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UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/AudioPlatformConfiguration.Build.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioPlatformConfiguration : ModuleRules
{
public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateIncludePathModuleNames.Add("Engine");
if (Target.Type == TargetType.Editor && Target.Platform != UnrealTargetPlatform.Linux)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UELibSampleRate"
);
}
}
}
}