2016-12-08 08:52:44 -05:00
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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2016-07-18 11:58:33 -04:00
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#pragma once
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Containers/ArrayView.h"
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#include "Misc/Paths.h"
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class Error;
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2016-07-18 11:58:33 -04:00
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struct FLandscapeFileTypeInfo
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{
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// Description of file type for the file selector
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FText Description;
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// Extensions for this type, with leading dot, e.g. ".png"
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TArray<FString, TInlineAllocator<2>> Extensions;
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// Whether this file type supports exporting from the editor back to file
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// (All file types must support *importing*, but exporting is optional)
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bool bSupportsExport = false;
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};
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UENUM()
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enum class ELandscapeImportResult : uint8
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{
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Success = 0,
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Warning,
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Error,
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};
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struct FLandscapeFileResolution
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{
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uint32 Width;
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uint32 Height;
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};
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FORCEINLINE bool operator==(const FLandscapeFileResolution& Lhs, const FLandscapeFileResolution& Rhs)
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{
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return Lhs.Width == Rhs.Width && Lhs.Height == Rhs.Height;
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}
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FORCEINLINE bool operator!=(const FLandscapeFileResolution& Lhs, const FLandscapeFileResolution& Rhs)
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{
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return !(Lhs == Rhs);
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}
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struct FLandscapeHeightmapInfo
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{
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// Whether the heightmap is usable or has errors/warnings
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ELandscapeImportResult ResultCode = ELandscapeImportResult::Success;
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// Message to show as the warning/error result
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FText ErrorMessage;
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// Normally contains a single resolution, but .raw is awful
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TArray<FLandscapeFileResolution, TInlineAllocator<1>> PossibleResolutions;
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// The inherent scale of the data format, if it has one, in centimeters
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// The default for data with no inherent scale is 100,100,0.78125 (100.0/128, shown as 100 in the editor UI)
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TOptional<FVector> DataScale;
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};
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struct FLandscapeWeightmapInfo
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{
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// Whether the weightmap is usable or has errors/warnings
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ELandscapeImportResult ResultCode = ELandscapeImportResult::Success;
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// Message to show as the warning/error result
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FText ErrorMessage;
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// Normally contains a single resolution, but .raw is awful
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TArray<FLandscapeFileResolution, TInlineAllocator<1>> PossibleResolutions;
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};
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struct FLandscapeHeightmapImportData
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{
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// Whether the heightmap is usable or has errors/warnings
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ELandscapeImportResult ResultCode = ELandscapeImportResult::Success;
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// Message to show as the warning/error result
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FText ErrorMessage;
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// The height data!
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// A value of 32768 is the 0 level (e.g. sea level), lower values are below and higher values are above
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TArray<uint16> Data;
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};
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struct FLandscapeWeightmapImportData
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{
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// Whether the weightmap is usable or has errors/warnings
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ELandscapeImportResult ResultCode = ELandscapeImportResult::Success;
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// Message to show as the warning/error result
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FText ErrorMessage;
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// The weight data!
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// 255 is fully painted and 0 is unpainted
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TArray<uint8> Data;
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};
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// Interface
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class ILandscapeHeightmapFileFormat
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{
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public:
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/** Gets info about this format
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* @return information about the file types supported by this file format plugin
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*/
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virtual const FLandscapeFileTypeInfo& GetInfo() const = 0;
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/** Validate a file for Import
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* Gives the file format the opportunity to reject a file or return warnings
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* as well as return information about the file for the import UI (e.g. resolution and scale)
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* @param HeightmapFilename path to the file to validate for import
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* @return information about the file and (optional) error message
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*/
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virtual FLandscapeHeightmapInfo Validate(const TCHAR* HeightmapFilename) const = 0;
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/** Import a file
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* @param HeightmapFilename path to the file to import
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* @param ExpectedResolution resolution selected in the import UI (mostly for the benefit of .raw)
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* @return imported data and (optional) error message
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*/
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virtual FLandscapeHeightmapImportData Import(const TCHAR* HeightmapFilename, FLandscapeFileResolution ExpectedResolution) const = 0;
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/** Export a file (if supported)
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* @param HeightmapFilename path to the file to export to
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* @param Data raw data to export
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* @param DataResolution resolution of Data
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* @param Scale scale of the landscape data, in centimeters
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*/
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virtual void Export(const TCHAR* HeightmapFilename, TArrayView<const uint16> Data, FLandscapeFileResolution DataResolution, FVector Scale) const
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{
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checkf(0, TEXT("File type hasn't implemented support for heightmap export - %s"), *FPaths::GetExtension(HeightmapFilename, true));
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}
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2016-07-20 04:03:12 -04:00
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/**
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* Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface
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*/
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virtual ~ILandscapeHeightmapFileFormat() {}
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};
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class ILandscapeWeightmapFileFormat
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{
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public:
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/** Gets info about this format
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* @return information about the file types supported by this file format plugin
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*/
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virtual const FLandscapeFileTypeInfo& GetInfo() const = 0;
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/** Validate a file for Import
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* Gives the file format the opportunity to reject a file or return warnings
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* as well as return information about the file for the import UI (e.g. resolution and scale)
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* @param HeightmapFilename path to the file to validate for import
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* @param LayerName name of layer that is being imported
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* @return information about the file and (optional) error message
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*/
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virtual FLandscapeWeightmapInfo Validate(const TCHAR* WeightmapFilename, FName LayerName) const = 0;
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/** Import a file
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* @param HeightmapFilename path to the file to import
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* @param LayerName name of layer that is being imported
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* @param ExpectedResolution resolution selected in the import UI (mostly for the benefit of .raw)
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* @return imported data and (optional) error message
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*/
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virtual FLandscapeWeightmapImportData Import(const TCHAR* WeightmapFilename, FName LayerName, FLandscapeFileResolution ExpectedResolution) const = 0;
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/** Export a file (if supported)
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* @param HeightmapFilename path to the file to export to
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* @param LayerName name of layer that is being exported
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* @param Data raw data to export
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* @param DataResolution resolution of Data
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* @param Scale scale of the landscape data, in centimeters
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*/
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virtual void Export(const TCHAR* WeightmapFilename, FName LayerName, TArrayView<const uint8> Data, FLandscapeFileResolution DataResolution) const
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{
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checkf(0, TEXT("File type hasn't implemented support for weightmap export - %s"), *FPaths::GetExtension(WeightmapFilename, true));
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2016-07-18 11:58:33 -04:00
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}
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2016-07-20 04:03:12 -04:00
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/**
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* Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface
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*/
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virtual ~ILandscapeWeightmapFileFormat() {}
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};
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