2016-12-08 08:52:44 -05:00
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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2014-06-17 09:46:22 -04:00
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#include "SStructureDetailsView.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Input/SComboButton.h"
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#include "AssetSelection.h"
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#include "DetailCategoryBuilderImpl.h"
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#include "UserInterface/PropertyDetails/PropertyDetailsUtilities.h"
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2014-06-17 09:46:22 -04:00
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#include "StructurePropertyNode.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Widgets/Colors/SColorPicker.h"
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#include "Widgets/Input/SSearchBox.h"
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2014-08-27 20:35:19 -04:00
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2014-06-17 09:46:22 -04:00
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#define LOCTEXT_NAMESPACE "SStructureDetailsView"
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2014-08-27 20:35:19 -04:00
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2014-06-17 09:46:22 -04:00
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SStructureDetailsView::~SStructureDetailsView()
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{
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2015-07-20 13:46:03 -04:00
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auto RootNodeLocal = GetRootNode();
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2015-07-20 10:54:31 -04:00
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2015-07-20 13:46:03 -04:00
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if (RootNodeLocal.IsValid())
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2015-07-20 10:54:31 -04:00
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{
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2015-07-20 13:46:03 -04:00
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SaveExpandedItems(RootNodeLocal.ToSharedRef());
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2015-07-20 10:54:31 -04:00
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}
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2014-06-17 09:46:22 -04:00
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}
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2014-12-10 10:57:36 -05:00
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UStruct* SStructureDetailsView::GetBaseScriptStruct() const
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{
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const UStruct* Struct = StructData.IsValid() ? StructData->GetStruct() : NULL;
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return const_cast<UStruct*>(Struct);
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2014-06-17 09:46:22 -04:00
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}
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void SStructureDetailsView::Construct(const FArguments& InArgs)
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{
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DetailsViewArgs = InArgs._DetailsViewArgs;
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2014-10-23 13:16:13 -04:00
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2014-06-18 04:45:09 -04:00
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CustomName = InArgs._CustomName;
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2014-06-17 09:46:22 -04:00
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// Create the root property now
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
|
|
|
// Only one root node in a structure details view
|
|
|
|
|
RootNodes.Empty(1);
|
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|
|
RootNodes.Add(MakeShareable(new FStructurePropertyNode));
|
2014-06-17 09:46:22 -04:00
|
|
|
|
|
|
|
|
PropertyUtilities = MakeShareable( new FPropertyDetailsUtilities( *this ) );
|
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|
ColumnSizeData.LeftColumnWidth = TAttribute<float>(this, &SStructureDetailsView::OnGetLeftColumnWidth);
|
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|
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|
ColumnSizeData.RightColumnWidth = TAttribute<float>(this, &SStructureDetailsView::OnGetRightColumnWidth);
|
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|
ColumnSizeData.OnWidthChanged = SSplitter::FOnSlotResized::CreateSP(this, &SStructureDetailsView::OnSetColumnWidth);
|
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|
TSharedRef<SScrollBar> ExternalScrollbar =
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|
SNew(SScrollBar)
|
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3149443 on 2016/10/03 by Max.Preussner
MediaAssets: Better parameter names for MediaPlayer BP functions
Change 3149756 on 2016/10/03 by Max.Chen
Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity)
#jira UE-35233
Change 3149795 on 2016/10/03 by Max.Chen
Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic.
#jira UE-36734
Change 3150378 on 2016/10/04 by Max.Preussner
PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807)
#jira UE-36807
Change 3151414 on 2016/10/05 by Max.Chen
Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.
#jira UE-35285
Change 3152038 on 2016/10/05 by Max.Preussner
UdpMessaging: Code & documentation modernization pass
Change 3152471 on 2016/10/05 by Max.Chen
Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a
bug where the cine camera actor won't tick if you hook in event tick.
#jira UE-36625
Change 3152692 on 2016/10/05 by Max.Preussner
Messaging: API code & documentation modernization pass
Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity.
Change 3153824 on 2016/10/06 by Max.Preussner
Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging
I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery
modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This
functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more.
Change 3153826 on 2016/10/06 by Max.Preussner
Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies
Change 3153857 on 2016/10/06 by Max.Chen
Sequencer: Set snap time to dragged key on by default.
Change 3153980 on 2016/10/06 by Max.Preussner
SessionServices: Removed typedefs; code and documentation modernization pass
Change 3154313 on 2016/10/06 by Max.Chen
Sequencer: Set the paste keys time to the current time, rather than the mouse time.
Change 3154332 on 2016/10/06 by Max.Chen
Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu.
Change 3154377 on 2016/10/07 by Max.Chen
Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and .
Change 3154788 on 2016/10/07 by Max.Chen
Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all
sections except for any that aren't being moved.
#jira UE-29152
Change 3159274 on 2016/10/11 by Max.Preussner
Core: Documentation fixes
Change 3159275 on 2016/10/11 by Max.Preussner
UdpMessaging: Added missing header
Change 3160746 on 2016/10/12 by Max.Preussner
MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances
#jira UE-37241
Change 3160975 on 2016/10/12 by Max.Preussner
PS4Media: Better logging for SetRate failures
Change 3160995 on 2016/10/12 by Max.Preussner
MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)
#jira UE-37248
Change 3161066 on 2016/10/12 by Max.Preussner
PS4Media: Enforcing minimum 8 byte alignment for media allocations
Change 3161069 on 2016/10/12 by Max.Preussner
PS4Media: Fixed log spam when setting play rate to current rate
Change 3162567 on 2016/10/13 by Max.Preussner
PS4Media: Made track switching code more readable
Change 3163447 on 2016/10/14 by Max.Preussner
PS4Media: Fixed array out of bounds assertions
Change 3163772 on 2016/10/14 by Max.Preussner
MfMedia: Fixed a number of timing related issues
Change 3163980 on 2016/10/15 by Max.Chen
Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level.
Change 3164581 on 2016/10/17 by Andrew.Rodham
Sequencer: Ensure global pre-animated state is restored in reverse order
Change 3164582 on 2016/10/17 by Andrew.Rodham
Sequencer: Ensure pre animated state is restored for all actor components before saving default state
Change 3164583 on 2016/10/17 by Andrew.Rodham
Sequencer: Re-enabled support for pre and post roll
Change 3165464 on 2016/10/17 by Max.Chen
Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.
Copy from Release-4.14
#jira UE-37416
Change 3165483 on 2016/10/17 by Max.Chen
Sequencer: Enable restore state for attach section completion
Change 3165771 on 2016/10/18 by Andrew.Rodham
Sequencer: Force evaluate when rendering thumbnails
#jira UE-37321
Change 3166057 on 2016/10/18 by Andrew.Rodham
Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed
#jira UE-37285
Change 3166218 on 2016/10/18 by Max.Preussner
MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)
#jira UE-37470
Change 3166247 on 2016/10/18 by Max.Preussner
WmfMedia: Showing progress bar while media is being resolved
Change 3166289 on 2016/10/18 by Max.Preussner
MfMedia: Showing progress bar while media is being resolved
Change 3166993 on 2016/10/18 by Max.Preussner
MfMedia: Fixed info string not reset on media close.
Change 3166999 on 2016/10/19 by Max.Preussner
Media: Fixed NV12 and NV21 support
Change 3167008 on 2016/10/19 by Max.Preussner
Media: Removed vertical NV12 alignment
Change 3167029 on 2016/10/19 by Max.Preussner
WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505)
#jira UE-37505
Change 3168593 on 2016/10/19 by Max.Chen
Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence.
Change 3168626 on 2016/10/19 by Max.Chen
Sequencer: Clamp to view bounds should snap to frame if frame snapping is on.
Change 3168627 on 2016/10/19 by Max.Chen
Sequencer: Initialize working and view range to be 10% larger than playback range.
Change 3168760 on 2016/10/20 by Max.Preussner
Media: Revamped media texture buffer management to support padded frames
Added support for Windows bitmap buffers.
Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia.
Not all shaders have been updated yet.
Change 3169640 on 2016/10/20 by Max.Chen
Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance.
#jira UE-37407
Change 3170677 on 2016/10/21 by Max.Chen
Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability.
#jira UE-36560
Change 3170710 on 2016/10/21 by Max.Preussner
Media: Optimized handling of RGB input
Change 3170712 on 2016/10/21 by Max.Preussner
Media: Fixed NV21 conversion shader scaling
Change 3170923 on 2016/10/21 by Max.Preussner
UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868
Change 3171494 on 2016/10/23 by Max.Chen
Sequencer: Fix fbx export from master sequence not finding bound objects.
#jira UE-35752
Change 3171506 on 2016/10/23 by Max.Chen
Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative.
#jira UE-35473
Change 3171743 on 2016/10/24 by Andrew.Rodham
Editor: Added support for detail customizations on root structs
- Also added the ability to add external struct data onto a detail category builder, and property type customization.
Change 3171752 on 2016/10/24 by Andrew.Rodham
Sequencer: Fixed spawnable ownership
- Spawnables are no longer destroyed when the cursor leaves the master playback range.
- Spawnable ownership now operates as it previously did before the evaluation rework.
- bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence.
- FMovieSceneSequenceID is now a struct so that it can be used in array properties
- Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so
we don't have to calculate that at runtime.
Change 3171756 on 2016/10/24 by Andrew.Rodham
Sequencer: Added ability to trigger events with parameters
- It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted.
- Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation.
- This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner.
Change 3172935 on 2016/10/24 by Max.Preussner
MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it
Change 3173947 on 2016/10/25 by Max.Preussner
SlateRemote: Disabled plug-in, but enabled server by default
Change 3174510 on 2016/10/26 by Max.Chen
Sequencer: Fix slomo track crash
#jira UE-37802
Change 3174698 on 2016/10/26 by Andrew.Rodham
UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself
#jira UE-37775
Change 3174780 on 2016/10/26 by Max.Preussner
MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers
Change 3174789 on 2016/10/26 by Max.Preussner
MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded
Change 3174817 on 2016/10/26 by Max.Preussner
WmfMedia: Added support for Motion JPEG (MJPG)
Change 3174825 on 2016/10/26 by Max.Preussner
WmfMedia: Added support for non-RGB32 uncompressed formats
Change 3174834 on 2016/10/26 by Max.Preussner
MediaPlayerAssets: Allow pausing while buffering media
Change 3174886 on 2016/10/26 by Andrew.Rodham
Core: Fixed range test that was testing incorrect behavior
Change 3174889 on 2016/10/26 by Andrew.Rodham
Sequencer: Fixed AssignActor behavior
- Also ensure that cached object state is invalidated when playback context changes
#jira UE-37798
Change 3174905 on 2016/10/26 by Andrew.Rodham
Sequencer: Changed assert when failing to create an audio component to a log message
- Audio no longer plays when GEngine->UseSound() is false
#jira UE-37772
Change 3174980 on 2016/10/26 by Andrew.Rodham
Sequencer: Remove warning when event endpoint could not be found for a given context
#jira UE-37824
Change 3175001 on 2016/10/26 by Andrew.Rodham
Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause.
- Also protect Pause() against reentrancy when being called from an event
Change 3175012 on 2016/10/26 by Max.Chen
Sequence Recorder: Fixes an empty working and view range after recording.
On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty.
Added SetViewRange and SetWorkingRange.
#jira UE-34191
Change 3177760 on 2016/10/28 by Max.Chen
Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings.
#jira UE-37808
Change 3178529 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
#jira UE-37328
#2864
[CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
|
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.AlwaysShowScrollbar( DetailsViewArgs.bShowScrollBar )
|
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.Visibility(DetailsViewArgs.bShowScrollBar ? EVisibility::Visible : EVisibility::Collapsed);
|
2014-06-17 09:46:22 -04:00
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FMenuBuilder DetailViewOptions( true, NULL );
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FUIAction ShowOnlyModifiedAction(
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FExecuteAction::CreateSP(this, &SStructureDetailsView::OnShowOnlyModifiedClicked),
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FCanExecuteAction(),
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FIsActionChecked::CreateSP(this, &SStructureDetailsView::IsShowOnlyModifiedChecked)
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);
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if (DetailsViewArgs.bShowModifiedPropertiesOption)
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{
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DetailViewOptions.AddMenuEntry(
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LOCTEXT("ShowOnlyModified", "Show Only Modified Properties"),
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LOCTEXT("ShowOnlyModified_ToolTip", "Displays only properties which have been changed from their default"),
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FSlateIcon(),
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ShowOnlyModifiedAction,
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NAME_None,
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EUserInterfaceActionType::ToggleButton
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);
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}
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FUIAction ShowAllAdvancedAction(
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FExecuteAction::CreateSP(this, &SStructureDetailsView::OnShowAllAdvancedClicked),
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FCanExecuteAction(),
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FIsActionChecked::CreateSP(this, &SStructureDetailsView::IsShowAllAdvancedChecked)
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);
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DetailViewOptions.AddMenuEntry(
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LOCTEXT("ShowAllAdvanced", "Show All Advanced Details"),
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LOCTEXT("ShowAllAdvanced_ToolTip", "Shows all advanced detail sections in each category"),
|
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FSlateIcon(),
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ShowAllAdvancedAction,
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NAME_None,
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EUserInterfaceActionType::ToggleButton
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);
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DetailViewOptions.AddMenuEntry(
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LOCTEXT("CollapseAll", "Collapse All Categories"),
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LOCTEXT("CollapseAll_ToolTip", "Collapses all root level categories"),
|
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FSlateIcon(),
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FUIAction(FExecuteAction::CreateSP(this, &SStructureDetailsView::SetRootExpansionStates, /*bExpanded=*/false, /*bRecurse=*/false)));
|
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DetailViewOptions.AddMenuEntry(
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LOCTEXT("ExpandAll", "Expand All Categories"),
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LOCTEXT("ExpandAll_ToolTip", "Expands all root level categories"),
|
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FSlateIcon(),
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FUIAction(FExecuteAction::CreateSP(this, &SStructureDetailsView::SetRootExpansionStates, /*bExpanded=*/true, /*bRecurse=*/false)));
|
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2016-05-10 16:00:39 -04:00
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TSharedRef<SHorizontalBox> FilterBoxRow = SNew( SHorizontalBox )
|
2014-06-17 09:46:22 -04:00
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.Visibility(this, &SStructureDetailsView::GetFilterBoxVisibility)
|
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+SHorizontalBox::Slot()
|
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.FillWidth( 1 )
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.VAlign( VAlign_Center )
|
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[
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// Create the search box
|
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SAssignNew( SearchBox, SSearchBox )
|
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.OnTextChanged(this, &SStructureDetailsView::OnFilterTextChanged)
|
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];
|
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if (DetailsViewArgs.bShowOptions)
|
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{
|
2016-05-10 16:00:39 -04:00
|
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FilterBoxRow->AddSlot()
|
2014-06-17 09:46:22 -04:00
|
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.HAlign(HAlign_Right)
|
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|
.AutoWidth()
|
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|
[
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|
SNew( SComboButton )
|
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.ContentPadding(0)
|
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.ForegroundColor( FSlateColor::UseForeground() )
|
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.ButtonStyle( FEditorStyle::Get(), "ToggleButton" )
|
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.MenuContent()
|
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|
[
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DetailViewOptions.MakeWidget()
|
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|
]
|
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.ButtonContent()
|
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[
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SNew(SImage)
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.Image( FEditorStyle::GetBrush("GenericViewButton") )
|
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]
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];
|
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}
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SAssignNew(DetailTree, SDetailTree)
|
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.Visibility(this, &SStructureDetailsView::GetTreeVisibility)
|
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|
.TreeItemsSource(&RootTreeNodes)
|
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|
.OnGetChildren(this, &SStructureDetailsView::OnGetChildrenForDetailTree)
|
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|
.OnSetExpansionRecursive(this, &SStructureDetailsView::SetNodeExpansionStateRecursive)
|
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.OnGenerateRow(this, &SStructureDetailsView::OnGenerateRowForDetailTree)
|
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.OnExpansionChanged(this, &SStructureDetailsView::OnItemExpansionChanged)
|
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.SelectionMode(ESelectionMode::None)
|
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.ExternalScrollbar(ExternalScrollbar);
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ChildSlot
|
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[
|
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2888098 on 3/1/2016 by Nick.Darnell
Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11.
#lockdown Nick.Penwarden
Change 2851669 on 2016/02/01 by Alexis.Matte
#jira UE-25928
Skeletal mesh import now support _skinXX that are not sequential.
Static mesh was already supporting non sequential _skinxx ordering
#codereview nick.darnell
Change 2851672 on 2016/02/01 by Alexis.Matte
#jira UE-25971
The proxy camera mesh is now properly reset to zero
#codereview nick.darnell
Change 2851675 on 2016/02/01 by Alexis.Matte
#jira UE-25525
Update the tooltips
#codereview nick.darnell
Change 2851764 on 2016/02/01 by Alexis.Matte
#jira UE-25595
The fbx plus and minus icons are now brighter
#codereview nick.darnell
Change 2852116 on 2016/02/01 by Bob.Tellez
#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!
Fix file selection when reimporting curve from moved CSV file
When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.
#codereview Nick.Darnell
#JIRA UE-26247
#2013
Change 2852375 on 2016/02/02 by Richard.TalbotWatkin
Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs.
#jira UE-24931 - Set Location at Spline Point doesn't do anything
Change 2852726 on 2016/02/02 by Richard.TalbotWatkin
Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
#codereview Robert.Manuszewski
Change 2853152 on 2016/02/02 by Jamie.Dale
Fixed multi-line editable texts not updating their font when changed in UMG
Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.
#codereview Chris.Wood
Change 2853220 on 2016/02/02 by Alexis.Matte
#jira UE-26303
We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.
#codereview nick.darnell
Change 2853282 on 2016/02/02 by Alexis.Matte
Back out changelist 2853220
Change 2854211 on 2016/02/03 by Nick.Darnell
Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.
Change 2854216 on 2016/02/03 by Nick.Darnell
Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.
Change 2854220 on 2016/02/03 by Nick.Darnell
Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).
Change 2854449 on 2016/02/03 by Alexis.Matte
-Fix the fbx import options, for the scene transform value that was not apply correctly
-Add an inspector on the scene import option in the reimport dialog
Change 2855659 on 2016/02/04 by Alexis.Matte
-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.
#codereview nick.darnell
Change 2855922 on 2016/02/04 by Alexis.Matte
#jira UE-26303
The animation is now align with the imported skeletal mesh, the bakepivot is also supported
#codereview nick.darnell
Change 2856989 on 2016/02/05 by Jamie.Dale
Some improvements to the source code loc gatherer
* We now strip any comments out of any pre-processor tokens before we start handling them.
* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".
[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
|
|
|
SNew( SBox )
|
|
|
|
|
.Visibility(this, &SStructureDetailsView::GetPropertyEditingVisibility)
|
2014-06-17 09:46:22 -04:00
|
|
|
[
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2888098 on 3/1/2016 by Nick.Darnell
Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11.
#lockdown Nick.Penwarden
Change 2851669 on 2016/02/01 by Alexis.Matte
#jira UE-25928
Skeletal mesh import now support _skinXX that are not sequential.
Static mesh was already supporting non sequential _skinxx ordering
#codereview nick.darnell
Change 2851672 on 2016/02/01 by Alexis.Matte
#jira UE-25971
The proxy camera mesh is now properly reset to zero
#codereview nick.darnell
Change 2851675 on 2016/02/01 by Alexis.Matte
#jira UE-25525
Update the tooltips
#codereview nick.darnell
Change 2851764 on 2016/02/01 by Alexis.Matte
#jira UE-25595
The fbx plus and minus icons are now brighter
#codereview nick.darnell
Change 2852116 on 2016/02/01 by Bob.Tellez
#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!
Fix file selection when reimporting curve from moved CSV file
When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.
#codereview Nick.Darnell
#JIRA UE-26247
#2013
Change 2852375 on 2016/02/02 by Richard.TalbotWatkin
Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs.
#jira UE-24931 - Set Location at Spline Point doesn't do anything
Change 2852726 on 2016/02/02 by Richard.TalbotWatkin
Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
#codereview Robert.Manuszewski
Change 2853152 on 2016/02/02 by Jamie.Dale
Fixed multi-line editable texts not updating their font when changed in UMG
Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.
#codereview Chris.Wood
Change 2853220 on 2016/02/02 by Alexis.Matte
#jira UE-26303
We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.
#codereview nick.darnell
Change 2853282 on 2016/02/02 by Alexis.Matte
Back out changelist 2853220
Change 2854211 on 2016/02/03 by Nick.Darnell
Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.
Change 2854216 on 2016/02/03 by Nick.Darnell
Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.
Change 2854220 on 2016/02/03 by Nick.Darnell
Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).
Change 2854449 on 2016/02/03 by Alexis.Matte
-Fix the fbx import options, for the scene transform value that was not apply correctly
-Add an inspector on the scene import option in the reimport dialog
Change 2855659 on 2016/02/04 by Alexis.Matte
-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.
#codereview nick.darnell
Change 2855922 on 2016/02/04 by Alexis.Matte
#jira UE-26303
The animation is now align with the imported skeletal mesh, the bakepivot is also supported
#codereview nick.darnell
Change 2856989 on 2016/02/05 by Jamie.Dale
Some improvements to the source code loc gatherer
* We now strip any comments out of any pre-processor tokens before we start handling them.
* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".
[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
|
|
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SNew( SVerticalBox )
|
|
|
|
|
+ SVerticalBox::Slot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding( 0.0f, 0.0f, 0.0f, 2.0f )
|
2014-06-17 09:46:22 -04:00
|
|
|
[
|
2016-05-10 16:00:39 -04:00
|
|
|
FilterBoxRow
|
2014-06-17 09:46:22 -04:00
|
|
|
]
|
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2888098 on 3/1/2016 by Nick.Darnell
Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11.
#lockdown Nick.Penwarden
Change 2851669 on 2016/02/01 by Alexis.Matte
#jira UE-25928
Skeletal mesh import now support _skinXX that are not sequential.
Static mesh was already supporting non sequential _skinxx ordering
#codereview nick.darnell
Change 2851672 on 2016/02/01 by Alexis.Matte
#jira UE-25971
The proxy camera mesh is now properly reset to zero
#codereview nick.darnell
Change 2851675 on 2016/02/01 by Alexis.Matte
#jira UE-25525
Update the tooltips
#codereview nick.darnell
Change 2851764 on 2016/02/01 by Alexis.Matte
#jira UE-25595
The fbx plus and minus icons are now brighter
#codereview nick.darnell
Change 2852116 on 2016/02/01 by Bob.Tellez
#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!
Fix file selection when reimporting curve from moved CSV file
When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.
#codereview Nick.Darnell
#JIRA UE-26247
#2013
Change 2852375 on 2016/02/02 by Richard.TalbotWatkin
Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs.
#jira UE-24931 - Set Location at Spline Point doesn't do anything
Change 2852726 on 2016/02/02 by Richard.TalbotWatkin
Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
#codereview Robert.Manuszewski
Change 2853152 on 2016/02/02 by Jamie.Dale
Fixed multi-line editable texts not updating their font when changed in UMG
Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.
#codereview Chris.Wood
Change 2853220 on 2016/02/02 by Alexis.Matte
#jira UE-26303
We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.
#codereview nick.darnell
Change 2853282 on 2016/02/02 by Alexis.Matte
Back out changelist 2853220
Change 2854211 on 2016/02/03 by Nick.Darnell
Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.
Change 2854216 on 2016/02/03 by Nick.Darnell
Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.
Change 2854220 on 2016/02/03 by Nick.Darnell
Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).
Change 2854449 on 2016/02/03 by Alexis.Matte
-Fix the fbx import options, for the scene transform value that was not apply correctly
-Add an inspector on the scene import option in the reimport dialog
Change 2855659 on 2016/02/04 by Alexis.Matte
-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.
#codereview nick.darnell
Change 2855922 on 2016/02/04 by Alexis.Matte
#jira UE-26303
The animation is now align with the imported skeletal mesh, the bakepivot is also supported
#codereview nick.darnell
Change 2856989 on 2016/02/05 by Jamie.Dale
Some improvements to the source code loc gatherer
* We now strip any comments out of any pre-processor tokens before we start handling them.
* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".
[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
|
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+ SVerticalBox::Slot()
|
|
|
|
|
.FillHeight(1)
|
|
|
|
|
.Padding(0)
|
2014-06-17 09:46:22 -04:00
|
|
|
[
|
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2888098 on 3/1/2016 by Nick.Darnell
Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11.
#lockdown Nick.Penwarden
Change 2851669 on 2016/02/01 by Alexis.Matte
#jira UE-25928
Skeletal mesh import now support _skinXX that are not sequential.
Static mesh was already supporting non sequential _skinxx ordering
#codereview nick.darnell
Change 2851672 on 2016/02/01 by Alexis.Matte
#jira UE-25971
The proxy camera mesh is now properly reset to zero
#codereview nick.darnell
Change 2851675 on 2016/02/01 by Alexis.Matte
#jira UE-25525
Update the tooltips
#codereview nick.darnell
Change 2851764 on 2016/02/01 by Alexis.Matte
#jira UE-25595
The fbx plus and minus icons are now brighter
#codereview nick.darnell
Change 2852116 on 2016/02/01 by Bob.Tellez
#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!
Fix file selection when reimporting curve from moved CSV file
When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.
#codereview Nick.Darnell
#JIRA UE-26247
#2013
Change 2852375 on 2016/02/02 by Richard.TalbotWatkin
Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs.
#jira UE-24931 - Set Location at Spline Point doesn't do anything
Change 2852726 on 2016/02/02 by Richard.TalbotWatkin
Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
#codereview Robert.Manuszewski
Change 2853152 on 2016/02/02 by Jamie.Dale
Fixed multi-line editable texts not updating their font when changed in UMG
Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.
#codereview Chris.Wood
Change 2853220 on 2016/02/02 by Alexis.Matte
#jira UE-26303
We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.
#codereview nick.darnell
Change 2853282 on 2016/02/02 by Alexis.Matte
Back out changelist 2853220
Change 2854211 on 2016/02/03 by Nick.Darnell
Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.
Change 2854216 on 2016/02/03 by Nick.Darnell
Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.
Change 2854220 on 2016/02/03 by Nick.Darnell
Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).
Change 2854449 on 2016/02/03 by Alexis.Matte
-Fix the fbx import options, for the scene transform value that was not apply correctly
-Add an inspector on the scene import option in the reimport dialog
Change 2855659 on 2016/02/04 by Alexis.Matte
-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.
#codereview nick.darnell
Change 2855922 on 2016/02/04 by Alexis.Matte
#jira UE-26303
The animation is now align with the imported skeletal mesh, the bakepivot is also supported
#codereview nick.darnell
Change 2856989 on 2016/02/05 by Jamie.Dale
Some improvements to the source code loc gatherer
* We now strip any comments out of any pre-processor tokens before we start handling them.
* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".
[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
|
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|
SNew( SHorizontalBox )
|
|
|
|
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+ SHorizontalBox::Slot()
|
2014-06-17 09:46:22 -04:00
|
|
|
[
|
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2888098 on 3/1/2016 by Nick.Darnell
Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11.
#lockdown Nick.Penwarden
Change 2851669 on 2016/02/01 by Alexis.Matte
#jira UE-25928
Skeletal mesh import now support _skinXX that are not sequential.
Static mesh was already supporting non sequential _skinxx ordering
#codereview nick.darnell
Change 2851672 on 2016/02/01 by Alexis.Matte
#jira UE-25971
The proxy camera mesh is now properly reset to zero
#codereview nick.darnell
Change 2851675 on 2016/02/01 by Alexis.Matte
#jira UE-25525
Update the tooltips
#codereview nick.darnell
Change 2851764 on 2016/02/01 by Alexis.Matte
#jira UE-25595
The fbx plus and minus icons are now brighter
#codereview nick.darnell
Change 2852116 on 2016/02/01 by Bob.Tellez
#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!
Fix file selection when reimporting curve from moved CSV file
When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.
#codereview Nick.Darnell
#JIRA UE-26247
#2013
Change 2852375 on 2016/02/02 by Richard.TalbotWatkin
Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs.
#jira UE-24931 - Set Location at Spline Point doesn't do anything
Change 2852726 on 2016/02/02 by Richard.TalbotWatkin
Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
#codereview Robert.Manuszewski
Change 2853152 on 2016/02/02 by Jamie.Dale
Fixed multi-line editable texts not updating their font when changed in UMG
Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.
#codereview Chris.Wood
Change 2853220 on 2016/02/02 by Alexis.Matte
#jira UE-26303
We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.
#codereview nick.darnell
Change 2853282 on 2016/02/02 by Alexis.Matte
Back out changelist 2853220
Change 2854211 on 2016/02/03 by Nick.Darnell
Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.
Change 2854216 on 2016/02/03 by Nick.Darnell
Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.
Change 2854220 on 2016/02/03 by Nick.Darnell
Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).
Change 2854449 on 2016/02/03 by Alexis.Matte
-Fix the fbx import options, for the scene transform value that was not apply correctly
-Add an inspector on the scene import option in the reimport dialog
Change 2855659 on 2016/02/04 by Alexis.Matte
-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.
#codereview nick.darnell
Change 2855922 on 2016/02/04 by Alexis.Matte
#jira UE-26303
The animation is now align with the imported skeletal mesh, the bakepivot is also supported
#codereview nick.darnell
Change 2856989 on 2016/02/05 by Jamie.Dale
Some improvements to the source code loc gatherer
* We now strip any comments out of any pre-processor tokens before we start handling them.
* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".
[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
|
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DetailTree.ToSharedRef()
|
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]
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+ SHorizontalBox::Slot()
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.AutoWidth()
|
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[
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SNew( SBox )
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.WidthOverride( 16.0f )
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[
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ExternalScrollbar
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]
|
2014-06-17 09:46:22 -04:00
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]
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]
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]
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];
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}
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void SStructureDetailsView::SetStructureData(TSharedPtr<FStructOnScope> InStructData)
|
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{
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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TSharedPtr<FComplexPropertyNode> RootNode = GetRootNode();
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2014-06-17 09:46:22 -04:00
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//PRE SET
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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SaveExpandedItems(RootNode.ToSharedRef() );
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RootNode->AsStructureNode()->SetStructure(nullptr);
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2016-01-22 08:13:18 -05:00
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RootNodesPendingKill.Add(RootNode);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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RootNodes.Add(RootNode);
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2014-06-17 09:46:22 -04:00
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//SET
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StructData = InStructData;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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RootNode->AsStructureNode()->SetStructure(StructData);
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2014-12-10 10:57:36 -05:00
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if (!StructData.IsValid())
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2014-06-17 09:46:22 -04:00
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{
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bIsLocked = false;
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}
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//POST SET
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DestroyColorPicker();
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ColorPropertyNode = NULL;
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FPropertyNodeInitParams InitParams;
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InitParams.ParentNode = NULL;
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InitParams.Property = NULL;
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InitParams.ArrayOffset = 0;
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InitParams.ArrayIndex = INDEX_NONE;
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InitParams.bAllowChildren = true;
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InitParams.bForceHiddenPropertyVisibility = FPropertySettings::Get().ShowHiddenProperties();
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InitParams.bCreateCategoryNodes = false;
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RootNode->InitNode(InitParams);
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2014-06-18 04:45:09 -04:00
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RootNode->SetDisplayNameOverride(CustomName);
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2014-06-17 09:46:22 -04:00
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2015-07-20 10:54:31 -04:00
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RestoreExpandedItems(RootNode.ToSharedRef());
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2014-06-17 09:46:22 -04:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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2014-06-17 09:46:22 -04:00
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void SStructureDetailsView::ForceRefresh()
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3136778 on 2016/09/22 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3179199 on 2016/10/29 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate.
#jira UE-37939
Change 3179340 on 2016/10/29 by Max.Preussner
PS4Media: Fixed audio track dropping first frame
Change 3180391 on 2016/10/31 by Max.Preussner
UdpMessaging: nulling out message processor in destructor
Change 3180459 on 2016/10/31 by Max.Chen
Sequencer: Fix copy/paste crash in UMG.
Change 3180607 on 2016/10/31 by Andrew.Rodham
UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated.
#jira UE-38021
#jira UE-38018
Change 3181405 on 2016/11/01 by Lina.Halper
#ANIM/SEQUCNER: sequencer animation blending support including additive
- created multiway blend node - extension of two way blend
- created anim sequencer instance to be used in sequencer for blending multiple animations and additives
- hooked up to sequencer track players
- renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names.
- Make sure you can't choose montage when selecting animation in Sequencer
- Fixed Anim BP playing with multi group montages
#code review: Max.Chen
Change 3181870 on 2016/11/01 by Andrew.Rodham
Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs
- We can't guarantee the lifetime of the objects here
#jira UE-38051
Change 3182851 on 2016/11/02 by Andrew.Rodham
Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates
Change 3182852 on 2016/11/02 by Andrew.Rodham
Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar
Change 3183161 on 2016/11/02 by Max.Preussner
Media: Added supported file extensions & URL schemes
Change 3183476 on 2016/11/02 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3185181 on 2016/11/03 by Max.Chen
Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range.
Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor.
#jira UE-37854
Change 3185184 on 2016/11/03 by Max.Chen
Sequencer: Add hotkey to toggle camera cut track lock/unlock camera.
Change 3185409 on 2016/11/03 by Max.Chen
Sequencer: Fix crash in skeletal mesh section drawing.
#jira UE-38090
Change 3185444 on 2016/11/03 by Max.Chen
UMG: Expose label browser for UMG
Change 3185662 on 2016/11/03 by Max.Chen
Sequencer: Paste track fixes.
- Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function.
- Allow pasting onto all types of tracks, not just property tracks.
- Fix when pasting the copied tracks onto multiple objects.
Tested pasting transform tracks from possessable to spawnables.
Tested pasting skeletal animation tracks from spawnable to possessables.
#jira UETOOL-1206
Change 3185920 on 2016/11/03 by Andrew.Porter
Adding test content for multiple audio video tracks.
Change 3186404 on 2016/11/03 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3187957 on 2016/11/04 by Max.Preussner
MediaAssets: Exposed CanPlaySource in BP
Change 3187988 on 2016/11/05 by Max.Preussner
Fixed documentation
Change 3188035 on 2016/11/05 by Max.Chen
Sequencer: Show camera name in cinematic viewport.
#jira UE-28115
Change 3188603 on 2016/11/07 by Max.Preussner
WmfMedia: Added missing nullptr check
Change 3188788 on 2016/11/07 by Max.Preussner
MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948)
#jira UE-37948
Change 3188808 on 2016/11/07 by Max.Preussner
MediaAssets: Moved media player implementation into reusable class
Also moved overlay text handling into separate asset.
Change 3188919 on 2016/11/07 by Max.Preussner
Media: Changed the handling of invalid media and media that failed to open (UE-38014)
#jira UE-38014
Change 3189112 on 2016/11/07 by Max.Preussner
WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324)
#jira UE-38324
Change 3189376 on 2016/11/07 by Max.Preussner
WmfMedia: Removed Windows specific code from factory module
Change 3189381 on 2016/11/07 by Max.Preussner
Atrac9Audio: Fixed log category
Change 3189497 on 2016/11/07 by Max.Preussner
Media: Added binary sinks support
Change 3189666 on 2016/11/07 by Max.Chen
Curve Editor: Add option to show time in frame numbers
#jira UE-27210
Change 3190339 on 2016/11/08 by Max.Preussner
MediaAssets: Removed SetDesiredPlayerName since the field is public
Change 3190342 on 2016/11/08 by Andrew.Porter
Adding sequencer test content for animation blueprint
Change 3190398 on 2016/11/08 by Max.Preussner
Media: Renamed binary tracks to metadata tracks
Change 3190458 on 2016/11/08 by andrew.porter
Updating Skeleton with new slots.
Change 3191167 on 2016/11/08 by Max.Chen
Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp.
#jira UE-38353
Change 3191336 on 2016/11/09 by Andrew.Rodham
Slate: Added the ability to set and retrieve a host tab manager from a details view
Change 3191338 on 2016/11/09 by Andrew.Rodham
Editor: Added the ability to extend default layouts
- FLayoutExtender can be used to provide basic tab layout extensions on default themes.
- This can be used by external plugins to inject tabs to other interfaces where necessary.
- Currently this is supported by the blueprint editor's unified component layout, and the level editor layout.
Change 3191346 on 2016/11/09 by Andrew.Rodham
Sequencer: Added new (experimental) ActorSequence module and editor
- Sequences can now be added to actors via the UActorSequenceComponent.
- An embedded sequencer will appear on details panels, with the option to break it out into a tab.
- Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive.
- The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers.
- All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly.
- Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing.
Change 3191387 on 2016/11/09 by Andrew.Rodham
Orion: Fixed deprecation warnings
Change 3191388 on 2016/11/09 by Andrew.Rodham
Orion: Added dependency on MovieScene module
Change 3191403 on 2016/11/09 by Andrew.Rodham
Sequencer: Fix initialization order warning
Change 3191428 on 2016/11/09 by Andrew.Rodham
Sequencer: Added missing include
Change 3191510 on 2016/11/09 by Andrew.Rodham
Header include fixes
Change 3191599 on 2016/11/09 by Max.Chen
Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user.
#jira UE-34677
Change 3191664 on 2016/11/09 by Andrew.Rodham
Sequencer: Ensure keyframe handlers are only added once
Change 3192373 on 2016/11/09 by Max.Preussner
MediaAssets: Fixed regression: playlists no longer open
Change 3192408 on 2016/11/09 by Max.Preussner
MediaAssets: Fixed OpenPlaylistIndex crashing
Change 3192878 on 2016/11/09 by Max.Chen
Camera Rig: Fix log spam trying to unregister component.
#jira UE-38435
Change 3192989 on 2016/11/10 by Andrew.Rodham
Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type
Change 3192991 on 2016/11/10 by Andrew.Rodham
Sequencer: Moved lambda out-of-line to fix static analysis warning
Change 3193420 on 2016/11/10 by Max.Preussner
MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API
Change 3193478 on 2016/11/10 by Max.Chen
Sequencer: Moved Fix Actor References back under the General Options menu.
Change 3193870 on 2016/11/10 by Max.Preussner
MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948)
#jira UE-37948
Change 3193873 on 2016/11/10 by Lina.Halper
- Sequencer fix with anim instance reinit
- Fixed TMap issue with memory by changing to pointer from ref.
#code review: Max.Chen
Change 3194184 on 2016/11/10 by Max.Chen
Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable.
Change 3194187 on 2016/11/10 by Max.Chen
Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks.
Change 3194191 on 2016/11/10 by Max.Chen
Sequencer: Add audio volume and pitch curves.
#jira UE-30009
Change 3194256 on 2016/11/10 by Max.Chen
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3194282 on 2016/11/10 by Max.Chen
Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1.
#jira UE-38502
Change 3194355 on 2016/11/11 by Max.Chen
Sequencer: Minimum handle size for time slider scrubber.
#jira UE-34676
Change 3194767 on 2016/11/11 by Max.Chen
Sequencer: Mark duplicated tracks as changed so that their template gets regenerated.
Change 3195094 on 2016/11/11 by Max.Preussner
Media: Removing game thread dependencies
This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread.
AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead.
All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet.
Change 3195396 on 2016/11/11 by Max.Preussner
AvfMedia: Removed remaining game thread dependencies
Change 3195670 on 2016/11/11 by Max.Preussner
MediaUtils: Renamed function
Change 3195690 on 2016/11/11 by Max.Preussner
MediaAssets: MediaPlayerBase instance is now a field instead of pointer.
Change 3195802 on 2016/11/11 by Max.Preussner
Media: Removed UMediaPlayer::GetNativePlayer
Change 3195843 on 2016/11/11 by Max.Preussner
Kismet: Fixed non-unity
Change 3195851 on 2016/11/11 by Max.Preussner
Fixed typo.
Change 3195854 on 2016/11/11 by Max.Preussner
MediaUtils: Added missing forward declaration
Change 3195937 on 2016/11/11 by Max.Chen
Media: CIS Fix
Change 3196120 on 2016/11/13 by Max.Chen
Sequencer: Weight curve for skeletal animation section.
Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth.
#jira UE-38374, UEFW-128
Change 3196265 on 2016/11/13 by Max.Chen
Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed.
#jira UE-38543
Change 3196421 on 2016/11/14 by Andrew.Rodham
Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings
#jira UE-38423
Change 3197131 on 2016/11/14 by Max.Chen
Sequencer: Null checks.
#jira UE-38570, UE-38593
Change 3197209 on 2016/11/14 by Max.Chen
Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance.
#jira UE-27055
Change 3198691 on 2016/11/15 by Max.Chen
Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks.
#jira UE-38489
Change 3198711 on 2016/11/15 by andrew.porter
Adding test content for MEdia Framework Track Switching.
Change 3199174 on 2016/11/15 by Lina.Halper
Sequencer backward compatibility fix with root motion
Make sure you could remove root motion fine
#jira : UE-38591
Change 3199260 on 2016/11/15 by tim.gautier
Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn
Change 3199663 on 2016/11/15 by Max.Chen
Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate.
Change 3199727 on 2016/11/15 by Max.Chen
Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer.
#jira UE-38688
Change 3199847 on 2016/11/16 by Max.Chen
Sequencer: Add menu option to reduce keys of all sections in the current level sequence
Change 3200351 on 2016/11/16 by Max.Chen
Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed.
#jira UE-38649, UE-38646
Change 3200474 on 2016/11/16 by Max.Chen
Sequencer: Move reduce keys to section context menu.
Change 3200888 on 2016/11/16 by Max.Chen
Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds.
Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation.
Change 3201633 on 2016/11/17 by Max.Chen
Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence.
Also, added paste matinee vector track to sequencer's vector track.
#jira UE-38688
Change 3202458 on 2016/11/17 by Max.Chen
Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound.
#jira UE-38693
Change 3202606 on 2016/11/17 by Max.Chen
Actor Sequence: Null check in CanPossessObject for a component's owner.
#jira UE-38514
Change 3203522 on 2016/11/17 by Max.Chen
Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time.
Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves).
#jira UE-38549, UE-38554, UE-38547
Change 3203863 on 2016/11/18 by Andrew.Rodham
Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level
Change 3203865 on 2016/11/18 by Andrew.Rodham
Sequencer: Fixed play rate track interaction between servers and clients
- The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients.
Change 3203900 on 2016/11/18 by Andrew.Rodham
Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor
#jira UE-37277
Change 3205038 on 2016/11/18 by Max.Preussner
Slate: Corrected comment
Change 3205046 on 2016/11/18 by Max.Preussner
WmfMedia: Added missing nullptr check
#jira UE-38825
Change 3205073 on 2016/11/18 by Max.Chen
Sequencer: Fix audio upgrade case when start time is 0.
Change 3205277 on 2016/11/19 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do.
Change 3205465 on 2016/11/20 by Max.Preussner
MovieScene: Fixed non-unity build
Change 3205467 on 2016/11/20 by Max.Preussner
Engine: Fixed spelling
Change 3206264 on 2016/11/21 by Max.Preussner
Kismet: Added missing forward declaration
Change 3206493 on 2016/11/21 by Max.Preussner
PS4Media: Added remaining changes for removing game thread dependencies
Change 3206512 on 2016/11/21 by Andrew.Porter
Adding test content to QAGame for Sequencer animation weight blending.
Change 3206529 on 2016/11/21 by Lina.Halper
Fixed anim notifes to work in Sequencer Instance
- Give proper delta in editor preview
- Make sure not to recreate AnimInstance
#jira: UE-38849
#code review:Max.Chen
Change 3206552 on 2016/11/21 by Max.Preussner
QAGame: Enabled looping by default
Change 3207462 on 2016/11/22 by andrew.porter
QAGame: updating QA-Sequencer with changes to animation blending test cases
Change 3207499 on 2016/11/22 by tim.gautier
Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel.
#jira none
Change 3207571 on 2016/11/22 by Max.Chen
Curve Editor: Expose curve editor settings to Editor Preferences.
#jira UE-38907
Change 3207690 on 2016/11/22 by Max.Chen
Sequencer: Speculative crash fix for switching UMG animations.
#jira UE-29333
Change 3207744 on 2016/11/22 by tim.gautier
Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor.
#jira none
Change 3207935 on 2016/11/22 by Max.Chen
Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing.
#jira UE-38964
Change 3207938 on 2016/11/22 by Max.Chen
Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys.
Change 3207950 on 2016/11/22 by Lina.Halper
- Fixed so that mesh space additive won't show up in sequencer
- Added warning if you change type later or existing ones
#jira: UE-38062?
Change 3208278 on 2016/11/22 by andrew.porter
QAGame: Adjusting level blueprint for test case.
Change 3208285 on 2016/11/22 by andrew.porter
QAGame: adding SequencerBP animation blueprint.
Change 3208538 on 2016/11/23 by Max.Chen
Actor Sequence: Fix plugin filename.
Change 3208916 on 2016/11/23 by Max.Chen
Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material.
#jira UE-34317
Change 3208924 on 2016/11/23 by Max.Chen
Save As: Cancel should not save over the existing asset. It should just return.
Change 3208939 on 2016/11/23 by andrew.porter
QAGame: reset some content back to its default state for testing
Change 3209053 on 2016/11/23 by Max.Chen
Sequencer: Ensure the section id is unique.
Change 3209161 on 2016/11/23 by Max.Chen
Save As: Follow up fix for cancelling save as.
Change 3210540 on 2016/11/26 by Max.Preussner
WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats
Change 3210546 on 2016/11/26 by Max.Preussner
WmfMedia: Fixed NV12 vertical buffer alignment
Change 3211567 on 2016/11/28 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Step 1 of 2
Change 3212408 on 2016/11/28 by Max.Preussner
Fixed fallout from Dev-Main merge
Change 3212456 on 2016/11/28 by Max.Preussner
ActorSequenceEditor: Removed monolithic header dependencies
Change 3212562 on 2016/11/28 by Max.Preussner
ActorSequenceEditor: Removed monolithic header usage
Change 3212649 on 2016/11/28 by Max.Chen
Fix CIS
Change 3212671 on 2016/11/28 by Max.Chen
Sequencer: Add option to restore to the pre animated state.
#jira UE-38862
#2953
Change 3212672 on 2016/11/28 by Max.Chen
Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected)
Change 3212673 on 2016/11/28 by Max.Chen
Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component.
#jira UE-38649
Change 3212676 on 2016/11/28 by Max.Chen
Level Editor: PostEditMove should only be called on the actor if it is moved.
#jira UE-38646
Change 3212688 on 2016/11/29 by Max.Chen
Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change.
#jira UE-39094
Change 3212831 on 2016/11/29 by Andrew.Rodham
Disabled ActorSequenceEditor plugin by default while it's experimental
Change 3213219 on 2016/11/29 by Max.Preussner
AvfMedia: Added missing include
Change 3213333 on 2016/11/29 by Andrew.Rodham
Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor
#jira UETOOL-746
Change 3213905 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214203 on 2016/11/29 by Michael.Gay
Some demo files to test Sequencer timing.
Change 3214205 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214548 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214564 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214567 on 2016/11/29 by Max.Chen
More IWYU fixes for Win32
Change 3214573 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214576 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214621 on 2016/11/30 by Max.Preussner
Atrac9Decoder: Fixed log category declaration
Change 3214630 on 2016/11/30 by Max.Preussner
More IWYU fixes
Change 3214747 on 2016/11/30 by Andrew.Rodham
Sequencer: Fixed shadow variable
Change 3214957 on 2016/11/30 by Andrew.Rodham
Core: Changed Algo::Find to use TElementType
- This allows it to support c style arrays
Change 3215127 on 2016/11/30 by Andrew.Rodham
Sequencer: Made burn-in options and init settings instanced
- This ensures they work correctly when defined on archetypes and blueprints
#jira UE-38645
Change 3215754 on 2016/11/30 by Max.Chen
Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template.
#jira UE-39145
Change 3216603 on 2016/12/01 by Max.Chen
Sequencer: Set audio volume/pitch only if changed.
Change 3216613 on 2016/12/01 by Max.Chen
Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to.
#jira UE-39167
Change 3217175 on 2016/12/01 by Max.Chen
Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each.
#jira UE-37184
Change 3217292 on 2016/12/01 by Max.Chen
Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15.
Change 3217860 on 2016/12/01 by Max.Preussner
Media: Fall-through for media options
Change 3217965 on 2016/12/01 by Max.Preussner
MediaAssets: Renamed media option name
Change 3218470 on 2016/12/01 by Max.Chen
Sequencer: Fix start time deprecation value so that negative values are supported.
#jira UE-39259
Change 3218473 on 2016/12/01 by Max.Chen
Sequencer: Fix crash if start seq length is negative.
Change 3219021 on 2016/12/02 by Max.Chen
Sequencer: Add multiply and divide to transform box.
Change 3219374 on 2016/12/02 by Max.Chen
Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh.
#jira UE-38442, UE-38444, UE-38852
Change 3219638 on 2016/12/02 by Max.Preussner
Projects: Fixed error message
Change 3220584 on 2016/12/03 by Andrew.Rodham
Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor
- This ensures that old (and perhaps corrupt) BP generated classes are destroyed
#jira UE-39173
Change 3220585 on 2016/12/03 by Andrew.Rodham
Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints
Change 3220973 on 2016/12/04 by Max.Chen
Fix CIS
Change 3222833 on 2016/12/05 by Max.Chen
Sequencer: Fixed some recorded components not being generated.
#jira UE-34289
Change 3224450 on 2016/12/06 by Max.Chen
Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval.
#jira UE-39419
Change 3225301 on 2016/12/07 by Max.Preussner
AvfMedia: Added settings class
Change 3225304 on 2016/12/07 by Max.Preussner
Fixed typo
Change 3225723 on 2016/12/07 by Max.Preussner
Fixed typo.
Change 3225871 on 2016/12/07 by Max.Preussner
Forgot to check in
Change 3225932 on 2016/12/07 by Max.Preussner
Added missing header
Change 3226266 on 2016/12/07 by Max.Preussner
Media: Fixed various module dependencies
Change 3226451 on 2016/12/07 by Max.Preussner
Include fixes
Change 3226455 on 2016/12/07 by Max.Preussner
LevelSequence: Added missing include
Change 3227135 on 2016/12/08 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3227143 on 2016/12/08 by Max.Preussner
LevelSequencer: Added missing header
Change 3227731 on 2016/12/08 by Max.Preussner
LevelSequencer: Added missing include
Change 3228222 on 2016/12/08 by Max.Preussner
UBT: Fixed delay load library support for remote compilation to macOS
Change 3228266 on 2016/12/08 by Max.Preussner
PluginBrowser: Added missing includes
Change 3228755 on 2016/12/09 by Andrew.Rodham
Sequencer: Fixed copy-paste of event keys
- Also added a key-value iterator to TCurveInterface (both const and non-const)
#jira UE-39526
Change 3228777 on 2016/12/09 by Luke.Thatcher
[PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer.
Based on Original CL 3227137
- Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame.
- Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available.
- FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached).
- Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section.
[~] Enabled debug warnings from AvPlayer library in non-shipping builds.
[~] Changed log levels of UE_LOGs to match their severity.
-------------------------
[!] Also, fixed rendering artifacts on videos using a cropping rectangle
- e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage.
- We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping.
Change 3228793 on 2016/12/09 by Andrew.Rodham
Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation
#jira UE-38723
Change 3228877 on 2016/12/09 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player.
- Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback.
- The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams.
- Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited.
- Tracks must be selected before calling SetRate for the first time.
#jira UE-37225
Change 3229501 on 2016/12/09 by Max.Preussner
Media: Better display names for media player plug-ins
Change 3229515 on 2016/12/09 by Max.Preussner
MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization
Change 3229716 on 2016/12/09 by andrew.porter
Adding PlayRate sequence to my dev folder
Change 3230554 on 2016/12/12 by Andrew.Rodham
Back out changelist 3220584
- Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here.
#jira UE-39398
Change 3230922 on 2016/12/12 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3232059 on 2016/12/12 by Max.Preussner
MediaUtils: Better error message for when no suitable media player plug-in was found
Change 3232097 on 2016/12/13 by Max.Preussner
Switch: Temp fix for borked folder name on case-sensitive platforms
Change 3232100 on 2016/12/13 by Max.Preussner
MediaAssets: Split up UMediaSource into UBaseMediaSource
Also added color space related properties
Change 3232101 on 2016/12/13 by Max.Preussner
Media: Started to implement support for color spaces
Change 3232119 on 2016/12/13 by Max.Preussner
MediaAssets: Fixed buffer not recreated if color space changed
Change 3232799 on 2016/12/13 by Max.Preussner
PS4Media: Fixed build
#jira UE-39706
Change 3233170 on 2016/12/13 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3233250 on 2016/12/13 by Max.Preussner
MediaPlayerEditor: Added separator in track menu
Change 3233309 on 2016/12/13 by andrew.porter
QAGame: Edited text render actors in QA-Media_TrackSwitch
Change 3233439 on 2016/12/13 by Chris.Babcock
Standardize Android media track DisplayName
Change 3233817 on 2016/12/13 by Chris.Babcock
Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates
#jira UE-39424
#ue4
#mobile
Change 3234421 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed nullptr crash
Change 3234423 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed incorrect copying of base-class from compiler rules
Change 3234429 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed empty space not being added between the last and penultimate segments when required
#jira UE-39442
Change 3234635 on 2016/12/14 by Max.Preussner
MediaAssets: Exposed UTexture properties in UMediaTexture
Change 3234681 on 2016/12/14 by Max.Preussner
MediaAssets: Made MediaTextureResources support -onethread
Change 3234878 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled
- This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly
Change 3234901 on 2016/12/14 by Max.Preussner
MediaPlayerEditor: Detail customization improvements
Change 3235275 on 2016/12/14 by Chris.Babcock
Fix WMF stream ordering to match other players
#jira UE-39703
#ue4
#mediaframework
Change 3235390 on 2016/12/14 by Max.Preussner
DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation
Change 3235402 on 2016/12/14 by Max.Preussner
MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771)
#jira UE-39771
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3235984 on 2016/12/14 by Max.Preussner
Back out changelist 3235667
Change 3236040 on 2016/12/14 by Max.Preussner
Core: Added modulus operator to FTimespan
Change 3236139 on 2016/12/15 by Max.Preussner
Core: Added FTimespan::IsZero
Change 3236527 on 2016/12/15 by Max.Preussner
Fixed initialization order
Change 3237101 on 2016/12/15 by Andrew.Rodham
Sequencer: Skeletal animation and audio tracks now support multiple rows again.
- In practice there were too many edge-cases to account for whilst considering backwards compatability
- The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks.
- Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects
#jira UE-39442
#jira UE-39725
Change 3237213 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed crash when setting event key properties
#jira UE-39347
Change 3237255 on 2016/12/15 by Chris.Babcock
Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0
#jira UE-39839
#ue4
#android
Change 3237294 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed shadowed variable warnings
Change 3237366 on 2016/12/15 by Max.Preussner
Media: Removed color space changes; we'll do these in material graphs instead
Change 3237436 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated
#jira UE-39847
Change 3237458 on 2016/12/15 by Andrew.Rodham
Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data
Change 3237516 on 2016/12/15 by Max.Preussner
Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841)
#jira UE-39841
Change 3237532 on 2016/12/15 by Max.Preussner
Added missing scope lock
Change 3237991 on 2016/12/16 by Max.Preussner
PS4Media: Fixed build
[CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
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void SStructureDetailsView::AddExternalRootPropertyNode(TSharedRef<FPropertyNode> ExternalRootNode)
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{
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ExternalRootPropertyNodes.Add( ExternalRootNode );
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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void SStructureDetailsView::ClearSearch()
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{
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CurrentFilter.FilterStrings.Empty();
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SearchBox->SetText(FText::GetEmpty());
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RerunCurrentFilter();
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}
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2014-06-17 09:46:22 -04:00
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const TArray< TWeakObjectPtr<UObject> >& SStructureDetailsView::GetSelectedObjects() const
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{
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static const TArray< TWeakObjectPtr<UObject> > DummyRef;
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return DummyRef;
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}
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const TArray< TWeakObjectPtr<AActor> >& SStructureDetailsView::GetSelectedActors() const
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{
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static const TArray< TWeakObjectPtr<AActor> > DummyRef;
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return DummyRef;
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}
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const FSelectedActorInfo& SStructureDetailsView::GetSelectedActorInfo() const
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{
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static const FSelectedActorInfo DummyRef;
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}
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bool SStructureDetailsView::IsConnected() const
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{
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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{
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{
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
|
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return RootNodes[0];
|
2014-06-17 09:46:22 -04:00
|
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}
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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const TSharedPtr<class FComplexPropertyNode> SStructureDetailsView::GetRootNode() const
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2014-06-18 04:45:09 -04:00
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{
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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}
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void SStructureDetailsView::CustomUpdatePropertyMap(TSharedPtr<FDetailLayoutBuilderImpl>& InDetailLayout)
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{
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InDetailLayout->DefaultCategory(NAME_None).SetDisplayName(NAME_None, CustomName);
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2014-06-18 04:45:09 -04:00
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}
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2888098 on 3/1/2016 by Nick.Darnell
Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11.
#lockdown Nick.Penwarden
Change 2851669 on 2016/02/01 by Alexis.Matte
#jira UE-25928
Skeletal mesh import now support _skinXX that are not sequential.
Static mesh was already supporting non sequential _skinxx ordering
#codereview nick.darnell
Change 2851672 on 2016/02/01 by Alexis.Matte
#jira UE-25971
The proxy camera mesh is now properly reset to zero
#codereview nick.darnell
Change 2851675 on 2016/02/01 by Alexis.Matte
#jira UE-25525
Update the tooltips
#codereview nick.darnell
Change 2851764 on 2016/02/01 by Alexis.Matte
#jira UE-25595
The fbx plus and minus icons are now brighter
#codereview nick.darnell
Change 2852116 on 2016/02/01 by Bob.Tellez
#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!
Fix file selection when reimporting curve from moved CSV file
When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.
#codereview Nick.Darnell
#JIRA UE-26247
#2013
Change 2852375 on 2016/02/02 by Richard.TalbotWatkin
Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs.
#jira UE-24931 - Set Location at Spline Point doesn't do anything
Change 2852726 on 2016/02/02 by Richard.TalbotWatkin
Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
#codereview Robert.Manuszewski
Change 2853152 on 2016/02/02 by Jamie.Dale
Fixed multi-line editable texts not updating their font when changed in UMG
Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.
#codereview Chris.Wood
Change 2853220 on 2016/02/02 by Alexis.Matte
#jira UE-26303
We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.
#codereview nick.darnell
Change 2853282 on 2016/02/02 by Alexis.Matte
Back out changelist 2853220
Change 2854211 on 2016/02/03 by Nick.Darnell
Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.
Change 2854216 on 2016/02/03 by Nick.Darnell
Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.
Change 2854220 on 2016/02/03 by Nick.Darnell
Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).
Change 2854449 on 2016/02/03 by Alexis.Matte
-Fix the fbx import options, for the scene transform value that was not apply correctly
-Add an inspector on the scene import option in the reimport dialog
Change 2855659 on 2016/02/04 by Alexis.Matte
-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.
#codereview nick.darnell
Change 2855922 on 2016/02/04 by Alexis.Matte
#jira UE-26303
The animation is now align with the imported skeletal mesh, the bakepivot is also supported
#codereview nick.darnell
Change 2856989 on 2016/02/05 by Jamie.Dale
Some improvements to the source code loc gatherer
* We now strip any comments out of any pre-processor tokens before we start handling them.
* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".
[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
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EVisibility SStructureDetailsView::GetPropertyEditingVisibility() const
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{
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
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const FStructurePropertyNode* RootNode = GetRootNode().IsValid() ? GetRootNode()->AsStructureNode() : nullptr;
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return StructData.IsValid() && StructData->IsValid() && RootNode && RootNode->HasValidStructData() ? EVisibility::Visible : EVisibility::Collapsed;
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2888098 on 3/1/2016 by Nick.Darnell
Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11.
#lockdown Nick.Penwarden
Change 2851669 on 2016/02/01 by Alexis.Matte
#jira UE-25928
Skeletal mesh import now support _skinXX that are not sequential.
Static mesh was already supporting non sequential _skinxx ordering
#codereview nick.darnell
Change 2851672 on 2016/02/01 by Alexis.Matte
#jira UE-25971
The proxy camera mesh is now properly reset to zero
#codereview nick.darnell
Change 2851675 on 2016/02/01 by Alexis.Matte
#jira UE-25525
Update the tooltips
#codereview nick.darnell
Change 2851764 on 2016/02/01 by Alexis.Matte
#jira UE-25595
The fbx plus and minus icons are now brighter
#codereview nick.darnell
Change 2852116 on 2016/02/01 by Bob.Tellez
#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!
Fix file selection when reimporting curve from moved CSV file
When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.
#codereview Nick.Darnell
#JIRA UE-26247
#2013
Change 2852375 on 2016/02/02 by Richard.TalbotWatkin
Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs.
#jira UE-24931 - Set Location at Spline Point doesn't do anything
Change 2852726 on 2016/02/02 by Richard.TalbotWatkin
Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
#codereview Robert.Manuszewski
Change 2853152 on 2016/02/02 by Jamie.Dale
Fixed multi-line editable texts not updating their font when changed in UMG
Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.
#codereview Chris.Wood
Change 2853220 on 2016/02/02 by Alexis.Matte
#jira UE-26303
We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.
#codereview nick.darnell
Change 2853282 on 2016/02/02 by Alexis.Matte
Back out changelist 2853220
Change 2854211 on 2016/02/03 by Nick.Darnell
Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.
Change 2854216 on 2016/02/03 by Nick.Darnell
Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.
Change 2854220 on 2016/02/03 by Nick.Darnell
Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).
Change 2854449 on 2016/02/03 by Alexis.Matte
-Fix the fbx import options, for the scene transform value that was not apply correctly
-Add an inspector on the scene import option in the reimport dialog
Change 2855659 on 2016/02/04 by Alexis.Matte
-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.
#codereview nick.darnell
Change 2855922 on 2016/02/04 by Alexis.Matte
#jira UE-26303
The animation is now align with the imported skeletal mesh, the bakepivot is also supported
#codereview nick.darnell
Change 2856989 on 2016/02/05 by Jamie.Dale
Some improvements to the source code loc gatherer
* We now strip any comments out of any pre-processor tokens before we start handling them.
* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".
[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
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}
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2016-03-08 16:55:04 -05:00
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void SStructureDetailsView::RegisterInstancedCustomPropertyLayout(UStruct* Class, FOnGetDetailCustomizationInstance DetailLayoutDelegate)
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{
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RegisterInstancedCustomPropertyLayoutInternal(Class, DetailLayoutDelegate);
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}
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void SStructureDetailsView::UnregisterInstancedCustomPropertyLayout(UStruct* Class)
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{
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UnregisterInstancedCustomPropertyLayoutInternal(Class);
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}
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2014-12-10 10:57:36 -05:00
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#undef LOCTEXT_NAMESPACE
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