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UnrealEngineUWP/Engine/Source/Editor/Sequencer/Private/SequencerTimeSliderController.cpp

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2859626 on 2016/02/08 by Max.Preussner Editor: Added SaveAs functionality to content asset editors Change 2859666 on 2016/02/08 by Max.Chen Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind. #jira UE-25616 Change 2859685 on 2016/02/08 by Max.Chen Sequencer: Add prompt to save sub level sequences if they are dirty #jira UE-26510 Change 2859715 on 2016/02/08 by Thomas.Sarkanen Adding actor spawning recording Actors are queued for record on spawn then added to the list like manually-specifed ones. Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned. Fixed infinite loop in FSequencer::AddSpawnable. Fixed visibility track instance to work with scene components as well as actors. Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters. Added particle recorder. Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood. Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface. Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine. Added a predicate version of UMovieScene::FindPossessable. Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys. Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion. Moved all recorders over to recording Actors or Components & store UObjects instead of AActors. Allowed skeletal animation tracks on components as well as actors. Change 2862675 on 2016/02/10 by Max.Chen Sequencer: Add option to link the sequencer curve editor with the sequencer timeline. Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges. #jira UE-25933 Change 2862699 on 2016/02/11 by Max.Chen Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times. #jira UE-26447, UE-26671 Change 2862712 on 2016/02/11 by Max.Chen Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components #jira UE-26390 Change 2862719 on 2016/02/11 by Max.Preussner Editor: Refactored detail customizations for colors, rotators, vectors - broke color and rotator customizations out into their own files - added vector customizations (placeholder) - cleaned up localization namespaces, forward declarations Change 2866454 on 2016/02/14 by Max.Preussner Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI Change 2866455 on 2016/02/14 by Thomas.Sarkanen Sequence recorder can now record replays Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording. Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding. Recompiled actor blueprints post-record if we added components. Fixed a null ptr dereference in FOrionTeamUIInfo::Update. Removed tolerances when reducing tracks - they are now 'very small'. Added actor filter so actors of certain classes can be recorded. Change 2866458 on 2016/02/14 by Max.Chen Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off. #jira UE-26390, UE-26671 Change 2866459 on 2016/02/14 by Max.Chen Sequencer: Add option to toggle visibility of combined keys Change 2866466 on 2016/02/14 by Frank.Fella Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint. Change 2866470 on 2016/02/14 by Max.Chen Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key. #jira UE-26837 Change 2866481 on 2016/02/14 by Max.Preussner Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513) #Jira: UE-24513 Change 2866482 on 2016/02/14 by Max.Chen Sequencer: Allow for any actor that has a camera component to be a camera cut. #jira UE-26777 Change 2866484 on 2016/02/14 by Thomas.Sarkanen Added in/out times to sequence recording Also added the optional ability to record different actor types (heroes, projectiles, minions). Change 2866495 on 2016/02/14 by Max.Chen Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback. #jira UE-26886 [CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
#include "SequencerTimeSliderController.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Fonts/SlateFontInfo.h"
#include "Rendering/DrawElements.h"
#include "Misc/Paths.h"
#include "Layout/WidgetPath.h"
#include "Framework/Application/MenuStack.h"
#include "Fonts/FontMeasure.h"
#include "Framework/Application/SlateApplication.h"
#include "Textures/SlateIcon.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "EditorStyleSet.h"
#include "SequencerCommonHelpers.h"
#include "SequencerSettings.h"
#define LOCTEXT_NAMESPACE "TimeSlider"
namespace ScrubConstants
{
/** The minimum amount of pixels between each major ticks on the widget */
const int32 MinPixelsPerDisplayTick = 12;
/**The smallest number of units between between major tick marks */
const float MinDisplayTickSpacing = 0.001f;
/**The fraction of the current view range to scroll per unit delta */
const float ScrollPanFraction = 0.1f;
}
/** Utility struct for converting between scrub range space and local/absolute screen space */
struct FScrubRangeToScreen
{
FVector2D WidgetSize;
TRange<float> ViewInput;
float ViewInputRange;
float PixelsPerInput;
FScrubRangeToScreen(TRange<float> InViewInput, const FVector2D& InWidgetSize )
{
WidgetSize = InWidgetSize;
ViewInput = InViewInput;
ViewInputRange = ViewInput.Size<float>();
PixelsPerInput = ViewInputRange > 0 ? ( WidgetSize.X / ViewInputRange ) : 0;
}
/** Local Widget Space -> Curve Input domain. */
float LocalXToInput(float ScreenX) const
{
float LocalX = ScreenX;
return (LocalX/PixelsPerInput) + ViewInput.GetLowerBoundValue();
}
/** Curve Input domain -> local Widget Space */
float InputToLocalX(float Input) const
{
return (Input - ViewInput.GetLowerBoundValue()) * PixelsPerInput;
}
};
/**
* Gets the the next spacing value in the series
* to determine a good spacing value
* E.g, .001,.005,.010,.050,.100,.500,1.000,etc
*/
static float GetNextSpacing( uint32 CurrentStep )
{
if(CurrentStep & 0x01)
{
// Odd numbers
return FMath::Pow( 10.f, 0.5f*((float)(CurrentStep-1)) + 1.f );
}
else
{
// Even numbers
return 0.5f * FMath::Pow( 10.f, 0.5f*((float)(CurrentStep)) + 1.f );
}
}
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3104200) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3096076 on 2016/08/22 by Matthew.Griffin Fixes for building with -nosharedPCH Added nodes for building with -nosharedPCH and -noPCH but not using them by default as they take so much longer than NonUnity and there are still errors with -noPCH Change 3097064 on 2016/08/22 by Ben.Marsh Core: Refactoring OutputDevice.h, OutputDevices.h, FeedbackDevice.h, CallbackDevice.h into one-class per file, and files named after their classes. Change 3097102 on 2016/08/22 by Ben.Marsh Core: Move log macros and related functionality into the Logging folder. Change 3097240 on 2016/08/22 by Ben.Marsh Core: Move FCommandLine into its own header. Change 3097258 on 2016/08/22 by Ben.Marsh Core: Move FFileHelper into its own header. Change 3097279 on 2016/08/22 by Ben.Marsh Core: Split FArchive derived classes into separate headers per class. Change 3097742 on 2016/08/23 by Ben.Marsh UnrealGameSync: Add the -r5 parameter to P4 sync command lines, to retry syncs on poor connections before failing. Change 3099283 on 2016/08/24 by Ben.Marsh Core: Move math functions which are dependent on multiple class definitions into individual class headers. This forces an include order, but allows us to include individual math classes separately. Would ideally split out the FMath class into a Math namespace and declare/implement things like intersection tests and interpolation routines in separate headers. Change 3099417 on 2016/08/24 by Ben.Marsh CoreUObject: Separating out UObject archive classes into separate headers. Change 3099544 on 2016/08/24 by Ben.Marsh CoreUObject: Rename UTextProperty.h/cpp to TextProperty.h/cpp Change 3099678 on 2016/08/24 by Ben.Marsh CoreUObject: Rename ObjectBase.h to ObjectMacros.h to avoid ambiguiity with UObjectBase.h, and move Interface.h/cpp into the UObject folder. Change 3099951 on 2016/08/24 by Ben.Marsh Core: Split out ThreadingBase into class-per-file headers. Change 3102385 on 2016/08/26 by Matthew.Griffin First round of fixes from attempting to compile Editor in Monolithic mode Changed multiple DetermineOptimalSpacing free functions to be members of their respective classes Changed duplicate FScopedTempFile classes to be named for their respective source control types (Git & SVN) Export Declaration of LogUnrealAudioDevice extern instead of defining it in multiple modules Changed duplicate FDiffResultItem struct to FTreeDiffResultItem Added FORCEINLINE to FFeaturedClasses functions in .inl file Change 3102728 on 2016/08/26 by Ben.Marsh Core: Move threading classes from ThreadingBase.h into separate headers, and globals into CoreGlobals.h. Change 3102850 on 2016/08/26 by Ben.Marsh Core: Move FCriticalSection into its own file (CriticalSection.h and platform-specific versions). Change 3102877 on 2016/08/26 by Ben.Marsh Core: Move definitions of GLog, GError, GWarn into CoreGlobals.h Change 3102898 on 2016/08/26 by Ben.Marsh Core: Move supporting assert functionality (the FDebug class) into AssertionMacros.h to remove circular header dependencies. Change 3102956 on 2016/08/26 by Ben.Marsh Core: Move FExec into its own header (Misc/Exec.h) Change 3102961 on 2016/08/26 by Ben.Marsh Core: Fix matrix functions referencing the forceinline'd FMatrix constructor before it's declared. Change 3102982 on 2016/08/26 by Ben.Marsh Core: Move FMessageDialog into its own header (Misc/MessageDialog.h) Change 3103008 on 2016/08/26 by Ben.Marsh Core: Move definition of LowLevelFatalError into AssertionMacros.h. Change 3103040 on 2016/08/26 by Ben.Marsh Core: Move FError::Throwf (only enabled for UHT) into its own header in CoreUObject. Change 3103057 on 2016/08/26 by Ben.Marsh Core: Move FMsg function definitions into the LogMacros.h header, where it's primarily used from. Change 3103102 on 2016/08/26 by Ben.Marsh Core: Make the LogMacros.h header standalone. Untangles a few header dependencies necessary to include log macros early on. Global Core log channels are now defined in CoreGlobals.h Change 3103160 on 2016/08/26 by Ben.Marsh CoreUObject: Separate Linker.h into LinkerLoad.h, LinkerSave.h, PackageFileSummary.h, ObjectResource.h (matching existing cpp files). Change 3103265 on 2016/08/26 by Ben.Marsh Core: Split FScriptArray, TMRUArray, TTransArray, TIndirectArray into separate headers. Change 3103642 on 2016/08/26 by Ben.Marsh Core: Remove reference to FMath function from allocator, to avoid unnecessarily bringing in math library. [CL 3104315 by Ben Marsh in Main branch]
2016-08-29 10:27:24 -04:00
FSequencerTimeSliderController::FSequencerTimeSliderController( const FTimeSliderArgs& InArgs )
: TimeSliderArgs( InArgs )
, DistanceDragged( 0.0f )
, MouseDragType( DRAG_NONE )
, bPanning( false )
{
ScrubHandleUp = FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleUp" ) );
ScrubHandleDown = FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleDown" ) );
ScrubHandleSize = 13.f;
ContextMenuSuppression = 0;
}
float FSequencerTimeSliderController::DetermineOptimalSpacing(float InPixelsPerInput, uint32 MinTick, float MinTickSpacing) const
{
uint32 CurStep = 0;
// Start with the smallest spacing
float Spacing = MinTickSpacing;
if (InPixelsPerInput > 0)
{
while( Spacing * InPixelsPerInput < MinTick )
{
Spacing = MinTickSpacing * GetNextSpacing( CurStep );
CurStep++;
}
}
return Spacing;
}
struct FDrawTickArgs
{
/** Geometry of the area */
FGeometry AllottedGeometry;
/** Clipping rect of the area */
FSlateRect ClippingRect;
/** Color of each tick */
FLinearColor TickColor;
/** Offset in Y where to start the tick */
float TickOffset;
/** Height in of major ticks */
float MajorTickHeight;
/** Start layer for elements */
int32 StartLayer;
/** Draw effects to apply */
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
ESlateDrawEffect DrawEffects;
/** Whether or not to only draw major ticks */
bool bOnlyDrawMajorTicks;
/** Whether or not to mirror labels */
bool bMirrorLabels;
};
void FSequencerTimeSliderController::DrawTicks( FSlateWindowElementList& OutDrawElements, const struct FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs ) const
{
float MinDisplayTickSpacing = ScrubConstants::MinDisplayTickSpacing;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
if (SequencerSnapValues::IsTimeSnapIntervalFrameRate(TimeSliderArgs.TimeSnapInterval.Get()) && TimeSliderArgs.TimeSnapInterval.Get())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
MinDisplayTickSpacing = TimeSliderArgs.TimeSnapInterval.Get();
}
const float Spacing = DetermineOptimalSpacing( RangeToScreen.PixelsPerInput, ScrubConstants::MinPixelsPerDisplayTick, MinDisplayTickSpacing );
// Sub divisions
// @todo Sequencer may need more robust calculation
const int32 Divider = 10;
// For slightly larger halfway tick mark
const int32 HalfDivider = Divider / 2;
// Find out where to start from
int32 OffsetNum = FMath::FloorToInt(RangeToScreen.ViewInput.GetLowerBoundValue() / Spacing);
FSlateFontInfo SmallLayoutFont( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 8 );
TArray<FVector2D> LinePoints;
LinePoints.AddUninitialized(2);
float Seconds = 0;
while( (Seconds = OffsetNum*Spacing) < RangeToScreen.ViewInput.GetUpperBoundValue() )
{
// X position local to start of the widget area
float XPos = RangeToScreen.InputToLocalX( Seconds );
uint32 AbsOffsetNum = FMath::Abs(OffsetNum);
if ( AbsOffsetNum % Divider == 0 )
{
FVector2D Offset( XPos, InArgs.TickOffset );
FVector2D TickSize( 0.0f, InArgs.MajorTickHeight );
LinePoints[0] = FVector2D( 0.0f,1.0f);
LinePoints[1] = TickSize;
// lines should not need anti-aliasing
const bool bAntiAliasLines = false;
// Draw each tick mark
FSlateDrawElement::MakeLines(
OutDrawElements,
InArgs.StartLayer,
InArgs.AllottedGeometry.ToPaintGeometry( Offset, TickSize ),
LinePoints,
InArgs.ClippingRect,
InArgs.DrawEffects,
InArgs.TickColor,
bAntiAliasLines
);
if( !InArgs.bOnlyDrawMajorTicks )
{
FString FrameString;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
if (SequencerSnapValues::IsTimeSnapIntervalFrameRate(TimeSliderArgs.TimeSnapInterval.Get()) && TimeSliderArgs.Settings->GetShowFrameNumbers())
{
FrameString = FString::Printf( TEXT("%d"), TimeToFrame(Seconds));
}
else
{
FrameString = Spacing == ScrubConstants::MinDisplayTickSpacing ? FString::Printf( TEXT("%.3f"), Seconds ) : FString::Printf( TEXT("%.2f"), Seconds );
}
// Space the text between the tick mark but slightly above
const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
FVector2D TextSize = FontMeasureService->Measure(FrameString, SmallLayoutFont);
FVector2D TextOffset( XPos + 5.f, InArgs.bMirrorLabels ? 3.f : FMath::Abs( InArgs.AllottedGeometry.Size.Y - (InArgs.MajorTickHeight+3.f) ) );
FSlateDrawElement::MakeText(
OutDrawElements,
InArgs.StartLayer+1,
InArgs.AllottedGeometry.ToPaintGeometry( TextOffset, TextSize ),
FrameString,
SmallLayoutFont,
InArgs.ClippingRect,
InArgs.DrawEffects,
InArgs.TickColor*0.65f
);
}
}
else if( !InArgs.bOnlyDrawMajorTicks )
{
// Compute the size of each tick mark. If we are half way between to visible values display a slightly larger tick mark
const float MinorTickHeight = AbsOffsetNum % HalfDivider == 0 ? 6.0f : 2.0f;
FVector2D Offset(XPos, InArgs.bMirrorLabels ? 0.0f : FMath::Abs( InArgs.AllottedGeometry.Size.Y - MinorTickHeight ) );
FVector2D TickSize(0.0f, MinorTickHeight);
LinePoints[0] = FVector2D(0.0f,1.0f);
LinePoints[1] = TickSize;
const bool bAntiAlias = false;
// Draw each sub mark
FSlateDrawElement::MakeLines(
OutDrawElements,
InArgs.StartLayer,
InArgs.AllottedGeometry.ToPaintGeometry( Offset, TickSize ),
LinePoints,
InArgs.ClippingRect,
InArgs.DrawEffects,
InArgs.TickColor,
bAntiAlias
);
}
// Advance to next tick mark
++OffsetNum;
}
}
int32 FSequencerTimeSliderController::OnPaintTimeSlider( bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
const bool bEnabled = bParentEnabled;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
const ESlateDrawEffect DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
const float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
const float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
const float LocalSequenceLength = LocalViewRangeMax-LocalViewRangeMin;
FVector2D Scale = FVector2D(1.0f,1.0f);
if ( LocalSequenceLength > 0)
{
FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
// draw tick marks
const float MajorTickHeight = 9.0f;
FDrawTickArgs Args;
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
Args.AllottedGeometry = AllottedGeometry;
Args.bMirrorLabels = bMirrorLabels;
Args.bOnlyDrawMajorTicks = false;
Args.TickColor = FLinearColor::White;
Args.ClippingRect = MyClippingRect;
Args.DrawEffects = DrawEffects;
Args.StartLayer = LayerId;
Args.TickOffset = bMirrorLabels ? 0.0f : FMath::Abs( AllottedGeometry.Size.Y - MajorTickHeight );
Args.MajorTickHeight = MajorTickHeight;
}
DrawTicks( OutDrawElements, RangeToScreen, Args );
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
// draw playback & selection range
FPaintPlaybackRangeArgs PlaybackRangeArgs(
bMirrorLabels ? FEditorStyle::GetBrush("Sequencer.Timeline.PlayRange_Bottom_L") : FEditorStyle::GetBrush("Sequencer.Timeline.PlayRange_Top_L"),
bMirrorLabels ? FEditorStyle::GetBrush("Sequencer.Timeline.PlayRange_Bottom_R") : FEditorStyle::GetBrush("Sequencer.Timeline.PlayRange_Top_R"),
6.f
);
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
LayerId = DrawPlaybackRange(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, RangeToScreen, PlaybackRangeArgs);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
LayerId = DrawSubSequenceRange(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, RangeToScreen, PlaybackRangeArgs);
PlaybackRangeArgs.SolidFillOpacity = 0.05f;
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
LayerId = DrawSelectionRange(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, RangeToScreen, PlaybackRangeArgs);
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
float HalfSize = FMath::CeilToFloat(ScrubHandleSize / 2.0f);
// Draw the scrub handle
float XPos = RangeToScreen.InputToLocalX( TimeSliderArgs.ScrubPosition.Get() );
const int32 ArrowLayer = LayerId + 2;
FPaintGeometry MyGeometry = AllottedGeometry.ToPaintGeometry( FVector2D( XPos-HalfSize, 0 ), FVector2D( ScrubHandleSize, AllottedGeometry.Size.Y ) );
FLinearColor ScrubColor = InWidgetStyle.GetColorAndOpacityTint();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
// @todo Sequencer this color should be specified in the style
ScrubColor.A = ScrubColor.A * 0.75f;
ScrubColor.B *= 0.1f;
ScrubColor.G *= 0.2f;
}
FSlateDrawElement::MakeBox(
OutDrawElements,
ArrowLayer,
MyGeometry,
bMirrorLabels ? ScrubHandleUp : ScrubHandleDown,
MyClippingRect,
DrawEffects,
ScrubColor
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
);
// Draw the current time next to the scrub handle
float Time = TimeSliderArgs.ScrubPosition.Get();
FString FrameString;
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
if (SequencerSnapValues::IsTimeSnapIntervalFrameRate(TimeSliderArgs.TimeSnapInterval.Get()) && TimeSliderArgs.Settings->GetShowFrameNumbers())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
float FrameRate = 1.0f/TimeSliderArgs.TimeSnapInterval.Get();
float FrameTime = Time * FrameRate;
int32 Frame = SequencerHelpers::TimeToFrame(Time, FrameRate);
const float FrameTolerance = 0.001f;
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
if (FMath::IsNearlyEqual(FrameTime, (float)Frame, FrameTolerance) || TimeSliderArgs.PlaybackStatus.Get() == EMovieScenePlayerStatus::Playing)
{
FrameString = FString::Printf( TEXT("%d"), TimeToFrame(Time));
}
else
{
FrameString = FString::Printf( TEXT("%.3f"), FrameTime);
}
}
else
{
FrameString = FString::Printf( TEXT("%.2f"), Time );
}
FSlateFontInfo SmallLayoutFont( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 10 );
const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
FVector2D TextSize = FontMeasureService->Measure(FrameString, SmallLayoutFont);
// Flip the text position if getting near the end of the view range
if ((AllottedGeometry.Size.X - XPos) < (TextSize.X + 14.f))
{
XPos = XPos - TextSize.X - 12.f;
}
else
{
XPos = XPos + 10.f;
}
FVector2D TextOffset( XPos, Args.bMirrorLabels ? TextSize.Y-6.f : Args.AllottedGeometry.Size.Y - (Args.MajorTickHeight+TextSize.Y) );
FSlateDrawElement::MakeText(
OutDrawElements,
Args.StartLayer+1,
Args.AllottedGeometry.ToPaintGeometry( TextOffset, TextSize ),
FrameString,
SmallLayoutFont,
Args.ClippingRect,
Args.DrawEffects,
Args.TickColor
);
if (MouseDragType == DRAG_SETTING_RANGE)
{
float MouseStartPosX = RangeToScreen.InputToLocalX(MouseDownRange[0]);
float MouseEndPosX = RangeToScreen.InputToLocalX(MouseDownRange[1]);
float RangePosX = MouseStartPosX < MouseEndPosX ? MouseStartPosX : MouseEndPosX;
float RangeSizeX = FMath::Abs(MouseStartPosX - MouseEndPosX);
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry( FVector2D(RangePosX, 0.f), FVector2D(RangeSizeX, AllottedGeometry.Size.Y) ),
bMirrorLabels ? ScrubHandleDown : ScrubHandleUp,
MyClippingRect,
DrawEffects,
MouseStartPosX < MouseEndPosX ? FLinearColor(0.5f, 0.5f, 0.5f) : FLinearColor(0.25f, 0.3f, 0.3f)
);
}
return ArrowLayer;
}
return LayerId;
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
int32 FSequencerTimeSliderController::DrawSelectionRange(const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
const TRange<float> SelectionRange = TimeSliderArgs.SelectionRange.Get();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if (!SelectionRange.IsEmpty())
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
const float SelectionRangeL = RangeToScreen.InputToLocalX(SelectionRange.GetLowerBoundValue()) - 1;
const float SelectionRangeR = RangeToScreen.InputToLocalX(SelectionRange.GetUpperBoundValue()) + 1;
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
const auto DrawColor = FEditorStyle::GetSlateColor("SelectionColor").GetColor(FWidgetStyle());
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
if (Args.SolidFillOpacity > 0.f)
{
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId + 1,
AllottedGeometry.ToPaintGeometry(FVector2D(SelectionRangeL, 0.f), FVector2D(SelectionRangeR - SelectionRangeL, AllottedGeometry.Size.Y)),
FEditorStyle::GetBrush("WhiteBrush"),
MyClippingRect,
ESlateDrawEffect::None,
DrawColor.CopyWithNewOpacity(Args.SolidFillOpacity)
);
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId + 1,
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
AllottedGeometry.ToPaintGeometry(FVector2D(SelectionRangeL, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Args.StartBrush,
MyClippingRect,
ESlateDrawEffect::None,
DrawColor
);
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId + 1,
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
AllottedGeometry.ToPaintGeometry(FVector2D(SelectionRangeR - Args.BrushWidth, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Args.EndBrush,
MyClippingRect,
ESlateDrawEffect::None,
DrawColor
);
}
return LayerId + 1;
}
int32 FSequencerTimeSliderController::DrawPlaybackRange(const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const
{
if (!TimeSliderArgs.PlaybackRange.IsSet())
{
return LayerId;
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
TOptional<TRange<float>> SubSequenceRangeValue;
SubSequenceRangeValue = TimeSliderArgs.SubSequenceRange.Get(SubSequenceRangeValue);
const uint8 OpacityBlend = SubSequenceRangeValue.IsSet() ? 128 : 255;
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
const TRange<float> PlaybackRange = TimeSliderArgs.PlaybackRange.Get();
const float PlaybackRangeL = RangeToScreen.InputToLocalX(PlaybackRange.GetLowerBoundValue()) - 1;
const float PlaybackRangeR = RangeToScreen.InputToLocalX(PlaybackRange.GetUpperBoundValue()) + 1;
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(PlaybackRangeL, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
Args.StartBrush,
MyClippingRect,
ESlateDrawEffect::None,
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FColor(32, 128, 32, OpacityBlend) // 120, 75, 50 (HSV)
);
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(PlaybackRangeR - Args.BrushWidth, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
Args.EndBrush,
MyClippingRect,
ESlateDrawEffect::None,
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FColor(128, 32, 32, OpacityBlend) // 0, 75, 50 (HSV)
);
// Black tint for excluded regions
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
AllottedGeometry.ToPaintGeometry(FVector2D(0.f, 0.f), FVector2D(PlaybackRangeL, AllottedGeometry.Size.Y)),
FEditorStyle::GetBrush("WhiteBrush"),
MyClippingRect,
ESlateDrawEffect::None,
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FLinearColor::Black.CopyWithNewOpacity(0.3f * OpacityBlend / 255.f)
);
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(PlaybackRangeR, 0.f), FVector2D(AllottedGeometry.Size.X - PlaybackRangeR, AllottedGeometry.Size.Y)),
FEditorStyle::GetBrush("WhiteBrush"),
MyClippingRect,
ESlateDrawEffect::None,
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FLinearColor::Black.CopyWithNewOpacity(0.3f * OpacityBlend / 255.f)
);
return LayerId + 1;
}
int32 FSequencerTimeSliderController::DrawSubSequenceRange(const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const
{
TOptional<TRange<float>> RangeValue;
RangeValue = TimeSliderArgs.SubSequenceRange.Get(RangeValue);
if (!RangeValue.IsSet() || RangeValue->IsEmpty())
{
return LayerId;
}
const float SubSequenceRangeL = RangeToScreen.InputToLocalX(RangeValue->GetLowerBoundValue()) - 1;
const float SubSequenceRangeR = RangeToScreen.InputToLocalX(RangeValue->GetUpperBoundValue()) + 1;
static const FSlateBrush* LineBrushL(FEditorStyle::GetBrush("Sequencer.Timeline.PlayRange_L"));
static const FSlateBrush* LineBrushR(FEditorStyle::GetBrush("Sequencer.Timeline.PlayRange_R"));
FColor GreenTint(32, 128, 32); // 120, 75, 50 (HSV)
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(SubSequenceRangeL, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
LineBrushL,
MyClippingRect,
ESlateDrawEffect::None,
GreenTint
);
FColor RedTint(128, 32, 32); // 0, 75, 50 (HSV)
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(SubSequenceRangeR - Args.BrushWidth, 0.f), FVector2D(Args.BrushWidth, AllottedGeometry.Size.Y)),
LineBrushR,
MyClippingRect,
ESlateDrawEffect::None,
RedTint
);
// Black tint for excluded regions
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(0.f, 0.f), FVector2D(SubSequenceRangeL, AllottedGeometry.Size.Y)),
FEditorStyle::GetBrush("WhiteBrush"),
MyClippingRect,
ESlateDrawEffect::None,
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
FLinearColor::Black.CopyWithNewOpacity(0.3f)
);
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(SubSequenceRangeR, 0.f), FVector2D(AllottedGeometry.Size.X - SubSequenceRangeR, AllottedGeometry.Size.Y)),
FEditorStyle::GetBrush("WhiteBrush"),
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor::Black.CopyWithNewOpacity(0.3f)
);
// Hash applied to the left and right of the sequence bounds
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(SubSequenceRangeL - 16.f, 0.f), FVector2D(16.f, AllottedGeometry.Size.Y)),
FEditorStyle::GetBrush("Sequencer.Timeline.SubSequenceRangeHashL"),
MyClippingRect,
ESlateDrawEffect::None,
GreenTint
);
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry(FVector2D(SubSequenceRangeR, 0.f), FVector2D(16.f, AllottedGeometry.Size.Y)),
FEditorStyle::GetBrush("Sequencer.Timeline.SubSequenceRangeHashR"),
MyClippingRect,
ESlateDrawEffect::None,
RedTint
);
return LayerId + 1;
}
FReply FSequencerTimeSliderController::OnMouseButtonDown( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton;
bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && TimeSliderArgs.AllowZoom;
DistanceDragged = 0;
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
MouseDownRange[0] = RangeToScreen.LocalXToInput(MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()).X);
MouseDownRange[1] = MouseDownRange[0];
if ( bHandleLeftMouseButton )
{
return FReply::Handled().CaptureMouse( WidgetOwner.AsShared() ).PreventThrottling();
}
else if ( bHandleRightMouseButton )
{
// Always capture mouse if we left or right click on the widget
return FReply::Handled().CaptureMouse( WidgetOwner.AsShared() );
}
return FReply::Unhandled();
}
FReply FSequencerTimeSliderController::OnMouseButtonUp( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton && WidgetOwner.HasMouseCapture();
bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && WidgetOwner.HasMouseCapture() && TimeSliderArgs.AllowZoom ;
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
if ( bHandleRightMouseButton )
{
if (!bPanning)
{
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
// Open a context menu if allowed
Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2855699 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2839897 on 2016/01/22 by Ori.Cohen Allow static mesh editor to specify a default collision profile. #rb Lina.Halper #UE-2836 Change 2840489 on 2016/01/22 by Ori.Cohen Fix collision customization so that it respects const editing property #rb Marc.Audy Change 2840528 on 2016/01/22 by Ori.Cohen Fix compile error and actually get value from attribute Change 2840672 on 2016/01/22 by Zak.Middleton #ue4 - Include data from USkinnedMeshComponent in USkeletalMeshComponent::GetResourceSize(). #rb Michael.Noland Change 2841314 on 2016/01/24 by Marc.Audy Fix depressingly frequent misspellings of 'suppress' Change 2841323 on 2016/01/24 by Marc.Audy Reserve worst case memory for TSet Intersect, Union, and Difference to avoid memory allocations during iteration Ensure that TSet Intersect considers the least number of elements possible Early out from TSet Contains if Other is larger than this Clarify comment on TSet Difference #rb Steve.Robb Change 2841380 on 2016/01/24 by Aaron.McLeran UE-25586 Audio assets not correctly reporting resource memory usage Tested on PC/PS4 and with Editor builds. Memory reporting is working for all cases now. Change 2841385 on 2016/01/24 by Aaron.McLeran UE-21210 Adding subtitle priority to USoundWave Change 2841386 on 2016/01/24 by Marc.Audy Return null for GameNetDriver if World is null instead of crashing Change 2841409 on 2016/01/24 by Aaron.McLeran UE-25514 Removing load for default objects for every sound wave Change 2841858 on 2016/01/25 by Ori.Cohen Make sure that PIE face index results are consistent with runtime #rb Benn.Gallagher Change 2841977 on 2016/01/25 by Ori.Cohen Fix object type customization so that it's only enabled when custom is selected. (Accidently broke this in recent change) Change 2841982 on 2016/01/25 by Marc.Audy Minor optimization by avoiding recreating FNames repeatedly in constructor Change 2842169 on 2016/01/25 by Benn.Gallagher Fixes to animBP compiler and instance to store and double buffer internal machine state weights on the instance. So they can be queried cross-machine without issue. #rb Lina.Halper Change 2842390 on 2016/01/25 by Ori.Cohen Fix in world editing of BodyInstance not working. No longer serializing Scale3D as this is allways initialized in InitBody. No longer overwriting MassInKg and renamed to to MassInKgOverride which better reflects what this variable does. #JIRA UE-25518 #rb Lina.Halper Change 2843579 on 2016/01/26 by Marc.Audy Only update replication when it actually changes Don't check calling SetIsReplicated if the class cannot replicate, instead output an error message Fix spelling in comment #rb Ori.Cohen Change 2843627 on 2016/01/26 by Marc.Audy Add \\ as a default console key for Italian keyboard layouts #jira UE-25198 #rb James.Golding Change 2843628 on 2016/01/26 by Marc.Audy Don't reconstruct FName on each call to GetHitResultAtScreenPosition #rb James.Golding Change 2843671 on 2016/01/26 by Martin.Wilson Fix incorrect bone transforms being pushed to the renderer during SetSkeletalMesh. This presented as motion blur artifacts in editor #rb Thomas.Sarkanen Change 2843768 on 2016/01/26 by Marc.Audy Inline Get Component functions in TriggerBase Change 2844003 on 2016/01/26 by Zak.Middleton #ue4 - Fix FMath::Fmod(X, Y) sometimes returning small negative values for positive X and Y due to float imprecision. Added tests to math tests at startup to check this, and also to better handle results close to Y. Wrap the ensure on Y=0 within a conditional so a breakpoint can be used during debugging (to distinguish between zero and very small input). #codereview Laurent.Delayen Change 2844005 on 2016/01/26 by Zak.Middleton #ue4 - Convert uses of fmod() and fmodf() to use FMath::Fmod() instead. Also see CL 2844003 [CL 2855709 by Marc Audy in Main branch]
2016-02-04 10:55:30 -05:00
if (ContextMenuSuppression == 0 && TimeSliderArgs.PlaybackRange.IsSet())
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
{
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
FVector2D CursorPos = MyGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() );
float MouseValue = RangeToScreen.LocalXToInput( CursorPos.X );
if (TimeSliderArgs.Settings->GetIsSnapEnabled())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
MouseValue = SequencerHelpers::SnapTimeToInterval(MouseValue, TimeSliderArgs.TimeSnapInterval.Get());
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
}
TSharedRef<SWidget> MenuContent = OpenSetPlaybackRangeMenu(MouseValue);
FSlateApplication::Get().PushMenu(
WidgetOwner.AsShared(),
MouseEvent.GetEventPath() != nullptr ? *MouseEvent.GetEventPath() : FWidgetPath(),
MenuContent,
MouseEvent.GetScreenSpacePosition(),
FPopupTransitionEffect( FPopupTransitionEffect::ContextMenu )
);
return FReply::Handled().SetUserFocus(MenuContent, EFocusCause::SetDirectly).ReleaseMouseCapture();
}
// return unhandled in case our parent wants to use our right mouse button to open a context menu
return FReply::Unhandled().ReleaseMouseCapture();
}
bPanning = false;
return FReply::Handled().ReleaseMouseCapture();
}
else if ( bHandleLeftMouseButton )
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if (MouseDragType == DRAG_PLAYBACK_START)
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
TimeSliderArgs.OnPlaybackRangeEndDrag.ExecuteIfBound();
}
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
else if (MouseDragType == DRAG_PLAYBACK_END)
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
TimeSliderArgs.OnPlaybackRangeEndDrag.ExecuteIfBound();
}
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
else if (MouseDragType == DRAG_SELECTION_START)
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
TimeSliderArgs.OnSelectionRangeEndDrag.ExecuteIfBound();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
else if (MouseDragType == DRAG_SELECTION_END)
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
TimeSliderArgs.OnSelectionRangeEndDrag.ExecuteIfBound();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
else if (MouseDragType == DRAG_SETTING_RANGE)
{
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3148965) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2883376 on 2016/02/26 by Max.Chen Sequencer: Refactored track instance API to better deal with invalid object bindings (fixes UE-27286) Change 3117044 on 2016/09/07 by Max.Chen Cine Camera: Add GetCineCameraComponent function from Cine Camera Actor. #jira UE-34036 Change 3117127 on 2016/09/07 by Max.Preussner MediaAssets: File media source path improvements Change 3117128 on 2016/09/07 by Max.Preussner PS4Media: Copied memory allocator fixes (CL# 3114158) Change 3117142 on 2016/09/07 by Max.Preussner MediaPlayerEditor: Normalizing paths of drag & drop media files Change 3117143 on 2016/09/07 by Max.Preussner Media: Made media player name accessible via IMediaPlayer Change 3117161 on 2016/09/07 by Max.Preussner PS4Media: Fixed CPU/GPU may crash due to race condition in destructor (UE-35696) Copied from Release-4.13 CL# 3117159 Change 3117184 on 2016/09/08 by Max.Chen Sequencer: Update sequencer selection on undo so that the sequencer selection stays in sync with the scene selection. Clear cached set of spawned objects in the spawn register only for spawned objects, rather than completely. This fixes an issue where deleting a selected spawnable and then undoing doesn't restore the spawnable as selected because the cached spawned objects gets cleared wholesale. #jira UE-27683 Change 3117831 on 2016/09/08 by Max.Chen Sequencer: Add option to create sub sequences for each master sequence shot. #jira UE-35378 Change 3118467 on 2016/09/08 by Max.Preussner Slate: ScrollyZoomy documentation cleanup pass Change 3118468 on 2016/09/08 by Max.Preussner MediaPlayerEditor: Added OriginalSize viewport mode (UE-35560) #jira UE-35560 Change 3118700 on 2016/09/08 by Max.Preussner Media: Removed still image tracks and sinks (UE-35767) #jira UE-35767 Change 3118987 on 2016/09/09 by Max.Chen Sequencer: Initialize player on post initialize components of level sequence actor. This is a speculative fix for GetSequencePlayer not initialized in Actor::BeginPlay before a Begin Play event in a level blueprint is invoked. #jira UE-34439 Change 3119896 on 2016/09/09 by Max.Preussner MediaAssets: Logging URL when failing to validate media source Change 3119921 on 2016/09/09 by Max.Preussner MediaAssets: Verbose logging sink shutdown in media texture Change 3120173 on 2016/09/09 by Max.Preussner WmfMedia: Refactored playback topology handling to support multiple tracks & track switching #jira UE-35383 #jira UE-35385 #jira UE-32582 Change 3120587 on 2016/09/11 by Max.Chen Fbx Export: Fix double transforms on an exported mesh. Added an option to map the skeletal motion to the root bone. In General Settings (Miscellaneous). #jira UE-35174 Change 3120685 on 2016/09/11 by Max.Chen Sequencer: Subtitles #jira UE-35824 Change 3121957 on 2016/09/12 by Max.Preussner MediaAssets: Replaced legacy texture sink shutdown code to fix race condition Change 3122113 on 2016/09/12 by Max.Preussner Media: Renamed Script track type to Text Change 3122386 on 2016/09/13 by Max.Chen Sequencer: Render movies with handles #jira UETOOL-733 Change 3124278 on 2016/09/14 by Max.Chen Sequencer: Add nullptr check for camera anim. #jira UE-35911 Change 3127211 on 2016/09/15 by Max.Preussner MediaAssets: Implemented Per-platform media player overrides in MediaAsset derived classes (UE-35478) #jira UE-35478 Change 3127536 on 2016/09/15 by Max.Preussner MediaAssets: Renamed platform player overrides property #jira UE-35478 Change 3127539 on 2016/09/15 by Max.Preussner MediaPlayerEditor: Implemented platform player overrides details customization for media assets (UE-35478) #jira UE-35478 Change 3127614 on 2016/09/15 by Max.Preussner MediaAssets: Fixed MediaSource serialization (UE-35478) #jira UE-35478 Change 3127617 on 2016/09/15 by Max.Preussner MediaAssets: Implemented PlatformMediaSource (UE-35387) #jira UE-35387 Change 3127626 on 2016/09/15 by Max.Preussner MediaAssets: Started to implement PlatformMediaSource customization (UE-35387) #jira UE-35387 Change 3128686 on 2016/09/16 by Max.Preussner WmfMedia: Added QuickTime to known video sub types Change 3128703 on 2016/09/16 by Max.Preussner WmfMedia: Fixed GuidToString printing incorrect byte sequence Change 3128705 on 2016/09/16 by Max.Preussner Core: Slightly more complicated unit test for TripleBuffer Change 3129281 on 2016/09/16 by Max.Preussner MediaPlayerEditor: Finished customization for PlatformMediaSource (UE-35387) #jira UE-35387 Change 3129291 on 2016/09/16 by Max.Preussner MediaAssets: Added verbose logging for dropped video frames Change 3130495 on 2016/09/19 by Max.Preussner PropertyEditor: Added missing forward declarations; code and documentation cleanup pass. Change 3131531 on 2016/09/19 by Max.Preussner Core: Accepting comma in milliseconds separator when parsing FTimespan Change 3131533 on 2016/09/19 by Max.Preussner Media: Started to implement subtitle support Change 3132468 on 2016/09/20 by Max.Preussner Core: Fixed TMap deserialization in struct serializer & updated unit tests Change 3132846 on 2016/09/20 by Max.Preussner SlateRemoteServer: Fixed Editor freezes and leaks memory when slate remote enabled (UE-35907) #jira UE-35907 Change 3136577 on 2016/09/22 by Frank.Fella Sequencer - Always use a unique name when creating dynamic material instances for animation to prevent reuse and resource issues. Change 3136661 on 2016/09/22 by Max.Preussner WmfMedia: Fixed memory leak while playing videos (UE-36289) #jira UE-36289 Change 3137035 on 2016/09/22 by Cody.Albert Changed FMovieScene3DTransformTrackInstance::Update to update ComponentVelocity Change 3137155 on 2016/09/22 by Max.Preussner MediaAssets: Added OpenFile method to MediaPlayer. Change 3138413 on 2016/09/23 by Cody.Albert Fixed ComponentVelocity to use UpdateData instead of FApp::GetDeltaTime() Change 3138627 on 2016/09/23 by Max.Preussner WmfMedia: Fixed FourCC types printing in reverse order Change 3139020 on 2016/09/23 by Max.Preussner MediaAssets: Fixed Crash when after playing media that requires a different conversion shader (UE-36393) #jira UE-36393 Change 3139028 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Trimming leading & trailing whitespace in URL text box Change 3139046 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Implemented statistics tab #jira UE-35395 Change 3139072 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Stats and Info tab UI polish Change 3142667 on 2016/09/27 by Max.Preussner MediaAssets: Fixed serialization of older assets Change 3142669 on 2016/09/27 by Max.Preussner Automation: Allowing movie files to be renamed to match platform requirements Merged from Fortnite-Main CL# 3140907 Change 3145836 on 2016/09/29 by andrew.porter Adding and updating media framework test content Change 3145920 on 2016/09/29 by tim.gautier Added Media Audio actor to level QA-Media Change 3145979 on 2016/09/29 by andrew.porter Updating media player test content Change 3146311 on 2016/09/30 by Andrew.Rodham Sequencer: Fixed cursor jumping around inconsistently when ending a drag - The time slider controller was using a mixture of GetScreenSpacePosition and GetLastScreenSpacePosition when calculating times. It now only uses the current screen position. #jira UE-34738 Change 3147838 on 2016/09/30 by Max.Chen Sequencer: Fix crash when rendering with handle frames = 0. #jira UE-36708 Change 3147875 on 2016/10/01 by Max.Chen Sequencer - Don't crash when a bool track or visibility track has a null runtime object. #jira UE-36707 Change 3148176 on 2016/10/01 by Max.Chen Sequencer: When keep playback range in section bounds, infinite sections should be bounded by their keyframe times. #jira UE-36666 Change 3148824 on 2016/10/03 by Max.Preussner Media: Continued to implement subtitle tracks UpgradeNotes: - caption tracks were split into captions, subtitles, and generic text tracks - added IMediaOverlaySink - IMediaOutput::SetCaptionSink renamed to SetOverlaySink [CL 3149180 by Max Chen in Main branch]
2016-10-03 14:40:19 -04:00
FVector2D CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition());
float NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
if ( TimeSliderArgs.Settings->GetIsSnapEnabled() )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
NewValue = SequencerHelpers::SnapTimeToInterval(NewValue, TimeSliderArgs.TimeSnapInterval.Get());
}
float DownValue = MouseDownRange[0];
if ( TimeSliderArgs.Settings->GetIsSnapEnabled() )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
DownValue = SequencerHelpers::SnapTimeToInterval(DownValue, TimeSliderArgs.TimeSnapInterval.Get());
}
// Zoom in
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
bool bDoSetRange = false;
if (NewValue > DownValue)
{
// push the current value onto the stack
RangeStack.Add(FVector2D(TimeSliderArgs.ViewRange.Get().GetLowerBoundValue(), TimeSliderArgs.ViewRange.Get().GetUpperBoundValue()));
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
bDoSetRange = true;
}
// Zoom out
else if (RangeStack.Num())
{
// pop the stack
FVector2D LastRange = RangeStack.Pop();
DownValue = LastRange[0];
NewValue = LastRange[1];
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
bDoSetRange = true;
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
if (bDoSetRange)
{
TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound(TRange<float>(DownValue, NewValue), EViewRangeInterpolation::Immediate);
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2800717 on 2015/12/11 by Max.Chen Sequencer: Sort the key times for drawing to fix path trajectory. #jira UE-24331 Change 2803299 on 2015/12/15 by Max.Chen Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop" Change 2804586 on 2015/12/15 by Max.Chen Sequencer: Add zoom in/out with shortcuts underscore and equals. Change 2811823 on 2015/12/23 by Max.Preussner Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809) #github: 1809 Change 2811839 on 2015/12/23 by Max.Preussner StereoPanorama: Code cleanup pass Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756) Also: - NULL to nullptr - namespaced enums to enum classes - consistent whitespace, line breaks and parentheses #github: 1756 Change 2819172 on 2016/01/07 by Andrew.Rodham Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot Change 2819176 on 2016/01/07 by Andrew.Rodham Sequencer: Various cosmetic fixes - Added icons to tracks - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc) - Added spacer nodes between top level display nodes - Various hover states and highlights Change 2819445 on 2016/01/07 by Andrew.Rodham Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100. #jira UE-24920 Change 2820747 on 2016/01/08 by Andrew.Rodham Sequencer: Added option to close the editor when capturing starts #jira UE-21932 Change 2827701 on 2016/01/13 by Max.Preussner Media: Updating audio track specs each frame to better support streaming media and variable streams. Change 2828465 on 2016/01/14 by Max.Preussner Media: Better visualization of unknown media durations Change 2828469 on 2016/01/14 by Max.Preussner Media: Checking URL scheme on URLs that didn't pass the file extension filter Change 2834888 on 2016/01/19 by Max.Preussner Core: TQueue modernization pass Change 2834934 on 2016/01/19 by Max.Preussner Core: Implemented TTripleBuffer for triple buffers. Change 2834950 on 2016/01/19 by Max.Preussner Core: Added unit tests for TTripleBuffer dirty flag Change 2835488 on 2016/01/20 by Max.Preussner Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer Change 2837515 on 2016/01/20 by Max.Chen Sequencer: Command line options for custom passes. Change 2837517 on 2016/01/20 by Max.Chen Sequencer: Fix crash in visibility track instance on PIE. Change 2837518 on 2016/01/20 by Max.Chen Sequencer: Add option to lock to frame rate while playing. #jira UETOOL-475 Change 2837523 on 2016/01/20 by Max.Chen Sequencer: Capture thumbnail on level sequence asset save. Change 2837527 on 2016/01/20 by Max.Chen Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData. #jira UE-25380 Change 2837537 on 2016/01/20 by Max.Chen Sequencer: Add sequencer transport controls back into viewports. #jira UE-25460 Change 2837561 on 2016/01/20 by Max.Chen Sequencer: Added ability to convert a possessable to a spawnable - This option is available for any root-level possessable object bindings - It will currently delete the existing possessable (we could make this behaviour optional in future) - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet. Change 2837565 on 2016/01/20 by Max.Chen [CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00
if( !TimeSliderArgs.ViewRange.IsBound() )
{
// The output is not bound to a delegate so we'll manage the value ourselves
TimeSliderArgs.ViewRange.Set( TRange<float>( DownValue, NewValue ) );
}
}
}
else
{
TimeSliderArgs.OnEndScrubberMovement.ExecuteIfBound();
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3148965) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2883376 on 2016/02/26 by Max.Chen Sequencer: Refactored track instance API to better deal with invalid object bindings (fixes UE-27286) Change 3117044 on 2016/09/07 by Max.Chen Cine Camera: Add GetCineCameraComponent function from Cine Camera Actor. #jira UE-34036 Change 3117127 on 2016/09/07 by Max.Preussner MediaAssets: File media source path improvements Change 3117128 on 2016/09/07 by Max.Preussner PS4Media: Copied memory allocator fixes (CL# 3114158) Change 3117142 on 2016/09/07 by Max.Preussner MediaPlayerEditor: Normalizing paths of drag & drop media files Change 3117143 on 2016/09/07 by Max.Preussner Media: Made media player name accessible via IMediaPlayer Change 3117161 on 2016/09/07 by Max.Preussner PS4Media: Fixed CPU/GPU may crash due to race condition in destructor (UE-35696) Copied from Release-4.13 CL# 3117159 Change 3117184 on 2016/09/08 by Max.Chen Sequencer: Update sequencer selection on undo so that the sequencer selection stays in sync with the scene selection. Clear cached set of spawned objects in the spawn register only for spawned objects, rather than completely. This fixes an issue where deleting a selected spawnable and then undoing doesn't restore the spawnable as selected because the cached spawned objects gets cleared wholesale. #jira UE-27683 Change 3117831 on 2016/09/08 by Max.Chen Sequencer: Add option to create sub sequences for each master sequence shot. #jira UE-35378 Change 3118467 on 2016/09/08 by Max.Preussner Slate: ScrollyZoomy documentation cleanup pass Change 3118468 on 2016/09/08 by Max.Preussner MediaPlayerEditor: Added OriginalSize viewport mode (UE-35560) #jira UE-35560 Change 3118700 on 2016/09/08 by Max.Preussner Media: Removed still image tracks and sinks (UE-35767) #jira UE-35767 Change 3118987 on 2016/09/09 by Max.Chen Sequencer: Initialize player on post initialize components of level sequence actor. This is a speculative fix for GetSequencePlayer not initialized in Actor::BeginPlay before a Begin Play event in a level blueprint is invoked. #jira UE-34439 Change 3119896 on 2016/09/09 by Max.Preussner MediaAssets: Logging URL when failing to validate media source Change 3119921 on 2016/09/09 by Max.Preussner MediaAssets: Verbose logging sink shutdown in media texture Change 3120173 on 2016/09/09 by Max.Preussner WmfMedia: Refactored playback topology handling to support multiple tracks & track switching #jira UE-35383 #jira UE-35385 #jira UE-32582 Change 3120587 on 2016/09/11 by Max.Chen Fbx Export: Fix double transforms on an exported mesh. Added an option to map the skeletal motion to the root bone. In General Settings (Miscellaneous). #jira UE-35174 Change 3120685 on 2016/09/11 by Max.Chen Sequencer: Subtitles #jira UE-35824 Change 3121957 on 2016/09/12 by Max.Preussner MediaAssets: Replaced legacy texture sink shutdown code to fix race condition Change 3122113 on 2016/09/12 by Max.Preussner Media: Renamed Script track type to Text Change 3122386 on 2016/09/13 by Max.Chen Sequencer: Render movies with handles #jira UETOOL-733 Change 3124278 on 2016/09/14 by Max.Chen Sequencer: Add nullptr check for camera anim. #jira UE-35911 Change 3127211 on 2016/09/15 by Max.Preussner MediaAssets: Implemented Per-platform media player overrides in MediaAsset derived classes (UE-35478) #jira UE-35478 Change 3127536 on 2016/09/15 by Max.Preussner MediaAssets: Renamed platform player overrides property #jira UE-35478 Change 3127539 on 2016/09/15 by Max.Preussner MediaPlayerEditor: Implemented platform player overrides details customization for media assets (UE-35478) #jira UE-35478 Change 3127614 on 2016/09/15 by Max.Preussner MediaAssets: Fixed MediaSource serialization (UE-35478) #jira UE-35478 Change 3127617 on 2016/09/15 by Max.Preussner MediaAssets: Implemented PlatformMediaSource (UE-35387) #jira UE-35387 Change 3127626 on 2016/09/15 by Max.Preussner MediaAssets: Started to implement PlatformMediaSource customization (UE-35387) #jira UE-35387 Change 3128686 on 2016/09/16 by Max.Preussner WmfMedia: Added QuickTime to known video sub types Change 3128703 on 2016/09/16 by Max.Preussner WmfMedia: Fixed GuidToString printing incorrect byte sequence Change 3128705 on 2016/09/16 by Max.Preussner Core: Slightly more complicated unit test for TripleBuffer Change 3129281 on 2016/09/16 by Max.Preussner MediaPlayerEditor: Finished customization for PlatformMediaSource (UE-35387) #jira UE-35387 Change 3129291 on 2016/09/16 by Max.Preussner MediaAssets: Added verbose logging for dropped video frames Change 3130495 on 2016/09/19 by Max.Preussner PropertyEditor: Added missing forward declarations; code and documentation cleanup pass. Change 3131531 on 2016/09/19 by Max.Preussner Core: Accepting comma in milliseconds separator when parsing FTimespan Change 3131533 on 2016/09/19 by Max.Preussner Media: Started to implement subtitle support Change 3132468 on 2016/09/20 by Max.Preussner Core: Fixed TMap deserialization in struct serializer & updated unit tests Change 3132846 on 2016/09/20 by Max.Preussner SlateRemoteServer: Fixed Editor freezes and leaks memory when slate remote enabled (UE-35907) #jira UE-35907 Change 3136577 on 2016/09/22 by Frank.Fella Sequencer - Always use a unique name when creating dynamic material instances for animation to prevent reuse and resource issues. Change 3136661 on 2016/09/22 by Max.Preussner WmfMedia: Fixed memory leak while playing videos (UE-36289) #jira UE-36289 Change 3137035 on 2016/09/22 by Cody.Albert Changed FMovieScene3DTransformTrackInstance::Update to update ComponentVelocity Change 3137155 on 2016/09/22 by Max.Preussner MediaAssets: Added OpenFile method to MediaPlayer. Change 3138413 on 2016/09/23 by Cody.Albert Fixed ComponentVelocity to use UpdateData instead of FApp::GetDeltaTime() Change 3138627 on 2016/09/23 by Max.Preussner WmfMedia: Fixed FourCC types printing in reverse order Change 3139020 on 2016/09/23 by Max.Preussner MediaAssets: Fixed Crash when after playing media that requires a different conversion shader (UE-36393) #jira UE-36393 Change 3139028 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Trimming leading & trailing whitespace in URL text box Change 3139046 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Implemented statistics tab #jira UE-35395 Change 3139072 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Stats and Info tab UI polish Change 3142667 on 2016/09/27 by Max.Preussner MediaAssets: Fixed serialization of older assets Change 3142669 on 2016/09/27 by Max.Preussner Automation: Allowing movie files to be renamed to match platform requirements Merged from Fortnite-Main CL# 3140907 Change 3145836 on 2016/09/29 by andrew.porter Adding and updating media framework test content Change 3145920 on 2016/09/29 by tim.gautier Added Media Audio actor to level QA-Media Change 3145979 on 2016/09/29 by andrew.porter Updating media player test content Change 3146311 on 2016/09/30 by Andrew.Rodham Sequencer: Fixed cursor jumping around inconsistently when ending a drag - The time slider controller was using a mixture of GetScreenSpacePosition and GetLastScreenSpacePosition when calculating times. It now only uses the current screen position. #jira UE-34738 Change 3147838 on 2016/09/30 by Max.Chen Sequencer: Fix crash when rendering with handle frames = 0. #jira UE-36708 Change 3147875 on 2016/10/01 by Max.Chen Sequencer - Don't crash when a bool track or visibility track has a null runtime object. #jira UE-36707 Change 3148176 on 2016/10/01 by Max.Chen Sequencer: When keep playback range in section bounds, infinite sections should be bounded by their keyframe times. #jira UE-36666 Change 3148824 on 2016/10/03 by Max.Preussner Media: Continued to implement subtitle tracks UpgradeNotes: - caption tracks were split into captions, subtitles, and generic text tracks - added IMediaOverlaySink - IMediaOutput::SetCaptionSink renamed to SetOverlaySink [CL 3149180 by Max Chen in Main branch]
2016-10-03 14:40:19 -04:00
FVector2D CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition());
float NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
if ( TimeSliderArgs.Settings->GetIsSnapEnabled() && TimeSliderArgs.Settings->GetSnapPlayTimeToInterval() )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
NewValue = SequencerHelpers::SnapTimeToInterval(NewValue, TimeSliderArgs.TimeSnapInterval.Get());
}
CommitScrubPosition( NewValue, /*bIsScrubbing=*/false );
}
MouseDragType = DRAG_NONE;
return FReply::Handled().ReleaseMouseCapture();
}
return FReply::Unhandled();
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
FReply FSequencerTimeSliderController::OnMouseMove( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
if (!WidgetOwner.HasMouseCapture())
{
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
return FReply::Unhandled();
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
if (MouseEvent.IsMouseButtonDown( EKeys::RightMouseButton ))
{
if (!bPanning)
{
DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
if ( DistanceDragged > FSlateApplication::Get().GetDragTriggerDistance() )
{
bPanning = true;
}
}
else
{
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
FScrubRangeToScreen ScaleInfo( LocalViewRange, MyGeometry.Size );
FVector2D ScreenDelta = MouseEvent.GetCursorDelta();
FVector2D InputDelta;
InputDelta.X = ScreenDelta.X/ScaleInfo.PixelsPerInput;
float NewViewOutputMin = LocalViewRangeMin - InputDelta.X;
float NewViewOutputMax = LocalViewRangeMax - InputDelta.X;
ClampViewRange(NewViewOutputMin, NewViewOutputMax);
SetViewRange(NewViewOutputMin, NewViewOutputMax, EViewRangeInterpolation::Immediate);
}
}
else if (MouseEvent.IsMouseButtonDown( EKeys::LeftMouseButton ))
{
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
if ( MouseDragType == DRAG_NONE )
{
if ( DistanceDragged > FSlateApplication::Get().GetDragTriggerDistance() )
{
FScrubRangeToScreen RangeToScreen(LocalViewRange, MyGeometry.Size);
const float ScrubPosition = TimeSliderArgs.ScrubPosition.Get();
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
TRange<float> SelectionRange = TimeSliderArgs.SelectionRange.Get();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
TRange<float> PlaybackRange = TimeSliderArgs.PlaybackRange.Get();
float LocalMouseDownPos = RangeToScreen.InputToLocalX(MouseDownRange[0]);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
const bool bIsPlaybackRangeLocked = TimeSliderArgs.IsPlaybackRangeLocked.Get();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
// Disable selection range test if it's empty so that the playback range scrubbing gets priority
if (!SelectionRange.IsEmpty() && HitTestScrubberEnd(RangeToScreen, SelectionRange, LocalMouseDownPos, ScrubPosition))
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
// selection range end scrubber
MouseDragType = DRAG_SELECTION_END;
TimeSliderArgs.OnSelectionRangeBeginDrag.ExecuteIfBound();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
else if (!SelectionRange.IsEmpty() && HitTestScrubberStart(RangeToScreen, SelectionRange, LocalMouseDownPos, ScrubPosition))
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
// selection range start scrubber
MouseDragType = DRAG_SELECTION_START;
TimeSliderArgs.OnSelectionRangeBeginDrag.ExecuteIfBound();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
else if (!bIsPlaybackRangeLocked && HitTestScrubberEnd(RangeToScreen, PlaybackRange, LocalMouseDownPos, ScrubPosition))
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
// playback range end scrubber
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
MouseDragType = DRAG_PLAYBACK_END;
TimeSliderArgs.OnPlaybackRangeBeginDrag.ExecuteIfBound();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
else if (!bIsPlaybackRangeLocked && HitTestScrubberStart(RangeToScreen, PlaybackRange, LocalMouseDownPos, ScrubPosition))
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
// playback range start scrubber
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
MouseDragType = DRAG_PLAYBACK_START;
TimeSliderArgs.OnPlaybackRangeBeginDrag.ExecuteIfBound();
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
else if (FSlateApplication::Get().GetModifierKeys().AreModifersDown(EModifierKey::Control))
{
MouseDragType = DRAG_SETTING_RANGE;
}
else
{
MouseDragType = DRAG_SCRUBBING_TIME;
TimeSliderArgs.OnBeginScrubberMovement.ExecuteIfBound();
}
}
}
else
{
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3148965) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2883376 on 2016/02/26 by Max.Chen Sequencer: Refactored track instance API to better deal with invalid object bindings (fixes UE-27286) Change 3117044 on 2016/09/07 by Max.Chen Cine Camera: Add GetCineCameraComponent function from Cine Camera Actor. #jira UE-34036 Change 3117127 on 2016/09/07 by Max.Preussner MediaAssets: File media source path improvements Change 3117128 on 2016/09/07 by Max.Preussner PS4Media: Copied memory allocator fixes (CL# 3114158) Change 3117142 on 2016/09/07 by Max.Preussner MediaPlayerEditor: Normalizing paths of drag & drop media files Change 3117143 on 2016/09/07 by Max.Preussner Media: Made media player name accessible via IMediaPlayer Change 3117161 on 2016/09/07 by Max.Preussner PS4Media: Fixed CPU/GPU may crash due to race condition in destructor (UE-35696) Copied from Release-4.13 CL# 3117159 Change 3117184 on 2016/09/08 by Max.Chen Sequencer: Update sequencer selection on undo so that the sequencer selection stays in sync with the scene selection. Clear cached set of spawned objects in the spawn register only for spawned objects, rather than completely. This fixes an issue where deleting a selected spawnable and then undoing doesn't restore the spawnable as selected because the cached spawned objects gets cleared wholesale. #jira UE-27683 Change 3117831 on 2016/09/08 by Max.Chen Sequencer: Add option to create sub sequences for each master sequence shot. #jira UE-35378 Change 3118467 on 2016/09/08 by Max.Preussner Slate: ScrollyZoomy documentation cleanup pass Change 3118468 on 2016/09/08 by Max.Preussner MediaPlayerEditor: Added OriginalSize viewport mode (UE-35560) #jira UE-35560 Change 3118700 on 2016/09/08 by Max.Preussner Media: Removed still image tracks and sinks (UE-35767) #jira UE-35767 Change 3118987 on 2016/09/09 by Max.Chen Sequencer: Initialize player on post initialize components of level sequence actor. This is a speculative fix for GetSequencePlayer not initialized in Actor::BeginPlay before a Begin Play event in a level blueprint is invoked. #jira UE-34439 Change 3119896 on 2016/09/09 by Max.Preussner MediaAssets: Logging URL when failing to validate media source Change 3119921 on 2016/09/09 by Max.Preussner MediaAssets: Verbose logging sink shutdown in media texture Change 3120173 on 2016/09/09 by Max.Preussner WmfMedia: Refactored playback topology handling to support multiple tracks & track switching #jira UE-35383 #jira UE-35385 #jira UE-32582 Change 3120587 on 2016/09/11 by Max.Chen Fbx Export: Fix double transforms on an exported mesh. Added an option to map the skeletal motion to the root bone. In General Settings (Miscellaneous). #jira UE-35174 Change 3120685 on 2016/09/11 by Max.Chen Sequencer: Subtitles #jira UE-35824 Change 3121957 on 2016/09/12 by Max.Preussner MediaAssets: Replaced legacy texture sink shutdown code to fix race condition Change 3122113 on 2016/09/12 by Max.Preussner Media: Renamed Script track type to Text Change 3122386 on 2016/09/13 by Max.Chen Sequencer: Render movies with handles #jira UETOOL-733 Change 3124278 on 2016/09/14 by Max.Chen Sequencer: Add nullptr check for camera anim. #jira UE-35911 Change 3127211 on 2016/09/15 by Max.Preussner MediaAssets: Implemented Per-platform media player overrides in MediaAsset derived classes (UE-35478) #jira UE-35478 Change 3127536 on 2016/09/15 by Max.Preussner MediaAssets: Renamed platform player overrides property #jira UE-35478 Change 3127539 on 2016/09/15 by Max.Preussner MediaPlayerEditor: Implemented platform player overrides details customization for media assets (UE-35478) #jira UE-35478 Change 3127614 on 2016/09/15 by Max.Preussner MediaAssets: Fixed MediaSource serialization (UE-35478) #jira UE-35478 Change 3127617 on 2016/09/15 by Max.Preussner MediaAssets: Implemented PlatformMediaSource (UE-35387) #jira UE-35387 Change 3127626 on 2016/09/15 by Max.Preussner MediaAssets: Started to implement PlatformMediaSource customization (UE-35387) #jira UE-35387 Change 3128686 on 2016/09/16 by Max.Preussner WmfMedia: Added QuickTime to known video sub types Change 3128703 on 2016/09/16 by Max.Preussner WmfMedia: Fixed GuidToString printing incorrect byte sequence Change 3128705 on 2016/09/16 by Max.Preussner Core: Slightly more complicated unit test for TripleBuffer Change 3129281 on 2016/09/16 by Max.Preussner MediaPlayerEditor: Finished customization for PlatformMediaSource (UE-35387) #jira UE-35387 Change 3129291 on 2016/09/16 by Max.Preussner MediaAssets: Added verbose logging for dropped video frames Change 3130495 on 2016/09/19 by Max.Preussner PropertyEditor: Added missing forward declarations; code and documentation cleanup pass. Change 3131531 on 2016/09/19 by Max.Preussner Core: Accepting comma in milliseconds separator when parsing FTimespan Change 3131533 on 2016/09/19 by Max.Preussner Media: Started to implement subtitle support Change 3132468 on 2016/09/20 by Max.Preussner Core: Fixed TMap deserialization in struct serializer & updated unit tests Change 3132846 on 2016/09/20 by Max.Preussner SlateRemoteServer: Fixed Editor freezes and leaks memory when slate remote enabled (UE-35907) #jira UE-35907 Change 3136577 on 2016/09/22 by Frank.Fella Sequencer - Always use a unique name when creating dynamic material instances for animation to prevent reuse and resource issues. Change 3136661 on 2016/09/22 by Max.Preussner WmfMedia: Fixed memory leak while playing videos (UE-36289) #jira UE-36289 Change 3137035 on 2016/09/22 by Cody.Albert Changed FMovieScene3DTransformTrackInstance::Update to update ComponentVelocity Change 3137155 on 2016/09/22 by Max.Preussner MediaAssets: Added OpenFile method to MediaPlayer. Change 3138413 on 2016/09/23 by Cody.Albert Fixed ComponentVelocity to use UpdateData instead of FApp::GetDeltaTime() Change 3138627 on 2016/09/23 by Max.Preussner WmfMedia: Fixed FourCC types printing in reverse order Change 3139020 on 2016/09/23 by Max.Preussner MediaAssets: Fixed Crash when after playing media that requires a different conversion shader (UE-36393) #jira UE-36393 Change 3139028 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Trimming leading & trailing whitespace in URL text box Change 3139046 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Implemented statistics tab #jira UE-35395 Change 3139072 on 2016/09/23 by Max.Preussner MediaPlayerEditor: Stats and Info tab UI polish Change 3142667 on 2016/09/27 by Max.Preussner MediaAssets: Fixed serialization of older assets Change 3142669 on 2016/09/27 by Max.Preussner Automation: Allowing movie files to be renamed to match platform requirements Merged from Fortnite-Main CL# 3140907 Change 3145836 on 2016/09/29 by andrew.porter Adding and updating media framework test content Change 3145920 on 2016/09/29 by tim.gautier Added Media Audio actor to level QA-Media Change 3145979 on 2016/09/29 by andrew.porter Updating media player test content Change 3146311 on 2016/09/30 by Andrew.Rodham Sequencer: Fixed cursor jumping around inconsistently when ending a drag - The time slider controller was using a mixture of GetScreenSpacePosition and GetLastScreenSpacePosition when calculating times. It now only uses the current screen position. #jira UE-34738 Change 3147838 on 2016/09/30 by Max.Chen Sequencer: Fix crash when rendering with handle frames = 0. #jira UE-36708 Change 3147875 on 2016/10/01 by Max.Chen Sequencer - Don't crash when a bool track or visibility track has a null runtime object. #jira UE-36707 Change 3148176 on 2016/10/01 by Max.Chen Sequencer: When keep playback range in section bounds, infinite sections should be bounded by their keyframe times. #jira UE-36666 Change 3148824 on 2016/10/03 by Max.Preussner Media: Continued to implement subtitle tracks UpgradeNotes: - caption tracks were split into captions, subtitles, and generic text tracks - added IMediaOverlaySink - IMediaOutput::SetCaptionSink renamed to SetOverlaySink [CL 3149180 by Max Chen in Main branch]
2016-10-03 14:40:19 -04:00
FVector2D CursorPos = MyGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() );
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
float NewValue = RangeToScreen.LocalXToInput( CursorPos.X );
// Set the start range time?
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if (MouseDragType == DRAG_PLAYBACK_START)
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
if (TimeSliderArgs.Settings->GetIsSnapEnabled())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
NewValue = SequencerHelpers::SnapTimeToInterval(NewValue, TimeSliderArgs.TimeSnapInterval.Get());
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
SetPlaybackRangeStart(NewValue);
}
// Set the end range time?
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
else if(MouseDragType == DRAG_PLAYBACK_END)
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
if (TimeSliderArgs.Settings->GetIsSnapEnabled())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
NewValue = SequencerHelpers::SnapTimeToInterval(NewValue, TimeSliderArgs.TimeSnapInterval.Get());
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
SetPlaybackRangeEnd(NewValue);
}
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
else if (MouseDragType == DRAG_SELECTION_START)
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
if (TimeSliderArgs.Settings->GetIsSnapEnabled())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
NewValue = SequencerHelpers::SnapTimeToInterval(NewValue, TimeSliderArgs.TimeSnapInterval.Get());
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
SetSelectionRangeStart(NewValue);
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
// Set the end range time?
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
else if(MouseDragType == DRAG_SELECTION_END)
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
if (TimeSliderArgs.Settings->GetIsSnapEnabled())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
NewValue = SequencerHelpers::SnapTimeToInterval(NewValue, TimeSliderArgs.TimeSnapInterval.Get());
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
SetSelectionRangeEnd(NewValue);
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
else if (MouseDragType == DRAG_SCRUBBING_TIME)
{
if ( TimeSliderArgs.Settings->GetIsSnapEnabled() && TimeSliderArgs.Settings->GetSnapPlayTimeToInterval() )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
NewValue = SequencerHelpers::SnapTimeToInterval(NewValue, TimeSliderArgs.TimeSnapInterval.Get());
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
}
// Delegate responsibility for clamping to the current viewrange to the client
CommitScrubPosition( NewValue, /*bIsScrubbing=*/true );
}
else if (MouseDragType == DRAG_SETTING_RANGE)
{
MouseDownRange[1] = NewValue;
}
}
}
return FReply::Handled();
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
void FSequencerTimeSliderController::CommitScrubPosition( float NewValue, bool bIsScrubbing )
{
// Manage the scrub position ourselves if its not bound to a delegate
if ( !TimeSliderArgs.ScrubPosition.IsBound() )
{
TimeSliderArgs.ScrubPosition.Set( NewValue );
}
TimeSliderArgs.OnScrubPositionChanged.ExecuteIfBound( NewValue, bIsScrubbing );
}
FReply FSequencerTimeSliderController::OnMouseWheel( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
TOptional<TRange<float>> NewTargetRange;
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
if ( TimeSliderArgs.AllowZoom && MouseEvent.IsControlDown() )
{
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
float MouseFractionX = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()).X / MyGeometry.GetLocalSize().X;
// If zooming on the current time, adjust mouse fractionX
if (TimeSliderArgs.Settings->GetZoomPosition() == ESequencerZoomPosition::SZP_CurrentTime)
{
const float ScrubPosition = TimeSliderArgs.ScrubPosition.Get();
if (TimeSliderArgs.ViewRange.Get().Contains(ScrubPosition))
{
FScrubRangeToScreen RangeToScreen(TimeSliderArgs.ViewRange.Get(), MyGeometry.Size);
float TimePosition = RangeToScreen.InputToLocalX(ScrubPosition);
MouseFractionX = TimePosition / MyGeometry.GetLocalSize().X;
}
}
const float ZoomDelta = -0.2f * MouseEvent.GetWheelDelta();
if (ZoomByDelta(ZoomDelta, MouseFractionX))
{
return FReply::Handled();
}
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
else if (MouseEvent.IsShiftDown())
{
PanByDelta(-MouseEvent.GetWheelDelta());
return FReply::Handled();
}
return FReply::Unhandled();
}
FCursorReply FSequencerTimeSliderController::OnCursorQuery( TSharedRef<const SWidget> WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const
{
FScrubRangeToScreen RangeToScreen(TimeSliderArgs.ViewRange.Get(), MyGeometry.Size);
TRange<float> PlaybackRange = TimeSliderArgs.PlaybackRange.Get();
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
TRange<float> SelectionRange = TimeSliderArgs.SelectionRange.Get();
const float ScrubPosition = TimeSliderArgs.ScrubPosition.Get();
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
const bool bIsPlaybackRangeLocked = TimeSliderArgs.IsPlaybackRangeLocked.Get();
// Use L/R resize cursor if we're dragging or hovering a playback range bound
float HitTestPosition = MyGeometry.AbsoluteToLocal(CursorEvent.GetScreenSpacePosition()).X;
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
if ((MouseDragType == DRAG_PLAYBACK_END) ||
(MouseDragType == DRAG_PLAYBACK_START) ||
(MouseDragType == DRAG_SELECTION_START) ||
(MouseDragType == DRAG_SELECTION_END) ||
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
(!bIsPlaybackRangeLocked && HitTestScrubberStart(RangeToScreen, PlaybackRange, HitTestPosition, ScrubPosition)) ||
(!bIsPlaybackRangeLocked && HitTestScrubberEnd(RangeToScreen, PlaybackRange, HitTestPosition, ScrubPosition)) ||
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
(!SelectionRange.IsEmpty() && HitTestScrubberStart(RangeToScreen, SelectionRange, HitTestPosition, ScrubPosition)) ||
(!SelectionRange.IsEmpty() && HitTestScrubberEnd(RangeToScreen, SelectionRange, HitTestPosition, ScrubPosition)))
{
return FCursorReply::Cursor(EMouseCursor::ResizeLeftRight);
}
return FCursorReply::Unhandled();
}
int32 FSequencerTimeSliderController::OnPaintSectionView( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, const FPaintSectionAreaViewArgs& Args ) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
const ESlateDrawEffect DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
float LocalScrubPosition = TimeSliderArgs.ScrubPosition.Get();
float ViewRange = LocalViewRange.Size<float>();
float PixelsPerInput = ViewRange > 0 ? AllottedGeometry.Size.X / ViewRange : 0;
float LinePos = (LocalScrubPosition - LocalViewRange.GetLowerBoundValue()) * PixelsPerInput;
FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );
if (Args.PlaybackRangeArgs.IsSet())
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FPaintPlaybackRangeArgs PaintArgs = Args.PlaybackRangeArgs.GetValue();
LayerId = DrawPlaybackRange(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, RangeToScreen, PaintArgs);
LayerId = DrawSubSequenceRange(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, RangeToScreen, PaintArgs);
PaintArgs.SolidFillOpacity = 0.f;
LayerId = DrawSelectionRange(AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, RangeToScreen, PaintArgs);
}
if( Args.bDisplayTickLines )
{
static FLinearColor TickColor(0.f, 0.f, 0.f, 0.3f);
// Draw major tick lines in the section area
FDrawTickArgs DrawTickArgs;
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
DrawTickArgs.AllottedGeometry = AllottedGeometry;
DrawTickArgs.bMirrorLabels = false;
DrawTickArgs.bOnlyDrawMajorTicks = true;
DrawTickArgs.TickColor = TickColor;
DrawTickArgs.ClippingRect = MyClippingRect;
DrawTickArgs.DrawEffects = DrawEffects;
// Draw major ticks under sections
DrawTickArgs.StartLayer = LayerId-1;
// Draw the tick the entire height of the section area
DrawTickArgs.TickOffset = 0.0f;
DrawTickArgs.MajorTickHeight = AllottedGeometry.Size.Y;
}
DrawTicks( OutDrawElements, RangeToScreen, DrawTickArgs );
}
if( Args.bDisplayScrubPosition )
{
// Draw a line for the scrub position
TArray<FVector2D> LinePoints;
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
{
LinePoints.AddUninitialized(2);
LinePoints[0] = FVector2D( 0.0f, 0.0f );
LinePoints[1] = FVector2D( 0.0f, FMath::RoundToFloat( AllottedGeometry.Size.Y ) );
}
FSlateDrawElement::MakeLines(
OutDrawElements,
LayerId+1,
AllottedGeometry.ToPaintGeometry( FVector2D(LinePos, 0.0f ), FVector2D(1.0f,1.0f) ),
LinePoints,
MyClippingRect,
DrawEffects,
FLinearColor::White,
false
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
);
}
return LayerId;
}
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
TSharedRef<SWidget> FSequencerTimeSliderController::OpenSetPlaybackRangeMenu(float MouseTime)
{
const bool bShouldCloseWindowAfterMenuSelection = true;
FMenuBuilder MenuBuilder(bShouldCloseWindowAfterMenuSelection, nullptr);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FText CurrentTimeText;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
if (SequencerSnapValues::IsTimeSnapIntervalFrameRate(TimeSliderArgs.TimeSnapInterval.Get()) && TimeSliderArgs.Settings->GetShowFrameNumbers())
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
CurrentTimeText = FText::Format(LOCTEXT("FrameTextFormat", "at frame {0}"), FText::AsNumber(TimeToFrame(MouseTime)));
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
}
else
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
CurrentTimeText = FText::Format(LOCTEXT("TimeTextFormat", "at {0}s"), FText::AsNumber(MouseTime));
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
}
TRange<float> PlaybackRange = TimeSliderArgs.PlaybackRange.Get();
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
MenuBuilder.BeginSection("SequencerPlaybackRangeMenu", FText::Format(LOCTEXT("PlaybackRangeTextFormat", "Playback Range ({0}):"), CurrentTimeText));
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
{
MenuBuilder.AddMenuEntry(
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
LOCTEXT("SetPlaybackStart", "Set Start Time"),
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
FText(),
FSlateIcon(),
FUIAction(
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FExecuteAction::CreateLambda([=]{ SetPlaybackRangeStart(MouseTime); }),
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
FCanExecuteAction::CreateLambda([=]{ return !TimeSliderArgs.IsPlaybackRangeLocked.Get() && MouseTime <= PlaybackRange.GetUpperBoundValue(); })
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
)
);
MenuBuilder.AddMenuEntry(
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
LOCTEXT("SetPlaybackEnd", "Set End Time"),
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
FText(),
FSlateIcon(),
FUIAction(
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FExecuteAction::CreateLambda([=]{ SetPlaybackRangeEnd(MouseTime); }),
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
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FCanExecuteAction::CreateLambda([=]{ return !TimeSliderArgs.IsPlaybackRangeLocked.Get() && MouseTime >= PlaybackRange.GetLowerBoundValue(); })
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
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)
);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
MenuBuilder.AddMenuEntry(
LOCTEXT("ToggleLocked", "Locked"),
LOCTEXT("ToggleLockedTooltip", "Lock/Unlock the playback range"),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([=] { TimeSliderArgs.OnTogglePlaybackRangeLocked.ExecuteIfBound(); }),
FCanExecuteAction(),
FIsActionChecked::CreateLambda([=] { return TimeSliderArgs.IsPlaybackRangeLocked.Get(); })
),
NAME_None,
EUserInterfaceActionType::ToggleButton
);
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
}
MenuBuilder.EndSection(); // SequencerPlaybackRangeMenu
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
TRange<float> SelectionRange = TimeSliderArgs.SelectionRange.Get();
MenuBuilder.BeginSection("SequencerSelectionRangeMenu", FText::Format(LOCTEXT("SelectionRangeTextFormat", "Selection Range ({0}):"), CurrentTimeText));
{
MenuBuilder.AddMenuEntry(
LOCTEXT("SetSelectionStart", "Set Selection Start"),
FText(),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([=]{ SetSelectionRangeStart(MouseTime); }),
FCanExecuteAction::CreateLambda([=]{ return SelectionRange.IsEmpty() || MouseTime <= SelectionRange.GetUpperBoundValue(); })
)
);
MenuBuilder.AddMenuEntry(
LOCTEXT("SetSelectionEnd", "Set Selection End"),
FText(),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([=]{ SetSelectionRangeEnd(MouseTime); }),
FCanExecuteAction::CreateLambda([=]{ return SelectionRange.IsEmpty() || MouseTime >= SelectionRange.GetLowerBoundValue(); })
)
);
MenuBuilder.AddMenuEntry(
LOCTEXT("ClearSelectionRange", "Clear Selection Range"),
FText(),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateLambda([=]{ TimeSliderArgs.OnSelectionRangeChanged.ExecuteIfBound(TRange<float>::Empty()); }),
FCanExecuteAction::CreateLambda([=]{ return !SelectionRange.IsEmpty(); })
)
);
}
MenuBuilder.EndSection(); // SequencerPlaybackRangeMenu
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
return MenuBuilder.MakeWidget();
}
int32 FSequencerTimeSliderController::TimeToFrame(float Time) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
float FrameRate = 1.0f/TimeSliderArgs.TimeSnapInterval.Get();
return SequencerHelpers::TimeToFrame(Time, FrameRate);
}
float FSequencerTimeSliderController::FrameToTime(int32 Frame) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
float FrameRate = 1.0f/TimeSliderArgs.TimeSnapInterval.Get();
return SequencerHelpers::FrameToTime(Frame, FrameRate);
}
void FSequencerTimeSliderController::ClampViewRange(float& NewRangeMin, float& NewRangeMax)
{
bool bNeedsClampSet = false;
float NewClampRangeMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
if ( NewRangeMin < TimeSliderArgs.ClampRange.Get().GetLowerBoundValue() )
{
NewClampRangeMin = NewRangeMin;
bNeedsClampSet = true;
}
float NewClampRangeMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
if ( NewRangeMax > TimeSliderArgs.ClampRange.Get().GetUpperBoundValue() )
{
NewClampRangeMax = NewRangeMax;
bNeedsClampSet = true;
}
if (bNeedsClampSet)
{
SetClampRange(NewClampRangeMin, NewClampRangeMax);
}
}
void FSequencerTimeSliderController::SetViewRange( float NewRangeMin, float NewRangeMax, EViewRangeInterpolation Interpolation )
{
const TRange<float> NewRange(NewRangeMin, NewRangeMax);
TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound( NewRange, Interpolation );
if( !TimeSliderArgs.ViewRange.IsBound() )
{
// The output is not bound to a delegate so we'll manage the value ourselves (no animation)
TimeSliderArgs.ViewRange.Set( NewRange );
}
}
void FSequencerTimeSliderController::SetClampRange( float NewRangeMin, float NewRangeMax )
{
const TRange<float> NewRange(NewRangeMin, NewRangeMax);
TimeSliderArgs.OnClampRangeChanged.ExecuteIfBound(NewRange);
if( !TimeSliderArgs.ClampRange.IsBound() )
{
// The output is not bound to a delegate so we'll manage the value ourselves (no animation)
TimeSliderArgs.ClampRange.Set(NewRange);
}
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
void FSequencerTimeSliderController::SetPlayRange( float NewRangeMin, float NewRangeMax )
{
const TRange<float> NewRange(NewRangeMin, NewRangeMax);
TimeSliderArgs.OnPlaybackRangeChanged.ExecuteIfBound(NewRange);
if( !TimeSliderArgs.PlaybackRange.IsBound() )
{
// The output is not bound to a delegate so we'll manage the value ourselves (no animation)
TimeSliderArgs.PlaybackRange.Set(NewRange);
}
}
bool FSequencerTimeSliderController::ZoomByDelta( float InDelta, float MousePositionFraction )
{
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get().GetAnimationTarget();
float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
const float OutputViewSize = LocalViewRangeMax - LocalViewRangeMin;
const float OutputChange = OutputViewSize * InDelta;
float NewViewOutputMin = LocalViewRangeMin - (OutputChange * MousePositionFraction);
float NewViewOutputMax = LocalViewRangeMax + (OutputChange * (1.f - MousePositionFraction));
Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2719576 on 2015/10/07 by Chris.Wood Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing. [UE-19795] - UMG Compiler error when adding variable to nested Widget Change 2721474 on 2015/10/08 by Andrew.Rodham Sequencer: Movie render operations now successfully capture UMG UI Change 2724958 on 2015/10/12 by Chris.Wood Added missing resource cleanup code to UMG widgets [UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets. Change 2733562 on 2015/10/19 by Andrew.Rodham Sequencer: Fixed spawnables not working in sub-sequences - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions. - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances - Tidied up spawn track editor Change 2735264 on 2015/10/20 by Chris.Wood Improved Engine analytics handling for Editor and games [UE-21892] - Improve how Engine analytics are handled for Editor and games Changes: Added Privacy section to Editor settings Exposed editor analytics flag in Privacy options Added Details Customization to make this type of bool property clearer with extra info and hyperlink Changed AreEditorAnalyticsEnable() to use new flag Prevented analytics init when disabled by user Sending event and shutting down analytics when user opts out Add in-game project setting for anonymous game usage data Renamed and moved bHardwareSurveyEnabled Added message about exposing in-game setting to end users Added anonymous GUID id for in-game analytics Moved end user settings to global config (defaultengine.ini) Placeholder loc text on new options for now, pending legal wording sign-off Change 2735866 on 2015/10/20 by Max.Preussner Async: Added ability to register an optional callback function that is executed when a Future completes Change 2739793 on 2015/10/23 by Andrew.Rodham Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist. - Made -nomovie actually work - Refined how active movie captures are managed - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize Change 2744402 on 2015/10/28 by Max.Preussner Sequencer: Separated track display names from track identifier names; code cleanup Change 2745953 on 2015/10/29 by Max.Chen Sequencer: Attach to socket. Relative attachments. #jira UETOOL-463 Change 2747028 on 2015/10/29 by Max.Preussner Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass. Change 2758888 on 2015/11/09 by Chris.Wood Integrating changes - 4.10 to Dev-Sequencer From 4.10 branch fixes: Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764 Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661 Updating wording in privacy settings text. [UE-21892] CL 2753709 Mac and Linux CIS fix [UE-22844] CL 2755381 Change 2761287 on 2015/11/10 by Max.Chen Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed. #jira UE-5206 Change 2764945 on 2015/11/12 by Max.Preussner Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test Also fixes UE-13850 Change 2765036 on 2015/11/12 by Max.Preussner UdpMessaging: Fixed message serialization unit test (UE-22571) #jira: UE-22571 Change 2766149 on 2015/11/13 by Max.Preussner Media: Implemented event that gets triggered when playback reached the end of media Also fixes looping. Change 2768157 on 2015/11/16 by Max.Preussner Media: Added .m4a to supported WMF file extensions Change 2769200 on 2015/11/16 by Max.Chen Editor: Add broadcast messages when snapping objects. #jira UE-22680 Change 2773066 on 2015/11/19 by Chris.Wood Upload crashes from CRC to Data Router [UECORE-249] - Integrate Crash Report Client with the Data Router Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
if( NewViewOutputMin < NewViewOutputMax )
{
ClampViewRange(NewViewOutputMin, NewViewOutputMax);
SetViewRange(NewViewOutputMin, NewViewOutputMax, EViewRangeInterpolation::Animated);
return true;
}
return false;
}
void FSequencerTimeSliderController::PanByDelta( float InDelta )
{
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get().GetAnimationTarget();
float CurrentMin = LocalViewRange.GetLowerBoundValue();
float CurrentMax = LocalViewRange.GetUpperBoundValue();
// Adjust the delta to be a percentage of the current range
InDelta *= ScrubConstants::ScrollPanFraction * (CurrentMax - CurrentMin);
float NewViewOutputMin = CurrentMin + InDelta;
float NewViewOutputMax = CurrentMax + InDelta;
ClampViewRange(NewViewOutputMin, NewViewOutputMax);
SetViewRange(NewViewOutputMin, NewViewOutputMax, EViewRangeInterpolation::Animated);
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
bool FSequencerTimeSliderController::HitTestScrubberStart(const FScrubRangeToScreen& RangeToScreen, const TRange<float>& PlaybackRange, float LocalHitPositionX, float ScrubPosition) const
{
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
static float BrushSizeInStateUnits = 6.f, DragToleranceSlateUnits = 2.f, MouseTolerance = 2.f;
float LocalPlaybackStartPos = RangeToScreen.InputToLocalX(PlaybackRange.GetLowerBoundValue());
// We favor hit testing the scrub bar over hit testing the playback range bounds
if (FMath::IsNearlyEqual(LocalPlaybackStartPos, RangeToScreen.InputToLocalX(ScrubPosition), ScrubHandleSize/2.f))
{
return false;
}
// Hit test against the brush region to the right of the playback start position, +/- DragToleranceSlateUnits
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
return LocalHitPositionX >= LocalPlaybackStartPos - MouseTolerance - DragToleranceSlateUnits &&
LocalHitPositionX <= LocalPlaybackStartPos + MouseTolerance + BrushSizeInStateUnits + DragToleranceSlateUnits;
}
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2875025 on 2016/02/20 by Andrew.Rodham Sequencer: Cinematic viewport improvements - Added optional letterbox overlay (defaults to 2.35:1) - Added ability to change safe frame colors - Added selected tracks' keys to the transport range - Added buttons for jumping between selected tracks' keyframes on the transport controls - Removed black padding around the viewport where possible - Added ability to specify whether a combo button/menu anchor should close when its parent receives focus - Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently - Added playback range to the viewport frame numbers - All frame numbers are now spin boxes #jira UE-26429 Change 2875026 on 2016/02/20 by Thomas.Sarkanen Added console commands for recording sequences Changed plugin to a developer plugin so we can load it when the editor is in -game mode. Added Exec commands. Added some more logging to help diagnose problems when using commands. Added loading/saving of config for recorder settings (stored in Editor.ini). Also disabled controls in recorder window when recording. Added auto-saving of assets when in non-editor modes. Moved animation settings from UnrealEd to Engine module. Change 2875036 on 2016/02/20 by Max.Chen Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors. #jira UE-26960 Change 2875046 on 2016/02/20 by Max.Preussner Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene. #jira UE-26249 Change 2875047 on 2016/02/20 by Max.Chen Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors Change 2877138 on 2016/02/23 by Max.Chen Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes. Change 2877143 on 2016/02/23 by Thomas.Sarkanen Added new math function: WindRelativeAnglesDegrees Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips. Good for winding rotations previously expressed as quaternions into a euler-angle representation. Change 2877147 on 2016/02/23 by Thomas.Sarkanen Added the ability to import sequencer transforms from the root node of an animation sequence Intended for use after re-importing animations from DCC tools. Available in the right-click menu for transform tracks. Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks. Change 2877163 on 2016/02/23 by Max.Chen Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false. Change 2877165 on 2016/02/23 by Max.Preussner Sequencer: Drawing vertical position lines when dragging keys Change 2878748 on 2016/02/23 by Max.Chen Curve Editor: Switch curve type to user when flatting or straightening tangents. #jira UE-27277 Change 2878799 on 2016/02/23 by Frank.Fella Sequencer - Add folders support to the outliner. Change 2880769 on 2016/02/24 by Andrew.Rodham Sequencer: Added ability to override runtime spawnable ownership in sequencer - This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)" - Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range #jira UE-27205 Change 2880770 on 2016/02/24 by Thomas.Sarkanen Sequencer: Added countdown and recording indicator display when recording Also fixed extra popups added post-PIE when animation recordings auto shutdown. Change 2880782 on 2016/02/24 by Max.Chen Sequencer: Snapping now also uses the current time as a possible snap time. #jira UE-26306 Change 2880793 on 2016/02/24 by Max.Chen Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button. Change 2880812 on 2016/02/24 by Max.Chen Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time. #jira UE-26306 Change 2881624 on 2016/02/25 by Andrew.Rodham Changing shader version GUID to fix corrupt shaders in ddc Change 2882408 on 2016/02/25 by Thomas.Sarkanen Asset/actors stored in TLazyObjectPtrs can now reference game content from engine This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain. Change 2882409 on 2016/02/25 by Thomas.Sarkanen [CL 2899785 by Max Chen in Main branch]
2016-03-08 16:55:04 -05:00
bool FSequencerTimeSliderController::HitTestScrubberEnd(const FScrubRangeToScreen& RangeToScreen, const TRange<float>& PlaybackRange, float LocalHitPositionX, float ScrubPosition) const
{
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
static float BrushSizeInStateUnits = 6.f, DragToleranceSlateUnits = 2.f, MouseTolerance = 2.f;
float LocalPlaybackEndPos = RangeToScreen.InputToLocalX(PlaybackRange.GetUpperBoundValue());
// We favor hit testing the scrub bar over hit testing the playback range bounds
if (FMath::IsNearlyEqual(LocalPlaybackEndPos, RangeToScreen.InputToLocalX(ScrubPosition), ScrubHandleSize/2.f))
{
return false;
}
// Hit test against the brush region to the left of the playback end position, +/- DragToleranceSlateUnits
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
return LocalHitPositionX >= LocalPlaybackEndPos - MouseTolerance - BrushSizeInStateUnits - DragToleranceSlateUnits &&
LocalHitPositionX <= LocalPlaybackEndPos + MouseTolerance + DragToleranceSlateUnits;
}
void FSequencerTimeSliderController::SetPlaybackRangeStart(float NewStart)
{
TRange<float> PlaybackRange = TimeSliderArgs.PlaybackRange.Get();
if (NewStart <= PlaybackRange.GetUpperBoundValue())
{
TimeSliderArgs.OnPlaybackRangeChanged.ExecuteIfBound(TRange<float>(NewStart, PlaybackRange.GetUpperBoundValue()));
}
}
void FSequencerTimeSliderController::SetPlaybackRangeEnd(float NewEnd)
{
TRange<float> PlaybackRange = TimeSliderArgs.PlaybackRange.Get();
if (NewEnd >= PlaybackRange.GetLowerBoundValue())
{
TimeSliderArgs.OnPlaybackRangeChanged.ExecuteIfBound(TRange<float>(PlaybackRange.GetLowerBoundValue(), NewEnd));
}
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
void FSequencerTimeSliderController::SetSelectionRangeStart(float NewStart)
{
TRange<float> SelectionRange = TimeSliderArgs.SelectionRange.Get();
if (SelectionRange.IsEmpty())
{
TimeSliderArgs.OnSelectionRangeChanged.ExecuteIfBound(TRange<float>(NewStart, NewStart + 1));
}
else if (NewStart <= SelectionRange.GetUpperBoundValue())
{
TimeSliderArgs.OnSelectionRangeChanged.ExecuteIfBound(TRange<float>(NewStart, SelectionRange.GetUpperBoundValue()));
}
}
void FSequencerTimeSliderController::SetSelectionRangeEnd(float NewEnd)
{
TRange<float> SelectionRange = TimeSliderArgs.SelectionRange.Get();
if (SelectionRange.IsEmpty())
{
TimeSliderArgs.OnSelectionRangeChanged.ExecuteIfBound(TRange<float>(NewEnd - 1, NewEnd));
}
else if (NewEnd >= SelectionRange.GetLowerBoundValue())
{
TimeSliderArgs.OnSelectionRangeChanged.ExecuteIfBound(TRange<float>(SelectionRange.GetLowerBoundValue(), NewEnd));
}
}
#undef LOCTEXT_NAMESPACE