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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Tasks/StateTreeRunParallelStateTreeTask.h"
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#include "StateTreeExecutionContext.h"
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FStateTreeRunParallelStateTreeTask::FStateTreeRunParallelStateTreeTask()
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{
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bShouldCopyBoundPropertiesOnTick = false;
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bShouldCopyBoundPropertiesOnExitState = false;
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}
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EStateTreeRunStatus FStateTreeRunParallelStateTreeTask::EnterState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transitions) const
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{
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FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
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if (!InstanceData.StateTree.IsValid())
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{
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return EStateTreeRunStatus::Failed;
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}
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FStateTreeExecutionContext ParallelTreeContext(Context, *InstanceData.StateTree.GetStateTree(), InstanceData.TreeInstanceData);
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if (!ParallelTreeContext.IsValid())
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{
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return EStateTreeRunStatus::Failed;
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}
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return ParallelTreeContext.Start(&InstanceData.StateTree.GetParameters());
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}
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EStateTreeRunStatus FStateTreeRunParallelStateTreeTask::Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
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{
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FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
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if (!InstanceData.StateTree.IsValid())
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{
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return EStateTreeRunStatus::Failed;
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}
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FStateTreeExecutionContext ParallelTreeContext(Context, *InstanceData.StateTree.GetStateTree(), InstanceData.TreeInstanceData);
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if (!ParallelTreeContext.IsValid())
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{
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return EStateTreeRunStatus::Failed;
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}
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return ParallelTreeContext.Tick(DeltaTime);
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}
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void FStateTreeRunParallelStateTreeTask::ExitState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
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{
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FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
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if (!InstanceData.StateTree.IsValid())
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{
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return;
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}
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FStateTreeExecutionContext ParallelTreeContext(Context, *InstanceData.StateTree.GetStateTree(), InstanceData.TreeInstanceData);
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if (!ParallelTreeContext.IsValid())
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{
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return;
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}
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ParallelTreeContext.Stop();
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}
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#if WITH_EDITOR
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void FStateTreeRunParallelStateTreeTask::PostEditInstanceDataChangeChainProperty(const FPropertyChangedChainEvent& PropertyChangedEvent, FStateTreeDataView InstanceDataView)
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{
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if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(FStateTreeRunParallelStateTreeTaskInstanceData, StateTree))
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{
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InstanceDataView.GetMutable<FInstanceDataType>().StateTree.SyncParameters();
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}
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}
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#endif // WITH_EDITOR
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