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UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerRenderingComponent.h
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Debug/DebugDrawComponent.h"
#include "VisualLoggerRenderingComponent.generated.h"
/**
* Primitive component used to draw visual logger data on level
*/
UCLASS(ClassGroup = Debug)
class UVisualLoggerRenderingComponent : public UDebugDrawComponent
{
public:
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GENERATED_UCLASS_BODY()
virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override;
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
};