// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosVisualDebugger : ModuleRules { public ChaosVisualDebugger(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "ApplicationCore", "Projects", "Slate", "SlateCore", "StandaloneRenderer", //"CoreUObject", "SourceCodeAccess", "TraceInsights", "TraceAnalysis", "TraceServices" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); } }