This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
768f1be25a955a5bbe83068ba50b748e38ba09ee
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
History
mikko mononen
a1a41e832c
StateTree: Fixed missing template keyword in dependent template call
...
[CL 32393780 by mikko mononen in ue5-main branch]
2024-03-21 04:25:59 -04:00
..
Private
Making the asset gatherer tick run on a background thread. In order to do this, it was also necessary to refactor PostLoadAssetRegistryTags, deprecating the existing function and implementing a new ThreadedPostLoadAssetRegistryTagsOverride. The multithreading functionality is disabled in this checkin. -dpcvars=AssetRegistry.TickGatherOnGTOnly=0 will enable it.
2024-03-20 20:13:47 -04:00
Public
StateTree: Fixed missing template keyword in dependent template call
2024-03-21 04:25:59 -04:00
StateTreeModule.Build.cs
StateTree: Added property references (get pointer to a property based on binding)
2024-01-11 04:24:45 -05:00