This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
701b33939e9e47eced7fed9ad5bde032be826e36
UnrealEngineUWP
/
Engine
History
Joakim Lindqvist
701b33939e
Updated mac shell scripts for UBT in NetCore, opt in by setting UE_USE_DOTNET=1, note that due to output path differences a lot of tooling will break when enabling it.
...
#rb ben.marsh [CL 14641121 by Joakim Lindqvist in ue5-main branch]
2020-11-03 08:46:05 -04:00
..
Binaries
Added Mac version of dotnet SDK for use by tools targeting net core.
2020-11-03 08:40:09 -04:00
Build
Updated mac shell scripts for UBT in NetCore, opt in by setting UE_USE_DOTNET=1, note that due to output path differences a lot of tooling will break when enabling it.
2020-11-03 08:46:05 -04:00
Config
Copied shader pipeline and changes to RDG/Shader system to support dynamic param binding struct creation. Actual dynmaic param binding generation is stubbed. Parsing SRVs UAVs and Params from shaders.
2020-11-02 21:40:25 -04:00
Documentation
Documentation for build tools
2020-10-23 11:48:02 -04:00
Extras
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
Plugins
Fixed crash when creating a geometry collection asset, converting it to Nanite first, and then performing fracturing against it. NaniteData would cache with (for example) 1 resource that mapped 1:1 with the geometry group in the GC, but after fracturing there would be 44 geometry groups but the NaniteData was now stale. The fracture tool forces a proxy recreate which then would crash due to a mismatch between the associated arrays. This change forces the NaniteData to update after the in-place modification of the FGeometryCollection data has completed.
2020-11-03 04:05:34 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Strata now takes into account off specular peak
2020-11-03 05:55:15 -04:00
Source
Updated mac shell scripts for UBT in NetCore, opt in by setting UE_USE_DOTNET=1, note that due to output path differences a lot of tooling will break when enabling it.
2020-11-03 08:46:05 -04:00