2016-12-08 08:52:44 -05:00
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
# include "SAuthorizingPlugin.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Misc/MessageDialog.h"
# include "Containers/Ticker.h"
# include "Async/TaskGraphInterfaces.h"
# include "Widgets/Layout/SBorder.h"
# include "Widgets/Text/STextBlock.h"
# include "Widgets/Layout/SBox.h"
# include "Widgets/Input/SButton.h"
# include "EditorStyleSet.h"
# include "Editor.h"
# include "Widgets/Images/SThrobber.h"
# include "IDesktopPlatform.h"
# include "DesktopPlatformModule.h"
# include "IPortalServiceLocator.h"
# include "Account/IPortalUserLogin.h"
# include "Application/IPortalApplicationWindow.h"
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
# define LOCTEXT_NAMESPACE "PluginWarden"
2016-03-17 11:10:14 -04:00
void SAuthorizingPlugin : : Construct ( const FArguments & InArgs , const TSharedRef < SWindow > & InParentWindow , const FText & InPluginFriendlyName , const FString & InPluginItemId , const FString & InPluginOfferId , TFunction < void ( ) > InAuthorizedCallback )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
CurrentState = EPluginAuthorizationState : : Initializing ;
WaitingTime = 0 ;
ParentWindow = InParentWindow ;
PluginFriendlyName = InPluginFriendlyName ;
2016-03-17 11:10:14 -04:00
PluginItemId = InPluginItemId ;
PluginOfferId = InPluginOfferId ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
AuthorizedCallback = InAuthorizedCallback ;
InParentWindow - > SetOnWindowClosed ( FOnWindowClosed : : CreateSP ( this , & SAuthorizingPlugin : : OnWindowClosed ) ) ;
bUserInterrupted = true ;
RegisterActiveTimer ( 0.f , FWidgetActiveTimerDelegate : : CreateSP ( this , & SAuthorizingPlugin : : RefreshStatus ) ) ;
ChildSlot
[
SNew ( SBox )
. MinDesiredWidth ( 500 )
[
SNew ( SBorder )
. BorderImage ( FEditorStyle : : GetBrush ( " ToolPanel.GroupBorder " ) )
[
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
SNew ( SVerticalBox )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
+ SVerticalBox : : Slot ( )
. FillHeight ( 1.0f )
. Padding ( 10 , 30 , 10 , 20 )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
[
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
. VAlign ( VAlign_Center )
[
SNew ( SThrobber )
]
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
. VAlign ( VAlign_Center )
. Padding ( 10 , 0 )
[
SNew ( STextBlock )
. Text ( this , & SAuthorizingPlugin : : GetWaitingText )
. Font ( FSlateFontInfo ( FPaths : : EngineContentDir ( ) / TEXT ( " Slate/Fonts/Roboto-Bold.ttf " ) , 12 ) )
]
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
]
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
+ SVerticalBox : : Slot ( )
. AutoHeight ( )
. HAlign ( HAlign_Right )
. Padding ( 10 )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
[
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
SNew ( SButton )
. Text ( LOCTEXT ( " CancelText " , " Cancel " ) )
. OnClicked ( this , & SAuthorizingPlugin : : OnCancel )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
]
]
]
] ;
2016-01-07 04:39:47 -05:00
TSharedRef < IPortalServiceLocator > ServiceLocator = GEditor - > GetServiceLocator ( ) ;
PortalWindowService = ServiceLocator - > GetServiceRef < IPortalApplicationWindow > ( ) ;
PortalUserService = ServiceLocator - > GetServiceRef < IPortalUser > ( ) ;
PortalUserLoginService = ServiceLocator - > GetServiceRef < IPortalUserLogin > ( ) ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
}
FText SAuthorizingPlugin : : GetWaitingText ( ) const
{
switch ( CurrentState )
{
case EPluginAuthorizationState : : Initializing :
case EPluginAuthorizationState : : StartLauncher :
return LOCTEXT ( " StartingLauncher " , " Starting Epic Games Launcher... " ) ;
2016-01-07 04:39:47 -05:00
case EPluginAuthorizationState : : StartLauncher_Waiting :
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
return LOCTEXT ( " ConnectingToLauncher " , " Connecting... " ) ;
case EPluginAuthorizationState : : AuthorizePlugin :
2016-01-07 04:39:47 -05:00
case EPluginAuthorizationState : : AuthorizePlugin_Waiting :
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
return FText : : Format ( LOCTEXT ( " CheckingIfYouCanUseFormat " , " Checking license for {0}... " ) , PluginFriendlyName ) ;
2016-01-07 04:39:47 -05:00
case EPluginAuthorizationState : : IsUserSignedIn :
case EPluginAuthorizationState : : IsUserSignedIn_Waiting :
return LOCTEXT ( " CheckingIfUserSignedIn " , " Authorization failed, checking user information... " ) ;
case EPluginAuthorizationState : : SigninRequired :
case EPluginAuthorizationState : : SigninRequired_Waiting :
return LOCTEXT ( " NeedUserToLoginToCheck " , " Authorization failed, Sign-in required... " ) ;
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
case EPluginAuthorizationState : : Signin_Waiting :
return LOCTEXT ( " WaitingForSignin " , " Waiting for Sign-in... " ) ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
}
return LOCTEXT ( " Processing " , " Processing... " ) ;
}
EActiveTimerReturnType SAuthorizingPlugin : : RefreshStatus ( double InCurrentTime , float InDeltaTime )
{
// Engine tick isn't running when the modal window is open, so we need to tick any core tickers
// to as that's what the RPC system uses to update the current state of RPC calls.
FTaskGraphInterface : : Get ( ) . ProcessThreadUntilIdle ( ENamedThreads : : GameThread ) ;
FTicker : : GetCoreTicker ( ) . Tick ( InDeltaTime ) ;
switch ( CurrentState )
{
case EPluginAuthorizationState : : Initializing :
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
WaitingTime = 0 ;
if ( PortalWindowService - > IsAvailable ( ) & & PortalUserService - > IsAvailable ( ) )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
CurrentState = EPluginAuthorizationState : : AuthorizePlugin ;
}
else
{
CurrentState = EPluginAuthorizationState : : StartLauncher ;
}
break ;
}
case EPluginAuthorizationState : : StartLauncher :
{
WaitingTime = 0 ;
IDesktopPlatform * DesktopPlatform = FDesktopPlatformModule : : Get ( ) ;
if ( DesktopPlatform ! = nullptr )
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
if ( ! FPlatformProcess : : IsApplicationRunning ( TEXT ( " EpicGamesLauncher " ) ) & &
! FPlatformProcess : : IsApplicationRunning ( TEXT ( " EpicGamesLauncher-Mac-Shipping " ) ) )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
FOpenLauncherOptions SilentOpen ;
if ( DesktopPlatform - > OpenLauncher ( SilentOpen ) )
{
CurrentState = EPluginAuthorizationState : : StartLauncher_Waiting ;
}
else
{
CurrentState = EPluginAuthorizationState : : LauncherStartFailed ;
}
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
}
else
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
// If the process is found to be running already, move into the next state.
CurrentState = EPluginAuthorizationState : : StartLauncher_Waiting ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
}
}
else
{
CurrentState = EPluginAuthorizationState : : LauncherStartFailed ;
}
break ;
}
2016-01-07 04:39:47 -05:00
case EPluginAuthorizationState : : StartLauncher_Waiting :
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
2016-01-07 04:39:47 -05:00
if ( PortalWindowService - > IsAvailable ( ) & & PortalUserService - > IsAvailable ( ) )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
CurrentState = EPluginAuthorizationState : : AuthorizePlugin ;
}
else
{
WaitingTime + = InDeltaTime ;
}
break ;
}
case EPluginAuthorizationState : : AuthorizePlugin :
{
WaitingTime = 0 ;
2016-03-17 11:10:14 -04:00
EntitlementResult = PortalUserService - > IsEntitledToItem ( PluginItemId , EEntitlementCacheLevelRequest : : Memory ) ;
2016-01-07 04:39:47 -05:00
CurrentState = EPluginAuthorizationState : : AuthorizePlugin_Waiting ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
break ;
}
2016-01-07 04:39:47 -05:00
case EPluginAuthorizationState : : AuthorizePlugin_Waiting :
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
WaitingTime + = InDeltaTime ;
2016-01-07 04:39:47 -05:00
check ( EntitlementResult . GetFuture ( ) . IsValid ( ) ) ;
if ( EntitlementResult . GetFuture ( ) . IsReady ( ) )
{
FPortalUserIsEntitledToItemResult Entitlement = EntitlementResult . GetFuture ( ) . Get ( ) ;
if ( Entitlement . IsEntitled )
{
CurrentState = EPluginAuthorizationState : : Authorized ;
}
else
{
CurrentState = EPluginAuthorizationState : : IsUserSignedIn ;
}
}
break ;
}
case EPluginAuthorizationState : : IsUserSignedIn :
{
WaitingTime = 0 ;
UserDetailsResult = PortalUserService - > GetUserDetails ( ) ;
CurrentState = EPluginAuthorizationState : : IsUserSignedIn_Waiting ;
break ;
}
case EPluginAuthorizationState : : IsUserSignedIn_Waiting :
{
WaitingTime + = InDeltaTime ;
check ( UserDetailsResult . GetFuture ( ) . IsValid ( ) ) ;
if ( UserDetailsResult . GetFuture ( ) . IsReady ( ) )
{
FPortalUserDetails UserDetails = UserDetailsResult . GetFuture ( ) . Get ( ) ;
if ( UserDetails . IsSignedIn )
{
// if the user is signed in, and we're at this stage, we know they are unauthorized.
CurrentState = EPluginAuthorizationState : : Unauthorized ;
}
else
{
// If they're not signed in, but they were unauthorized, they may have purchased it
// they may just need to sign-in.
if ( PortalUserLoginService - > IsAvailable ( ) )
{
CurrentState = EPluginAuthorizationState : : SigninRequired ;
}
}
}
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
break ;
}
case EPluginAuthorizationState : : SigninRequired :
{
2016-01-07 04:39:47 -05:00
WaitingTime = 0 ;
UserSigninResult = PortalUserLoginService - > PromptUserForSignIn ( ) ;
CurrentState = EPluginAuthorizationState : : SigninRequired_Waiting ;
break ;
}
case EPluginAuthorizationState : : SigninRequired_Waiting :
{
// We don't advance the wait time in the sign-required state, as this may take a long time.
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
2016-01-07 04:39:47 -05:00
check ( UserSigninResult . GetFuture ( ) . IsValid ( ) ) ;
if ( UserSigninResult . GetFuture ( ) . IsReady ( ) )
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
2016-01-07 04:39:47 -05:00
bool IsUserSignedIn = UserSigninResult . GetFuture ( ) . Get ( ) ;
if ( IsUserSignedIn )
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
{
UserDetailsResult = PortalUserService - > GetUserDetails ( ) ;
CurrentState = EPluginAuthorizationState : : Signin_Waiting ;
}
else
{
CurrentState = EPluginAuthorizationState : : Unauthorized ;
}
}
break ;
}
// We stay in the Signin_Waiting state until the user is signed in or until they cancel the
// authorizing plug-in UI. It would be nice to be able to know if the user closes the sign-in
// dialog and cancel out of this dialog automatically.
case EPluginAuthorizationState : : Signin_Waiting :
{
WaitingTime = 0 ;
check ( UserDetailsResult . GetFuture ( ) . IsValid ( ) ) ;
if ( UserDetailsResult . GetFuture ( ) . IsReady ( ) )
{
FPortalUserDetails UserDetails = UserDetailsResult . GetFuture ( ) . Get ( ) ;
if ( UserDetails . IsSignedIn )
2016-01-07 04:39:47 -05:00
{
// if the user is signed in, and we're at this stage, we know they are unauthorized.
CurrentState = EPluginAuthorizationState : : AuthorizePlugin ;
}
else
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
UserDetailsResult = PortalUserService - > GetUserDetails ( ) ;
2016-01-07 04:39:47 -05:00
}
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
}
2016-01-07 04:39:47 -05:00
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
break ;
}
case EPluginAuthorizationState : : Authorized :
case EPluginAuthorizationState : : Unauthorized :
case EPluginAuthorizationState : : Timeout :
case EPluginAuthorizationState : : LauncherStartFailed :
{
bUserInterrupted = false ;
ParentWindow . Pin ( ) - > RequestDestroyWindow ( ) ;
break ;
}
case EPluginAuthorizationState : : Canceled :
{
bUserInterrupted = true ;
ParentWindow . Pin ( ) - > RequestDestroyWindow ( ) ;
break ;
}
default :
{
// Should never be in a non-explicit state.
check ( false ) ;
break ;
}
}
// If we're in a waiting state, check to see if we're over the timeout period.
switch ( CurrentState )
{
2016-01-07 04:39:47 -05:00
case EPluginAuthorizationState : : StartLauncher_Waiting :
case EPluginAuthorizationState : : AuthorizePlugin_Waiting :
case EPluginAuthorizationState : : IsUserSignedIn_Waiting :
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
case EPluginAuthorizationState : : SigninRequired_Waiting :
// We Ignore EPluginAuthorizationState::Signin_Waiting, that state could take forever, the user needs to sign-in or close the dialog.
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
{
const float TimeoutSeconds = 15 ;
if ( WaitingTime > TimeoutSeconds )
{
bUserInterrupted = false ;
CurrentState = EPluginAuthorizationState : : Timeout ;
}
break ;
}
}
return EActiveTimerReturnType : : Continue ;
}
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
FReply SAuthorizingPlugin : : OnCancel ( )
{
bUserInterrupted = true ;
ParentWindow . Pin ( ) - > RequestDestroyWindow ( ) ;
return FReply : : Handled ( ) ;
}
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
void SAuthorizingPlugin : : OnWindowClosed ( const TSharedRef < SWindow > & InWindow )
{
if ( bUserInterrupted | | CurrentState = = EPluginAuthorizationState : : Canceled )
{
// User interrupted or canceled, just close down.
}
else
{
if ( CurrentState = = EPluginAuthorizationState : : Authorized )
{
2016-03-17 11:10:14 -04:00
AuthorizedPlugins . Add ( PluginItemId ) ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
AuthorizedCallback ( ) ;
}
else
{
switch ( CurrentState )
{
case EPluginAuthorizationState : : Timeout :
{
FMessageDialog : : Open ( EAppMsgType : : Ok , LOCTEXT ( " TimeoutFailure " , " Something went wrong. We were unable to verify your access to the plugin before timing out. " ) ) ;
break ;
}
case EPluginAuthorizationState : : LauncherStartFailed :
{
FMessageDialog : : Open ( EAppMsgType : : Ok , LOCTEXT ( " LauncherStartFailure " , " Something went wrong starting the launcher. We were unable to verify your access to the plugin. " ) ) ;
break ;
}
case EPluginAuthorizationState : : Unauthorized :
{
FText FailureMessage = FText : : Format ( LOCTEXT ( " UnathorizedFailure " , " It doesn't look like you've purchased {0}. \n \n Would you like to see the store page? " ) , PluginFriendlyName ) ;
EAppReturnType : : Type Response = FMessageDialog : : Open ( EAppMsgType : : YesNo , FailureMessage ) ;
if ( Response = = EAppReturnType : : Yes )
{
ShowStorePageForPlugin ( ) ;
}
break ;
}
default :
{
// We expect all failure situations to have an explicit case.
check ( false ) ;
break ;
}
}
}
}
}
void SAuthorizingPlugin : : ShowStorePageForPlugin ( )
{
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
IDesktopPlatform * DesktopPlatform = FDesktopPlatformModule : : Get ( ) ;
if ( DesktopPlatform ! = nullptr )
{
2016-03-17 11:10:14 -04:00
FOpenLauncherOptions StorePageOpen ( FString ( TEXT ( " /ue/marketplace/content/ " ) ) + PluginOfferId ) ;
Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2835191 on 2016/01/19 by Nick.Whiting
Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads
#jira UE-22705
Change 2835686 on 2016/01/20 by Gareth.Martin
Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
#jira UE-18187
Change 2835767 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.
Change 2835772 on 2016/01/20 by Richard.Hinckley
#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.
Change 2835811 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
#jira UE-25704 Adjusted Matinee to happen at Box Location
#jira UE-25688 Adjusted Player Starts
#jira UE-25693 Adjusted Player Starts
Change 2835863 on 2016/01/20 by Gareth.Martin
Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
#jira UE-24883
Change 2835889 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue
Change 2835995 on 2016/01/20 by Jamie.Dale
The output log now hard-wraps lines to prevent long lines causing performance issues
#jira UE-24187
Change 2836052 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge
Change 2836137 on 2016/01/20 by Chad.Taylor
Vehicle and VehicleAdv template content fixes for new VR camera
#jira UE-25507
Change 2836166 on 2016/01/20 by Gareth.Martin
Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
#jira UE-25093
Change 2836174 on 2016/01/20 by Chad.Taylor
IHeadMountedDisplay crash fix associated with accessing a dangling pointer.
#jira UE-25272
Change 2836179 on 2016/01/20 by Jamie.Dale
Optimized FShapedGlyphSequence reverse look-up
There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping
#jira UE-24187
Change 2836286 on 2016/01/20 by Chris.Babcock
Update Qualcomm TextureConverter for OSX
#jira UE-22092
#ue4
#android
Change 2836328 on 2016/01/20 by Nick.Darnell
Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted. Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.
#jira UE-25752
Change 2836342 on 2016/01/20 by Nick.Darnell
Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline. Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.
#jira UE-25753
Change 2836358 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25710 Replaced Deprecated Nodes
Change 2836510 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface
Change 2836564 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25716 Added bool to store last Moved Direction
Change 2836697 on 2016/01/20 by Taizyd.Korambayil
#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac
Change 2836725 on 2016/01/20 by Peter.Sauerbrei
workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
#jira UE-25123
Change 2836782 on 2016/01/20 by Jamie.Dale
Added FTextLayout::AddLines
This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.
AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.
#jira UE-24187
Change 2836801 on 2016/01/20 by Jeff.Campeau
[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
DesktopPlatform - > OpenLauncher ( StorePageOpen ) ;
}
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
}
# undef LOCTEXT_NAMESPACE