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UnrealEngineUWP/Engine/Source/Programs/ChaosVisualDebugger/ChaosVisualDebugger.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosVisualDebugger : ModuleRules
{
public ChaosVisualDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"ApplicationCore",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
//"CoreUObject",
"SourceCodeAccess",
"TraceInsights",
"TraceAnalysis",
"TraceServices"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
}