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SimpleDialogModule.CreateSimpleDialog(NSLOCTEXT("SimpleDialogModule", "DestructibleMeshAlreadyExistsTitle", "DestructibleMesh Already Exists").ToString(), NSLOCTEXT("SimpleDialogModule", "DestructibleMeshAlreadyExistsMessage", "A DestructibleMesh by the same name already exists. Select an action.").ToString());
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SimpleDialogModule.AddButton(NCD_Use, NSLOCTEXT("SimpleDialogModule", "UseExistingDestructibleMesh", "Use").ToString(), NSLOCTEXT("SimpleDialogModule", "UseExistingDestructibleMeshTip", "Open the DestructibleMesh editor with the existing mesh").ToString());
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SimpleDialogModule.AddButton(NCD_Replace, NSLOCTEXT("SimpleDialogModule", "ReplaceExistingDestructibleMesh", "Replace").ToString(), NSLOCTEXT("SimpleDialogModule", "ReplaceExistingDestructibleMeshTip", "Replace the existing DestructibleMesh with a new one, and show in the DestructibleMesh editor").ToString());
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SimpleDialogModule.AddButton(NCD_Create, NSLOCTEXT("SimpleDialogModule", "CreateNewDestructibleMesh", "Create").ToString(), NSLOCTEXT("SimpleDialogModule", "CreateNewDestructibleMeshTip", "Create a new DestructibleMesh with a different name, and show in the DestructibleMesh editor").ToString());
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