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UnrealEngineUWP/Engine/Source/Developer/AudioFormatOpus/AudioFormatOpus.Build.cs
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2019-12-26 15:32:37 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioFormatOpus : ModuleRules
{
public AudioFormatOpus(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine"
}
);
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.HoloLens) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Linux) ||
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(Target.Platform == UnrealTargetPlatform.Mac)
)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"libOpus"
);
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
}
}