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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "ClothingSystemEditorModule.h"
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#include "ClothingSystemEditorInterfaceModule.h"
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#include "ClothingSimulationFactory.h"
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#include "SimulationEditorExtenderNv.h"
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#include "ClothingAssetFactory.h"
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#include "ModuleManager.h"
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#include "Features/IModularFeatures.h"
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IMPLEMENT_MODULE(FClothingSystemEditorModule, ClothingSystemEditor);
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FClothingSystemEditorModule::FClothingSystemEditorModule()
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{
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}
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void FClothingSystemEditorModule::StartupModule()
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{
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IModularFeatures::Get().RegisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
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#if WITH_NVCLOTH
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IModularFeatures::Get().RegisterModularFeature(FClothingSystemEditorInterfaceModule::ExtenderFeatureName, &NvEditorExtender);
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#endif
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}
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void FClothingSystemEditorModule::ShutdownModule()
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{
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IModularFeatures::Get().UnregisterModularFeature(IClothingAssetFactoryProvider::FeatureName, this);
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#if WITH_NVCLOTH
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IModularFeatures::Get().UnregisterModularFeature(FClothingSystemEditorInterfaceModule::ExtenderFeatureName, &NvEditorExtender);
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#endif
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}
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UClothingAssetFactoryBase* FClothingSystemEditorModule::GetFactory()
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{
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return UClothingAssetFactory::StaticClass()->GetDefaultObject<UClothingAssetFactoryBase>();
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}
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