2019-12-26 23:01:54 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class SlateViewer : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public SlateViewer(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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2014-04-26 15:07:24 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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2014-11-13 04:46:55 -05:00
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"AppFramework",
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2014-04-26 15:07:24 -04:00
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"Core",
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2017-08-31 12:08:38 -04:00
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"ApplicationCore",
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2014-04-26 15:07:24 -04:00
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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2014-09-10 06:43:48 -04:00
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"SourceCodeAccess",
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2014-11-13 04:46:55 -05:00
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"WebBrowser",
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2014-04-26 15:07:24 -04:00
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}
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);
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2014-03-14 14:13:41 -04:00
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2015-08-19 07:53:45 -04:00
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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2014-09-10 06:43:48 -04:00
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
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2016-02-03 15:40:40 -05:00
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AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
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2014-09-10 06:43:48 -04:00
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
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}
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2014-03-14 14:13:41 -04:00
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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2015-12-10 16:56:55 -05:00
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if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
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2014-03-14 14:13:41 -04:00
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{
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2014-08-27 20:35:19 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string [] {
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"NetworkFile",
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"StreamingFile"
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}
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);
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2014-03-14 14:13:41 -04:00
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}
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2015-09-03 20:46:02 -04:00
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2019-09-14 09:45:25 -04:00
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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2015-09-03 20:46:02 -04:00
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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2018-03-21 11:09:41 -04:00
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"UnixCommonStartup"
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2015-09-03 20:46:02 -04:00
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}
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);
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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