steve.Robb Move FFindInstancedReferenceSubobjectHelper code out of header. Add map/set property support to allow instanced members of these container types to be handled during CPFUO. https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html Change 3336693 on 2017/03/07 by Ben.Marsh UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. Change 3336694 on 2017/03/07 by Steve.Robb Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash. Fixes to types which relied on implicit conversions when calling GetTypeHash. Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail. #jira UE-42441 Change 3336698 on 2017/03/07 by Steve.Robb Hardcoded endpoint handling replaced with a generic string. Obsolete .proto and .java code generation removed. Change 3336811 on 2017/03/07 by Wes.Hunt Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning. Change 3336973 on 2017/03/08 by Steve.Robb Fix for missing GetTypeHash in a plugin. Change 3336996 on 2017/03/08 by Steve.Robb Significant refactor of code generation, to try and make data flow more apparent. Change 3337571 on 2017/03/08 by Steve.Robb CIS fixes for missing GetTypeHash functions. Non-unity fix. Change 3337588 on 2017/03/08 by Gil.Gribb UE4 - Fixed obscure check with flushing rhi resources. Change 3337620 on 2017/03/08 by Steve.Robb WITH_HOT_RELOAD_CTORS macros removed. UseVTableConstructors config option removed. Change 3339369 on 2017/03/09 by Steve.Robb GetTypeHash overload for nn::account::Uid. Change 3339464 on 2017/03/09 by Daniel.Lamb Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages. #jira UE-42583 #test Editor + Cook + Run shootergame Change 3339465 on 2017/03/09 by Maciej.Mroz Fixed serialization issue, after UserDefinedEnum was used in EnumProperty. Change 3339469 on 2017/03/09 by Maciej.Mroz Fixed Nativization problem, when default value is passed as non-const reference. Change 3340178 on 2017/03/09 by Daniel.Lamb Added support for in memory only packages. The Cooker ignores these and added core functions to recognize these packages. Other systems will need to add support where nessisary. Change 3341002 on 2017/03/10 by Maciej.Mroz Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included. Change 3341076 on 2017/03/10 by Steve.Robb Fix for FBakedTextureSourceInfo move semantics. #jira UE-42658 Change 3341160 on 2017/03/10 by Gil.Gribb UE4 - Fix hazard with SetMaterialUsage from a thread. Change 3341409 on 2017/03/10 by Steve.Robb Reduction of the generated code size for StaticRegisterNatives functions. Change 3341523 on 2017/03/10 by Steve.Robb Code generation simplified. Change 3341800 on 2017/03/10 by Ben.Marsh UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it. Change 3342034 on 2017/03/10 by Ben.Marsh Fix compiler setting not being loaded correctly into the Windows target settings dialog. #jira UE-42746 Change 3342041 on 2017/03/10 by Ben.Marsh Fix -ErrorOnEngineContentUse not being set in the cooker options correctly. Change 3342094 on 2017/03/10 by Steve.Robb Fix to deteministic name order during code generation. Change 3342251 on 2017/03/10 by Daniel.Lamb Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages. #thanks Tim.Hagberg #test None Change 3342961 on 2017/03/13 by Robert.Manuszewski Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed. #jira FORT-38977 Change 3343022 on 2017/03/13 by Steve.Robb GetTypeHash fixes for FUniqueNetIdLive. #jira UE-42788 Change 3343448 on 2017/03/13 by Steve.Robb Compiled-in defer object order fixed. Debuggability of the deferred registration map improved. #jira UE-42828 [CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
ZipFiles(new FileReference(InstallDirectory), new DirectoryReference(ProjectDirectory), Filter);
Log("Completed zipping project up");
}
}