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UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/Mac/CrashDebugHelperMac.cpp

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CrashDebugHelperMac.h"
#include "EngineVersion.h"
#include "ApplePlatformSymbolication.h"
#include "CrashReporter.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "CrashDebugHelperPrivate.h"
#include "Misc/FileHelper.h"
#include "Misc/CommandLine.h"
#include "Misc/Paths.h"
#include <cxxabi.h>
FString ExtractRelativePath( const TCHAR* BaseName, TCHAR const* FullName )
{
FString FullPath = FString( FullName ).ToLower();
FullPath = FullPath.Replace( TEXT( "\\" ), TEXT( "/" ) );
TArray<FString> Components;
int32 Count = FullPath.ParseIntoArray( Components, TEXT( "/" ), true );
FullPath = TEXT( "" );
for( int32 Index = 0; Index < Count; Index++ )
{
if( Components[Index] == BaseName )
{
if( Index > 0 )
{
for( int32 Inner = Index - 1; Inner < Count; Inner++ )
{
FullPath += Components[Inner];
if( Inner < Count - 1 )
{
FullPath += TEXT( "/" );
}
}
}
break;
}
}
return FullPath;
}
static int32 ParseReportVersion(TCHAR const* CrashLog, int32& OutVersion)
{
int32 Found = 0;
TCHAR const* VersionLine = FCStringWide::Strstr(CrashLog, TEXT("Report Version:"));
if (VersionLine)
{
Found = swscanf(VersionLine, TEXT("%*ls %*ls %d"), &OutVersion);
}
return Found;
}
static int32 ParseVersion(TCHAR const* CrashLog, int32& OutMajor, int32& OutMinor, int32& OutBuild, int32& OutChangeList, FString& OutBranch)
{
int32 Found = 0;
TCHAR const* VersionLine = FCStringWide::Strstr(CrashLog, TEXT("Version:"));
if (VersionLine)
{
TCHAR Branch[257] = {0};
Found = swscanf(VersionLine, TEXT("%*s %d.%d.%d (%*d.%*d.%*d-%d+%256ls)"), &OutMajor, &OutMinor, &OutBuild, &OutChangeList, Branch);
if(Found == 5)
{
TCHAR* BranchEnd = FCStringWide::Strchr(Branch, TEXT(')'));
if(BranchEnd)
{
*BranchEnd = TEXT('\0');
}
OutBranch = Branch;
}
}
return Found;
}
static int32 ParseOS(TCHAR const* CrashLog, uint16& OutMajor, uint16& OutMinor, uint16& OutPatch, uint16& OutBuild)
{
int32 Found = 0;
TCHAR const* VersionLine = FCStringWide::Strstr(CrashLog, TEXT("OS Version:"));
if (VersionLine)
{
Found = swscanf(VersionLine, TEXT("%*s %*s Mac OS X %hd.%hd.%hd (%hxd)"), &OutMajor, &OutMinor, &OutPatch, &OutBuild);
if ( Found == 2 )
{
OutPatch = 0;
Found += swscanf(VersionLine, TEXT("%*s %*s Mac OS X %*hd.%*hd (%hxd)"), &OutBuild) + 1;
}
}
return Found;
}
static bool ParseModel(TCHAR const* CrashLog, FString& OutModelDetails, uint32& OutProcessorNum)
{
bool bFound = false;
TCHAR const* Line = FCStringWide::Strstr(CrashLog, TEXT("Model:"));
if (Line)
{
Line += FCStringWide::Strlen(TEXT("Model: "));
TCHAR const* End = FCStringWide::Strchr(Line, TEXT('\r'));
if(!End)
{
End = FCStringWide::Strchr(Line, TEXT('\n'));
}
check(End);
int32 Length = FMath::Min(256, (int32)((uintptr_t)(End - Line)));
OutModelDetails.Append(Line, Length);
OutProcessorNum = 1;
int32 ProcessorPos = OutModelDetails.Find(TEXT(" processors"));
if( ProcessorPos != INDEX_NONE )
{
int32 NumStart = ProcessorPos;
while(NumStart && OutModelDetails[NumStart] != TEXT(','))
{
NumStart--;
}
if(NumStart >= 0 && OutModelDetails[NumStart] == TEXT(','))
{
NumStart += 2;
FString NumProc = OutModelDetails.Mid(NumStart, ProcessorPos-NumStart);
if(NumProc.IsNumeric())
{
TTypeFromString<uint32>::FromString(OutProcessorNum, *NumProc);
}
}
}
bFound = true;
}
return bFound;
}
static int32 ParseGraphics(TCHAR const* CrashLog, FString& OutGPUDetails)
{
bool bFound = false;
TCHAR const* Line = FCStringWide::Strstr(CrashLog, TEXT("Graphics:"));
int32 Output = 0;
while (Line)
{
Line += FCStringWide::Strlen(TEXT("Graphics:"));
TCHAR const* End = FCStringWide::Strchr(Line, TEXT('\r'));
if(!End)
{
End = FCStringWide::Strchr(Line, TEXT('\n'));
}
check(End);
OutGPUDetails.Append(TEXT(", "));
int32 Length = FMath::Min((256 - Output), (int32)((uintptr_t)(End - Line)));
OutGPUDetails.Append(Line, Length);
Line = FCStringWide::Strstr(Line, TEXT("Graphics:"));
bFound = true;
}
return bFound;
}
static int32 ParseError(TCHAR const* CrashLog, FString& OutErrorDetails)
{
bool bFound = false;
TCHAR const* Line = FCStringWide::Strstr(CrashLog, TEXT("Exception Codes:"));
if (Line)
{
Line += FCStringWide::Strlen(TEXT("Exception Codes:"));
check(Line);
TCHAR const* End = FCStringWide::Strchr(Line, TEXT('\r'));
if(!End)
{
End = FCStringWide::Strchr(Line, TEXT('\n'));
}
check(End);
int32 Length = FMath::Min(PATH_MAX, (int32)((uintptr_t)(End - Line)));
OutErrorDetails.Append(Line, Length);
bFound = true;
}
Line = FCStringWide::Strstr(CrashLog, TEXT("Application Specific Information:"));
if (Line)
{
Line = FCStringWide::Strchr(Line, TEXT('\n'));
check(Line);
Line += 1;
TCHAR const* End = FCStringWide::Strchr(Line, TEXT('\r'));
if(!End)
{
End = FCStringWide::Strchr(Line, TEXT('\n'));
}
check(End);
int32 Length = FMath::Min(PATH_MAX, (int32)((uintptr_t)(End - Line)));
OutErrorDetails += TEXT(" ");
OutErrorDetails.Append(Line, Length);
bFound = true;
}
return bFound;
}
static int32 ParseExceptionCode(TCHAR const* CrashLog, uint32& OutExceptionCode)
{
int32 Found = 0;
TCHAR const* Line = FCStringWide::Strstr(CrashLog, TEXT("Exception Type:"));
if(Line)
{
TCHAR Buffer[257] = {0};
Found = swscanf(Line, TEXT("%*s %*s %*s (%256ls)"), Buffer);
if(!Found)
{
Found = swscanf(Line, TEXT("%*s %*s %256ls"), Buffer);
}
if(Found)
{
TCHAR* End = FCStringWide::Strchr(Buffer, TEXT(')'));
if(End)
{
*End = TEXT('\0');
}
if(FCStringWide::Strcmp(Buffer, TEXT("SIGQUIT")) == 0)
{
OutExceptionCode = SIGQUIT;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGILL")) == 0)
{
OutExceptionCode = SIGILL;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGEMT")) == 0)
{
OutExceptionCode = SIGEMT;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGFPE")) == 0)
{
OutExceptionCode = SIGFPE;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGBUS")) == 0)
{
OutExceptionCode = SIGBUS;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGSEGV")) == 0)
{
OutExceptionCode = SIGSEGV;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGSYS")) == 0)
{
OutExceptionCode = SIGSYS;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGABRT")) == 0)
{
OutExceptionCode = SIGABRT;
}
else if(FCStringWide::Strcmp(Buffer, TEXT("SIGTRAP")) == 0)
{
OutExceptionCode = SIGTRAP;
}
else if(FString(Buffer).IsNumeric())
{
Found = swscanf(Buffer, TEXT("%u"), &OutExceptionCode);
}
else
{
ensure(false);
OutExceptionCode = SIGUSR1;
}
}
}
return Found;
}
static int32 ParseCrashedThread(TCHAR const* CrashLog, uint32& OutThreadNumber)
{
int32 Found = 0;
TCHAR const* Line = FCStringWide::Strstr(CrashLog, TEXT("Crashed Thread:"));
if (Line)
{
Found = swscanf(Line, TEXT("%*s %*s %u"), &OutThreadNumber);
}
return Found;
}
static int32 ParseProcessID(TCHAR const* CrashLog, uint32& OutPID)
{
int32 Found = 0;
TCHAR const* Line = FCStringWide::Strstr(CrashLog, TEXT("Process:"));
if (Line)
{
Found = swscanf(Line, TEXT("%*s %*s [%u]"), &OutPID);
}
return Found;
}
static TCHAR const* FindThreadStack(TCHAR const* CrashLog, uint32 const ThreadNumber)
{
int32 Found = 0;
FString Format = FString::Printf(TEXT("Thread %u"), ThreadNumber);
TCHAR const* Line = FCStringWide::Strstr(CrashLog, *Format);
if (Line)
{
Line = FCStringWide::Strchr(Line, TEXT('\n'));
check(Line);
Line += 1;
}
return Line;
}
static TCHAR const* FindCrashedThreadStack(TCHAR const* CrashLog)
{
TCHAR const* Line = nullptr;
uint32 ThreadNumber = 0;
int32 Found = ParseCrashedThread(CrashLog, ThreadNumber);
if(Found)
{
Line = FindThreadStack(CrashLog, ThreadNumber);
}
return Line;
}
static int32 ParseThreadStackLine(TCHAR const* StackLine, FString& OutModuleName, uint64& OutProgramCounter, FString& OutFunctionName, FString& OutFileName, int32& OutLineNumber)
{
TCHAR ModuleName[257];
TCHAR FunctionName[1025];
TCHAR FileName[257];
int32 Found = swscanf(StackLine, TEXT("%*d %256ls 0x%lx"), ModuleName, &OutProgramCounter);
if(Found == 2)
{
uint64 FunctionAddress = 0;
uint32 FunctionOffset = 0;
if(swscanf(StackLine, TEXT("%*d %*ls %*lx 0x%lx + %d"), &FunctionAddress, &FunctionOffset) == 0)
{
Found += swscanf(StackLine, TEXT("%*d %*ls %*lx %1024ls + %*d (%256ls:%d)"), FunctionName, FileName, &OutLineNumber);
}
}
switch(Found)
{
case 5:
case 4:
{
OutFileName = FileName;
}
case 3:
{
int32 Status = -1;
ANSICHAR* DemangledName = abi::__cxa_demangle(TCHAR_TO_UTF8(FunctionName), nullptr, nullptr, &Status);
if(DemangledName && Status == 0)
{
// C++ function
OutFunctionName = FString::Printf(TEXT("%ls "), UTF8_TO_TCHAR(DemangledName));
}
else if (FCStringWide::Strlen(FunctionName) > 0 && FCStringWide::Strchr(FunctionName, ']'))
{
// ObjC function
OutFunctionName = FString::Printf(TEXT("%ls "), FunctionName);
}
else if(FCStringWide::Strlen(FunctionName) > 0)
{
// C function
OutFunctionName = FString::Printf(TEXT("%ls() "), FunctionName);
}
}
case 2:
case 1:
{
OutModuleName = ModuleName;
}
default:
{
break;
}
}
return Found;
}
static int32 SymboliseStackInfo(FPlatformSymbolDatabaseSet& SymbolCache, TArray<FCrashModuleInfo> const& ModuleInfo, FString ModuleName, uint64 const ProgramCounter, FString& OutFunctionName, FString& OutFileName, int32& OutLineNumber)
{
FProgramCounterSymbolInfo Info;
int32 ValuesSymbolised = 0;
FCrashModuleInfo Module;
for (auto Iterator : ModuleInfo)
{
if(Iterator.Name.EndsWith(ModuleName))
{
Module = Iterator;
break;
}
}
FApplePlatformSymbolDatabase* Db = SymbolCache.Find(Module.Report);
if(!Db)
{
FApplePlatformSymbolDatabase Database;
if(FPlatformSymbolication::LoadSymbolDatabaseForBinary(TEXT(""), Module.Name, Module.Report, Database))
{
SymbolCache.Add(Database);
Db = SymbolCache.Find(Module.Report);
}
}
if((Module.Name.Len() > 0) && Db && FPlatformSymbolication::SymbolInfoForStrippedSymbol(*Db, ProgramCounter, Module.BaseOfImage, Module.Report, Info))
{
if(FCStringAnsi::Strlen(Info.FunctionName) > 0)
{
OutFunctionName = Info.FunctionName;
ValuesSymbolised++;
}
if(ValuesSymbolised == 1 && FCStringAnsi::Strlen(Info.Filename) > 0)
{
OutFileName = Info.Filename;
ValuesSymbolised++;
}
if(ValuesSymbolised == 2 && Info.LineNumber > 0)
{
OutLineNumber = Info.LineNumber;
ValuesSymbolised++;
}
}
return ValuesSymbolised;
}
static TCHAR const* FindModules(TCHAR const* CrashLog)
{
TCHAR const* Line = FCStringWide::Strstr(CrashLog, TEXT("Binary Images:"));
if (Line)
{
Line = FCStringWide::Strchr(Line, TEXT('\n'));
check(Line);
Line += 1;
}
return Line;
}
static int32 ParseModuleVersion(TCHAR const* Version, uint16& OutMajor, uint16& OutMinor, uint16& OutPatch, uint16& OutBuild)
{
OutMajor = OutMinor = OutPatch = OutBuild = 0;
int32 Found = swscanf(Version, TEXT("%hu.%hu.%hu"), &OutMajor, &OutMinor, &OutPatch);
TCHAR const* CurrentStart = FCStringWide::Strchr(Version, TEXT('-'));
if(CurrentStart)
{
int32 Components[3] = {0, 0, 0};
int32 Result = swscanf(CurrentStart, TEXT("%*ls %d.%d.%d"), &Components[0], &Components[1], &Components[2]);
OutBuild = (uint16)(Components[0] * 10000) + (Components[1] * 100) + (Components[2]);
Found = 4;
}
return Found;
}
static bool ParseModuleLine(TCHAR const* ModuleLine, FCrashModuleInfo& OutModule)
{
bool bOK = false;
TCHAR ModuleName[257] = {0};
uint64 ModuleBase = 0;
uint64 ModuleEnd = 0;
int32 Found = swscanf(ModuleLine, TEXT("%lx %*ls %lx %256ls"), &ModuleBase, &ModuleEnd, ModuleName);
switch (Found)
{
case 3:
{
TCHAR const* VersionStart = FCStringWide::Strchr(ModuleLine, TEXT('('));
TCHAR const* VersionEnd = FCStringWide::Strchr(ModuleLine, TEXT(')'));
if(VersionStart && VersionEnd)
{
++VersionStart;
Found += ParseModuleVersion(VersionStart, OutModule.Major, OutModule.Minor, OutModule.Patch, OutModule.Revision);
}
TCHAR const* UUIDStart = FCStringWide::Strchr(ModuleLine, TEXT('<'));
TCHAR const* UUIDEnd = FCStringWide::Strchr(ModuleLine, TEXT('>'));
if(UUIDStart && UUIDEnd)
{
++UUIDStart;
int32 Length = FMath::Min(64, (int32)((uintptr_t)(UUIDEnd - UUIDStart)));
OutModule.Report.Append(UUIDStart, Length);
if(!OutModule.Report.Contains(TEXT("-")))
{
OutModule.Report.InsertAt(8, TEXT('-'));
OutModule.Report.InsertAt(13, TEXT('-'));
OutModule.Report.InsertAt(18, TEXT('-'));
OutModule.Report.InsertAt(23, TEXT('-'));
}
OutModule.Report = OutModule.Report.ToUpper();
Found++;
}
TCHAR const* Path = FCStringWide::Strchr(ModuleLine, TEXT('/'));
if(Path)
{
TCHAR const* End = FCStringWide::Strchr(Path, TEXT('\r'));
if(!End)
{
End = FCStringWide::Strchr(Path, TEXT('\n'));
}
check(End);
int32 Length = FMath::Min(PATH_MAX, (int32)((uintptr_t)(End - Path)));
OutModule.Name.Append(Path, Length);
Found++;
bOK = true;
}
}
case 2:
{
OutModule.SizeOfImage = (ModuleBase - ModuleEnd);
}
case 1:
{
OutModule.BaseOfImage = ModuleBase;
break;
}
default:
{
break;
}
}
return bOK;
}
FCrashDebugHelperMac::FCrashDebugHelperMac()
{
}
FCrashDebugHelperMac::~FCrashDebugHelperMac()
{
}
bool FCrashDebugHelperMac::ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo)
{
SCOPED_AUTORELEASE_POOL;
if (bInitialized == false)
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("ParseCrashDump: CrashDebugHelper not initialized"));
return false;
}
FString CrashDump;
NSString* CrashDumpPath = InCrashDumpName.GetNSString();
NSError* Error = nil;
NSData* Data = [NSData dataWithContentsOfFile: CrashDumpPath options: NSMappedRead error: &Error];
if(Data && !Error)
{
PLCrashReport* CrashLog = [[PLCrashReport alloc] initWithData: Data error: &Error];
if(CrashLog && !Error)
{
NSString* Report = [PLCrashReportTextFormatter stringValueForCrashReport: CrashLog withTextFormat: PLCrashReportTextFormatiOS];
CrashDump = FString(Report);
// Replace the binary PLCrashReporter file with an easily readable text dump
FFileHelper::SaveStringToFile(CrashDump, *InCrashDumpName);
}
}
if ( !CrashDump.IsEmpty() || FFileHelper::LoadFileToString( CrashDump, *InCrashDumpName ) )
{
// Only supports Apple crash report version 11
int32 ReportVersion = 0;
int32 Result = ParseReportVersion(*CrashDump, ReportVersion);
if(Result == 1 && (ReportVersion == 11 || ReportVersion == 104))
{
int32 Major = 0;
int32 Minor = 0;
int32 Build = 0;
int32 CLNumber = 0;
FString Branch;
Result = ParseVersion(*CrashDump, Major, Minor, Build, CLNumber, Branch);
if(Result >= 3)
{
if (Result < 5)
{
OutCrashDebugInfo.EngineVersion = Build;
}
else
{
OutCrashDebugInfo.EngineVersion = CLNumber;
}
if(Result == 5)
{
OutCrashDebugInfo.SourceControlLabel = Branch;
}
OutCrashDebugInfo.PlatformName = TEXT("Mac");
OutCrashDebugInfo.CrashDumpName = InCrashDumpName;
return true;
}
}
}
return false;
}
bool FCrashDebugHelperMac::CreateMinidumpDiagnosticReport( const FString& InCrashDumpName )
{
bool bOK = false;
const bool bSyncSymbols = FParse::Param( FCommandLine::Get(), TEXT( "SyncSymbols" ) );
const bool bAnnotate = FParse::Param( FCommandLine::Get(), TEXT( "Annotate" ) );
const bool bUseSCC = bSyncSymbols || bAnnotate;
if( bUseSCC )
{
InitSourceControl( false );
}
FString CrashDump;
{
NSString* CrashDumpPath = InCrashDumpName.GetNSString();
NSError* Error = nil;
NSData* Data = [NSData dataWithContentsOfFile: CrashDumpPath options: NSMappedRead error: &Error];
if(Data && !Error)
{
PLCrashReport* CrashLog = [[PLCrashReport alloc] initWithData: Data error: &Error];
if(CrashLog && !Error)
{
NSString* Report = [PLCrashReportTextFormatter stringValueForCrashReport: CrashLog withTextFormat: PLCrashReportTextFormatiOS];
CrashDump = FString(Report);
// Replace the binary PLCrashReporter file with an easily readable text dump
FFileHelper::SaveStringToFile(CrashDump, *InCrashDumpName);
}
}
}
if ( !CrashDump.IsEmpty() || FFileHelper::LoadFileToString( CrashDump, *InCrashDumpName ) )
{
int32 ReportVersion = 0;
int32 Result = ParseReportVersion(*CrashDump, ReportVersion);
if(Result == 1 && (ReportVersion == 11 || ReportVersion == 104))
{
FString Error;
FString ModulePath;
FString ModuleName;
FString FunctionName;
FString FileName;
FString Branch;
FString Model;
FString Gpu;
uint64 ProgramCounter = 0;
int32 Major = 0;
int32 Minor = 0;
int32 Build = 0;
int32 CLNumber = 0;
int32 LineNumber = 0;;
Result = ParseVersion(*CrashDump, Major, Minor, Build, CLNumber, Branch);
if(Result >= 3)
{
CrashInfo.EngineVersion = FEngineVersion(Major, Minor, Build, CLNumber, Branch).ToString();
}
if(Result >= 4)
{
CrashInfo.BuiltFromCL = CLNumber;
}
if(Result == 5 && Branch.Len() > 0)
{
CrashInfo.LabelName = Branch;
if( bSyncSymbols )
{
FindSymbolsAndBinariesStorage();
bool bPDBCacheEntryValid = false;
SyncModules(bPDBCacheEntryValid);
}
}
Result = ParseOS(*CrashDump, CrashInfo.SystemInfo.OSMajor, CrashInfo.SystemInfo.OSMinor, CrashInfo.SystemInfo.OSBuild, CrashInfo.SystemInfo.OSRevision);
check(Result == 4);
CrashInfo.SystemInfo.ProcessorArchitecture = PA_X64;
ParseModel(*CrashDump, Model, CrashInfo.SystemInfo.ProcessorCount);
ParseGraphics(*CrashDump, Gpu);
CrashInfo.SystemInfo.Report = Model + Gpu;
Result = ParseError(*CrashDump, CrashInfo.Exception.ExceptionString);
check(Result == 1);
Result = ParseProcessID(*CrashDump, CrashInfo.Exception.ProcessId);
check(Result == 1);
Result = ParseCrashedThread(*CrashDump, CrashInfo.Exception.ThreadId);
check(Result == 1);
Result = ParseExceptionCode(*CrashDump, CrashInfo.Exception.Code);
check(Result == 1);
FCrashThreadInfo ThreadInfo;
ThreadInfo.ThreadId = CrashInfo.Exception.ThreadId;
ThreadInfo.SuspendCount = 0;
// Parse modules now for symbolication - if we don't have the running process we need to symbolicate by UUID
TCHAR const* ModuleLine = FindModules(*CrashDump);
while(ModuleLine)
{
FCrashModuleInfo Module;
if (ParseModuleLine(ModuleLine, Module))
{
CrashInfo.Modules.Push(Module);
CrashInfo.ModuleNames.Push(FPaths::GetBaseFilename(Module.Name));
ModuleLine = FCStringWide::Strchr(ModuleLine, TEXT('\n'));
check(ModuleLine);
ModuleLine += 1;
}
else
{
ModuleLine = nullptr;
}
}
FPlatformSymbolDatabaseSet SymbolCache;
bool bIsCrashLocation = true;
TCHAR const* ThreadStackLine = FindCrashedThreadStack(*CrashDump);
Copying //UE4/Dev-Platform to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2719147 on 2015/10/07 by Mark.Satterthwaite Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track. Change 2719182 on 2015/10/07 by Mark.Satterthwaite Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient. Change 2719185 on 2015/10/07 by Mark.Satterthwaite Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw. Change 2719434 on 2015/10/07 by Mark.Satterthwaite Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server. Change 2724764 on 2015/10/12 by Josh.Adams [Initial AppleTV support] Merging //depot/YakBranch/... to //UE4/Dev-Platform/... Change 2726266 on 2015/10/13 by Lee.Clark PS4 - Calc reserve size required for DMA copy when using unsafe command buffers Change 2726401 on 2015/10/13 by Mark.Satterthwaite Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected. #jira UE-15228 Change 2726421 on 2015/10/13 by Lee.Clark PS4 - Don't try to clear invalid targets Change 2727040 on 2015/10/13 by Michael.Trepka Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72 Change 2729783 on 2015/10/15 by Keith.Judge Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty. Change 2729847 on 2015/10/15 by Mark.Satterthwaite Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff. #jira UE-21992 Change 2729865 on 2015/10/15 by Keith.Judge Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition. Change 2729897 on 2015/10/15 by Keith.Judge Fast Semantics - Make sure all GetData() calls are made safe with GPU fences. Change 2729972 on 2015/10/15 by Keith.Judge Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly. This should be marginally quicker as it stops a double call to ClearState(). Change 2731503 on 2015/10/16 by Keith.Judge Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict). Change 2731596 on 2015/10/16 by Keith.Judge Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step. Change 2731928 on 2015/10/16 by Michael.Trepka PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl) Change 2731934 on 2015/10/16 by Michael.Trepka PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura) Change 2732018 on 2015/10/16 by Mark.Satterthwaite Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached. - The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders. - Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this. - Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL. Change 2732365 on 2015/10/16 by Josh.Adams - Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On) Change 2733170 on 2015/10/18 by Terence.Burns Fix for Android IAP query not returning entire inventory. Change 2733174 on 2015/10/18 by Terence.Burns Fix Movie player issue where wait for movie to finish isnt being respected. Seems a stray bUserCanceled event flag was causing this not to be observed. Added some verbose logging to apple movie player. Change 2733488 on 2015/10/19 by Mark.Satterthwaite Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information. - Fixed a bug that would cause invalid shader membership and draw state information to be logged. - Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too. Change 2735226 on 2015/10/20 by Mark.Satterthwaite Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently. #jira UE-21214 #jira UE-19913 Change 2736722 on 2015/10/21 by Daniel.Lamb Improved performance of cooking stats system. Change 2737172 on 2015/10/21 by Daniel.Lamb Improved cooking stats performance for ddc stats.
2015-12-10 16:56:55 -05:00
uint32 Index = 0;
while(ThreadStackLine)
{
Copying //UE4/Dev-Platform to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2719147 on 2015/10/07 by Mark.Satterthwaite Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track. Change 2719182 on 2015/10/07 by Mark.Satterthwaite Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient. Change 2719185 on 2015/10/07 by Mark.Satterthwaite Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw. Change 2719434 on 2015/10/07 by Mark.Satterthwaite Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server. Change 2724764 on 2015/10/12 by Josh.Adams [Initial AppleTV support] Merging //depot/YakBranch/... to //UE4/Dev-Platform/... Change 2726266 on 2015/10/13 by Lee.Clark PS4 - Calc reserve size required for DMA copy when using unsafe command buffers Change 2726401 on 2015/10/13 by Mark.Satterthwaite Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected. #jira UE-15228 Change 2726421 on 2015/10/13 by Lee.Clark PS4 - Don't try to clear invalid targets Change 2727040 on 2015/10/13 by Michael.Trepka Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72 Change 2729783 on 2015/10/15 by Keith.Judge Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty. Change 2729847 on 2015/10/15 by Mark.Satterthwaite Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff. #jira UE-21992 Change 2729865 on 2015/10/15 by Keith.Judge Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition. Change 2729897 on 2015/10/15 by Keith.Judge Fast Semantics - Make sure all GetData() calls are made safe with GPU fences. Change 2729972 on 2015/10/15 by Keith.Judge Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly. This should be marginally quicker as it stops a double call to ClearState(). Change 2731503 on 2015/10/16 by Keith.Judge Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict). Change 2731596 on 2015/10/16 by Keith.Judge Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step. Change 2731928 on 2015/10/16 by Michael.Trepka PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl) Change 2731934 on 2015/10/16 by Michael.Trepka PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura) Change 2732018 on 2015/10/16 by Mark.Satterthwaite Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached. - The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders. - Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this. - Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL. Change 2732365 on 2015/10/16 by Josh.Adams - Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On) Change 2733170 on 2015/10/18 by Terence.Burns Fix for Android IAP query not returning entire inventory. Change 2733174 on 2015/10/18 by Terence.Burns Fix Movie player issue where wait for movie to finish isnt being respected. Seems a stray bUserCanceled event flag was causing this not to be observed. Added some verbose logging to apple movie player. Change 2733488 on 2015/10/19 by Mark.Satterthwaite Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information. - Fixed a bug that would cause invalid shader membership and draw state information to be logged. - Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too. Change 2735226 on 2015/10/20 by Mark.Satterthwaite Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently. #jira UE-21214 #jira UE-19913 Change 2736722 on 2015/10/21 by Daniel.Lamb Improved performance of cooking stats system. Change 2737172 on 2015/10/21 by Daniel.Lamb Improved cooking stats performance for ddc stats.
2015-12-10 16:56:55 -05:00
if(CrashInfo.Exception.Code == SIGTRAP)
{
// For ensures strip the first three lines as they are PLCrashReporter nonsense
if(Index < 3)
{
ThreadStackLine = FCStringWide::Strchr(ThreadStackLine, TEXT('\n'));
if(ThreadStackLine)
{
ThreadStackLine += 1;
}
++Index;
continue;
}
// Crash location is the 5th entry in the stack.
bIsCrashLocation = (Index == 5);
}
Result = ParseThreadStackLine(ThreadStackLine, ModuleName, ProgramCounter, FunctionName, FileName, LineNumber);
// If we got the modulename & program counter but didn't parse the filename & linenumber we can resymbolise
if(Result > 1 && Result < 4)
{
// Attempt to resymbolise using CoreSymbolication
Result += SymboliseStackInfo(SymbolCache, CrashInfo.Modules, ModuleName, ProgramCounter, FunctionName, FileName, LineNumber);
}
// Output in our format based on the fields we actually have
switch (Result)
{
case 2:
CrashInfo.Exception.CallStackString.Push( FString::Printf( TEXT( "Unknown() Address = 0x%lx (filename not found) [in %s]" ), ProgramCounter, *ModuleName ) );
ThreadInfo.CallStack.Push(ProgramCounter);
ThreadStackLine = FCStringWide::Strchr(ThreadStackLine, TEXT('\n'));
check(ThreadStackLine);
ThreadStackLine += 1;
break;
case 3:
case 4:
CrashInfo.Exception.CallStackString.Push( FString::Printf( TEXT( "%s Address = 0x%lx (filename not found) [in %s]" ), *FunctionName, ProgramCounter, *ModuleName ) );
ThreadInfo.CallStack.Push(ProgramCounter);
ThreadStackLine = FCStringWide::Strchr(ThreadStackLine, TEXT('\n'));
check(ThreadStackLine);
ThreadStackLine += 1;
break;
case 5:
case 6: // Function name might be parsed twice
if(bIsCrashLocation)
{
if( FileName.Len() > 0 && LineNumber > 0 )
{
// Sync the source file where the crash occurred
CrashInfo.SourceFile = ExtractRelativePath( TEXT( "source" ), *FileName );
CrashInfo.SourceLineNumber = LineNumber;
if( bSyncSymbols && CrashInfo.BuiltFromCL > 0 )
{
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Using CL %i to sync crash source file" ), CrashInfo.BuiltFromCL );
SyncSourceFile();
}
// Try to annotate the file if requested
bool bAnnotationSuccessful = false;
if( bAnnotate )
{
bAnnotationSuccessful = AddAnnotatedSourceToReport();
}
// If annotation is not requested, or failed, add the standard source context
if( !bAnnotationSuccessful )
{
AddSourceToReport();
}
}
}
CrashInfo.Exception.CallStackString.Push( FString::Printf( TEXT( "%s Address = 0x%lx [%s, line %d] [in %s]" ), *FunctionName, ProgramCounter, *FileName, LineNumber, *ModuleName ) );
ThreadInfo.CallStack.Push(ProgramCounter);
ThreadStackLine = FCStringWide::Strchr(ThreadStackLine, TEXT('\n'));
check(ThreadStackLine);
ThreadStackLine += 1;
break;
default:
ThreadStackLine = nullptr;
break;
}
Copying //UE4/Dev-Platform to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2719147 on 2015/10/07 by Mark.Satterthwaite Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track. Change 2719182 on 2015/10/07 by Mark.Satterthwaite Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient. Change 2719185 on 2015/10/07 by Mark.Satterthwaite Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw. Change 2719434 on 2015/10/07 by Mark.Satterthwaite Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server. Change 2724764 on 2015/10/12 by Josh.Adams [Initial AppleTV support] Merging //depot/YakBranch/... to //UE4/Dev-Platform/... Change 2726266 on 2015/10/13 by Lee.Clark PS4 - Calc reserve size required for DMA copy when using unsafe command buffers Change 2726401 on 2015/10/13 by Mark.Satterthwaite Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected. #jira UE-15228 Change 2726421 on 2015/10/13 by Lee.Clark PS4 - Don't try to clear invalid targets Change 2727040 on 2015/10/13 by Michael.Trepka Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72 Change 2729783 on 2015/10/15 by Keith.Judge Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty. Change 2729847 on 2015/10/15 by Mark.Satterthwaite Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff. #jira UE-21992 Change 2729865 on 2015/10/15 by Keith.Judge Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition. Change 2729897 on 2015/10/15 by Keith.Judge Fast Semantics - Make sure all GetData() calls are made safe with GPU fences. Change 2729972 on 2015/10/15 by Keith.Judge Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly. This should be marginally quicker as it stops a double call to ClearState(). Change 2731503 on 2015/10/16 by Keith.Judge Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict). Change 2731596 on 2015/10/16 by Keith.Judge Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step. Change 2731928 on 2015/10/16 by Michael.Trepka PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl) Change 2731934 on 2015/10/16 by Michael.Trepka PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura) Change 2732018 on 2015/10/16 by Mark.Satterthwaite Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached. - The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders. - Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this. - Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL. Change 2732365 on 2015/10/16 by Josh.Adams - Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On) Change 2733170 on 2015/10/18 by Terence.Burns Fix for Android IAP query not returning entire inventory. Change 2733174 on 2015/10/18 by Terence.Burns Fix Movie player issue where wait for movie to finish isnt being respected. Seems a stray bUserCanceled event flag was causing this not to be observed. Added some verbose logging to apple movie player. Change 2733488 on 2015/10/19 by Mark.Satterthwaite Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information. - Fixed a bug that would cause invalid shader membership and draw state information to be logged. - Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too. Change 2735226 on 2015/10/20 by Mark.Satterthwaite Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently. #jira UE-21214 #jira UE-19913 Change 2736722 on 2015/10/21 by Daniel.Lamb Improved performance of cooking stats system. Change 2737172 on 2015/10/21 by Daniel.Lamb Improved cooking stats performance for ddc stats.
2015-12-10 16:56:55 -05:00
++Index;
bIsCrashLocation = false;
}
CrashInfo.Threads.Push(ThreadInfo);
bOK = true;
}
}
if( bUseSCC )
{
ShutdownSourceControl();
}
return bOK;
}